Upon reflection, Lambert puts it down to the team not knowing what kind of game they were making. “We were so focused on trying to build a game and have it appeal to as many people as possible,” he recalls. “We wanted to appeal to the other Elder Scrolls players. We wanted to appeal to the MMO players. And when we tried to walk this delicate line kind of between them, we didn't hit at all like at launch. “When we decided it was Elder Scrolls first, that completely changed our mindset, and we stopped worrying.”[ From then on, the team built a game that carried the torch after Skyrim, and is entrusted by Bethesda to tell unique Elder Scrolls stories of its own.
At our core, we are an MMO and want to encourage players to play together, see other people, soft group, etc. so as we were developing a core pillar was to make sure we maintain that playstyle.”
https://youtu.be/KRRT1lq4Fm4?si=EpjjrGqnguF34MeXDuring my time playing ESO I've been almost all of the things. I started out 100% solo just wanting another Skyrim. From there I was drawn into guilds and encouraged to try dungeons. I've been in Trial progs and got a few skins, I've been part of dungeon achievement groups, I am devoted to housing and fashion and crafting! I PvP (badly!) a couple of months a year - I join for Mayhem and throw myself into it for the rest of the campaign each time. I hate battlegrounds because my reactions just aren't up to small fights, but I've still tried it long enough to unlock the gorgeous red dye. My enthusiasm definitely dips a bit when it comes to Tales of Tribute but I'll still give it a go and try to unlock everything.
I probably wouldn't still be here if I hadn't been willing to try a little of everything the game has to offer. I'm quite sad that anxiety has put me back in the solo box again recently, I miss working towards something as part of a group.
When our community is pitted against each other it misses the point of our huge, wonderful game. It's never been one thing, for one type of person. It's as little or as much as we want it to be!
I wish this was taken more to heart, but the community has steadily become more and more toxic towards casual players and even solo players, or simply those who don't want to play 100% meta. The feedback thread for the Night Market shows this even stronger, and the devs honestly feel a little out of touch about the average skill level of the playerbase as a whole, if we consider both the Night Market in it's current state, AND the difficulty settings of that new Overland Difficulty mode (600% more damage received!! What in the world lol)
During my time playing ESO I've been almost all of the things. I started out 100% solo just wanting another Skyrim. From there I was drawn into guilds and encouraged to try dungeons. I've been in Trial progs and got a few skins, I've been part of dungeon achievement groups, I am devoted to housing and fashion and crafting! I PvP (badly!) a couple of months a year - I join for Mayhem and throw myself into it for the rest of the campaign each time. I hate battlegrounds because my reactions just aren't up to small fights, but I've still tried it long enough to unlock the gorgeous red dye. My enthusiasm definitely dips a bit when it comes to Tales of Tribute but I'll still give it a go and try to unlock everything.
I probably wouldn't still be here if I hadn't been willing to try a little of everything the game has to offer. I'm quite sad that anxiety has put me back in the solo box again recently, I miss working towards something as part of a group.
When our community is pitted against each other it misses the point of our huge, wonderful game. It's never been one thing, for one type of person. It's as little or as much as we want it to be!
Yeah, as someone who has also dabbled in everything, including vet trials, PvP, dungeons, ToT, everything you can think of, I too have lately felt shoved back into being solo again recently. For me it was ever since subclassing came out, not blaming the system directly but that's when the shift happened for me.
I feel like now, even breathing your stats to a public space or even your guild is an invitation for bullying under the guise of 'helping' you get into the meta. Because nobody is allowed to play for any reason besides for the meta.
During my time playing ESO I've been almost all of the things. I started out 100% solo just wanting another Skyrim. From there I was drawn into guilds and encouraged to try dungeons. I've been in Trial progs and got a few skins, I've been part of dungeon achievement groups, I am devoted to housing and fashion and crafting! I PvP (badly!) a couple of months a year - I join for Mayhem and throw myself into it for the rest of the campaign each time. I hate battlegrounds because my reactions just aren't up to small fights, but I've still tried it long enough to unlock the gorgeous red dye. My enthusiasm definitely dips a bit when it comes to Tales of Tribute but I'll still give it a go and try to unlock everything.
