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You Belong.

  • coop500
    coop500
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    Soarora wrote: »
    coop500 wrote: »
    I wish this was taken more to heart, but the community has steadily become more and more toxic towards casual players and even solo players, or simply those who don't want to play 100% meta. The feedback thread for the Night Market shows this even stronger, and the devs honestly feel a little out of touch about the average skill level of the playerbase as a whole, if we consider both the Night Market in it's current state, AND the difficulty settings of that new Overland Difficulty mode (600% more damage received!! What in the world lol)

    Likewise, people won’t give group content a chance and label us all as toxic and elitist and want content we find enjoyable to be nerfed/no longer added.

    It’s a self-fufilling prophecy. Casuals meet endgame and get mad at meta, endgame meets casuals and get mad they refuse to improve. Neither side is a victim, neither side is an oppressor. I wish we could all just hold hands in friendship but the first step is realizing the us versus them mentality on both sides is what’s causing our suffering.

    Oh.boy.....


    The whole “casuals hate group content and want it nerfed just because it exists” thing is such a caricature. Almost no one is out here trying to delete raids or high-end stuff forever. What actually gets people upset is the gatekeeping, the public shaming in group finder, the “parse gray = trash” attitude, or the loud insistence that if you’re not min-maxing with a static you don’t deserve rewards or respect. Painting all that criticism as “they just hate fun group content” dodges the real issue.

    Then there’s the classic line: “It’s a self-fulfilling prophecy—casuals get mad at meta, endgamers get mad casuals won’t improve, nobody’s the victim, nobody’s the oppressor.” It sounds wise and balanced, but it’s nonsense when you look at the actual dynamics.

    Casuals mostly just want to enjoy the game at their own pace—see the story, get some gear, maybe clear normal without 200+ hours of practice or voice comms. When they push back, it’s usually after getting kicked, flamed, or told to unsub.

    The endgame crowd often controls access to the coolest rewards, titles, mounts, leaderboards, and social clout. They set the tone in discords, forums, and group finder about what “real” play looks like. Toxicity almost always flows one way: from the people with the time, knowledge, parses, and groups toward the ones trying to break in.

    Saying “both sides are equally at fault” is like watching the popular kids mock the new table for not knowing the rules… then declaring both tables are creating division equally. The power imbalance is obvious.

    The “self-fulfilling prophecy” bit also skips over how one side’s louder voices spent years saying “optimize or you’re holding everyone back / why content gets nerfed.” When casuals finally internalize that and either quit or clap back, suddenly it’s “see, everyone’s toxic!”

    Wishing for less hostility and more mutual respect is great. But acting like the “us vs them” mentality popped up symmetrically is just deflection. Real change starts with owning the actual imbalances instead of pretending it’s 50/50. Only then does the “let’s all hold hands” part stop sounding like a cop-out.

    Thank you for saying this. There's only like one or two people on the forums actually pushing for that. Most of us really just want to exist and have fun without chasing the meta. We want to not be afraid to even speak of what we're playing as without getting bullied under the guise of 'helping'.

    I feel bad for anyone who isn't a crafter and needs to ask guildies for that. If it's not one of the meta sets, they often get chewed out. I try to just silently help these folks under the table, but it's not easy.

    I could go on, especially related to the Night Market on the PTS, but I think at this point it kind of speaks for itself. The imbalance comes in the sense that casual folks just wanna play the content, and yes that means it may need to be a little easier than a vet DLC trial for most players to be able to take part. Meanwhile on the flipside, endgame players want it to remain hard. One side might just get to not flex as much if the content is easier, meanwhile the other side simply can't enjoy it at all if it's made too difficult.

    Then there's like what you said, the sheer aggression towards players who aren't playing the perfect meta, in ANY context, is just downright disgusting. I want to be able to play a DPS build that doesn't use the Assassination line without people jumping on my case being like 'why no NB? It's a net loss!' and just continuing to push and nag and suggest youtubers and build content creators, it just becomes SO tiring. And if you reject this, then comes the aggression.

    Not every build and not every player needs to be able to run in a vet trial to be worth existing in ESO.
    Hoping for more playable races
  • Soarora
    Soarora
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    Soarora wrote: »
    coop500 wrote: »
    I wish this was taken more to heart, but the community has steadily become more and more toxic towards casual players and even solo players, or simply those who don't want to play 100% meta. The feedback thread for the Night Market shows this even stronger, and the devs honestly feel a little out of touch about the average skill level of the playerbase as a whole, if we consider both the Night Market in it's current state, AND the difficulty settings of that new Overland Difficulty mode (600% more damage received!! What in the world lol)

    Likewise, people won’t give group content a chance and label us all as toxic and elitist and want content we find enjoyable to be nerfed/no longer added.

    It’s a self-fufilling prophecy. Casuals meet endgame and get mad at meta, endgame meets casuals and get mad they refuse to improve. Neither side is a victim, neither side is an oppressor. I wish we could all just hold hands in friendship but the first step is realizing the us versus them mentality on both sides is what’s causing our suffering.

    The whole “casuals hate group content and want it nerfed just because it exists” thing is such a caricature. Almost no one is out here trying to delete raids or high-end stuff forever. What actually gets people upset is the gatekeeping, the public shaming in group finder, the “parse gray = trash” attitude, or the loud insistence that if you’re not min-maxing with a static you don’t deserve rewards or respect. Painting all that criticism as “they just hate fun group content” dodges the real issue.

    Then there’s the classic line: “It’s a self-fulfilling prophecy—casuals get mad at meta, endgamers get mad casuals won’t improve, nobody’s the victim, nobody’s the oppressor.” It sounds wise and balanced, but it’s nonsense when you look at the actual dynamics.

    May I direct you to the Night Market feedback thread where there are people very upset about the difficulty? Not all content needs to be for everyone. And yes, I mean that even when its content I won't play.
    Yes, the gatekeeping can be a massive issue-- look, I've quit trials recently in part because I don't want to be forced to subclass. I understand its a problem, but some of the gatekeeping is in fact in direct response to casuals. Like people who say "no oakensoul" tend to do so because those kinds of players tend to stand behind healers even when asked to stack with everyone else and get fussy when asked to optimize their build. It's stereotyping, but it's based on personal experience. I've seen people who have been burned. That's what I mean by self-fulfilling prophecy. People get fussy when asked to change anything at all thinking it's meta-pushing, then endgame players don't want to help those people, whilst likewise people get fussy when asked to change anything at all because there's endgame players who only push meta. The problem started with toxic endgamers, but the feedback loop is a part of both sides.
    Casuals mostly just want to enjoy the game at their own pace—see the story, get some gear, maybe clear normal without 200+ hours of practice or voice comms. When they push back, it’s usually after getting kicked, flamed, or told to unsub.
    There's guilds built for that.
    The endgame crowd often controls access to the coolest rewards, titles, mounts, leaderboards, and social clout. They set the tone in discords, forums, and group finder about what “real” play looks like. Toxicity almost always flows one way: from the people with the time, knowledge, parses, and groups toward the ones trying to break in.
    There's overland things too, like the nix-ox mount from telvanni peninsula and the skin. I do agree that overland should get more cool rewards though. And there's discords built around casual play that don't have the expectations of endgame.

