ToddIngram wrote: »The game is dying because ZOS caters almost exclusively to the solo player population. End game PvE died with U35 and PvP has been neglected for so long ZOS is now presenting the excuse that it's so messed up they're not even going to try and fix it.
When the most catered to people around complain that they're not catered to enough, that's a problem for everyone and is unsustainable.
ToddIngram wrote: »JemadarofCaerSalis wrote: »ToddIngram wrote: »SilverBride wrote: »MMO only means there are multiple players in the game world at the same time. It does NOT mean that we have to group with them. Yet we frequently hear things like:
- "It's an MMO and that means grouping."
- "If you don't want to group maybe an MMO isn't the right game for you."
- "If players only do solo content it makes it harder for others to find groups."
None of those are true. The game world is like real life in that each player can go about their day doing the things that they enjoy. And they should not be pressured or judged because of how they choose to spend their time.
Except all of those statements are true.
Solo players are not victims. They are the most catered to subset of the player base. The self entitlement is unwarranted and ugly.
Except they aren't true.
MMO means Massively Multiplayer. Massively multiplayer means lots of players all playing in the same world together. It doesn't mean they have to group up to play, just that there are a LOT of players.
So, that automatically makes the second statement false, because Massively Multiplayer doesn't mean grouping, so therefore MMOs can be the right games for players that want to play solo, but with other players in the game to make the world feel alive. Or players who want to group occasionally but don't want to be forced to group up with others.
While the third statement might be true, the fact is that forcing players to group is only going to create a vastly toxic community, because the players that are forced to group are not going to like being there, and they are often going to resent being forced to group. So, you get players who only want X reward from the dungeon and so don't want to do anything but whatever is required to get that reward. you get players who want to do Y, who are now at odds with the people who want X, because Y means doing something different from what is required to get X. You get players who don't care they just want the final reward as quick as possible, and resent anyone who slows them down even slightly. You get players who want to do all the dungeon content, and are content to take their time, and they resent that they are being dragged along by the players who just want to take the fastest way to get the rewards.
All these people are being grouped together, so now you get people who just quit the game or just quit doing that content, which just leads to fewer people to group with.
Do you *really* think that ESO, if all the solo only players left, would be able to survive? If the players who prefer solo, but don't necessarily mind grouping, but don't want to be forced to group left?
The game is dying because ZOS caters almost exclusively to the solo player population. End game PvE died with U35 and PvP has been neglected for so long ZOS is now presenting the excuse that it's so messed up they're not even going to try and fix it.
When the most catered to people around complain that they're not catered to enough, that's a problem for everyone and is proving to be unsustainable. MMO's die when there is no focus on end game group activities.
SilverBride wrote: »ToddIngram wrote: »The game is dying because ZOS caters almost exclusively to the solo player population. End game PvE died with U35 and PvP has been neglected for so long ZOS is now presenting the excuse that it's so messed up they're not even going to try and fix it.
When the most catered to people around complain that they're not catered to enough, that's a problem for everyone and is unsustainable.
This thread isn't about that at all. No one is asking to be catered to. We are only asking to not be told that if we don't group for dungeons and trials etc. that this isn't the game for us and we should just play single player games instead.
If end game PvE is having problems that is an issue that needs addressed. But it is not the fault of players that don't enjoy that content.
SummersetCitizen wrote: »I also like the idea of “soft grouping” like when we work on a boss together or world event without having to be formally grouped.
The daily quest aspect sounds nice. I like doing dailies with other people in a casual way.
I’ve even shared daily quests with some folks here who asked for them in zone. 😋
ToddIngram wrote: »JemadarofCaerSalis wrote: »ToddIngram wrote: »SilverBride wrote: »MMO only means there are multiple players in the game world at the same time. It does NOT mean that we have to group with them. Yet we frequently hear things like:
- "It's an MMO and that means grouping."
- "If you don't want to group maybe an MMO isn't the right game for you."
- "If players only do solo content it makes it harder for others to find groups."
None of those are true. The game world is like real life in that each player can go about their day doing the things that they enjoy. And they should not be pressured or judged because of how they choose to spend their time.
Except all of those statements are true.
Solo players are not victims. They are the most catered to subset of the player base. The self entitlement is unwarranted and ugly.
Except they aren't true.
MMO means Massively Multiplayer. Massively multiplayer means lots of players all playing in the same world together. It doesn't mean they have to group up to play, just that there are a LOT of players.