I probably wouldn't still be here if I hadn't been willing to try a little of everything the game has to offer. I'm quite sad that anxiety has put me back in the solo box again recently, I miss working towards something as part of a group.
When our community is pitted against each other it misses the point of our huge, wonderful game. It's never been one thing, for one type of person. It's as little or as much as we want it to be!
Yeah, as someone who has also dabbled in everything, including vet trials, PvP, dungeons, ToT, everything you can think of, I too have lately felt shoved back into being solo again recently. For me it was ever since subclassing came out, not blaming the system directly but that's when the shift happened for me.
I feel like now, even breathing your stats to a public space or even your guild is an invitation for bullying under the guise of 'helping' you get into the meta. Because nobody is allowed to play for any reason besides for the meta.
Yeah subclassing has sadly been rough. For someone used to just playing (and loving) one class, it's even harder to put yourself out there when you know you won't be competitive
I wish this was taken more to heart, but the community has steadily become more and more toxic towards casual players and even solo players, or simply those who don't want to play 100% meta. The feedback thread for the Night Market shows this even stronger, and the devs honestly feel a little out of touch about the average skill level of the playerbase as a whole, if we consider both the Night Market in it's current state, AND the difficulty settings of that new Overland Difficulty mode (600% more damage received!! What in the world lol)
spartaxoxo wrote:This doesn't mean we can expect to get every single reward the game offers without having to play all the content...
Having players who want every piece of content and difficulty to be accessible on a casual level doesn't serve as an excuse to not make content for high-performing players though. A lot of complaints strike me as rather egotistical.I wish this was taken more to heart, but the community has steadily become more and more toxic towards casual players and even solo players, or simply those who don't want to play 100% meta. The feedback thread for the Night Market shows this even stronger, and the devs honestly feel a little out of touch about the average skill level of the playerbase as a whole, if we consider both the Night Market in it's current state, AND the difficulty settings of that new Overland Difficulty mode (600% more damage received!! What in the world lol)
That's at the highest level, but the % ramps up quickly regardless.
spartaxoxo wrote: »Lately, I have been noticing in a lot of discussions that there is a lot of division about what type of game this is. Solo vs Group? PvE vs Pvp? Casual or Veteran? Even at the fundamental level, I have seen it debated whether or not this is an Elder Scrolls game or an MMO? The answer to that question is yes. It's all of those things. This game caters to a very wide audience. Sometimes that will lead to friction, quite naturally. It's not an easy line to walk for the devs or the players. So, this isn't intended to call anyone out. I can be guilty of it too sometimes!
This game is an Elder Scrolls Game.Upon reflection, Lambert puts it down to the team not knowing what kind of game they were making. “We were so focused on trying to build a game and have it appeal to as many people as possible,” he recalls. “We wanted to appeal to the other Elder Scrolls players. We wanted to appeal to the MMO players. And when we tried to walk this delicate line kind of between them, we didn't hit at all like at launch. “When we decided it was Elder Scrolls first, that completely changed our mindset, and we stopped worrying.”[ From then on, the team built a game that carried the torch after Skyrim, and is entrusted by Bethesda to tell unique Elder Scrolls stories of its own.
https://www.msn.com/en-us/entertainment/gaming/elder-scrolls-online-interview-the-developers-who-want-to-create-a-30-year-mmo/ar-AA1Ma0zx
At its core, it's also an MMO.At our core, we are an MMO and want to encourage players to play together, see other people, soft group, etc. so as we were developing a core pillar was to make sure we maintain that playstyle.”
https://forums.elderscrollsonline.com/en/discussion/687966/official-discussion-thread-for-developer-deep-dive-season-zero-s-challenge-difficulty#latest
At the end of the day, all the different playstyles matter. All of the gameplay experiences should feel fun and rewarding. Sometimes care must be taken to ensure something for a group of players doesn't harm the gameplay experience of others. For example, obviously they need to be careful how they balance the reward structure for both the upcoming solo dungeons and challenge (formerly known as Overland) difficulty settings. But that doesn't change the core idea that all of us belong, and we all deserve to have a fun and rewarding experience. This doesn't mean we can expect to get every single reward the game offers without having to play all the content. But it does mean that anyone who plays this game should have a fun and rewarding experience. And that there should naturally be options, when possible, to accommodate different types of players.