    [PC/NA] Dungeoneer (Tank/DPS), Retired Trialist, and amateur Battlegrounder (DPS) with a passion for The Elder Scrolls lore.
    • Current GM of Hard Dungeoneers
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    • DPS: Frost Warden - Stamarc
    • Ex-healer
    • Dungeons: 32/32 HMs - 26/26 Tris

      View my builds!
  • Frayton
    Frayton
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    spartaxoxo wrote: »
    ... It's all of those things. ...

    Pretty much, but in being all these things, ESO has become a jack of all trades and master of none. That results in a game that's not outstanding nor is it tragically horrible. It's basically a meh game that you can pick up to play and enjoy, but only for a limited time before an uncomfortable ennui sets in.
  • aetherix8
    aetherix8
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    kevkj wrote: »
    aetherix8 wrote: »

    That’s funny, your post illustrates perfectly what this thread is discussing - you basically discriminate anyone who isn’t some kind of a “vet”, and you dismiss their feedback as worthless. I believe no feedback is without merit, and if some newer players exhibit their ignorance then feel free to enlighten them so they can learn and improve. But telling people that their voice is ‘excrement’ just because they didn’t yet learn it all is plain wrong imho.

    First off, if you've worked any kind of customer facing job you know that most customer feedback is unusable. This opinion is more widely accepted elsewhere but in video games somehow it's a magical treasure to be revered. I mean this both ways, the player sitting on 1 billion gold saying there's no problems with the economy should be disregarded as much as the player who has a moral and ethical opposition to joining a free guild to list items.

    I also see how my comment comes off as what you described, but that is not my true meaning. Part of the problem I'm trying to describe with my strawpeople is those who will self identify as veteran/experienced players. They will say, "I am a high level player with lots of experience with this specific area of the game and have explored the possibilities extensively so my feedback is insightful" to ward off criticism. The repair kit spammer is a 5 time grand overlord, they've spent a thousand hours in Cyrodiil in the past year. From the outside, this is a seasoned player offering their wisdom on improvements to the zone. The reality is that you shouldn't be molding a PvP zone to meet the vision of someone who is explicitly anti PvP. I need to make it very clear here I'm not attacking people who are new or bad at PvP (I'm quite terrible myself and only go into Cyro for AP and coffers), I mean the kind of player who rather sits on the wall looking at the map rather than help their allies literally right in front of them. A similar kind of player will rather afk wait an hour at a world boss for 4 people rather than attempt it with the one other person that is asking for help in zone chat. They make up their mind before even attempting any combat that it's not possible (or more realistically they may have tried it once and refused to try it again with any changes to their setup or approach). Tell me what's more toxic than that kind of mindset.

    Ambiguous Doe will authoritatively declare that xyz is too difficult 'even for them' and any one who doesn't struggle must be some kind of no life slave to the game. As others have commented, being proficient at group content doesn't mean you automatically stop being a solo player who enjoys lore and plays themed builds. The colour does not fade from the world just because you put on Ring of the Pale Order or Velothi Ur-Mage Amulet. Successfully defending yourself in Bruma does not mean you can't laugh at the next Stibbons appearance. Self identification of casual or vet is part of the problem here. To themselves, they are a 'casual' because there are gameplay systems they don't engage with but simultaneously to others they are too 'veteran'(played a lot of hours) to accept that because they don't engage with those systems, they don't understand it fully and so can't make any well thought out conclusions on what is or isn't possible.

    These people are not being honest with themselves much less their so called feedback. I'm not sure you've seen how well a lot of forum threads go when actual experienced players try to "enlighten" these kinds of feedback trolls. If you care enough, you can see that I've (or Morvan, HatchetHaro, TomOfHyrule etc etc) made good attempts on this forum itself and you can see what kind of response we got. They've gone past the point of accepting any help. Suggesting that perhaps having Minor and Major Resolve is necessary for any good attempt at PvP or solo-ing more difficult PvE content becomes an affront to their family lineage. They will read PersonofSecrets' data about how the first player has a 60-40 advantage in ToT and conclude that explains why they've lost 15 games in a row rather than them picking cards with their eyes closed. They will see trial players complain about Fatecarver being the oppressively dominant option and say they feel the same pressure to use that skill line to clear Blackwood public dungeons and world bosses.

    They want to drive up a mountain road in the winter without snow tires because having appropriate tires is too meta and only for sweaty tryhards. Everyone recommends Tide Born Tires because it's the best value, but there's dozens of other brands they could choose from if they don't like the Tide Born logo. Then they complain that their state transportation authority should instead spend a billion dollars to heat the mountain road because their car with "solid tires" can't stop sliding off. To support their argument, they will tell you about how they've been driving for 35 years leaving out the detail that 99% of that was their daily 10 minute commute through suburbia. Meanwhile, every day there are new drivers taking the mountain path for the first time and succeeding because they debased their vehicle with snow tires. When they reach the top of the mountain, they are appalled when the operator tries to seat other people on the same ski lift and file a report with the ACLU that "skiing is not about sharing ski lift benches with others".

    A lot of things in this game aren't inaccessible if people actually listened to a basic level of advice, but they refuse to change. There's some very real and appalling friction in this game when it comes to group content (new players trying to complete their first dungeons through dungeon queue) and others that are made larger than life (lfg in chat for Bastion Nymics or upcoming Night Market). If there are no worlds left to conquer with your current playstyle, perhaps it is time for a change of playstyle? Muhammad went to the mountain, not the other way round.

    Yes, your choice of words was unfortunate and your first post reads extremely condescending, especially to someone who does not necessarily identify as a vet. I agree that there are some players who want all the rewards without putting in the effort necessary, and that such demands shouldn’t be fulfilled because there are also players ready to invest time and work into completing the most difficult content, and their effort deserves to be rewarded accordingly. It’s just that I don’t see “make trials soloable” kind of demands, or “make dungeons easier”. It’s rather “remove this pressure plaque mechanic so I can solo it” kind of requests.

    I also agree that there are players who refuse to learn and to adjust their position based on other players legit insight. I don’t consider such people a problem, just a minor annoyance. Anyone who argues in good faith and with valid arguments will be able to turn unreasonable demands into dust in little time. Also, just for the record, there is a difference between being unwilling to learn and being unwilling to run meta. There is a lot of nuance to take into account when considering the ESO playerbase, and that’s what I believe this thread is about - trying to accommodate as many play styles as possible in order to create an inclusive environment.
    Edited by aetherix8 on January 24, 2026 8:00AM
    PC EU - V4hn1
  • LalMirchi
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    Many thanks spartaxoxo for this topic "Because all of us belong."

    Yes we do! All of us. We all have one thing on common, we play this game. Differences in opinion will always happen. What is negative is that many choose to attack those with opinions they do not like.


  • Warhawke_80
    Warhawke_80
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    Soarora wrote: »
    Soarora wrote: »
    coop500 wrote: »
    I wish this was taken more to heart, but the community has steadily become more and more toxic towards casual players and even solo players, or simply those who don't want to play 100% meta. The feedback thread for the Night Market shows this even stronger, and the devs honestly feel a little out of touch about the average skill level of the playerbase as a whole, if we consider both the Night Market in it's current state, AND the difficulty settings of that new Overland Difficulty mode (600% more damage received!! What in the world lol)

    Likewise, people won’t give group content a chance and label us all as toxic and elitist and want content we find enjoyable to be nerfed/no longer added.

