SaffronCitrusflower wrote: »This illusion that Solo players have been catered to is dismantled with just a few easy to answer questions…
-First, with One Tamriel definitively killing Overland in 2016, Overland is now finally getting attention… what year is it?
-Second, when was the last time we received any end-game solo content like an Arena?
Now one can make the claim that Questlines are solo content and with each new zone we’ve been “catered to” but even solo players are unhappy with these.
What we have had though, is a new trial and two new dungeon packs, yearly. The pile of repeatable group content has been growing each year, while someone who prefers solo content has been left with one and done quests that are so “accessible” that they could be played on a Guitar Hero guitar.
ZOS has been favoring the solo players over group players since circa 2016. That's why GH is hurting so bad and Project Vitality left after U35. Now virtually no tutorials or anyone to teach the newbies how to compete.
Now one can make the claim that Questlines are solo content and with each new zone we’ve been “catered to” but even solo players are unhappy with these.
SaffronCitrusflower wrote: »robwolf666 wrote: »SaffronCitrusflower wrote: »SilverBride wrote: »SaffronCitrusflower wrote: »I've never seen or heard of an MMO that didn't require grouping for end game content.
So yes, MMO does in fact mean grouping will be required if you want to run anything other than the most basic content.
I agree that end game content requires grouping. I don't agree that MMOs require all players to do group end game content.
The only thing in ESO that doesn't require grouping is overland questing. There is a lot of it, but it's not challenging in any way and doesn't prepare players for anything end game.
So if someone refuses to group they won't be able to compete at any level in ESO. So it's not toxic for groups to kick these players from group if they haven't put in any effort to learn mechanics or builds. Players who refuse to group don't have the right to claim to be victims of anything other than their own choices.
There’s plenty of “endgame” content in ESO that can be soloed, including a significant number of dungeons. I’ve personally soloed many of them — the only ones I haven’t are those with hard mechanical blockers that literally require more than one player (pressure plates, split levers, etc.).
As for “not putting in effort” — soloing content requires more effort, not less. My builds are made to survive, sustain, and adapt without a tank, healer, or safety net. That means understanding mechanics and class interactions, not just copying a meta build off YouTube and relying on group roles to cover mistakes.
And I don’t recall anyone here claiming to be a “victim.” What people are pushing back against is gatekeeping — especially at the mere suggestion of optional solo story modes for dungeons. Nobody is asking for group content to be removed or devalued, just for additional ways to experience it.
Choosing not to group doesn’t make someone lazy or unskilled. It just means they’re engaging with ESO differently — which the game has supported since launch.
It's not gatekeeping to demand that group members know mechanics and builds. Do the work and put in the effort and you'll be welcome in group. Kinda like in real life. There are no free carries.
It seems like the contention point is there are players who still remember when multiplayer meant playing together in a group with another player or players to cooperate in achieving a goal or to compete against each other. This meaning was universal across all genres of games, not just MMOs. Multiplayer did not mean multiple players playing alone together. I don't know when this redefinition crept in, but I do notice that the alone-together sentiment has become more prevalent in society as a whole in recent years, not just in ESO.
If you don't want other people around, I don't get why you don't just play a single player game, and I also don't care if you play an MMO as a solo game. You can hold both opinions without contradiction. I play MMOs solo sometimes bc I like the interaction with other players outside of group content. Maybe that's OP's point, but I'm also not going to pretend that multiplayer means playing alone in isolation while others around you are also in their personal bubbles playing alone together. That's a bit dystopic.
This illusion that Solo players have been catered to is dismantled with just a few easy to answer questions…
-First, with One Tamriel definitively killing Overland in 2016, Overland is now finally getting attention… what year is it?
-Second, when was the last time we received any end-game solo content like an Arena?
(Hint: Not Infinite Archive)
Now one can make the claim that Questlines are solo content and with each new zone we’ve been “catered to” but even solo players are unhappy with these.
What we have had though, is a new trial and two new dungeon packs, yearly. The pile of repeatable group content has been growing each year, while someone who prefers solo content has been left with one and done quests that are so “accessible” that they could be played on a Guitar Hero guitar.
SaffronCitrusflower wrote: »This illusion that Solo players have been catered to is dismantled with just a few easy to answer questions…
-First, with One Tamriel definitively killing Overland in 2016, Overland is now finally getting attention… what year is it?
-Second, when was the last time we received any end-game solo content like an Arena?