So, that automatically makes the second statement false, because Massively Multiplayer doesn't mean grouping, so therefore MMOs can be the right games for players that want to play solo, but with other players in the game to make the world feel alive. Or players who want to group occasionally but don't want to be forced to group up with others.
While the third statement might be true, the fact is that forcing players to group is only going to create a vastly toxic community, because the players that are forced to group are not going to like being there, and they are often going to resent being forced to group. So, you get players who only want X reward from the dungeon and so don't want to do anything but whatever is required to get that reward. you get players who want to do Y, who are now at odds with the people who want X, because Y means doing something different from what is required to get X. You get players who don't care they just want the final reward as quick as possible, and resent anyone who slows them down even slightly. You get players who want to do all the dungeon content, and are content to take their time, and they resent that they are being dragged along by the players who just want to take the fastest way to get the rewards.
All these people are being grouped together, so now you get people who just quit the game or just quit doing that content, which just leads to fewer people to group with.
Do you *really* think that ESO, if all the solo only players left, would be able to survive? If the players who prefer solo, but don't necessarily mind grouping, but don't want to be forced to group left?
The game is dying because ZOS caters almost exclusively to the solo player population. End game PvE died with U35 and PvP has been neglected for so long ZOS is now presenting the excuse that it's so messed up they're not even going to try and fix it.
When the most catered to people around complain that they're not catered to enough, that's a problem for everyone and is proving to be unsustainable. MMO's die when there is no focus on end game group activities.
. True they cut the number of dungeons in half, and now there are none. But there are also no new chapter zones and stories for solo-oriented players. RIght now the only new thing this season is a zone you pretty much have to group for, so I have no idea how you can say they cater only to solo players.ToddIngram wrote: »JemadarofCaerSalis wrote: »ToddIngram wrote: »SilverBride wrote: »MMO only means there are multiple players in the game world at the same time. It does NOT mean that we have to group with them. Yet we frequently hear things like:
- "It's an MMO and that means grouping."
- "If you don't want to group maybe an MMO isn't the right game for you."
- "If players only do solo content it makes it harder for others to find groups."
None of those are true. The game world is like real life in that each player can go about their day doing the things that they enjoy. And they should not be pressured or judged because of how they choose to spend their time.
Except all of those statements are true.
Solo players are not victims. They are the most catered to subset of the player base. The self entitlement is unwarranted and ugly.
Except they aren't true.
MMO means Massively Multiplayer. Massively multiplayer means lots of players all playing in the same world together. It doesn't mean they have to group up to play, just that there are a LOT of players.
So, that automatically makes the second statement false, because Massively Multiplayer doesn't mean grouping, so therefore MMOs can be the right games for players that want to play solo, but with other players in the game to make the world feel alive. Or players who want to group occasionally but don't want to be forced to group up with others.
While the third statement might be true, the fact is that forcing players to group is only going to create a vastly toxic community, because the players that are forced to group are not going to like being there, and they are often going to resent being forced to group. So, you get players who only want X reward from the dungeon and so don't want to do anything but whatever is required to get that reward. you get players who want to do Y, who are now at odds with the people who want X, because Y means doing something different from what is required to get X. You get players who don't care they just want the final reward as quick as possible, and resent anyone who slows them down even slightly. You get players who want to do all the dungeon content, and are content to take their time, and they resent that they are being dragged along by the players who just want to take the fastest way to get the rewards.
All these people are being grouped together, so now you get people who just quit the game or just quit doing that content, which just leads to fewer people to group with.
Do you *really* think that ESO, if all the solo only players left, would be able to survive? If the players who prefer solo, but don't necessarily mind grouping, but don't want to be forced to group left?
The game is dying because ZOS caters almost exclusively to the solo player population. End game PvE died with U35 and PvP has been neglected for so long ZOS is now presenting the excuse that it's so messed up they're not even going to try and fix it.
When the most catered to people around complain that they're not catered to enough, that's a problem for everyone and is proving to be unsustainable. MMO's die when there is no focus on end game group activities.
tomofhyrule wrote: ». True they cut the number of dungeons in half, and now there are none. But there are also no new chapter zones and stories for solo-oriented players. RIght now the only new thing this season is a zone you pretty much have to group for, so I have no idea how you can say they cater only to solo players.ToddIngram wrote: »JemadarofCaerSalis wrote: »ToddIngram wrote: »SilverBride wrote: »MMO only means there are multiple players in the game world at the same time. It does NOT mean that we have to group with them. Yet we frequently hear things like:
- "It's an MMO and that means grouping."