    It’s a self-fufilling prophecy. Casuals meet endgame and get mad at meta, endgame meets casuals and get mad they refuse to improve. Neither side is a victim, neither side is an oppressor. I wish we could all just hold hands in friendship but the first step is realizing the us versus them mentality on both sides is what’s causing our suffering.

    The whole “casuals hate group content and want it nerfed just because it exists” thing is such a caricature. Almost no one is out here trying to delete raids or high-end stuff forever. What actually gets people upset is the gatekeeping, the public shaming in group finder, the “parse gray = trash” attitude, or the loud insistence that if you’re not min-maxing with a static you don’t deserve rewards or respect. Painting all that criticism as “they just hate fun group content” dodges the real issue.

    Then there’s the classic line: “It’s a self-fulfilling prophecy—casuals get mad at meta, endgamers get mad casuals won’t improve, nobody’s the victim, nobody’s the oppressor.” It sounds wise and balanced, but it’s nonsense when you look at the actual dynamics.

    May I direct you to the Night Market feedback thread where there are people very upset about the difficulty? Not all content needs to be for everyone. And yes, I mean that even when its content I won't play.
    Yes, the gatekeeping can be a massive issue-- look, I've quit trials recently in part because I don't want to be forced to subclass. I understand its a problem, but some of the gatekeeping is in fact in direct response to casuals. Like people who say "no oakensoul" tend to do so because those kinds of players tend to stand behind healers even when asked to stack with everyone else and get fussy when asked to optimize their build. It's stereotyping, but it's based on personal experience. I've seen people who have been burned. That's what I mean by self-fulfilling prophecy. People get fussy when asked to change anything at all thinking it's meta-pushing, then endgame players don't want to help those people, whilst likewise people get fussy when asked to change anything at all because there's endgame players who only push meta. The problem started with toxic endgamers, but the feedback loop is a part of both sides.
    Casuals mostly just want to enjoy the game at their own pace—see the story, get some gear, maybe clear normal without 200+ hours of practice or voice comms. When they push back, it’s usually after getting kicked, flamed, or told to unsub.
    There's guilds built for that.
    The endgame crowd often controls access to the coolest rewards, titles, mounts, leaderboards, and social clout. They set the tone in discords, forums, and group finder about what “real” play looks like. Toxicity almost always flows one way: from the people with the time, knowledge, parses, and groups toward the ones trying to break in.
    There's overland things too, like the nix-ox mount from telvanni peninsula and the skin. I do agree that overland should get more cool rewards though. And there's discords built around casual play that don't have the expectations of endgame.

    Hey, I get the frustration on both sides—it's a messy cycle. But let's be real: claiming gatekeeping is "justified" because some casuals get fussy about optimizing is pretty ridiculous.

    It's like blaming kids for being excluded from the playground because they might not follow every rule perfectly. The responsibility doesn't flip just because a few people resist change.Endgame content should be open to anyone willing to learn mechanics—not just the meta slaves.

    Refusing players over Oakensoul (or whatever the current boogeyman is) without even giving them a shot isn't "protecting the group"—it's elitism with a thin excuse.....Sure, some players get defensive when asked to tweak their build.

    That's annoying. But stereotyping an entire crowd based on a few bad experiences and using it to justify blanket exclusion? That's not fair—it's just more toxicity. Both sides could stand to chill, but the gatekeepers hold the keys. If they're burned, the fix is running relaxed groups or teaching people—not slamming the door in more faces."Not all content needs to be for everyone" is true in theory, but when "worthy" gets decided by vibes or a single ring, it's not about difficulty anymore—it's exclusion for exclusion's sake. And that's the ridiculous part.

    ““Elric knew. The sword told him, without words of any sort. Stormbringer needed to fight, for that was its reason for existence...”― Michael Moorcock, Elric of Melniboné
  • SaffronCitrusflower
    SaffronCitrusflower
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    Frayton wrote: »
    spartaxoxo wrote: »
    ... It's all of those things. ...

    Pretty much, but in being all these things, ESO has become a jack of all trades and master of none. That results in a game that's not outstanding nor is it tragically horrible. It's basically a meh game that you can pick up to play and enjoy, but only for a limited time before an uncomfortable ennui sets in.

    So much this^

    All these changes making ESO like all the other MMO's out there is a mistake. ESO was better when it was more unique.
  • SaffronCitrusflower
    SaffronCitrusflower
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    Soarora wrote: »
    Soarora wrote: »
    coop500 wrote: »
    I wish this was taken more to heart, but the community has steadily become more and more toxic towards casual players and even solo players, or simply those who don't want to play 100% meta. The feedback thread for the Night Market shows this even stronger, and the devs honestly feel a little out of touch about the average skill level of the playerbase as a whole, if we consider both the Night Market in it's current state, AND the difficulty settings of that new Overland Difficulty mode (600% more damage received!! What in the world lol)

    Likewise, people won’t give group content a chance and label us all as toxic and elitist and want content we find enjoyable to be nerfed/no longer added.

    It’s a self-fufilling prophecy. Casuals meet endgame and get mad at meta, endgame meets casuals and get mad they refuse to improve. Neither side is a victim, neither side is an oppressor. I wish we could all just hold hands in friendship but the first step is realizing the us versus them mentality on both sides is what’s causing our suffering.

    The whole “casuals hate group content and want it nerfed just because it exists” thing is such a caricature. Almost no one is out here trying to delete raids or high-end stuff forever. What actually gets people upset is the gatekeeping, the public shaming in group finder, the “parse gray = trash” attitude, or the loud insistence that if you’re not min-maxing with a static you don’t deserve rewards or respect. Painting all that criticism as “they just hate fun group content” dodges the real issue.

    Then there’s the classic line: “It’s a self-fulfilling prophecy—casuals get mad at meta, endgamers get mad casuals won’t improve, nobody’s the victim, nobody’s the oppressor.” It sounds wise and balanced, but it’s nonsense when you look at the actual dynamics.

    May I direct you to the Night Market feedback thread where there are people very upset about the difficulty? Not all content needs to be for everyone. And yes, I mean that even when its content I won't play.
    Yes, the gatekeeping can be a massive issue-- look, I've quit trials recently in part because I don't want to be forced to subclass. I understand its a problem, but some of the gatekeeping is in fact in direct response to casuals. Like people who say "no oakensoul" tend to do so because those kinds of players tend to stand behind healers even when asked to stack with everyone else and get fussy when asked to optimize their build. It's stereotyping, but it's based on personal experience. I've seen people who have been burned. That's what I mean by self-fulfilling prophecy. People get fussy when asked to change anything at all thinking it's meta-pushing, then endgame players don't want to help those people, whilst likewise people get fussy when asked to change anything at all because there's endgame players who only push meta. The problem started with toxic endgamers, but the feedback loop is a part of both sides.
    Casuals mostly just want to enjoy the game at their own pace—see the story, get some gear, maybe clear normal without 200+ hours of practice or voice comms. When they push back, it’s usually after getting kicked, flamed, or told to unsub.
    There's guilds built for that.
    The endgame crowd often controls access to the coolest rewards, titles, mounts, leaderboards, and social clout. They set the tone in discords, forums, and group finder about what “real” play looks like. Toxicity almost always flows one way: from the people with the time, knowledge, parses, and groups toward the ones trying to break in.
    There's overland things too, like the nix-ox mount from telvanni peninsula and the skin. I do agree that overland should get more cool rewards though. And there's discords built around casual play that don't have the expectations of endgame.