Now one can make the claim that Questlines are solo content and with each new zone we’ve been “catered to” but even solo players are unhappy with these.
What we have had though, is a new trial and two new dungeon packs, yearly. The pile of repeatable group content has been growing each year, while someone who prefers solo content has been left with one and done quests that are so “accessible” that they could be played on a Guitar Hero guitar.
ZOS has been favoring the solo players over group players since circa 2016. That's why GH is hurting so bad and Project Vitality left after U35. Now virtually no tutorials or anyone to teach the newbies how to compete.
SilverBride wrote: »It seems like the contention point is there are players who still remember when multiplayer meant playing together in a group with another player or players to cooperate in achieving a goal or to compete against each other. This meaning was universal across all genres of games, not just MMOs. Multiplayer did not mean multiple players playing alone together. I don't know when this redefinition crept in, but I do notice that the alone-together sentiment has become more prevalent in society as a whole in recent years, not just in ESO.
If you don't want other people around, I don't get why you don't just play a single player game, and I also don't care if you play an MMO as a solo game. You can hold both opinions without contradiction. I play MMOs solo sometimes bc I like the interaction with other players outside of group content. Maybe that's OP's point, but I'm also not going to pretend that multiplayer means playing alone in isolation while others around you are also in their personal bubbles playing alone together. That's a bit dystopic.
Many "solo" players do want other players around. They just don't want to have to formally group with them for content they may not be interested in. As was pointed out in some earlier posts there are many ways to interact with others besides formal groups for dungeons or trials. Why should they have to play a single player game and miss out on that?
SilverBride wrote: »It seems like the contention point is there are players who still remember when multiplayer meant playing together in a group with another player or players to cooperate in achieving a goal or to compete against each other. This meaning was universal across all genres of games, not just MMOs. Multiplayer did not mean multiple players playing alone together. I don't know when this redefinition crept in, but I do notice that the alone-together sentiment has become more prevalent in society as a whole in recent years, not just in ESO.
If you don't want other people around, I don't get why you don't just play a single player game, and I also don't care if you play an MMO as a solo game. You can hold both opinions without contradiction. I play MMOs solo sometimes bc I like the interaction with other players outside of group content. Maybe that's OP's point, but I'm also not going to pretend that multiplayer means playing alone in isolation while others around you are also in their personal bubbles playing alone together. That's a bit dystopic.
Many "solo" players do want other players around. They just don't want to have to formally group with them for content they may not be interested in. As was pointed out in some earlier posts there are many ways to interact with others besides formal groups for dungeons or trials. Why should they have to play a single player game and miss out on that?
Yes, that's the gist of what I said. I'm specifically referring to those who don't want to interact with others at all. I don't mean solo players who enjoy interacting with others. As I said, I sometimes play solo, but I still enjoy interacting with others outside of groups and will occasionally group briefly to complete a common goal (event bosses, WBs, etc.).
SilverBride wrote: »It seems like the contention point is there are players who still remember when multiplayer meant playing together in a group with another player or players to cooperate in achieving a goal or to compete against each other. This meaning was universal across all genres of games, not just MMOs. Multiplayer did not mean multiple players playing alone together. I don't know when this redefinition crept in, but I do notice that the alone-together sentiment has become more prevalent in society as a whole in recent years, not just in ESO.
If you don't want other people around, I don't get why you don't just play a single player game, and I also don't care if you play an MMO as a solo game. You can hold both opinions without contradiction. I play MMOs solo sometimes bc I like the interaction with other players outside of group content. Maybe that's OP's point, but I'm also not going to pretend that multiplayer means playing alone in isolation while others around you are also in their personal bubbles playing alone together. That's a bit dystopic.
Many "solo" players do want other players around. They just don't want to have to formally group with them for content they may not be interested in. As was pointed out in some earlier posts there are many ways to interact with others besides formal groups for dungeons or trials. Why should they have to play a single player game and miss out on that?
Yes, that's the gist of what I said. I'm specifically referring to those who don't want to interact with others at all. I don't mean solo players who enjoy interacting with others. As I said, I sometimes play solo, but I still enjoy interacting with others outside of groups and will occasionally group briefly to complete a common goal (event bosses, WBs, etc.).
I'm totally fine with solo-mode / story-mode EVERYWHERE, as long as participating players don't recieve the same awards as veteran players who put a lot of time and efforts into their gitgud. Otherwise, it would be a total disrespect to such players, and a tough blow to rewards value.