- "If you don't want to group maybe an MMO isn't the right game for you."
- "If players only do solo content it makes it harder for others to find groups."
None of those are true. The game world is like real life in that each player can go about their day doing the things that they enjoy. And they should not be pressured or judged because of how they choose to spend their time.
Except all of those statements are true.
Solo players are not victims. They are the most catered to subset of the player base. The self entitlement is unwarranted and ugly.
Except they aren't true.
MMO means Massively Multiplayer. Massively multiplayer means lots of players all playing in the same world together. It doesn't mean they have to group up to play, just that there are a LOT of players.
So, that automatically makes the second statement false, because Massively Multiplayer doesn't mean grouping, so therefore MMOs can be the right games for players that want to play solo, but with other players in the game to make the world feel alive. Or players who want to group occasionally but don't want to be forced to group up with others.
While the third statement might be true, the fact is that forcing players to group is only going to create a vastly toxic community, because the players that are forced to group are not going to like being there, and they are often going to resent being forced to group. So, you get players who only want X reward from the dungeon and so don't want to do anything but whatever is required to get that reward. you get players who want to do Y, who are now at odds with the people who want X, because Y means doing something different from what is required to get X. You get players who don't care they just want the final reward as quick as possible, and resent anyone who slows them down even slightly. You get players who want to do all the dungeon content, and are content to take their time, and they resent that they are being dragged along by the players who just want to take the fastest way to get the rewards.
All these people are being grouped together, so now you get people who just quit the game or just quit doing that content, which just leads to fewer people to group with.
Do you *really* think that ESO, if all the solo only players left, would be able to survive? If the players who prefer solo, but don't necessarily mind grouping, but don't want to be forced to group left?
The game is dying because ZOS caters almost exclusively to the solo player population. End game PvE died with U35 and PvP has been neglected for so long ZOS is now presenting the excuse that it's so messed up they're not even going to try and fix it.
When the most catered to people around complain that they're not catered to enough, that's a problem for everyone and is proving to be unsustainable. MMO's die when there is no focus on end game group activities.
Don’t forget that in U50 (which will still be Season 0), we are also getting a solo storyline for the Thieves Guild and another solo storyline for Sheogorath. Both are set in existing zones, but there will be a new series of quests.

SilverBride wrote: »SummersetCitizen wrote: »I also like the idea of “soft grouping” like when we work on a boss together or world event without having to be formally grouped.
The daily quest aspect sounds nice. I like doing dailies with other people in a casual way.
I’ve even shared daily quests with some folks here who asked for them in zone. 😋
I remember that too. There were some friendly pleasant exchanges of daily Solstice quests when I was farming for a lead for the crab music box. It was nice.
SummersetCitizen wrote: »SilverBride wrote: »SummersetCitizen wrote: »I also like the idea of “soft grouping” like when we work on a boss together or world event without having to be formally grouped.
The daily quest aspect sounds nice. I like doing dailies with other people in a casual way.
I’ve even shared daily quests with some folks here who asked for them in zone. 😋
I remember that too. There were some friendly pleasant exchanges of daily Solstice quests when I was farming for a lead for the crab music box. It was nice.
That was our version of “grouping” in the moment. Not for a dungeon or trial, but still not totally solo. 👍🏻🙂
It is the kind of “grouping” I do the most of these days. Politely helping others or asking for help when needed.
ToddIngram wrote: »JemadarofCaerSalis wrote: »ToddIngram wrote: »SilverBride wrote: »MMO only means there are multiple players in the game world at the same time. It does NOT mean that we have to group with them. Yet we frequently hear things like:
- "It's an MMO and that means grouping."
- "If you don't want to group maybe an MMO isn't the right game for you."
- "If players only do solo content it makes it harder for others to find groups."
None of those are true. The game world is like real life in that each player can go about their day doing the things that they enjoy. And they should not be pressured or judged because of how they choose to spend their time.
Except all of those statements are true.
Solo players are not victims. They are the most catered to subset of the player base. The self entitlement is unwarranted and ugly.
Except they aren't true.
MMO means Massively Multiplayer. Massively multiplayer means lots of players all playing in the same world together. It doesn't mean they have to group up to play, just that there are a LOT of players.
