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Class change ...

SugaComa
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Now we have had subclassing, how about class change ... Similar principle if a Templar you can only take 1 other skill line how about make so you can take 1 or all three, only pure class swapping allow those of us that main one character try out the other classes, if as a template I try to subclass into a warden with two bars of the sorc I just switched it would NOT be allowed as at the end of the day I am a Templar not a sorc.

Thoughts please ... Pros and cons

Be nice though
  • tomofhyrule
    tomofhyrule
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    The devs have said several times that Class is the one immutable part of each character, buried so deep in the spaghetti code that it can’t reasonably be changed. Subclassing was technically their answer to Class Change token requests.

    I used to be indifferent to a Class Change since I make all of my characters specifically around their Class. However, I’ve warmed up to the idea - I have one character who does not fit his Class at all, and the length of time it’s been since we got a new Class has given me plenty of time to ruminate and come up with two new character ideas, one of which fits perfectly with the Class that my one character has and doesn’t work with.

    But… there are workarounds. My current plan (once we get a new Class) is just to race/name/alliance change my character into the new one and then make the original character over again in the new Class. However, that is 6k Crowns to do all of that (but tbh I’d pay double or triple that right now for a new Class or two so, worth). But sure, a Class change token would make that way easier.

    People would definitely use it. But it’d be a lot of work and dev time to disentangle the code necessary for it, so it’s a question of if it’s worth the investment. And worth spending the dev time on that instead of on anything else.

    (But give me two new Classes and honestly this game could do whatever else. That’s all I need for a while)
  • AScarlato
    AScarlato
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    I would like a class change at this point.

    I have a hard time believing that this would be impossible to figure out, and you know they'd sell this to us for $30 or $50.

    I am assuming after the reworks, after many years of playing some classes just won't feel like they originally did. I already want to leave behind my necro as I'm that annoyed about my Magica Blastbones and do not want the fantasy of using a pestilent version instead.
    Edited by AScarlato on January 23, 2026 5:53PM
  • SummersetCitizen
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    I’ve always supported the idea of the class change tokens and still do.

    With class identity refreshes it seems especially important. The new identities may not match with what we originally had in mind.
    Edited by SummersetCitizen on January 23, 2026 5:58PM
  • SolarRune
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    We were told subclassing was the closest they could get to change token
  • SneaK
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    Changing all my characters to Wardens
    "IMO"
    Aldmeri Dominion
    1 Nightblade - 1 Templar - 7 Hybrid Mutt Abominations
  • TX12001rwb17_ESO
    TX12001rwb17_ESO
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    The devs have said several times that Class is the one immutable part of each character, buried so deep in the spaghetti code that it can’t reasonably be changed. Subclassing was technically their answer to Class Change token requests.

    I used to be indifferent to a Class Change since I make all of my characters specifically around their Class. However, I’ve warmed up to the idea - I have one character who does not fit his Class at all, and the length of time it’s been since we got a new Class has given me plenty of time to ruminate and come up with two new character ideas, one of which fits perfectly with the Class that my one character has and doesn’t work with.

    But… there are workarounds. My current plan (once we get a new Class) is just to race/name/alliance change my character into the new one and then make the original character over again in the new Class. However, that is 6k Crowns to do all of that (but tbh I’d pay double or triple that right now for a new Class or two so, worth). But sure, a Class change token would make that way easier.

    People would definitely use it. But it’d be a lot of work and dev time to disentangle the code necessary for it, so it’s a question of if it’s worth the investment. And worth spending the dev time on that instead of on anything else.

    (But give me two new Classes and honestly this game could do whatever else. That’s all I need for a while)

    A class is nothing more than 3 skill lines, subclassing already proved they could be changed, what is changing 1 more?
  • virtus753
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    The devs have said several times that Class is the one immutable part of each character, buried so deep in the spaghetti code that it can’t reasonably be changed. Subclassing was technically their answer to Class Change token requests.

    I used to be indifferent to a Class Change since I make all of my characters specifically around their Class. However, I’ve warmed up to the idea - I have one character who does not fit his Class at all, and the length of time it’s been since we got a new Class has given me plenty of time to ruminate and come up with two new character ideas, one of which fits perfectly with the Class that my one character has and doesn’t work with.

    But… there are workarounds. My current plan (once we get a new Class) is just to race/name/alliance change my character into the new one and then make the original character over again in the new Class. However, that is 6k Crowns to do all of that (but tbh I’d pay double or triple that right now for a new Class or two so, worth). But sure, a Class change token would make that way easier.

    People would definitely use it. But it’d be a lot of work and dev time to disentangle the code necessary for it, so it’s a question of if it’s worth the investment. And worth spending the dev time on that instead of on anything else.

    (But give me two new Classes and honestly this game could do whatever else. That’s all I need for a while)

    A class is nothing more than 3 skill lines, subclassing already proved they could be changed, what is changing 1 more?