    Hey, I get the frustration on both sides—it's a messy cycle. But let's be real: claiming gatekeeping is "justified" because some casuals get fussy about optimizing is pretty ridiculous.

    It's like blaming kids for being excluded from the playground because they might not follow every rule perfectly. The responsibility doesn't flip just because a few people resist change.Endgame content should be open to anyone willing to learn mechanics—not just the meta slaves.

    Refusing players over Oakensoul (or whatever the current boogeyman is) without even giving them a shot isn't "protecting the group"—it's elitism with a thin excuse.....Sure, some players get defensive when asked to tweak their build.

    That's annoying. But stereotyping an entire crowd based on a few bad experiences and using it to justify blanket exclusion? That's not fair—it's just more toxicity. Both sides could stand to chill, but the gatekeepers hold the keys. If they're burned, the fix is running relaxed groups or teaching people—not slamming the door in more faces."Not all content needs to be for everyone" is true in theory, but when "worthy" gets decided by vibes or a single ring, it's not about difficulty anymore—it's exclusion for exclusion's sake. And that's the ridiculous part.

    The solo questers that never learn mechanics or builds have nobody to blame but themselves if groups don't want to carry them.
  • Warhawke_80
    Warhawke_80
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    Soarora wrote: »
    Soarora wrote: »
    coop500 wrote: »
    I wish this was taken more to heart, but the community has steadily become more and more toxic towards casual players and even solo players, or simply those who don't want to play 100% meta. The feedback thread for the Night Market shows this even stronger, and the devs honestly feel a little out of touch about the average skill level of the playerbase as a whole, if we consider both the Night Market in it's current state, AND the difficulty settings of that new Overland Difficulty mode (600% more damage received!! What in the world lol)

    Likewise, people won’t give group content a chance and label us all as toxic and elitist and want content we find enjoyable to be nerfed/no longer added.

    It’s a self-fufilling prophecy. Casuals meet endgame and get mad at meta, endgame meets casuals and get mad they refuse to improve. Neither side is a victim, neither side is an oppressor. I wish we could all just hold hands in friendship but the first step is realizing the us versus them mentality on both sides is what’s causing our suffering.

    The whole “casuals hate group content and want it nerfed just because it exists” thing is such a caricature. Almost no one is out here trying to delete raids or high-end stuff forever. What actually gets people upset is the gatekeeping, the public shaming in group finder, the “parse gray = trash” attitude, or the loud insistence that if you’re not min-maxing with a static you don’t deserve rewards or respect. Painting all that criticism as “they just hate fun group content” dodges the real issue.

    Then there’s the classic line: “It’s a self-fulfilling prophecy—casuals get mad at meta, endgamers get mad casuals won’t improve, nobody’s the victim, nobody’s the oppressor.” It sounds wise and balanced, but it’s nonsense when you look at the actual dynamics.

    May I direct you to the Night Market feedback thread where there are people very upset about the difficulty? Not all content needs to be for everyone. And yes, I mean that even when its content I won't play.
    Yes, the gatekeeping can be a massive issue-- look, I've quit trials recently in part because I don't want to be forced to subclass. I understand its a problem, but some of the gatekeeping is in fact in direct response to casuals. Like people who say "no oakensoul" tend to do so because those kinds of players tend to stand behind healers even when asked to stack with everyone else and get fussy when asked to optimize their build. It's stereotyping, but it's based on personal experience. I've seen people who have been burned. That's what I mean by self-fulfilling prophecy. People get fussy when asked to change anything at all thinking it's meta-pushing, then endgame players don't want to help those people, whilst likewise people get fussy when asked to change anything at all because there's endgame players who only push meta. The problem started with toxic endgamers, but the feedback loop is a part of both sides.
    Casuals mostly just want to enjoy the game at their own pace—see the story, get some gear, maybe clear normal without 200+ hours of practice or voice comms. When they push back, it’s usually after getting kicked, flamed, or told to unsub.
    There's guilds built for that.
    The endgame crowd often controls access to the coolest rewards, titles, mounts, leaderboards, and social clout. They set the tone in discords, forums, and group finder about what “real” play looks like. Toxicity almost always flows one way: from the people with the time, knowledge, parses, and groups toward the ones trying to break in.
    There's overland things too, like the nix-ox mount from telvanni peninsula and the skin. I do agree that overland should get more cool rewards though. And there's discords built around casual play that don't have the expectations of endgame.

    Hey, I get the frustration on both sides—it's a messy cycle. But let's be real: claiming gatekeeping is "justified" because some casuals get fussy about optimizing is pretty ridiculous.

    It's like blaming kids for being excluded from the playground because they might not follow every rule perfectly. The responsibility doesn't flip just because a few people resist change.Endgame content should be open to anyone willing to learn mechanics—not just the meta slaves.

    Refusing players over Oakensoul (or whatever the current boogeyman is) without even giving them a shot isn't "protecting the group"—it's elitism with a thin excuse.....Sure, some players get defensive when asked to tweak their build.

    That's annoying. But stereotyping an entire crowd based on a few bad experiences and using it to justify blanket exclusion? That's not fair—it's just more toxicity. Both sides could stand to chill, but the gatekeepers hold the keys. If they're burned, the fix is running relaxed groups or teaching people—not slamming the door in more faces."Not all content needs to be for everyone" is true in theory, but when "worthy" gets decided by vibes or a single ring, it's not about difficulty anymore—it's exclusion for exclusion's sake. And that's the ridiculous part.

    The solo questers that never learn mechanics or builds have nobody to blame but themselves if groups don't want to carry them.

    Oh boy!

    I can't wait to wait told that after waiting an hour!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!

    There is a reason grouping is not the most desirable activity.


    ““Elric knew. The sword told him, without words of any sort. Stormbringer needed to fight, for that was its reason for existence...”― Michael Moorcock, Elric of Melniboné
  • lillybit
    lillybit
    ✭✭✭✭✭
    ✭✭
    Soarora wrote: »
    Soarora wrote: »
    coop500 wrote: »
    I wish this was taken more to heart, but the community has steadily become more and more toxic towards casual players and even solo players, or simply those who don't want to play 100% meta. The feedback thread for the Night Market shows this even stronger, and the devs honestly feel a little out of touch about the average skill level of the playerbase as a whole, if we consider both the Night Market in it's current state, AND the difficulty settings of that new Overland Difficulty mode (600% more damage received!! What in the world lol)

    Likewise, people won’t give group content a chance and label us all as toxic and elitist and want content we find enjoyable to be nerfed/no longer added.