So, that automatically makes the second statement false, because Massively Multiplayer doesn't mean grouping, so therefore MMOs can be the right games for players that want to play solo, but with other players in the game to make the world feel alive. Or players who want to group occasionally but don't want to be forced to group up with others.
While the third statement might be true, the fact is that forcing players to group is only going to create a vastly toxic community, because the players that are forced to group are not going to like being there, and they are often going to resent being forced to group. So, you get players who only want X reward from the dungeon and so don't want to do anything but whatever is required to get that reward. you get players who want to do Y, who are now at odds with the people who want X, because Y means doing something different from what is required to get X. You get players who don't care they just want the final reward as quick as possible, and resent anyone who slows them down even slightly. You get players who want to do all the dungeon content, and are content to take their time, and they resent that they are being dragged along by the players who just want to take the fastest way to get the rewards.
All these people are being grouped together, so now you get people who just quit the game or just quit doing that content, which just leads to fewer people to group with.
Do you *really* think that ESO, if all the solo only players left, would be able to survive? If the players who prefer solo, but don't necessarily mind grouping, but don't want to be forced to group left?
The game is dying because ZOS caters almost exclusively to the solo player population. End game PvE died with U35 and PvP has been neglected for so long ZOS is now presenting the excuse that it's so messed up they're not even going to try and fix it.
When the most catered to people around complain that they're not catered to enough, that's a problem for everyone and is proving to be unsustainable. MMO's die when there is no focus on end game group activities.
First, many people that enjoy group challenges also engage in solo content depending on their moods. If I were to take my bet such content is more accessible and engaged in than end-game PVE in most MMOs.
The game is dying because they are offering less content in general and it has trended towards less and less every year for several years now. It is dying because the quality of writing has decreased so that turns off people who return for stories and then leave again. True they cut the number of dungeons in half, and now there are none. But there are also no new chapter zones and stories for solo-oriented players. RIght now the only new thing this season is a zone you pretty much have to group for, so I have no idea how you can say they cater only to solo players.
The game has lots of problems - I just deleted some paragraphs because at the end of the day dwindling content is most to blame, not some civil war between what is left of the playerbase.
As an aside, for me personally I do a lot of group content and raids in FFXIV because that game has vertical progression but ESO is mostly horizontal. I lost interest in group content in ESO years ago. I stopped gathering most new sets because every time I had maxed them out in the past they would nerf them sometimes right after I was done upgrading them, so now I use sets that are "good enough" and I have little to nothing I want, and certainly nothing I need, in 90% of the dungeons they release. So maybe at some point if there isn't really compelling reasons at some point for a lot of players to keep repeating dungeons.
It’s a time of uncertainty. Everyone (regardless of play style) feels like they’re getting less… and everyone is probably right.So, yeah, I completely agree that the problem isn't casual players wanting content catered to them…ToddIngram wrote: »JemadarofCaerSalis wrote: »ToddIngram wrote: »SilverBride wrote: »MMO only means there are multiple players in the game world at the same time. It does NOT mean that we have to group with them. Yet we frequently hear things like:
- "It's an MMO and that means grouping."
- "If you don't want to group maybe an MMO isn't the right game for you."
- "If players only do solo content it makes it harder for others to find groups."
None of those are true. The game world is like real life in that each player can go about their day doing the things that they enjoy. And they should not be pressured or judged because of how they choose to spend their time.
Except all of those statements are true.
Solo players are not victims. They are the most catered to subset of the player base. The self entitlement is unwarranted and ugly.
Except they aren't true.
MMO means Massively Multiplayer. Massively multiplayer means lots of players all playing in the same world together. It doesn't mean they have to group up to play, just that there are a LOT of players.
So, that automatically makes the second statement false, because Massively Multiplayer doesn't mean grouping, so therefore MMOs can be the right games for players that want to play solo, but with other players in the game to make the world feel alive. Or players who want to group occasionally but don't want to be forced to group up with others.
While the third statement might be true, the fact is that forcing players to group is only going to create a vastly toxic community, because the players that are forced to group are not going to like being there, and they are often going to resent being forced to group. So, you get players who only want X reward from the dungeon and so don't want to do anything but whatever is required to get that reward. you get players who want to do Y, who are now at odds with the people who want X, because Y means doing something different from what is required to get X. You get players who don't care they just want the final reward as quick as possible, and resent anyone who slows them down even slightly. You get players who want to do all the dungeon content, and are content to take their time, and they resent that they are being dragged along by the players who just want to take the fastest way to get the rewards.