    As has been pointed out repeatedly in other threads, class is not just a set of class lines but also the associated class mastery and IA sets (plus their outfit styles). The ability to change all 3 class lines instead of 2 won’t enable us to change those things, so there’d be more work to be done. And if they did that work, then having the choice of any 3 lines, any mastery, and any IA sets/outfits would mean not an option among classes but the option not to class at all. Forcing us to keep the associated class mastery, IA sets/outfits, and at least one line (while limiting subclass lines to one class each) strongly suggests the devs don’t see a classless experience as part of their vision for the game. They had the option to allow for that when they implemented subclassing. They clearly chose not to use it.
  • TX12001rwb17_ESO
    TX12001rwb17_ESO
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    virtus753 wrote: »
    The devs have said several times that Class is the one immutable part of each character, buried so deep in the spaghetti code that it can’t reasonably be changed. Subclassing was technically their answer to Class Change token requests.

    I used to be indifferent to a Class Change since I make all of my characters specifically around their Class. However, I’ve warmed up to the idea - I have one character who does not fit his Class at all, and the length of time it’s been since we got a new Class has given me plenty of time to ruminate and come up with two new character ideas, one of which fits perfectly with the Class that my one character has and doesn’t work with.

    But… there are workarounds. My current plan (once we get a new Class) is just to race/name/alliance change my character into the new one and then make the original character over again in the new Class. However, that is 6k Crowns to do all of that (but tbh I’d pay double or triple that right now for a new Class or two so, worth). But sure, a Class change token would make that way easier.

    People would definitely use it. But it’d be a lot of work and dev time to disentangle the code necessary for it, so it’s a question of if it’s worth the investment. And worth spending the dev time on that instead of on anything else.

    (But give me two new Classes and honestly this game could do whatever else. That’s all I need for a while)

    A class is nothing more than 3 skill lines, subclassing already proved they could be changed, what is changing 1 more?

    As has been pointed out repeatedly in other threads, class is not just a set of class lines but also the associated class mastery and IA sets (plus their outfit styles). The ability to change all 3 class lines instead of 2 won’t enable us to change those things, so there’d be more work to be done. And if they did that work, then having the choice of any 3 lines, any mastery, and any IA sets/outfits would mean not an option among classes but the option not to class at all. Forcing us to keep the associated class mastery, IA sets/outfits, and at least one line (while limiting subclass lines to one class each) strongly suggests the devs don’t see a classless experience as part of their vision for the game. They had the option to allow for that when they implemented subclassing. They clearly chose not to use it.

    And those things are new, simply unflagging the conditions to allow all classes to use them would not be hard to do.
  • virtus753
    virtus753
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    virtus753 wrote: »
    The devs have said several times that Class is the one immutable part of each character, buried so deep in the spaghetti code that it can’t reasonably be changed. Subclassing was technically their answer to Class Change token requests.

    I used to be indifferent to a Class Change since I make all of my characters specifically around their Class. However, I’ve warmed up to the idea - I have one character who does not fit his Class at all, and the length of time it’s been since we got a new Class has given me plenty of time to ruminate and come up with two new character ideas, one of which fits perfectly with the Class that my one character has and doesn’t work with.

    But… there are workarounds. My current plan (once we get a new Class) is just to race/name/alliance change my character into the new one and then make the original character over again in the new Class. However, that is 6k Crowns to do all of that (but tbh I’d pay double or triple that right now for a new Class or two so, worth). But sure, a Class change token would make that way easier.

    People would definitely use it. But it’d be a lot of work and dev time to disentangle the code necessary for it, so it’s a question of if it’s worth the investment. And worth spending the dev time on that instead of on anything else.

    (But give me two new Classes and honestly this game could do whatever else. That’s all I need for a while)

    A class is nothing more than 3 skill lines, subclassing already proved they could be changed, what is changing 1 more?

    As has been pointed out repeatedly in other threads, class is not just a set of class lines but also the associated class mastery and IA sets (plus their outfit styles). The ability to change all 3 class lines instead of 2 won’t enable us to change those things, so there’d be more work to be done. And if they did that work, then having the choice of any 3 lines, any mastery, and any IA sets/outfits would mean not an option among classes but the option not to class at all. Forcing us to keep the associated class mastery, IA sets/outfits, and at least one line (while limiting subclass lines to one class each) strongly suggests the devs don’t see a classless experience as part of their vision for the game. They had the option to allow for that when they implemented subclassing. They clearly chose not to use it.

    And those things are new, simply unflagging the conditions to allow all classes to use them would not be hard to do.

    If the technicalities are not hard, that’s even stronger evidence of the second point, that the devs’ choice to keep at least some ties to one’s base class was a very deliberate one and therefore all the less likely to change. They’ve been talking up their class power fantasies for over a decade now. A choice not to have a class doesn’t seem to have ever been one of them.
  • Malyore
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    I also struggle to understand just what it is that is so deep in coding that it can't be done. I was a big advocate for multi/subclassing because what I truly wanted was just a class change token to get rid of the limitations of my forsaken non-pet sorc as my main.
    But at least with being able to multiclass, if the class refresh doesn't go well for sorcerer by leaning too much into pets again, I can at least spec into two other lines I guess...
  • SugaComa
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    Leave the flags for the gear ... That would be the trade off,

    Your still a Templar but through a quest line your invited to learn the complete skill set of a sorc or dragon knight, you can then use all three skill lines once you passed your training z how ever because your considered a second tier your never granted the right to use the armour sets

    Job done
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