Agreed. If players could loot the same gear with 5pc bonus disabled, that would be also fine. My main idea is this: public-dungeon-level difficulty should provide public-dungeon-level rewards. If this is the (hypothetical) course, I'm full into it, why not? It benefits both sides.robwolf666 wrote: »A variant of that same reward for doing the same content on a lower difficulty would be fine. For example: You get the same set, but the buffs, or whatever, on them are different - not as powerful.
SilverBride wrote: »MMO only means there are multiple players in the game world at the same time. It does NOT mean that we have to group with them. Yet we frequently hear things like:
- "It's an MMO and that means grouping."
- "If you don't want to group maybe an MMO isn't the right game for you."
- "If players only do solo content it makes it harder for others to find groups."
None of those are true. The game world is like real life in that each player can go about their day doing the things that they enjoy. And they should not be pressured or judged because of how they choose to spend their time.
SaffronCitrusflower wrote: »I've never seen or heard of an MMO that didn't require grouping for end game content.
So yes, MMO does in fact mean grouping will be required if you want to run anything other than the most basic content.
SilverBride wrote: »If you don't like grouping, MMO isn't the right game for you.
This is true not because you must group in MMOs but because there are many much better solo games...
You aren't pressured to join groups. You just won't be able to experience the whole game.
robwolf666 wrote: »SaffronCitrusflower wrote: »robwolf666 wrote: »SaffronCitrusflower wrote: »SilverBride wrote: »SaffronCitrusflower wrote: »I've never seen or heard of an MMO that didn't require grouping for end game content.
So yes, MMO does in fact mean grouping will be required if you want to run anything other than the most basic content.
I agree that end game content requires grouping. I don't agree that MMOs require all players to do group end game content.
The only thing in ESO that doesn't require grouping is overland questing. There is a lot of it, but it's not challenging in any way and doesn't prepare players for anything end game.
So if someone refuses to group they won't be able to compete at any level in ESO. So it's not toxic for groups to kick these players from group if they haven't put in any effort to learn mechanics or builds. Players who refuse to group don't have the right to claim to be victims of anything other than their own choices.
There’s plenty of “endgame” content in ESO that can be soloed, including a significant number of dungeons. I’ve personally soloed many of them — the only ones I haven’t are those with hard mechanical blockers that literally require more than one player (pressure plates, split levers, etc.).
As for “not putting in effort” — soloing content requires more effort, not less. My builds are made to survive, sustain, and adapt without a tank, healer, or safety net. That means understanding mechanics and class interactions, not just copying a meta build off YouTube and relying on group roles to cover mistakes.
And I don’t recall anyone here claiming to be a “victim.” What people are pushing back against is gatekeeping — especially at the mere suggestion of optional solo story modes for dungeons. Nobody is asking for group content to be removed or devalued, just for additional ways to experience it.
Choosing not to group doesn’t make someone lazy or unskilled. It just means they’re engaging with ESO differently — which the game has supported since launch.
It's not gatekeeping to demand that group members know mechanics and builds. Do the work and put in the effort and you'll be welcome in group. Kinda like in real life. There are no free carries.
I don’t disagree that a lot of work goes into meta builds — but that work is done by the person who originally theorycrafted and tested them. Copying a finished build isn’t the same thing as understanding one, and it certainly isn’t the same as designing a build that can function without a tank, healer, or group synergy to fall back on. Or does copy/paste count as "work" and "effort" now?
SilverBride wrote: »SilverBride wrote: »If you don't like grouping, MMO isn't the right game for you.
This is true not because you must group in MMOs but because there are many much better solo games...
You aren't pressured to join groups. You just won't be able to experience the whole game.
Not everyone wants to experience the whole game, and many don't but it's only the solo players that are being told this. No one tells the players that ONLY PvP that they are not experiencing the whole game. Or those that ONLY do end game and never experience the overland quests and story. It's only those that don't want to join formal groups and run end game content that are being singled nout.
Plus, as was touched on in this thread previously, there are many ways to interact with other player besides hard grouping and ESO provides that experience, so yes it is the right game for everyone to enjoy in their own way.
JustLovely wrote: »robwolf666 wrote: »SaffronCitrusflower wrote: »robwolf666 wrote: »SaffronCitrusflower wrote: »SilverBride wrote: »SaffronCitrusflower wrote: »I've never seen or heard of an MMO that didn't require grouping for end game content.