All these people are being grouped together, so now you get people who just quit the game or just quit doing that content, which just leads to fewer people to group with.
Do you *really* think that ESO, if all the solo only players left, would be able to survive? If the players who prefer solo, but don't necessarily mind grouping, but don't want to be forced to group left?
The game is dying because ZOS caters almost exclusively to the solo player population. End game PvE died with U35 and PvP has been neglected for so long ZOS is now presenting the excuse that it's so messed up they're not even going to try and fix it.
When the most catered to people around complain that they're not catered to enough, that's a problem for everyone and is proving to be unsustainable. MMO's die when there is no focus on end game group activities.
The problem also isn't end game players wanting more end game content. Just want to point that out.
SaffronCitrusflower wrote: »I've never seen or heard of an MMO that didn't require grouping for end game content.
So yes, MMO does in fact mean grouping will be required if you want to run anything other than the most basic content.
SilverBride wrote: »SaffronCitrusflower wrote: »I've never seen or heard of an MMO that didn't require grouping for end game content.
So yes, MMO does in fact mean grouping will be required if you want to run anything other than the most basic content.
I agree that end game content requires grouping. I don't agree that MMOs require all players to do group end game content.
SaffronCitrusflower wrote: »SilverBride wrote: »SaffronCitrusflower wrote: »I've never seen or heard of an MMO that didn't require grouping for end game content.
So yes, MMO does in fact mean grouping will be required if you want to run anything other than the most basic content.
I agree that end game content requires grouping. I don't agree that MMOs require all players to do group end game content.
The only thing in ESO that doesn't require grouping is overland questing. There is a lot of it, but it's not challenging in any way and doesn't prepare players for anything end game.
SaffronCitrusflower wrote: »I've never seen or heard of an MMO that didn't require grouping for end game content.
So yes, MMO does in fact mean grouping will be required if you want to run anything other than the most basic content.
SaffronCitrusflower wrote: »SilverBride wrote: »SaffronCitrusflower wrote: »I've never seen or heard of an MMO that didn't require grouping for end game content.
So yes, MMO does in fact mean grouping will be required if you want to run anything other than the most basic content.
I agree that end game content requires grouping. I don't agree that MMOs require all players to do group end game content.
The only thing in ESO that doesn't require grouping is overland questing. There is a lot of it, but it's not challenging in any way and doesn't prepare players for anything end game.
So if someone refuses to group they won't be able to compete at any level in ESO. So it's not toxic for groups to kick these players from group if they haven't put in any effort to learn mechanics or builds. Players who refuse to group don't have the right to claim to be victims of anything other than their own choices.
SaffronCitrusflower wrote: »SilverBride wrote: »SaffronCitrusflower wrote: »I've never seen or heard of an MMO that didn't require grouping for end game content.
So yes, MMO does in fact mean grouping will be required if you want to run anything other than the most basic content.
I agree that end game content requires grouping. I don't agree that MMOs require all players to do group end game content.
The only thing in ESO that doesn't require grouping is overland questing. There is a lot of it, but it's not challenging in any way and doesn't prepare players for anything end game.
So if someone refuses to group they won't be able to compete at any level in ESO. So it's not toxic for groups to kick these players from group if they haven't put in any effort to learn mechanics or builds. Players who refuse to group don't have the right to claim to be victims of anything other than their own choices.
ToddIngram wrote: »SilverBride wrote: »SilverBride wrote: »This thread is not about solo players being unhappy with what ZOS gives them but about solo players being annoyed by players like you asking to take that content away and telling them that ESO is only for groups and they should leave when they dont play in one.
This thread is reaction and spin-off of the „solo dungeons kill the MMORPG“ thread https://forums.elderscrollsonline.com/en-gb/discussion/687276/solo-dungeons-will-kill-the-mmo where group players were lobbying to not release the solo dungeons ZOS has already announced and probably started to build.
Group players are lobbying and making threads to prevent new solo content and make existent soloable content group exclusive all the time.
The narrative of ZOS catering to solo players group players constantly repeat is nonsense. ZOS has given groups 4 Dungeons and a Trial every Year and soloplayers 2 zones except 2023 and 2024 where they cut both the second zone and the second dungeon dlc.
