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Skill Scrolls can NOT go live like this.

  • Personofsecrets
    Personofsecrets
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    The pain point of there being a grind for these scrolls is valid. Maybe the scrolls could be offered in the crown store for convenience sake.
    Rest in Peace:
    The Dragonknight
    2014-2025

    This commemoration is for the class that has constantly been plundered and dismantled by designers for no obvious reason while other classes continue to have coherent skill lines and feel both powerful and cool.
  • Sotha_Sil
    Sotha_Sil
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    C_Inside wrote: »
    Sotha_Sil wrote: »
    C_Inside wrote: »
    As someone who does endgame PVE as a DD implementing these scrolls will be one of the worst additions that the dying endgame scene has seen in a long time. Why? Because right now there are no other really useful consumables you can use.

    You get the Major Weapon/Spell power buffs from Igneous Weapons or Tome-Bearer's Inspiration, you get the Major Crit buffs from NB's bow, and recoveries are useless for most specs because hybridization makes it super easy to run a mix of mag and stam skills so you never run out of either resource. This means that Weapon/Spell Power potions are useless.

    Starting next patch Heroism potions will also be mostly useless since you'll be able to source Minor Heroism from Fire Keeper.

    So if you're a DD you'll be in a situation where if you want to do trifectas or score push you'll be forced into grinding the Night Market. Score pushing in particular will no longer be just about who the best players are but also which group can no-life the Night Market the hardest. I hope you realize that forcing people to mindlessly grind a limited time event every free second they have to stock up on a boring consumable just so they can stay competitive will not, in fact, attract more people to ESO. It will just serve as another reason for endgame players to quit.

    So please, for the love of God, @ZOS_Kevin relay to the dev team that these scrolls absolutely cannot go live in their current state. Others in this thread have already given you reasons from the perspective of werewolf players and PVPers, and now you have the perspective of a PVE player. Either make these scrolls only usable in the Night Market or make them sellable on Guild Stores. Personally I'd prefer the former.

    Have you looked at the scrolls ? I'd be curious to know how these will be mandatory for endgame PVE considering it's short duration & buffs you can get elsewhere...

    Quick Cloak is not a skill you usually slot because it's so weak. Having it in scroll form is a free DOT you can prebuff without slotting it that doesn't follow the GCDs of your other skills since it's a consumable. So it's essentially free damage. And you also get Major Evasion for free.

    Absorb Missile can be used in super niche situations where you'd otherwise consider using a skill like the new DK wings. For example to make it easier to survive the Soulweaver ads in the trash pulls in Rockgrove. So this scroll effectively makes the reworked DK wings dead on arrival.

    Momentum is the only one that's useless.

    Also, keep in mind the rest of my post about there not being any useful potions. Even if these scrolls only added an extra 100 dps (So 800dps for 8DDs) they would still be mandatory in a score pushing scenario where every last point of dps matters. Or in a still-good-but-not-top-tier trifecta group where 800 dps could be the difference between success and an extra mechanic happening that kills someone.

    Ok so you said one scroll is useless, the other one is super niche.

    Quick cloak could be a damage boost ? according to tooltip here, 1000 damage every 2 seconds, so 500 dps for 24 seconds + 20 seconds CD. What a boost...

    But, yeah, it's OP, so let's nerf it. I'm done here.
    Edited by Sotha_Sil on January 21, 2026 1:47PM
    Restoration is a perfectly valid school of magic, and don't let anyone tell you otherwise! - Spells and incantations for those with the talent to cast them!
  • MincMincMinc
    MincMincMinc
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    Dont worry next we will have proc set scrolls.
    I only use insightful
  • Emeratis
    Emeratis
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    I'm wondering if this is an attempt to add spell scrolls into game. It's one of the things from other games in the franchise that hasn't made it into eso yet. I'm not opposed to the concept of spell scrolls but I understand the misgivings many people have in this tread about their current implementation.
  • spartaxoxo
    spartaxoxo
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    The scrolls are fine as is. Limited time items means that people aren't going to be able to make them any sort of requirements. And making them consumable means that they're one and done so if you couldn't beat whatever content in the time of a single skill cast, then too bad for you unless you have another one.

    As long as theses aren't available in massive quantities, this seems like a large overreaction to me.

    It's good to see a reward actually worth engaging in challenging content for a change and event consumables are in plenty of MMOs without massive issues because they're either rare enough it's just a cool buff every now and then or they drop like candy but expire to give the event season a special flavor. Personally, I prefer the former as expiring rewards that are tough to get are kinda lame.
    Edited by spartaxoxo on January 21, 2026 2:23PM
  • MincMincMinc
    MincMincMinc
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    How about you give me a stack of 200 merciless resolve scrolls, theres some dueling tourneys coming up and I need to be able to follow up my ult with 3 merci procs, 2 is just not enough.
    I only use insightful
  • ZhuJiuyin
    ZhuJiuyin
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    Sotha_Sil wrote: »
    Ok so you said one scroll is useless, the other one is super niche.

    Quick cloak could be a damage boost ? according to tooltip here, 1000 damage every 2 seconds, so 500 dps for 24 seconds + 20 seconds CD. What a boost...