So yes, MMO does in fact mean grouping will be required if you want to run anything other than the most basic content.
I agree that end game content requires grouping. I don't agree that MMOs require all players to do group end game content.
The only thing in ESO that doesn't require grouping is overland questing. There is a lot of it, but it's not challenging in any way and doesn't prepare players for anything end game.
So if someone refuses to group they won't be able to compete at any level in ESO. So it's not toxic for groups to kick these players from group if they haven't put in any effort to learn mechanics or builds. Players who refuse to group don't have the right to claim to be victims of anything other than their own choices.
There’s plenty of “endgame” content in ESO that can be soloed, including a significant number of dungeons. I’ve personally soloed many of them — the only ones I haven’t are those with hard mechanical blockers that literally require more than one player (pressure plates, split levers, etc.).
As for “not putting in effort” — soloing content requires more effort, not less. My builds are made to survive, sustain, and adapt without a tank, healer, or safety net. That means understanding mechanics and class interactions, not just copying a meta build off YouTube and relying on group roles to cover mistakes.
And I don’t recall anyone here claiming to be a “victim.” What people are pushing back against is gatekeeping — especially at the mere suggestion of optional solo story modes for dungeons. Nobody is asking for group content to be removed or devalued, just for additional ways to experience it.
Choosing not to group doesn’t make someone lazy or unskilled. It just means they’re engaging with ESO differently — which the game has supported since launch.
It's not gatekeeping to demand that group members know mechanics and builds. Do the work and put in the effort and you'll be welcome in group. Kinda like in real life. There are no free carries.
I don’t disagree that a lot of work goes into meta builds — but that work is done by the person who originally theorycrafted and tested them. Copying a finished build isn’t the same thing as understanding one, and it certainly isn’t the same as designing a build that can function without a tank, healer, or group synergy to fall back on. Or does copy/paste count as "work" and "effort" now?
You made the point that grouping in MMO's is hugely important. You can't learn about builds and mechanics without grouping.
JustLovely wrote: »SilverBride wrote: »SilverBride wrote: »If you don't like grouping, MMO isn't the right game for you.
This is true not because you must group in MMOs but because there are many much better solo games...
You aren't pressured to join groups. You just won't be able to experience the whole game.
Not everyone wants to experience the whole game, and many don't but it's only the solo players that are being told this. No one tells the players that ONLY PvP that they are not experiencing the whole game. Or those that ONLY do end game and never experience the overland quests and story. It's only those that don't want to join formal groups and run end game content that are being singled nout.
Plus, as was touched on in this thread previously, there are many ways to interact with other player besides hard grouping and ESO provides that experience, so yes it is the right game for everyone to enjoy in their own way.
PvP is all PvE plus PvP. So the PvP players are already doing almost all if not all the solo content before they take part in PvP. Solo content being way too easy is why so many struggle when they try to run in groups or PvP. It takes a lot more awareness, time, experience and knowledge to take part in group activities like PvP and even more to PvP solo.
I would kindly ask you to stop promoting the extreme skill gap that creates so many problems in ESO.
robwolf666 wrote: »JustLovely wrote: »robwolf666 wrote: »SaffronCitrusflower wrote: »robwolf666 wrote: »SaffronCitrusflower wrote: »SilverBride wrote: »SaffronCitrusflower wrote: »I've never seen or heard of an MMO that didn't require grouping for end game content.
So yes, MMO does in fact mean grouping will be required if you want to run anything other than the most basic content.
I agree that end game content requires grouping. I don't agree that MMOs require all players to do group end game content.
The only thing in ESO that doesn't require grouping is overland questing. There is a lot of it, but it's not challenging in any way and doesn't prepare players for anything end game.
So if someone refuses to group they won't be able to compete at any level in ESO. So it's not toxic for groups to kick these players from group if they haven't put in any effort to learn mechanics or builds. Players who refuse to group don't have the right to claim to be victims of anything other than their own choices.
There’s plenty of “endgame” content in ESO that can be soloed, including a significant number of dungeons. I’ve personally soloed many of them — the only ones I haven’t are those with hard mechanical blockers that literally require more than one player (pressure plates, split levers, etc.).
As for “not putting in effort” — soloing content requires more effort, not less. My builds are made to survive, sustain, and adapt without a tank, healer, or safety net. That means understanding mechanics and class interactions, not just copying a meta build off YouTube and relying on group roles to cover mistakes.
