tomofhyrule wrote: »The devs have said several times that Class is the one immutable part of each character, buried so deep in the spaghetti code that it can’t reasonably be changed. Subclassing was technically their answer to Class Change token requests.
I used to be indifferent to a Class Change since I make all of my characters specifically around their Class. However, I’ve warmed up to the idea - I have one character who does not fit his Class at all, and the length of time it’s been since we got a new Class has given me plenty of time to ruminate and come up with two new character ideas, one of which fits perfectly with the Class that my one character has and doesn’t work with.
But… there are workarounds. My current plan (once we get a new Class) is just to race/name/alliance change my character into the new one and then make the original character over again in the new Class. However, that is 6k Crowns to do all of that (but tbh I’d pay double or triple that right now for a new Class or two so, worth). But sure, a Class change token would make that way easier.
People would definitely use it. But it’d be a lot of work and dev time to disentangle the code necessary for it, so it’s a question of if it’s worth the investment. And worth spending the dev time on that instead of on anything else.
(But give me two new Classes and honestly this game could do whatever else. That’s all I need for a while)
TX12001rwb17_ESO wrote: »tomofhyrule wrote: »The devs have said several times that Class is the one immutable part of each character, buried so deep in the spaghetti code that it can’t reasonably be changed. Subclassing was technically their answer to Class Change token requests.
I used to be indifferent to a Class Change since I make all of my characters specifically around their Class. However, I’ve warmed up to the idea - I have one character who does not fit his Class at all, and the length of time it’s been since we got a new Class has given me plenty of time to ruminate and come up with two new character ideas, one of which fits perfectly with the Class that my one character has and doesn’t work with.
But… there are workarounds. My current plan (once we get a new Class) is just to race/name/alliance change my character into the new one and then make the original character over again in the new Class. However, that is 6k Crowns to do all of that (but tbh I’d pay double or triple that right now for a new Class or two so, worth). But sure, a Class change token would make that way easier.
People would definitely use it. But it’d be a lot of work and dev time to disentangle the code necessary for it, so it’s a question of if it’s worth the investment. And worth spending the dev time on that instead of on anything else.
(But give me two new Classes and honestly this game could do whatever else. That’s all I need for a while)
A class is nothing more than 3 skill lines, subclassing already proved they could be changed, what is changing 1 more?
TX12001rwb17_ESO wrote: »tomofhyrule wrote: »The devs have said several times that Class is the one immutable part of each character, buried so deep in the spaghetti code that it can’t reasonably be changed. Subclassing was technically their answer to Class Change token requests.
I used to be indifferent to a Class Change since I make all of my characters specifically around their Class. However, I’ve warmed up to the idea - I have one character who does not fit his Class at all, and the length of time it’s been since we got a new Class has given me plenty of time to ruminate and come up with two new character ideas, one of which fits perfectly with the Class that my one character has and doesn’t work with.
But… there are workarounds. My current plan (once we get a new Class) is just to race/name/alliance change my character into the new one and then make the original character over again in the new Class. However, that is 6k Crowns to do all of that (but tbh I’d pay double or triple that right now for a new Class or two so, worth). But sure, a Class change token would make that way easier.
People would definitely use it. But it’d be a lot of work and dev time to disentangle the code necessary for it, so it’s a question of if it’s worth the investment. And worth spending the dev time on that instead of on anything else.
(But give me two new Classes and honestly this game could do whatever else. That’s all I need for a while)
A class is nothing more than 3 skill lines, subclassing already proved they could be changed, what is changing 1 more?
As has been pointed out repeatedly in other threads, class is not just a set of class lines but also the associated class mastery and IA sets (plus their outfit styles). The ability to change all 3 class lines instead of 2 won’t enable us to change those things, so there’d be more work to be done. And if they did that work, then having the choice of any 3 lines, any mastery, and any IA sets/outfits would mean not an option among classes but the option not to class at all. Forcing us to keep the associated class mastery, IA sets/outfits, and at least one line (while limiting subclass lines to one class each) strongly suggests the devs don’t see a classless experience as part of their vision for the game. They had the option to allow for that when they implemented subclassing. They clearly chose not to use it.
TX12001rwb17_ESO wrote: »TX12001rwb17_ESO wrote: »tomofhyrule wrote: »The devs have said several times that Class is the one immutable part of each character, buried so deep in the spaghetti code that it can’t reasonably be changed. Subclassing was technically their answer to Class Change token requests.
I used to be indifferent to a Class Change since I make all of my characters specifically around their Class. However, I’ve warmed up to the idea - I have one character who does not fit his Class at all, and the length of time it’s been since we got a new Class has given me plenty of time to ruminate and come up with two new character ideas, one of which fits perfectly with the Class that my one character has and doesn’t work with.
But… there are workarounds. My current plan (once we get a new Class) is just to race/name/alliance change my character into the new one and then make the original character over again in the new Class. However, that is 6k Crowns to do all of that (but tbh I’d pay double or triple that right now for a new Class or two so, worth). But sure, a Class change token would make that way easier.
People would definitely use it. But it’d be a lot of work and dev time to disentangle the code necessary for it, so it’s a question of if it’s worth the investment. And worth spending the dev time on that instead of on anything else.
(But give me two new Classes and honestly this game could do whatever else. That’s all I need for a while)
A class is nothing more than 3 skill lines, subclassing already proved they could be changed, what is changing 1 more?
As has been pointed out repeatedly in other threads, class is not just a set of class lines but also the associated class mastery and IA sets (plus their outfit styles). The ability to change all 3 class lines instead of 2 won’t enable us to change those things, so there’d be more work to be done. And if they did that work, then having the choice of any 3 lines, any mastery, and any IA sets/outfits would mean not an option among classes but the option not to class at all. Forcing us to keep the associated class mastery, IA sets/outfits, and at least one line (while limiting subclass lines to one class each) strongly suggests the devs don’t see a classless experience as part of their vision for the game. They had the option to allow for that when they implemented subclassing. They clearly chose not to use it.
And those things are new, simply unflagging the conditions to allow all classes to use them would not be hard to do.