    It’s a self-fufilling prophecy. Casuals meet endgame and get mad at meta, endgame meets casuals and get mad they refuse to improve. Neither side is a victim, neither side is an oppressor. I wish we could all just hold hands in friendship but the first step is realizing the us versus them mentality on both sides is what’s causing our suffering.

    The whole “casuals hate group content and want it nerfed just because it exists” thing is such a caricature. Almost no one is out here trying to delete raids or high-end stuff forever. What actually gets people upset is the gatekeeping, the public shaming in group finder, the “parse gray = trash” attitude, or the loud insistence that if you’re not min-maxing with a static you don’t deserve rewards or respect. Painting all that criticism as “they just hate fun group content” dodges the real issue.

    Then there’s the classic line: “It’s a self-fulfilling prophecy—casuals get mad at meta, endgamers get mad casuals won’t improve, nobody’s the victim, nobody’s the oppressor.” It sounds wise and balanced, but it’s nonsense when you look at the actual dynamics.

    May I direct you to the Night Market feedback thread where there are people very upset about the difficulty? Not all content needs to be for everyone. And yes, I mean that even when its content I won't play.
    Yes, the gatekeeping can be a massive issue-- look, I've quit trials recently in part because I don't want to be forced to subclass. I understand its a problem, but some of the gatekeeping is in fact in direct response to casuals. Like people who say "no oakensoul" tend to do so because those kinds of players tend to stand behind healers even when asked to stack with everyone else and get fussy when asked to optimize their build. It's stereotyping, but it's based on personal experience. I've seen people who have been burned. That's what I mean by self-fulfilling prophecy. People get fussy when asked to change anything at all thinking it's meta-pushing, then endgame players don't want to help those people, whilst likewise people get fussy when asked to change anything at all because there's endgame players who only push meta. The problem started with toxic endgamers, but the feedback loop is a part of both sides.
    Casuals mostly just want to enjoy the game at their own pace—see the story, get some gear, maybe clear normal without 200+ hours of practice or voice comms. When they push back, it’s usually after getting kicked, flamed, or told to unsub.
    There's guilds built for that.
    The endgame crowd often controls access to the coolest rewards, titles, mounts, leaderboards, and social clout. They set the tone in discords, forums, and group finder about what “real” play looks like. Toxicity almost always flows one way: from the people with the time, knowledge, parses, and groups toward the ones trying to break in.
    There's overland things too, like the nix-ox mount from telvanni peninsula and the skin. I do agree that overland should get more cool rewards though. And there's discords built around casual play that don't have the expectations of endgame.

    Hey, I get the frustration on both sides—it's a messy cycle. But let's be real: claiming gatekeeping is "justified" because some casuals get fussy about optimizing is pretty ridiculous.

    It's like blaming kids for being excluded from the playground because they might not follow every rule perfectly. The responsibility doesn't flip just because a few people resist change.Endgame content should be open to anyone willing to learn mechanics—not just the meta slaves.

    Refusing players over Oakensoul (or whatever the current boogeyman is) without even giving them a shot isn't "protecting the group"—it's elitism with a thin excuse.....Sure, some players get defensive when asked to tweak their build.

    That's annoying. But stereotyping an entire crowd based on a few bad experiences and using it to justify blanket exclusion? That's not fair—it's just more toxicity. Both sides could stand to chill, but the gatekeepers hold the keys. If they're burned, the fix is running relaxed groups or teaching people—not slamming the door in more faces."Not all content needs to be for everyone" is true in theory, but when "worthy" gets decided by vibes or a single ring, it's not about difficulty anymore—it's exclusion for exclusion's sake. And that's the ridiculous part.

    The solo questers that never learn mechanics or builds have nobody to blame but themselves if groups don't want to carry them.

    How are they supposed to learn the mechs if someone like you kicks them at the first trash pack?
    PS4 EU
  • SaffronCitrusflower
    SaffronCitrusflower
    ✭✭✭✭✭
    ✭✭✭
    lillybit wrote: »
    Soarora wrote: »
    Soarora wrote: »
    coop500 wrote: »
    I wish this was taken more to heart, but the community has steadily become more and more toxic towards casual players and even solo players, or simply those who don't want to play 100% meta. The feedback thread for the Night Market shows this even stronger, and the devs honestly feel a little out of touch about the average skill level of the playerbase as a whole, if we consider both the Night Market in it's current state, AND the difficulty settings of that new Overland Difficulty mode (600% more damage received!! What in the world lol)

    Likewise, people won’t give group content a chance and label us all as toxic and elitist and want content we find enjoyable to be nerfed/no longer added.

    It’s a self-fufilling prophecy. Casuals meet endgame and get mad at meta, endgame meets casuals and get mad they refuse to improve. Neither side is a victim, neither side is an oppressor. I wish we could all just hold hands in friendship but the first step is realizing the us versus them mentality on both sides is what’s causing our suffering.

    The whole “casuals hate group content and want it nerfed just because it exists” thing is such a caricature. Almost no one is out here trying to delete raids or high-end stuff forever. What actually gets people upset is the gatekeeping, the public shaming in group finder, the “parse gray = trash” attitude, or the loud insistence that if you’re not min-maxing with a static you don’t deserve rewards or respect. Painting all that criticism as “they just hate fun group content” dodges the real issue.

    Then there’s the classic line: “It’s a self-fulfilling prophecy—casuals get mad at meta, endgamers get mad casuals won’t improve, nobody’s the victim, nobody’s the oppressor.” It sounds wise and balanced, but it’s nonsense when you look at the actual dynamics.

    May I direct you to the Night Market feedback thread where there are people very upset about the difficulty? Not all content needs to be for everyone. And yes, I mean that even when its content I won't play.
    Yes, the gatekeeping can be a massive issue-- look, I've quit trials recently in part because I don't want to be forced to subclass. I understand its a problem, but some of the gatekeeping is in fact in direct response to casuals. Like people who say "no oakensoul" tend to do so because those kinds of players tend to stand behind healers even when asked to stack with everyone else and get fussy when asked to optimize their build. It's stereotyping, but it's based on personal experience. I've seen people who have been burned. That's what I mean by self-fulfilling prophecy. People get fussy when asked to change anything at all thinking it's meta-pushing, then endgame players don't want to help those people, whilst likewise people get fussy when asked to change anything at all because there's endgame players who only push meta. The problem started with toxic endgamers, but the feedback loop is a part of both sides.
    Casuals mostly just want to enjoy the game at their own pace—see the story, get some gear, maybe clear normal without 200+ hours of practice or voice comms. When they push back, it’s usually after getting kicked, flamed, or told to unsub.
    There's guilds built for that.
    The endgame crowd often controls access to the coolest rewards, titles, mounts, leaderboards, and social clout. They set the tone in discords, forums, and group finder about what “real” play looks like. Toxicity almost always flows one way: from the people with the time, knowledge, parses, and groups toward the ones trying to break in.
    There's overland things too, like the nix-ox mount from telvanni peninsula and the skin. I do agree that overland should get more cool rewards though. And there's discords built around casual play that don't have the expectations of endgame.

    Hey, I get the frustration on both sides—it's a messy cycle. But let's be real: claiming gatekeeping is "justified" because some casuals get fussy about optimizing is pretty ridiculous.