And I don’t recall anyone here claiming to be a “victim.” What people are pushing back against is gatekeeping — especially at the mere suggestion of optional solo story modes for dungeons. Nobody is asking for group content to be removed or devalued, just for additional ways to experience it.
Choosing not to group doesn’t make someone lazy or unskilled. It just means they’re engaging with ESO differently — which the game has supported since launch.
It's not gatekeeping to demand that group members know mechanics and builds. Do the work and put in the effort and you'll be welcome in group. Kinda like in real life. There are no free carries.
I don’t disagree that a lot of work goes into meta builds — but that work is done by the person who originally theorycrafted and tested them. Copying a finished build isn’t the same thing as understanding one, and it certainly isn’t the same as designing a build that can function without a tank, healer, or group synergy to fall back on. Or does copy/paste count as "work" and "effort" now?
You made the point that grouping in MMO's is hugely important. You can't learn about builds and mechanics without grouping.
No I didn't.. lol. Or are you trying to say it's takes a group of people to be able to learn something in endgame? I learned to do my builds by myself, I didn't need help, or someone else to do it for me.
SilverBride wrote: »JustLovely wrote: »SilverBride wrote: »SilverBride wrote: »If you don't like grouping, MMO isn't the right game for you.
This is true not because you must group in MMOs but because there are many much better solo games...
You aren't pressured to join groups. You just won't be able to experience the whole game.
Not everyone wants to experience the whole game, and many don't but it's only the solo players that are being told this. No one tells the players that ONLY PvP that they are not experiencing the whole game. Or those that ONLY do end game and never experience the overland quests and story. It's only those that don't want to join formal groups and run end game content that are being singled nout.
Plus, as was touched on in this thread previously, there are many ways to interact with other player besides hard grouping and ESO provides that experience, so yes it is the right game for everyone to enjoy in their own way.
PvP is all PvE plus PvP. So the PvP players are already doing almost all if not all the solo content before they take part in PvP. Solo content being way too easy is why so many struggle when they try to run in groups or PvP. It takes a lot more awareness, time, experience and knowledge to take part in group activities like PvP and even more to PvP solo.
I would kindly ask you to stop promoting the extreme skill gap that creates so many problems in ESO.
There are PvPers that only PvP. And that is fine because they are playing how they want to play. The same with some end game players. And everyone is fine with that.
Players that struggle in groups do so because they haven't geared their characters or set up good builds. That is what it takes to prepare for group content. Doing solo content doesn't stop them from doing that.
The only thing I am promoting is for players to be able to enjoy the content they want without being told to do things the way someone else does or leave and go play single players games.
JustLovely wrote: »There aren't any PvP players that only PvP. They have to PvE to get the good gear for PvP. This is inherent in the games design and monetization model. ZOS puts the good PvP gear in hard PvE dungeons and trials. It's why perfected gear is stronger than normal gear. All PvP players are intimately familiar with this fact of life for playing ESO.
PvP is all PvE plus PvP.
SilverBride wrote: »JustLovely wrote: »There aren't any PvP players that only PvP. They have to PvE to get the good gear for PvP. This is inherent in the games design and monetization model. ZOS puts the good PvP gear in hard PvE dungeons and trials. It's why perfected gear is stronger than normal gear. All PvP players are intimately familiar with this fact of life for playing ESO.
PvP is all PvE plus PvP.
I agree that PvE is needed if someone is preparing for PvP, but once the player is set up with the gear they need they can then just go enjoy the PvP they prepared for.
But my point with this thread is that those that don't do group end game are being told to leave and play single player games. Others may focus on just PvP or end game and not do overland questing, or housing, or crafting, or trading or any of the numerous other content this game provides, but no one tells them to leave.
JustLovely wrote: »robwolf666 wrote: »JustLovely wrote: »robwolf666 wrote: »SaffronCitrusflower wrote: »robwolf666 wrote: »SaffronCitrusflower wrote: »SilverBride wrote: »SaffronCitrusflower wrote: »I've never seen or heard of an MMO that didn't require grouping for end game content.
So yes, MMO does in fact mean grouping will be required if you want to run anything other than the most basic content.
I agree that end game content requires grouping. I don't agree that MMOs require all players to do group end game content.
The only thing in ESO that doesn't require grouping is overland questing. There is a lot of it, but it's not challenging in any way and doesn't prepare players for anything end game.
So if someone refuses to group they won't be able to compete at any level in ESO. So it's not toxic for groups to kick these players from group if they haven't put in any effort to learn mechanics or builds. Players who refuse to group don't have the right to claim to be victims of anything other than their own choices.
