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Please remove Rushing Agony and Null Arca from build PvP

xylena
xylena
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Title. These two proc sets in particular have run their course, make them "against monsters" or something. Proc sets should not be the biggest impact on the PvP field. Proc sets should not enable PvP one shots. Proc sets should not define the PvP meta, which is the absolute worst it's ever been. Time to let the sun set on burst procs in PvP and let class reworks shine instead.
PC/NA || Cyro/BGs || solo/smallscale || retired until Dagon brings a new dawn of PvP
  • nightbringer1993
    Charm, rush of agony and nul arca are a pain in PvP. And we have been complaining to zos for years and not much has happened. With this mayhem event we see that copy paste builds often, and once again I saw people die in two to three sec and people stuck in a wall in IC today.
    PC EU
  • xylena
    xylena
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    Charm
    Don't even need to talk about balance with Charm, it's BUGGED just as badly as the old fear bugs they fixed by making it a normal stationary stun, why the hell did they resurrect dead bugs?
    PC/NA || Cyro/BGs || solo/smallscale || retired until Dagon brings a new dawn of PvP
  • MXVIIDREAM
    MXVIIDREAM
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    xylena wrote: »
    Charm
    Don't even need to talk about balance with Charm, it's BUGGED just as badly as the old fear bugs they fixed by making it a normal stationary stun, why the hell did they resurrect dead bugs?

    The amount of times I get charmed and just assume I’m lagging a bit because I was running that way anyway
  • nightbringer1993
    Reminder that soon ZOS wants to prevent us from going from IC to cyro if we have 100+ tel var , so therefore how are able to escape from being stuck in walls if we can’t use teleport to cyro. Which is why charm removal is vital for next patch.
    PC EU
  • Lord_Hev
    Lord_Hev
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    You won't believe how ballgroups, and obnoxious meta building were solved by removing this one problem set. Click here to find out how!

    All pull sets need to be deleted. Including dark convergence. Group pull should be necromancer EXCLUSIVE with Colossus ULTIMATE. And MAYBE that one morph of Arcanist displacement rune. That's it.
    Edited by Lord_Hev on January 23, 2026 9:04PM
    Qaevir/Qaevira Av Morilye/Molag
    Tri-Faction @Lord_Hevnoraak ingame
    PC NA
  • BioBitter100
    BioBitter100
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    I´ve used agony a lot in the past, also when running solo or smallscale, not just in ball. And to me the current iteration feels very balanced and if you still die to agony it´s honestly a skill issue. The proc is obvious to see and you can literally just block it and be fine.
    To the charm part on the other hand I agree that it feels bad and clunky, being stuck in a break free/charm animation for 2 seconds, especially when it´s lagging.
  • MXVIIDREAM
    MXVIIDREAM
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    Lord_Hev wrote: »
    You won't believe how ballgroups, and obnoxious meta building were solved by removing this one problem set. Click here to find out how!

    All pull sets need to be deleted. Including dark convergence. Group pull should be necromancer EXCLUSIVE with Colossus ULTIMATE. And MAYBE that one morph of Arcanist displacement rune. That's it.

    Why group pull on the ultimate everyone abuses to bomb anyway
  • xylena
    xylena
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    if you still die to agony it´s honestly a skill issue. The proc is obvious to see and you can literally just block it and be fine. To the charm part
    If RoA is a skill issue, so is Charm, which is actually pretty easy to avoid, but game mechanics don't need to be literally "no skill" to be a problem.

    Neither of them belong in this PvP. The biggest impact should be your active skill and the buttons you press, absolutely NOT the automated procs you have slotted.
    PC/NA || Cyro/BGs || solo/smallscale || retired until Dagon brings a new dawn of PvP
  • Lord_Hev
    Lord_Hev
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    MXVIIDREAM wrote: »
    Lord_Hev wrote: »
    You won't believe how ballgroups, and obnoxious meta building were solved by removing this one problem set. Click here to find out how!

    All pull sets need to be deleted. Including dark convergence. Group pull should be necromancer EXCLUSIVE with Colossus ULTIMATE. And MAYBE that one morph of Arcanist displacement rune. That's it.

    Why group pull on the ultimate everyone abuses to bomb anyway

    Those bombs aren't the issue turning pvp into this obnoxious meta. And it's an ultimate, not some set anyone can throw on and proc at will. Colossus being the exclusive group pull in the entire game keeps bombing "in", but niche and gives necro class identity while also giving it a tool for non-bomb small-scale usage as well which is another buff necro needs.
    Qaevir/Qaevira Av Morilye/Molag
    Tri-Faction @Lord_Hevnoraak ingame
    PC NA
  • BardokRedSnow
    BardokRedSnow
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    I dont see why warden even needs a class mastery like this in the first place, none of the other classes get a free skill built into theirs. Compared to warden the other class mastery scripts are dog water, especially sorcs.
    Zos then: Vengeance is just a test bro

    Zos now: Do you want Vengeance permanent or permanent...
  • SaffronCitrusflower
    SaffronCitrusflower
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    Free pull sets should not exist in a PvP environment. They just shouldn't exist in the first place IMO, even in PvP.

    Moving another players position should require a skill slot and resources. Free mass pulls are a recipe for rage and they run people out of the game due to frustration. Especially when there is heavy lag and you get pulled from more than 50 meters from the pull target location. It really is amazing to see yourself pulled from one side of the keep to the other because 5 seconds ago someone's RoA procced when you ran by.
  • SaffronCitrusflower
    SaffronCitrusflower
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    I dont see why warden even needs a class mastery like this in the first place, none of the other classes get a free skill built into theirs. Compared to warden the other class mastery scripts are dog water, especially sorcs.

    Warden should absolutely have a class mastery skill of some kind, but the charm is broken level OP and caused problems, no doubt about that. So warden charm should be tweaked somehow or changed to something more on par with other classes.
  • Thumbless_Bot
    Thumbless_Bot
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    Neither is balanced. This is the fundamental problem with both.

    One is an aoe pull that has a huge aoe and can go off every 8 seconds. It's just stupid.

    The other requires one third of a skill and has a huge aoe as well. Also just stupid.
    Edited by Thumbless_Bot on January 24, 2026 5:34PM
  • IncultaWolf
    IncultaWolf
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    Rush is fine. Charm is not.
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