    But, yeah, it's OP, so let's nerf it. I'm done here.


    You haven't calculated the potential benefits. Physical damage has a chance to inflict Sundered, which provides an additional instance of damage and grants a 100-point Weapon Damage and Spell Damage buff.
    And adding another source of damage is equivalent to an extra trigger opportunity for some sets, such as AegisCaller.

    Furthermore, Quick Cloak lasts for 24 seconds, so even with a 20-second cooldown, the skill can remain active.
    "是燭九陰,是燭龍。"──by "The Classic of Mountains and Seas "English is not my first language,If something is ambiguous, rude due to context and translation issues, etc., please remind me, thanks.
  • spartaxoxo
    spartaxoxo
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    ZhuJiuyin wrote: »
    Sotha_Sil wrote: »
    Ok so you said one scroll is useless, the other one is super niche.

    Quick cloak could be a damage boost ? according to tooltip here, 1000 damage every 2 seconds, so 500 dps for 24 seconds + 20 seconds CD. What a boost...

    But, yeah, it's OP, so let's nerf it. I'm done here.


    You haven't calculated the potential benefits. Physical damage has a chance to inflict Sundered, which provides an additional instance of damage and grants a 100-point Weapon Damage and Spell Damage buff.
    And adding another source of damage is equivalent to an extra trigger opportunity for some sets, such as AegisCaller.

    Furthermore, Quick Cloak lasts for 24 seconds, so even with a 20-second cooldown, the skill can remain active.

    And realistically how many scrolls will you get?
  • ZhuJiuyin
    ZhuJiuyin
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    spartaxoxo wrote: »
    ZhuJiuyin wrote: »
    Sotha_Sil wrote: »
    Ok so you said one scroll is useless, the other one is super niche.

    Quick cloak could be a damage boost ? according to tooltip here, 1000 damage every 2 seconds, so 500 dps for 24 seconds + 20 seconds CD. What a boost...

    But, yeah, it's OP, so let's nerf it. I'm done here.


    You haven't calculated the potential benefits. Physical damage has a chance to inflict Sundered, which provides an additional instance of damage and grants a 100-point Weapon Damage and Spell Damage buff.
    And adding another source of damage is equivalent to an extra trigger opportunity for some sets, such as AegisCaller.

    Furthermore, Quick Cloak lasts for 24 seconds, so even with a 20-second cooldown, the skill can remain active.

    And realistically how many scrolls will you get?

    The key issue is that this would provide an unfair advantage to anyone with the time and resources to farm these items. If scrolls could be bought and sold, it might revitalize the trading market to some extent and allow players with limited time to acquire them. However, since scrolls are bound to the player account, they cannot be obtained through trading, and therefore will not revitalize the already shrinking trading market.

    Adding such an item to the game is definitely more harmful than beneficial.
    "是燭九陰,是燭龍。"──by "The Classic of Mountains and Seas "English is not my first language,If something is ambiguous, rude due to context and translation issues, etc., please remind me, thanks.
  • C_Inside
    C_Inside
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    Sotha_Sil wrote: »
    C_Inside wrote: »
    Sotha_Sil wrote: »
    C_Inside wrote: »
    As someone who does endgame PVE as a DD implementing these scrolls will be one of the worst additions that the dying endgame scene has seen in a long time. Why? Because right now there are no other really useful consumables you can use.

    You get the Major Weapon/Spell power buffs from Igneous Weapons or Tome-Bearer's Inspiration, you get the Major Crit buffs from NB's bow, and recoveries are useless for most specs because hybridization makes it super easy to run a mix of mag and stam skills so you never run out of either resource. This means that Weapon/Spell Power potions are useless.

    Starting next patch Heroism potions will also be mostly useless since you'll be able to source Minor Heroism from Fire Keeper.

    So if you're a DD you'll be in a situation where if you want to do trifectas or score push you'll be forced into grinding the Night Market. Score pushing in particular will no longer be just about who the best players are but also which group can no-life the Night Market the hardest. I hope you realize that forcing people to mindlessly grind a limited time event every free second they have to stock up on a boring consumable just so they can stay competitive will not, in fact, attract more people to ESO. It will just serve as another reason for endgame players to quit.

    So please, for the love of God, @ZOS_Kevin relay to the dev team that these scrolls absolutely cannot go live in their current state. Others in this thread have already given you reasons from the perspective of werewolf players and PVPers, and now you have the perspective of a PVE player. Either make these scrolls only usable in the Night Market or make them sellable on Guild Stores. Personally I'd prefer the former.

    Have you looked at the scrolls ? I'd be curious to know how these will be mandatory for endgame PVE considering it's short duration & buffs you can get elsewhere...

    Quick Cloak is not a skill you usually slot because it's so weak. Having it in scroll form is a free DOT you can prebuff without slotting it that doesn't follow the GCDs of your other skills since it's a consumable. So it's essentially free damage. And you also get Major Evasion for free.

    Absorb Missile can be used in super niche situations where you'd otherwise consider using a skill like the new DK wings. For example to make it easier to survive the Soulweaver ads in the trash pulls in Rockgrove. So this scroll effectively makes the reworked DK wings dead on arrival.