There’s plenty of “endgame” content in ESO that can be soloed, including a significant number of dungeons. I’ve personally soloed many of them — the only ones I haven’t are those with hard mechanical blockers that literally require more than one player (pressure plates, split levers, etc.).
As for “not putting in effort” — soloing content requires more effort, not less. My builds are made to survive, sustain, and adapt without a tank, healer, or safety net. That means understanding mechanics and class interactions, not just copying a meta build off YouTube and relying on group roles to cover mistakes.
And I don’t recall anyone here claiming to be a “victim.” What people are pushing back against is gatekeeping — especially at the mere suggestion of optional solo story modes for dungeons. Nobody is asking for group content to be removed or devalued, just for additional ways to experience it.
Choosing not to group doesn’t make someone lazy or unskilled. It just means they’re engaging with ESO differently — which the game has supported since launch.
It's not gatekeeping to demand that group members know mechanics and builds. Do the work and put in the effort and you'll be welcome in group. Kinda like in real life. There are no free carries.
I don’t disagree that a lot of work goes into meta builds — but that work is done by the person who originally theorycrafted and tested them. Copying a finished build isn’t the same thing as understanding one, and it certainly isn’t the same as designing a build that can function without a tank, healer, or group synergy to fall back on. Or does copy/paste count as "work" and "effort" now?
You made the point that grouping in MMO's is hugely important. You can't learn about builds and mechanics without grouping.
No I didn't.. lol. Or are you trying to say it's takes a group of people to be able to learn something in endgame? I learned to do my builds by myself, I didn't need help, or someone else to do it for me.
I'm saying it takes discussing builds and mechanics with those who know them to learn them yourself. The collective knowledge will always exceed an individuals knowledge. That's why we go to university to learn things rather than just read some self selected books.
JustLovely wrote: »robwolf666 wrote: »JustLovely wrote: »robwolf666 wrote: »SaffronCitrusflower wrote: »robwolf666 wrote: »SaffronCitrusflower wrote: »SilverBride wrote: »SaffronCitrusflower wrote: »I've never seen or heard of an MMO that didn't require grouping for end game content.
So yes, MMO does in fact mean grouping will be required if you want to run anything other than the most basic content.
I agree that end game content requires grouping. I don't agree that MMOs require all players to do group end game content.
The only thing in ESO that doesn't require grouping is overland questing. There is a lot of it, but it's not challenging in any way and doesn't prepare players for anything end game.
So if someone refuses to group they won't be able to compete at any level in ESO. So it's not toxic for groups to kick these players from group if they haven't put in any effort to learn mechanics or builds. Players who refuse to group don't have the right to claim to be victims of anything other than their own choices.
There’s plenty of “endgame” content in ESO that can be soloed, including a significant number of dungeons. I’ve personally soloed many of them — the only ones I haven’t are those with hard mechanical blockers that literally require more than one player (pressure plates, split levers, etc.).
As for “not putting in effort” — soloing content requires more effort, not less. My builds are made to survive, sustain, and adapt without a tank, healer, or safety net. That means understanding mechanics and class interactions, not just copying a meta build off YouTube and relying on group roles to cover mistakes.
And I don’t recall anyone here claiming to be a “victim.” What people are pushing back against is gatekeeping — especially at the mere suggestion of optional solo story modes for dungeons. Nobody is asking for group content to be removed or devalued, just for additional ways to experience it.
Choosing not to group doesn’t make someone lazy or unskilled. It just means they’re engaging with ESO differently — which the game has supported since launch.
It's not gatekeeping to demand that group members know mechanics and builds. Do the work and put in the effort and you'll be welcome in group. Kinda like in real life. There are no free carries.
I don’t disagree that a lot of work goes into meta builds — but that work is done by the person who originally theorycrafted and tested them. Copying a finished build isn’t the same thing as understanding one, and it certainly isn’t the same as designing a build that can function without a tank, healer, or group synergy to fall back on. Or does copy/paste count as "work" and "effort" now?
You made the point that grouping in MMO's is hugely important. You can't learn about builds and mechanics without grouping.
No I didn't.. lol. Or are you trying to say it's takes a group of people to be able to learn something in endgame? I learned to do my builds by myself, I didn't need help, or someone else to do it for me.