2023 they instead made bastion nymic a group instance instead of an open world event.
2025 second zone was just second half of first zone.
Dolmens, most basegame worldbosses and vet dungeons are soloable but very few dlc world bosses/events are and vet dlc dungeons usually require premade.
PvP was fun for solo, pug or zergsurf players but now only premades have a chance and fun.
ZOS didnt cater to solo players, it just made group content and PvP less available and fun.
This post perfectly describes what this thread is about and what prompted me to start it. Players being told this isn't the game for them and they should play single player games if they don't do group end game content happens way too often.
Now it is being taken a step further by players lobbying to have solo dungeons stopped after we have asked for them for years and are finally getting them. And for no reason other than the claim that MMO means grouping.
Solo players belong here, too.
No it doesn't. This is a thread where solo players are expressing their expectation ESO should be something other than what it was created to be.
And the backslapping "liking" of each other going on in this thread is noteworthy. If there is conflict between skilled and unskilled players in ESO it's because of threads like this one.
Where is it written that ESO was created only for group end game players? And this discussion isn't about skills. It's about players being berated for having a solo playstyle and having others try to stop the solo dungeons that are planned.
Feeling berated is not the same as actually being berated. Even worse, faking having been being berated just to create drama is a whole other problem.SilverBride wrote: »@ZOS_Kevin @ZOS_JessicaFolsom
Players are frequently being told this isn't the game for them and they should play single player games if they don't do group end game content. Now this is being taken a step further by players lobbying to have solo dungeons stopped after we have asked for them for years and are finally getting them. And for no reason other than the claims that MMO means grouping, and that solo posters are trying to change the game from it's intended purpose, and it will make it harder for them to find groups to play their preferred way.
These comments are bad enough, but having an option we are looking forward to being lobbied against in an attempt to have it stopped is just too much.
Will you please clarify if grouping for end game content is expected , or is just one of many content options?
This is a well established pattern of behavior for some. Why the moderators promote it is disheartening in the extreme.
Some people will always claim grievances. And if they don't exist IRL, they will invent them.
Others already answered about end game soloing, but this part confuses me a bit. What do you mean by this?SaffronCitrusflower wrote: »So if someone refuses to group they won't be able to compete at any level in ESO. So it's not toxic for groups to kick these players from group if they haven't put in any effort to learn mechanics or builds.
Warhawke_80 wrote: ».SaffronCitrusflower wrote: »I've never seen or heard of an MMO that didn't require grouping for end game content.
So yes, MMO does in fact mean grouping will be required if you want to run anything other than the most basic content.
There are like Ten MMO's that have a solo end game Including SWTOR, FFXIV WoW, RIFT, Blade And Soul etc and keep in mind we are dealing with hour long wait times on pugs sometimes...so the so called group game is dead anyways
robwolf666 wrote: »SaffronCitrusflower wrote: »SilverBride wrote: »SaffronCitrusflower wrote: »I've never seen or heard of an MMO that didn't require grouping for end game content.
So yes, MMO does in fact mean grouping will be required if you want to run anything other than the most basic content.
I agree that end game content requires grouping. I don't agree that MMOs require all players to do group end game content.
The only thing in ESO that doesn't require grouping is overland questing. There is a lot of it, but it's not challenging in any way and doesn't prepare players for anything end game.
So if someone refuses to group they won't be able to compete at any level in ESO. So it's not toxic for groups to kick these players from group if they haven't put in any effort to learn mechanics or builds. Players who refuse to group don't have the right to claim to be victims of anything other than their own choices.
There’s plenty of “endgame” content in ESO that can be soloed, including a significant number of dungeons. I’ve personally soloed many of them — the only ones I haven’t are those with hard mechanical blockers that literally require more than one player (pressure plates, split levers, etc.).
As for “not putting in effort” — soloing content requires more effort, not less. My builds are made to survive, sustain, and adapt without a tank, healer, or safety net. That means understanding mechanics and class interactions, not just copying a meta build off YouTube and relying on group roles to cover mistakes.
And I don’t recall anyone here claiming to be a “victim.” What people are pushing back against is gatekeeping — especially at the mere suggestion of optional solo story modes for dungeons. Nobody is asking for group content to be removed or devalued, just for additional ways to experience it.
Choosing not to group doesn’t make someone lazy or unskilled. It just means they’re engaging with ESO differently — which the game has supported since launch.