    It's like blaming kids for being excluded from the playground because they might not follow every rule perfectly. The responsibility doesn't flip just because a few people resist change.Endgame content should be open to anyone willing to learn mechanics—not just the meta slaves.

    Refusing players over Oakensoul (or whatever the current boogeyman is) without even giving them a shot isn't "protecting the group"—it's elitism with a thin excuse.....Sure, some players get defensive when asked to tweak their build.

    That's annoying. But stereotyping an entire crowd based on a few bad experiences and using it to justify blanket exclusion? That's not fair—it's just more toxicity. Both sides could stand to chill, but the gatekeepers hold the keys. If they're burned, the fix is running relaxed groups or teaching people—not slamming the door in more faces."Not all content needs to be for everyone" is true in theory, but when "worthy" gets decided by vibes or a single ring, it's not about difficulty anymore—it's exclusion for exclusion's sake. And that's the ridiculous part.

    The solo questers that never learn mechanics or builds have nobody to blame but themselves if groups don't want to carry them.

    How are they supposed to learn the mechs if someone like you kicks them at the first trash pack?

    Ask for help and put in the effort if you're struggling and people will almost always be willing to help. The problem is the weak players expecting free carries or the game be dumbed down to the point that all content can be solo'd. If you're trying you're not likely to be kicked.
  • Warhawke_80
    Warhawke_80
    ✭✭✭✭✭
    lillybit wrote: »
    Soarora wrote: »
    Soarora wrote: »
    coop500 wrote: »
    I wish this was taken more to heart, but the community has steadily become more and more toxic towards casual players and even solo players, or simply those who don't want to play 100% meta. The feedback thread for the Night Market shows this even stronger, and the devs honestly feel a little out of touch about the average skill level of the playerbase as a whole, if we consider both the Night Market in it's current state, AND the difficulty settings of that new Overland Difficulty mode (600% more damage received!! What in the world lol)

    Likewise, people won’t give group content a chance and label us all as toxic and elitist and want content we find enjoyable to be nerfed/no longer added.

    It’s a self-fufilling prophecy. Casuals meet endgame and get mad at meta, endgame meets casuals and get mad they refuse to improve. Neither side is a victim, neither side is an oppressor. I wish we could all just hold hands in friendship but the first step is realizing the us versus them mentality on both sides is what’s causing our suffering.

    The whole “casuals hate group content and want it nerfed just because it exists” thing is such a caricature. Almost no one is out here trying to delete raids or high-end stuff forever. What actually gets people upset is the gatekeeping, the public shaming in group finder, the “parse gray = trash” attitude, or the loud insistence that if you’re not min-maxing with a static you don’t deserve rewards or respect. Painting all that criticism as “they just hate fun group content” dodges the real issue.

    Then there’s the classic line: “It’s a self-fulfilling prophecy—casuals get mad at meta, endgamers get mad casuals won’t improve, nobody’s the victim, nobody’s the oppressor.” It sounds wise and balanced, but it’s nonsense when you look at the actual dynamics.

    May I direct you to the Night Market feedback thread where there are people very upset about the difficulty? Not all content needs to be for everyone. And yes, I mean that even when its content I won't play.
    Yes, the gatekeeping can be a massive issue-- look, I've quit trials recently in part because I don't want to be forced to subclass. I understand its a problem, but some of the gatekeeping is in fact in direct response to casuals. Like people who say "no oakensoul" tend to do so because those kinds of players tend to stand behind healers even when asked to stack with everyone else and get fussy when asked to optimize their build. It's stereotyping, but it's based on personal experience. I've seen people who have been burned. That's what I mean by self-fulfilling prophecy. People get fussy when asked to change anything at all thinking it's meta-pushing, then endgame players don't want to help those people, whilst likewise people get fussy when asked to change anything at all because there's endgame players who only push meta. The problem started with toxic endgamers, but the feedback loop is a part of both sides.
    Casuals mostly just want to enjoy the game at their own pace—see the story, get some gear, maybe clear normal without 200+ hours of practice or voice comms. When they push back, it’s usually after getting kicked, flamed, or told to unsub.
    There's guilds built for that.
    The endgame crowd often controls access to the coolest rewards, titles, mounts, leaderboards, and social clout. They set the tone in discords, forums, and group finder about what “real” play looks like. Toxicity almost always flows one way: from the people with the time, knowledge, parses, and groups toward the ones trying to break in.
    There's overland things too, like the nix-ox mount from telvanni peninsula and the skin. I do agree that overland should get more cool rewards though. And there's discords built around casual play that don't have the expectations of endgame.

    Hey, I get the frustration on both sides—it's a messy cycle. But let's be real: claiming gatekeeping is "justified" because some casuals get fussy about optimizing is pretty ridiculous.

    It's like blaming kids for being excluded from the playground because they might not follow every rule perfectly. The responsibility doesn't flip just because a few people resist change.Endgame content should be open to anyone willing to learn mechanics—not just the meta slaves.

    Refusing players over Oakensoul (or whatever the current boogeyman is) without even giving them a shot isn't "protecting the group"—it's elitism with a thin excuse.....Sure, some players get defensive when asked to tweak their build.

    That's annoying. But stereotyping an entire crowd based on a few bad experiences and using it to justify blanket exclusion? That's not fair—it's just more toxicity. Both sides could stand to chill, but the gatekeepers hold the keys. If they're burned, the fix is running relaxed groups or teaching people—not slamming the door in more faces."Not all content needs to be for everyone" is true in theory, but when "worthy" gets decided by vibes or a single ring, it's not about difficulty anymore—it's exclusion for exclusion's sake. And that's the ridiculous part.

    The solo questers that never learn mechanics or builds have nobody to blame but themselves if groups don't want to carry them.

    How are they supposed to learn the mechs if someone like you kicks them at the first trash pack?

    Ask for help and put in the effort if you're struggling and people will almost always be willing to help. The problem is the weak players expecting free carries or the game be dumbed down to the point that all content can be solo'd. If you're trying you're not likely to be kicked.


    In many ways, you feel like a voice crying out in the wilderness right now—and I truly understand how frustrating that can be. The game has been steadily shifting toward more solo-friendly experiences, and that trend seems likely to continue. It's becoming easier than ever to enjoy the full story content without ever needing to group up, and fewer players are seeking out groups for everyday play.

    That said, there's real hope on the horizon: grouping isn't going anywhere. The core of ESO's identity still includes those epic, cooperative challenges, and developers have shown no signs of removing them. While it may take some time—perhaps even a few years—for more accessible versions of group content (like story modes for trials) to arrive, the team continues to balance solo accessibility with meaningful group play.