I'm saying it takes discussing builds and mechanics with those who know them to learn them yourself. The collective knowledge will always exceed an individuals knowledge. That's why we go to university to learn things rather than just read some self selected books.
Zu’u ni koor lot zeymahzin do meta.
Fah zeymahzin wahlaan los do fahdon ahrk kril mindok.
Kopahnd ni los mindok.
Wahlaan zey ahrk zeymahzin ni bo jun, rok, sahsun—
nu los sahrot zeymahzin.
Kopahnd‑wah‑kopahnd los nid zeymahzin.
Do you think they should ask ZOS to enable PvP in the Overland?SilverBride wrote: »There are PvPers that only PvP. And that is fine because they are playing how they want to play.
/script JumpToHouse("@Paramedicus")
Paramedicus wrote: »Do you think they should ask ZOS to enable PvP in the Overland?SilverBride wrote: »There are PvPers that only PvP. And that is fine because they are playing how they want to play.
SilverBride wrote: »Paramedicus wrote: »Do you think they should ask ZOS to enable PvP in the Overland?SilverBride wrote: »There are PvPers that only PvP. And that is fine because they are playing how they want to play.
That is a completely different topic that has no bearing on this discussion.
robwolf666 wrote: »JustLovely wrote: »robwolf666 wrote: »JustLovely wrote: »robwolf666 wrote: »SaffronCitrusflower wrote: »robwolf666 wrote: »SaffronCitrusflower wrote: »SilverBride wrote: »SaffronCitrusflower wrote: »I've never seen or heard of an MMO that didn't require grouping for end game content.
So yes, MMO does in fact mean grouping will be required if you want to run anything other than the most basic content.
I agree that end game content requires grouping. I don't agree that MMOs require all players to do group end game content.
The only thing in ESO that doesn't require grouping is overland questing. There is a lot of it, but it's not challenging in any way and doesn't prepare players for anything end game.
So if someone refuses to group they won't be able to compete at any level in ESO. So it's not toxic for groups to kick these players from group if they haven't put in any effort to learn mechanics or builds. Players who refuse to group don't have the right to claim to be victims of anything other than their own choices.
There’s plenty of “endgame” content in ESO that can be soloed, including a significant number of dungeons. I’ve personally soloed many of them — the only ones I haven’t are those with hard mechanical blockers that literally require more than one player (pressure plates, split levers, etc.).
As for “not putting in effort” — soloing content requires more effort, not less. My builds are made to survive, sustain, and adapt without a tank, healer, or safety net. That means understanding mechanics and class interactions, not just copying a meta build off YouTube and relying on group roles to cover mistakes.
And I don’t recall anyone here claiming to be a “victim.” What people are pushing back against is gatekeeping — especially at the mere suggestion of optional solo story modes for dungeons. Nobody is asking for group content to be removed or devalued, just for additional ways to experience it.
Choosing not to group doesn’t make someone lazy or unskilled. It just means they’re engaging with ESO differently — which the game has supported since launch.
It's not gatekeeping to demand that group members know mechanics and builds. Do the work and put in the effort and you'll be welcome in group. Kinda like in real life. There are no free carries.
I don’t disagree that a lot of work goes into meta builds — but that work is done by the person who originally theorycrafted and tested them. Copying a finished build isn’t the same thing as understanding one, and it certainly isn’t the same as designing a build that can function without a tank, healer, or group synergy to fall back on. Or does copy/paste count as "work" and "effort" now?
You made the point that grouping in MMO's is hugely important. You can't learn about builds and mechanics without grouping.
No I didn't.. lol. Or are you trying to say it's takes a group of people to be able to learn something in endgame? I learned to do my builds by myself, I didn't need help, or someone else to do it for me.
I'm saying it takes discussing builds and mechanics with those who know them to learn them yourself. The collective knowledge will always exceed an individuals knowledge. That's why we go to university to learn things rather than just read some self selected books.
Yes... that's what you're saying, but it's not what I said. I said it's possible to do you're own builds by yourself - and copy/pasting a meta build someone else made is not making you're own build or understanding it.
Maybe I should try saying it in another language? (Translation not 100% accurate obviously)Zu’u ni koor lot zeymahzin do meta.
Fah zeymahzin wahlaan los do fahdon ahrk kril mindok.
Kopahnd ni los mindok.
Wahlaan zey ahrk zeymahzin ni bo jun, rok, sahsun—
nu los sahrot zeymahzin.
Kopahnd‑wah‑kopahnd los nid zeymahzin.