The devs need to hear all the different feedback and shape content accordingly. I know in the past that they have not been that great about this. I think that alongside the content draught that has happened as they shore up the fundamentals of the game that have been put on the back burner for too long, it has kind of made things seem like maybe only one group can prevail. But I don't think that the content draught should make us lose sight of the idea that this is everyone's game. There should be stuff for all of us. Hopefully, we'll start to get more stuff added soon as the past few years have been light on new content and I think it has contributed to the question of "What is ESO even?" I hope that the devs are able to step up the new content while maintaining this renewed focus on fixes to the fundamental game that it so desperately needs moving forward.
It is not Solo vs Group. Pve vs PvP. Casual vs Veteran. It is Tamriel Together.
I mean, they made a whole trailer about it and everything.https://youtu.be/KRRT1lq4Fm4?si=EpjjrGqnguF34MeX
It's on the developers to work with the player base to make this game something that all of us can enjoy, even if we don't play literally every part of it. Something they seem to be aware of and are making more important lately. Because all of us belong.
i wish more people believed in this, players and developers. Elder Scrolls Online mostly does feel like it is for everyone, but there are definitely parts that do not feel like it.
Some stuff could change, most stuff is fine.
We do not need to do everything, but some stuff feels like it should have more options?
Unsure if my comment entirely fits the thread, i can spoiler or remove if necessary.
i am often only able to play in the middle of the night, which makes finding groups for content challenging.
Though i prefer to play solo, i enjoy group content too when i can participate.
The Night Market seems fun!
But also seems too challenging when alone or in a small group. i wish it had a lower difficulty mode like how Overland is getting higher difficulty modes.
PvP can be fun and i occasionally enjoy Battlegrounds, but my reflexes are not fast enough to consistently enjoy PvP.
Meta (most efficient tactic available) is mostly possible when i Heal, but for Damage Dealing it simply is not attainable. Which adds to not always being able to do group content.
No idea if i am a Casual or Veteran player. i play nearly every day and i have done most content, but i do not constantly do Veteran difficulty content.
i like Veteran content, but partially due to inaccessibility i tend to stick to Normal difficulty or non-combat content such as Housing, questing, and Tales of Tribute.
i love Elder Scrolls Online and it is nice to play in a virtual world and (mostly) not be required to play solo or grouped. Lots of choices in content.
i mostly do feel like We All Belong and that it is Tamriel Together, but there are accessibility concerns in lots of areas of the game which make it hard to feel like i belong.
No idea what is and is not possible,
but Solo dungeons and acknowledgment on my own thead at least makes me more hopeful than in the past.
(my thread i mentioned: https://forums.elderscrollsonline.com/en/discussion/681702/accessibility-request-a-list-of-strobing-flashing-effects-occurrences/p1)
spartaxoxo wrote: »Lately, I have been noticing in a lot of discussions that there is a lot of division about what type of game this is. Solo vs Group? PvE vs Pvp? Casual or Veteran? Even at the fundamental level, I have seen it debated whether or not this is an Elder Scrolls game or an MMO? The answer to that question is yes. It's all of those things. This game caters to a very wide audience. Sometimes that will lead to friction, quite naturally. It's not an easy line to walk for the devs or the players. So, this isn't intended to call anyone out. I can be guilty of it too sometimes!
This game is an Elder Scrolls Game.Upon reflection, Lambert puts it down to the team not knowing what kind of game they were making. “We were so focused on trying to build a game and have it appeal to as many people as possible,” he recalls. “We wanted to appeal to the other Elder Scrolls players. We wanted to appeal to the MMO players. And when we tried to walk this delicate line kind of between them, we didn't hit at all like at launch. “When we decided it was Elder Scrolls first, that completely changed our mindset, and we stopped worrying.”[ From then on, the team built a game that carried the torch after Skyrim, and is entrusted by Bethesda to tell unique Elder Scrolls stories of its own.
https://www.msn.com/en-us/entertainment/gaming/elder-scrolls-online-interview-the-developers-who-want-to-create-a-30-year-mmo/ar-AA1Ma0zx
At its core, it's also an MMO.At our core, we are an MMO and want to encourage players to play together, see other people, soft group, etc. so as we were developing a core pillar was to make sure we maintain that playstyle.”