    Hang in there. Your preference for grouping matters, and those experiences will still be waiting when the time is right. You're not alone in valuing them.
    ““Elric knew. The sword told him, without words of any sort. Stormbringer needed to fight, for that was its reason for existence...”― Michael Moorcock, Elric of Melniboné
  • Soarora
    Soarora
    ✭✭✭✭✭
    ✭✭✭✭✭
    Soarora wrote: »
    Soarora wrote: »
    coop500 wrote: »
    I wish this was taken more to heart, but the community has steadily become more and more toxic towards casual players and even solo players, or simply those who don't want to play 100% meta. The feedback thread for the Night Market shows this even stronger, and the devs honestly feel a little out of touch about the average skill level of the playerbase as a whole, if we consider both the Night Market in it's current state, AND the difficulty settings of that new Overland Difficulty mode (600% more damage received!! What in the world lol)

    Likewise, people won’t give group content a chance and label us all as toxic and elitist and want content we find enjoyable to be nerfed/no longer added.

    It’s a self-fufilling prophecy. Casuals meet endgame and get mad at meta, endgame meets casuals and get mad they refuse to improve. Neither side is a victim, neither side is an oppressor. I wish we could all just hold hands in friendship but the first step is realizing the us versus them mentality on both sides is what’s causing our suffering.

    The whole “casuals hate group content and want it nerfed just because it exists” thing is such a caricature. Almost no one is out here trying to delete raids or high-end stuff forever. What actually gets people upset is the gatekeeping, the public shaming in group finder, the “parse gray = trash” attitude, or the loud insistence that if you’re not min-maxing with a static you don’t deserve rewards or respect. Painting all that criticism as “they just hate fun group content” dodges the real issue.

    Then there’s the classic line: “It’s a self-fulfilling prophecy—casuals get mad at meta, endgamers get mad casuals won’t improve, nobody’s the victim, nobody’s the oppressor.” It sounds wise and balanced, but it’s nonsense when you look at the actual dynamics.

    May I direct you to the Night Market feedback thread where there are people very upset about the difficulty? Not all content needs to be for everyone. And yes, I mean that even when its content I won't play.
    Yes, the gatekeeping can be a massive issue-- look, I've quit trials recently in part because I don't want to be forced to subclass. I understand its a problem, but some of the gatekeeping is in fact in direct response to casuals. Like people who say "no oakensoul" tend to do so because those kinds of players tend to stand behind healers even when asked to stack with everyone else and get fussy when asked to optimize their build. It's stereotyping, but it's based on personal experience. I've seen people who have been burned. That's what I mean by self-fulfilling prophecy. People get fussy when asked to change anything at all thinking it's meta-pushing, then endgame players don't want to help those people, whilst likewise people get fussy when asked to change anything at all because there's endgame players who only push meta. The problem started with toxic endgamers, but the feedback loop is a part of both sides.
    Casuals mostly just want to enjoy the game at their own pace—see the story, get some gear, maybe clear normal without 200+ hours of practice or voice comms. When they push back, it’s usually after getting kicked, flamed, or told to unsub.
    There's guilds built for that.
    The endgame crowd often controls access to the coolest rewards, titles, mounts, leaderboards, and social clout. They set the tone in discords, forums, and group finder about what “real” play looks like. Toxicity almost always flows one way: from the people with the time, knowledge, parses, and groups toward the ones trying to break in.
    There's overland things too, like the nix-ox mount from telvanni peninsula and the skin. I do agree that overland should get more cool rewards though. And there's discords built around casual play that don't have the expectations of endgame.

    Hey, I get the frustration on both sides—it's a messy cycle. But let's be real: claiming gatekeeping is "justified" because some casuals get fussy about optimizing is pretty ridiculous.

    It's like blaming kids for being excluded from the playground because they might not follow every rule perfectly. The responsibility doesn't flip just because a few people resist change.Endgame content should be open to anyone willing to learn mechanics—not just the meta slaves.

    Refusing players over Oakensoul (or whatever the current boogeyman is) without even giving them a shot isn't "protecting the group"—it's elitism with a thin excuse.....Sure, some players get defensive when asked to tweak their build.

    That's annoying. But stereotyping an entire crowd based on a few bad experiences and using it to justify blanket exclusion? That's not fair—it's just more toxicity. Both sides could stand to chill, but the gatekeepers hold the keys. If they're burned, the fix is running relaxed groups or teaching people—not slamming the door in more faces."Not all content needs to be for everyone" is true in theory, but when "worthy" gets decided by vibes or a single ring, it's not about difficulty anymore—it's exclusion for exclusion's sake. And that's the ridiculous part.

    I didn’t claim it’s justified, although I suppose I unintentionally implied so. My intent is just to share the endgame side, because there are reasons beyond the people who just like to act elitist because they want to feel better than others. Shutting people out due to personal experience is a thing that happens on both sides. I think it’s a matter of what an individual can handle dealing with, whether that’s giving up on group content or refusing to play with players newer to endgame. But that doesn’t mean that I think the community at large should scorn group content or scorn casual players. Heck, I’ve had my fair share of getting laughed at for the questions I ask and things I say about off-meta *as an endgamer whose played meta* and I most certainly don’t think that’s okay. I feel like I’m in a weird spot where I’m an endgamer with an endgamer point of view but get judged like a casual/newer player.
    lillybit wrote: »
    Soarora wrote: »
    Soarora wrote: »
    coop500 wrote: »
    I wish this was taken more to heart, but the community has steadily become more and more toxic towards casual players and even solo players, or simply those who don't want to play 100% meta. The feedback thread for the Night Market shows this even stronger, and the devs honestly feel a little out of touch about the average skill level of the playerbase as a whole, if we consider both the Night Market in it's current state, AND the difficulty settings of that new Overland Difficulty mode (600% more damage received!! What in the world lol)

    Likewise, people won’t give group content a chance and label us all as toxic and elitist and want content we find enjoyable to be nerfed/no longer added.

    It’s a self-fufilling prophecy. Casuals meet endgame and get mad at meta, endgame meets casuals and get mad they refuse to improve. Neither side is a victim, neither side is an oppressor. I wish we could all just hold hands in friendship but the first step is realizing the us versus them mentality on both sides is what’s causing our suffering.

    The whole “casuals hate group content and want it nerfed just because it exists” thing is such a caricature. Almost no one is out here trying to delete raids or high-end stuff forever. What actually gets people upset is the gatekeeping, the public shaming in group finder, the “parse gray = trash” attitude, or the loud insistence that if you’re not min-maxing with a static you don’t deserve rewards or respect. Painting all that criticism as “they just hate fun group content” dodges the real issue.

    Then there’s the classic line: “It’s a self-fulfilling prophecy—casuals get mad at meta, endgamers get mad casuals won’t improve, nobody’s the victim, nobody’s the oppressor.” It sounds wise and balanced, but it’s nonsense when you look at the actual dynamics.