Cooperharley wrote: »ToddIngram wrote: »SilverBride wrote: »SilverBride wrote: »This thread is not about solo players being unhappy with what ZOS gives them but about solo players being annoyed by players like you asking to take that content away and telling them that ESO is only for groups and they should leave when they dont play in one.
This thread is reaction and spin-off of the „solo dungeons kill the MMORPG“ thread https://forums.elderscrollsonline.com/en-gb/discussion/687276/solo-dungeons-will-kill-the-mmo where group players were lobbying to not release the solo dungeons ZOS has already announced and probably started to build.
Group players are lobbying and making threads to prevent new solo content and make existent soloable content group exclusive all the time.
The narrative of ZOS catering to solo players group players constantly repeat is nonsense. ZOS has given groups 4 Dungeons and a Trial every Year and soloplayers 2 zones except 2023 and 2024 where they cut both the second zone and the second dungeon dlc.
2023 they instead made bastion nymic a group instance instead of an open world event.
2025 second zone was just second half of first zone.
Dolmens, most basegame worldbosses and vet dungeons are soloable but very few dlc world bosses/events are and vet dlc dungeons usually require premade.
PvP was fun for solo, pug or zergsurf players but now only premades have a chance and fun.
ZOS didnt cater to solo players, it just made group content and PvP less available and fun.
This post perfectly describes what this thread is about and what prompted me to start it. Players being told this isn't the game for them and they should play single player games if they don't do group end game content happens way too often.
Now it is being taken a step further by players lobbying to have solo dungeons stopped after we have asked for them for years and are finally getting them. And for no reason other than the claim that MMO means grouping.
Solo players belong here, too.
No it doesn't. This is a thread where solo players are expressing their expectation ESO should be something other than what it was created to be.
And the backslapping "liking" of each other going on in this thread is noteworthy. If there is conflict between skilled and unskilled players in ESO it's because of threads like this one.
Where is it written that ESO was created only for group end game players? And this discussion isn't about skills. It's about players being berated for having a solo playstyle and having others try to stop the solo dungeons that are planned.
Feeling berated is not the same as actually being berated. Even worse, faking having been being berated just to create drama is a whole other problem.SilverBride wrote: »@ZOS_Kevin @ZOS_JessicaFolsom
Players are frequently being told this isn't the game for them and they should play single player games if they don't do group end game content. Now this is being taken a step further by players lobbying to have solo dungeons stopped after we have asked for them for years and are finally getting them. And for no reason other than the claims that MMO means grouping, and that solo posters are trying to change the game from it's intended purpose, and it will make it harder for them to find groups to play their preferred way.
These comments are bad enough, but having an option we are looking forward to being lobbied against in an attempt to have it stopped is just too much.
Will you please clarify if grouping for end game content is expected , or is just one of many content options?
This is a well established pattern of behavior for some. Why the moderators promote it is disheartening in the extreme.
Some people will always claim grievances. And if they don't exist IRL, they will invent them.
Yea. Generally the same 3-5 people pointing fingers at each other and making generalizing statements
SaffronCitrusflower wrote: »It's not gatekeeping to demand that group members know mechanics and builds. Do the work and put in the effort and you'll be welcome in group. Kinda like in real life. There are no free carries.
SilverBride wrote: »SaffronCitrusflower wrote: »It's not gatekeeping to demand that group members know mechanics and builds. Do the work and put in the effort and you'll be welcome in group. Kinda like in real life. There are no free carries.
But that is not what this thread is about.
Cooperharley wrote: »ToddIngram wrote: »This is a well established pattern of behavior for some. Why the moderators promote it is disheartening in the extreme.
Some people will always claim grievances. And if they don't exist IRL, they will invent them.
Yea. Generally the same 3-5 people pointing fingers at each other and making generalizing statements
This illusion that Solo players have been catered to is dismantled with just a few easy to answer questions…
-First, with One Tamriel definitively killing Overland in 2016, Overland is now finally getting attention… what year is it?
-Second, when was the last time we received any end-game solo content like an Arena?
Now one can make the claim that Questlines are solo content and with each new zone we’ve been “catered to” but even solo players are unhappy with these.
What we have had though, is a new trial and two new dungeon packs, yearly. The pile of repeatable group content has been growing each year, while someone who prefers solo content has been left with one and done quests that are so “accessible” that they could be played on a Guitar Hero guitar.