https://forums.elderscrollsonline.com/en/discussion/687966/official-discussion-thread-for-developer-deep-dive-season-zero-s-challenge-difficulty#latest
At the end of the day, all the different playstyles matter. All of the gameplay experiences should feel fun and rewarding. Sometimes care must be taken to ensure something for a group of players doesn't harm the gameplay experience of others. For example, obviously they need to be careful how they balance the reward structure for both the upcoming solo dungeons and challenge (formerly known as Overland) difficulty settings. But that doesn't change the core idea that all of us belong, and we all deserve to have a fun and rewarding experience. This doesn't mean we can expect to get every single reward the game offers without having to play all the content. But it does mean that anyone who plays this game should have a fun and rewarding experience. And that there should naturally be options, when possible, to accommodate different types of players.
The devs need to hear all the different feedback and shape content accordingly. I know in the past that they have not been that great about this. I think that alongside the content draught that has happened as they shore up the fundamentals of the game that have been put on the back burner for too long, it has kind of made things seem like maybe only one group can prevail. But I don't think that the content draught should make us lose sight of the idea that this is everyone's game. There should be stuff for all of us. Hopefully, we'll start to get more stuff added soon as the past few years have been light on new content and I think it has contributed to the question of "What is ESO even?" I hope that the devs are able to step up the new content while maintaining this renewed focus on fixes to the fundamental game that it so desperately needs moving forward.
It is not Solo vs Group. Pve vs PvP. Casual vs Veteran. It is Tamriel Together.
I mean, they made a whole trailer about it and everything.https://youtu.be/KRRT1lq4Fm4?si=EpjjrGqnguF34MeX
It's on the developers to work with the player base to make this game something that all of us can enjoy, even if we don't play literally every part of it. Something they seem to be aware of and are making more important lately. Because all of us belong.
Not if you log in to play PvP. If PvP is why you play ESO you have been orphaned for years. Same goes for end game PvE since U35.
It’s a self-fufilling prophecy. Casuals meet endgame and get mad at meta, endgame meets casuals and get mad they refuse to improve. Neither side is a victim, neither side is an oppressor. I wish we could all just hold hands in friendship but the first step is realizing the us versus them mentality on both sides is what’s causing our suffering.
It’s a self-fufilling prophecy. Casuals meet endgame and get mad at meta, endgame meets casuals and get mad they refuse to improve. Neither side is a victim, neither side is an oppressor. I wish we could all just hold hands in friendship but the first step is realizing the us versus them mentality on both sides is what’s causing our suffering.
I completely agree. Blaming each other and forcing distinctions is utterly pointless. Take me for example: I've completed all in-game quests including all DLCs, have the Emperor achievement, completed all (including DLCs) for HM-4-player raids, and am currently tackling Hm-Trials for SE. How do I define myself as a solo player, a group player, or a PvP player?
Furthermore, I suspect most players are actually hybrids, sometimes playing solo, sometimes in groups. Therefore, the more diverse the solo and group content, the better.
The truly toxic ones are those demanding the removal of solo/group gameplay 、those who want rewards without effort, and those who want to exclude those who disagree.
EU PC 2000+ CP professional mudballer and pie thrower"Sheggorath, you are the Skooma Cat, for what is crazier than a cat on skooma?" - Fadomai
I joined as an elder scrolls player and fell in love with the MMO. So those aren’t mutually exclusive either.
This issue is exacerbated by the placing of all player feedback on a pedestal. Honestly, most of the time most feedback from most players is worth less than excrement.
When you have Jane Doe who cannot name more than 3 item sets in the game off the top of their head weighing in on set diversity or the much maligned meta, the whole discussion is already poisoned. When John Doe the top repair kit spammer in the world starts spouting off about the various reasons behind cyrodiil's population decline, how can you expect people to respond in good faith? When Albert Einstein who struggles to count the number of digits on their fingers complains about Tales of Tribute cards, is everyone else supposed to take them seriously?