    May I direct you to the Night Market feedback thread where there are people very upset about the difficulty? Not all content needs to be for everyone. And yes, I mean that even when its content I won't play.
    Yes, the gatekeeping can be a massive issue-- look, I've quit trials recently in part because I don't want to be forced to subclass. I understand its a problem, but some of the gatekeeping is in fact in direct response to casuals. Like people who say "no oakensoul" tend to do so because those kinds of players tend to stand behind healers even when asked to stack with everyone else and get fussy when asked to optimize their build. It's stereotyping, but it's based on personal experience. I've seen people who have been burned. That's what I mean by self-fulfilling prophecy. People get fussy when asked to change anything at all thinking it's meta-pushing, then endgame players don't want to help those people, whilst likewise people get fussy when asked to change anything at all because there's endgame players who only push meta. The problem started with toxic endgamers, but the feedback loop is a part of both sides.
    Casuals mostly just want to enjoy the game at their own pace—see the story, get some gear, maybe clear normal without 200+ hours of practice or voice comms. When they push back, it’s usually after getting kicked, flamed, or told to unsub.
    There's guilds built for that.
    The endgame crowd often controls access to the coolest rewards, titles, mounts, leaderboards, and social clout. They set the tone in discords, forums, and group finder about what “real” play looks like. Toxicity almost always flows one way: from the people with the time, knowledge, parses, and groups toward the ones trying to break in.
    There's overland things too, like the nix-ox mount from telvanni peninsula and the skin. I do agree that overland should get more cool rewards though. And there's discords built around casual play that don't have the expectations of endgame.

    Hey, I get the frustration on both sides—it's a messy cycle. But let's be real: claiming gatekeeping is "justified" because some casuals get fussy about optimizing is pretty ridiculous.

    It's like blaming kids for being excluded from the playground because they might not follow every rule perfectly. The responsibility doesn't flip just because a few people resist change.Endgame content should be open to anyone willing to learn mechanics—not just the meta slaves.

    Refusing players over Oakensoul (or whatever the current boogeyman is) without even giving them a shot isn't "protecting the group"—it's elitism with a thin excuse.....Sure, some players get defensive when asked to tweak their build.

    That's annoying. But stereotyping an entire crowd based on a few bad experiences and using it to justify blanket exclusion? That's not fair—it's just more toxicity. Both sides could stand to chill, but the gatekeepers hold the keys. If they're burned, the fix is running relaxed groups or teaching people—not slamming the door in more faces."Not all content needs to be for everyone" is true in theory, but when "worthy" gets decided by vibes or a single ring, it's not about difficulty anymore—it's exclusion for exclusion's sake. And that's the ridiculous part.

    The solo questers that never learn mechanics or builds have nobody to blame but themselves if groups don't want to carry them.

    How are they supposed to learn the mechs if someone like you kicks them at the first trash pack?

    Ask for help and put in the effort if you're struggling and people will almost always be willing to help. The problem is the weak players expecting free carries or the game be dumbed down to the point that all content can be solo'd. If you're trying you're not likely to be kicked.

    It is true that people need to ask for help more. I stopped giving advice/explaining mechanics unless someone asks or they’re talking in group chat enough that I know they’ll probably take it. Because I’ve put in effort trying to help people to just be ignored. That said, I don’t know how many weak players are expecting to be carried. I think it’s more likely that they genuinely don’t realize they’re bad/unprepared for the content (which normal dungeons and trials should have no expectations unless it’s like… a groupfinder run specified to be a gear farm run).
    Edited by Soarora on January 25, 2026 12:06AM
    [PC/NA] Dungeoneer (Tank/DPS), Retired Trialist, and amateur Battlegrounder (DPS) with a passion for The Elder Scrolls lore.
    • Current GM of Hard Dungeoneers
    • Tanks: Sorcerer - Necromancer - Templar
    • DPS: Frost Warden - Stamarc
    • Ex-healer
    • Dungeons: 32/32 HMs - 26/26 Tris

      View my builds!
  • ZhuJiuyin
    ZhuJiuyin
    ✭✭✭✭✭
    Soarora wrote: »
    I think it’s more likely that they genuinely don’t realize they’re bad/unprepared for the content.

    Agreed. Too many people don't realize their skill level is insufficient or they're unprepared for the current content. This is also why some late-game players are unfriendly to new players—because of differing understandings.

    Here's a case from my own experience: We were challenging the final boss of LChm. Before encountering the final boss, there's a challenge quest; failure means starting over, making it impossible to see the final boss. Someone in our group left early, requiring us to find a replacement. After consulting our guild, a player volunteered, claiming experience with LC. However, once the fight started, we discovered this player clearly didn't understand the mechanics, and their DPS was severely lacking, roughly half of the second-to-last player.

    After several wipes, someone raised this issue. Upon inquiry, we realized that this new player had only completed the NLC once, and hadn't even done the VLC. His attempt to do LCHM was like skipping levels. Since everyone else in the team was an experienced player, we assumed "LC experience" meant either having completed the VLC or having attempted but failed to complete LCHM.

    After understanding the problem, we had to ask this player to leave. Of course, some impatient experienced players complained, as it wasted several of our practice sessions. Some even thought the new player was deliberately concealing his lack of experience and just wanted to be carried.

    Perhaps this new player simply didn't realize his skill level was insufficient, or perhaps he genuinely wanted to be carried—who knows? But this case clearly shows that sometimes differing perceptions can lead to serious misunderstandings and disputes.

    "是燭九陰,是燭龍。"──by "The Classic of Mountains and Seas "English is not my first language,If something is ambiguous, rude due to context and translation issues, etc., please remind me, thanks.
  • spartaxoxo
    spartaxoxo
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    The Dunning-Krueger effect cuts both ways. It leads people of relatively lower skill to think they're better than they are. But it can also lead people of relatively high skill to think they're not an outlier and that their skill level and the difficulty to obtain it is lower than it actually is.

    This can lead to misunderstandings of situations and serious frictions. And bad experiences stemming from that can lead to frustration and stereotyping. A high end player may not understand that no, someone can not reach their level with just a little effort. And that failure to do so isn't from lack of trying. They may also think someone just wanted to be carried. A low end player may evaluate their own knowledge and skill as higher than it actually is. And queue for things they're not actually built to do and then it can sometimes cause issues.

    Humans are actually really bad at evaluating their own skill. And this game's design choices actually compounds that problem.

    One way the devs could help players have better experiences is with better explanations in-game of the various systems that contribute to power. They could also give a private, personal scoreboard that lets them know how they did on each boss and their overall contribution to the group's DPS.

    Another way is to look at their sets. Because there a lot of pretty useless sets in this game.

    Most people aren't intentionally downplaying how hard it is to become a meta DPS or looking around for groups to carry them. They're just human beings who have a misunderstanding of their own power level. And that is very human.
    Edited by spartaxoxo on January 25, 2026 2:17AM
  • heimdall14_9
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    Don't look at the hours played 😂😂😂 I play every single part of ESO from ToTs to END GAME TRIALS and tho I started as an PvP player ( spent 95% of 1st 4 years there ) I adventured out and done other things while never forgetting where I came from , THE BOTTOM!!!!! So I've always been able to step outside of MYSELF and hear the issues of others without my own bias needs to be TOP 1% in an video game I play for enjoyment not an paycheck and that's how badly some are about defending their play style like your taking money out their pocket and off their table it's kinda funny to me at times but over all sad when you take in the fact of the matter
    ESO IS JUST A GAME PLAYED FOR FUN !!!!! 🤔🤔🤔🤔🤔🤔
    Edited by heimdall14_9 on January 25, 2026 4:10AM
    Nordic-Knights (PSN)/Sir-A-Crowley (PSN)/Sir_Crowley ( PC) 16 account holder !!!!!!!!!!!!! 19x emperor , 98% full game all vet HM SR ND release day ESO VET !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
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