The games has something for a lot of people (not everyone, despite all the marketing). But the whole game is not for everyone (bar a very small minority of completionists). Sometimes you just have to accept parts of the game are not for you, and not see it as a personal attack on your character. A lot of people want mountains to be levelled flat so they can see the view from the top, and don't see a problem with their mindset at all.
spartaxoxo wrote: »spartaxoxo wrote: »Lately, I have been noticing in a lot of discussions that there is a lot of division about what type of game this is. Solo vs Group? PvE vs Pvp? Casual or Veteran? Even at the fundamental level, I have seen it debated whether or not this is an Elder Scrolls game or an MMO? The answer to that question is yes. It's all of those things. This game caters to a very wide audience. Sometimes that will lead to friction, quite naturally. It's not an easy line to walk for the devs or the players. So, this isn't intended to call anyone out. I can be guilty of it too sometimes!
This game is an Elder Scrolls Game.Upon reflection, Lambert puts it down to the team not knowing what kind of game they were making. “We were so focused on trying to build a game and have it appeal to as many people as possible,” he recalls. “We wanted to appeal to the other Elder Scrolls players. We wanted to appeal to the MMO players. And when we tried to walk this delicate line kind of between them, we didn't hit at all like at launch. “When we decided it was Elder Scrolls first, that completely changed our mindset, and we stopped worrying.”[ From then on, the team built a game that carried the torch after Skyrim, and is entrusted by Bethesda to tell unique Elder Scrolls stories of its own.
https://www.msn.com/en-us/entertainment/gaming/elder-scrolls-online-interview-the-developers-who-want-to-create-a-30-year-mmo/ar-AA1Ma0zx
At its core, it's also an MMO.At our core, we are an MMO and want to encourage players to play together, see other people, soft group, etc. so as we were developing a core pillar was to make sure we maintain that playstyle.”
https://forums.elderscrollsonline.com/en/discussion/687966/official-discussion-thread-for-developer-deep-dive-season-zero-s-challenge-difficulty#latest
At the end of the day, all the different playstyles matter. All of the gameplay experiences should feel fun and rewarding. Sometimes care must be taken to ensure something for a group of players doesn't harm the gameplay experience of others. For example, obviously they need to be careful how they balance the reward structure for both the upcoming solo dungeons and challenge (formerly known as Overland) difficulty settings. But that doesn't change the core idea that all of us belong, and we all deserve to have a fun and rewarding experience. This doesn't mean we can expect to get every single reward the game offers without having to play all the content. But it does mean that anyone who plays this game should have a fun and rewarding experience. And that there should naturally be options, when possible, to accommodate different types of players.
The devs need to hear all the different feedback and shape content accordingly. I know in the past that they have not been that great about this. I think that alongside the content draught that has happened as they shore up the fundamentals of the game that have been put on the back burner for too long, it has kind of made things seem like maybe only one group can prevail. But I don't think that the content draught should make us lose sight of the idea that this is everyone's game. There should be stuff for all of us. Hopefully, we'll start to get more stuff added soon as the past few years have been light on new content and I think it has contributed to the question of "What is ESO even?" I hope that the devs are able to step up the new content while maintaining this renewed focus on fixes to the fundamental game that it so desperately needs moving forward.
It is not Solo vs Group. Pve vs PvP. Casual vs Veteran. It is Tamriel Together.
I mean, they made a whole trailer about it and everything.https://youtu.be/KRRT1lq4Fm4?si=EpjjrGqnguF34MeX
It's on the developers to work with the player base to make this game something that all of us can enjoy, even if we don't play literally every part of it. Something they seem to be aware of and are making more important lately. Because all of us belong.
Not if you log in to play PvP. If PvP is why you play ESO you have been orphaned for years. Same goes for end game PvE since U35.
The developers definitely have a lot to do to bring things into more parity, that's for sure. Hopefully that new PvP game mode they're working on will be fun.
That’s funny, your post illustrates perfectly what this thread is discussing - you basically discriminate anyone who isn’t some kind of a “vet”, and you dismiss their feedback as worthless. I believe no feedback is without merit, and if some newer players exhibit their ignorance then feel free to enlighten them so they can learn and improve. But telling people that their voice is ‘excrement’ just because they didn’t yet learn it all is plain wrong imho.
spartaxoxo wrote: »During my time playing ESO I've been almost all of the things. I started out 100% solo just wanting another Skyrim. From there I was drawn into guilds and encouraged to try dungeons. I've been in Trial progs and got a few skins, I've been part of dungeon achievement groups, I am devoted to housing and fashion and crafting! I PvP (badly!) a couple of months a year - I join for Mayhem and throw myself into it for the rest of the campaign each time. I hate battlegrounds because my reactions just aren't up to small fights, but I've still tried it long enough to unlock the gorgeous red dye. My enthusiasm definitely dips a bit when it comes to Tales of Tribute but I'll still give it a go and try to unlock everything.
I probably wouldn't still be here if I hadn't been willing to try a little of everything the game has to offer. I'm quite sad that anxiety has put me back in the solo box again recently, I miss working towards something as part of a group.
When our community is pitted against each other it misses the point of our huge, wonderful game. It's never been one thing, for one type of person. It's as little or as much as we want it to be!
Yeah, as someone who has also dabbled in everything, including vet trials, PvP, dungeons, ToT, everything you can think of, I too have lately felt shoved back into being solo again recently. For me it was ever since subclassing came out, not blaming the system directly but that's when the shift happened for me.
I feel like now, even breathing your stats to a public space or even your guild is an invitation for bullying under the guise of 'helping' you get into the meta. Because nobody is allowed to play for any reason besides for the meta.
Yeah subclassing has sadly been rough. For someone used to just playing (and loving) one class, it's even harder to put yourself out there when you know you won't be competitive
One of the reasons that I like PUGs, outside of scheduling issues, is there generally much less requirements to joining them. People are generally just happy they can actually get stuff started or to be included.
Awesome post, thank you OP. As someone who went through countless Veng threads, I couldn’t agree more that we as a community could use more unity, inclusivity and open mindedness. I believe that if we were able to agree more often we would be much more efficient at making our feedback have an actual impact on the game.
I’m fundamentally a solo player but I find MMOs more immersive - the presence of unpredictable players as opposed to routine NPCs makes the in-game world feel more real. And what I appreciate about ESO is that I don’t have to interact with other players at all if I don’t feel like (which is most of the time). If that means that I won’t be getting that trial skin, so be it, there’s plenty to do for a solo player.This issue is exacerbated by the placing of all player feedback on a pedestal. Honestly, most of the time most feedback from most players is worth less than excrement.
When you have Jane Doe who cannot name more than 3 item sets in the game off the top of their head weighing in on set diversity or the much maligned meta, the whole discussion is already poisoned. When John Doe the top repair kit spammer in the world starts spouting off about the various reasons behind cyrodiil's population decline, how can you expect people to respond in good faith? When Albert Einstein who struggles to count the number of digits on their fingers complains about Tales of Tribute cards, is everyone else supposed to take them seriously?
The games has something for a lot of people (not everyone, despite all the marketing). But the whole game is not for everyone (bar a very small minority of completionists). Sometimes you just have to accept parts of the game are not for you, and not see it as a personal attack on your character. A lot of people want mountains to be levelled flat so they can see the view from the top, and don't see a problem with their mindset at all.
That’s funny, your post illustrates perfectly what this thread is discussing - you basically discriminate anyone who isn’t some kind of a “vet”, and you dismiss their feedback as worthless. I believe no feedback is without merit, and if some newer players exhibit their ignorance then feel free to enlighten them so they can learn and improve. But telling people that their voice is ‘excrement’ just because they didn’t yet learn it all is plain wrong imho.
I wish this was taken more to heart, but the community has steadily become more and more toxic towards casual players and even solo players, or simply those who don't want to play 100% meta. The feedback thread for the Night Market shows this even stronger, and the devs honestly feel a little out of touch about the average skill level of the playerbase as a whole, if we consider both the Night Market in it's current state, AND the difficulty settings of that new Overland Difficulty mode (600% more damage received!! What in the world lol)
Likewise, people won’t give group content a chance and label us all as toxic and elitist and want content we find enjoyable to be nerfed/no longer added.
It’s a self-fufilling prophecy. Casuals meet endgame and get mad at meta, endgame meets casuals and get mad they refuse to improve. Neither side is a victim, neither side is an oppressor. I wish we could all just hold hands in friendship but the first step is realizing the us versus them mentality on both sides is what’s causing our suffering.