    Momentum is the only one that's useless.

    Also, keep in mind the rest of my post about there not being any useful potions. Even if these scrolls only added an extra 100 dps (So 800dps for 8DDs) they would still be mandatory in a score pushing scenario where every last point of dps matters. Or in a still-good-but-not-top-tier trifecta group where 800 dps could be the difference between success and an extra mechanic happening that kills someone.

    Ok so you said one scroll is useless, the other one is super niche.

    Quick cloak could be a damage boost ? according to tooltip here, 1000 damage every 2 seconds, so 500 dps for 24 seconds + 20 seconds CD. What a boost...

    But, yeah, it's OP, so let's nerf it. I'm done here.

    OK, let me try to explain this so everyone reading this understands. Firstly, the tooltip in the screenshot is on a weak spec (Sorry Erickson but WW is weak. Hopefully it gets buffed at some point) and it's without any group buffs. For contrast here's a screenshot from ESO logs from the Godslayer prog I'm currently in. This is a run we did last week. Our top parser on Yolna was using Quick Cloak. The last number on the far right is the dps the skill does. dk609fr14lja.jpeg

    So he'd be getting 2800 free dps if he switches to using scrolls. The weapon/spell damage and crit chance between all of us is about the same. We also have Alkosh and our crit damage is maxed so Quick Cloak would be doing roughly the same dps for all of us. So if all of us use Quick Cloak scrolls that's 2800*8=22400 dps for free. Nearly 22.5K dps for free. Our total DPS on this fight was 867,457.9 so 22.5K is about a 2.6% dps increase. Our Yolna fight took 3 minutes and 21 seconds, so ending the fight 2.6% sooner would mean 5 seconds less time on it. 5 seconds less means potentially 1 less Flare to kill someone and 1 less time stop.

    Additionally that's 5 seconds on 1 fight. There are 3 total and each one takes a lot longer. So 2.6% more damage on a longer fight would exponentially mean more time saved, more mechanics skipped and more deaths prevented. And, of course the speedrun portion of the trifecta would be easier. And let's not forget you have a bunch of trash packs as well. That's more time saved. Across the whole trial I'd say we could save anywhere from 40 seconds to a minute and a half.

    And again, I can't stress this enough: this is completely free damage. You don't need to change anything on your build to get this. It's completely, 100%, unequivocally free..

    I seriously don't think I need to explain further why saving 40 seconds for free if you're score pushing or trying to speedrun, or being able to skip mechanics for free when doing no deaths or a trifecta is a little busted. Maybe if you're a casual player who has never done any seriously content you'll see stuff like 2.6% or 5 seconds on Yolna and not think much of it but believe me, this is huge when you get into endgame. So huge that every endgame group will want to run this, forcing every DD (and potentially every healer who doesn't need potions) to grind their butts of to stack up on scrolls. And if you run out of scrolls and you can't farm anymore because the limited time event ended? Tough luck, we're disbanding this score pushing group because we now can't compete with the other groups that do have scrolls in reserve. Even if you're a casual reading this you can't honestly tell me this is healthy for the game.

    I also want to point out that this is just Quick Cloak, a relatively weak skill. What happens if we get scrolls for much stronger skills like Flames of Oblivion or Killer's Blade or Tome-Bearer's Inspiration, or God forbid, Fatecarver? If these scrolls are implemented in their current state it would set a very dangerous precedent going forward. So this power creep issue needs to be nipped in the bud before it has time to fester.

    I'm not advocating for their removal necessarily. All I want is for them to either be limited to the Night Market or to not be bound so we can get them without needing to grind endlessly.
  • Ishtarknows
    Ishtarknows
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    These scrolls round like something I'd be prepared to grind the content for so thanks Zos!

    Even though they're the same cool down as potions, I'll be able to get a limited number and in a few weeks they'll all be gone. It'll be nice to have something different for a little while.
  • spartaxoxo
    spartaxoxo
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    ZhuJiuyin wrote: »
    spartaxoxo wrote: »
    ZhuJiuyin wrote: »
    Sotha_Sil wrote: »
    Ok so you said one scroll is useless, the other one is super niche.

    Quick cloak could be a damage boost ? according to tooltip here, 1000 damage every 2 seconds, so 500 dps for 24 seconds + 20 seconds CD. What a boost...

    But, yeah, it's OP, so let's nerf it. I'm done here.


    You haven't calculated the potential benefits. Physical damage has a chance to inflict Sundered, which provides an additional instance of damage and grants a 100-point Weapon Damage and Spell Damage buff.
    And adding another source of damage is equivalent to an extra trigger opportunity for some sets, such as AegisCaller.

    Furthermore, Quick Cloak lasts for 24 seconds, so even with a 20-second cooldown, the skill can remain active.

    And realistically how many scrolls will you get?

    The key issue is that this would provide an unfair advantage to anyone with the time and resources to farm these items. If scrolls could be bought and sold, it might revitalize the trading market to some extent and allow players with limited time to acquire them. However, since scrolls are bound to the player account, they cannot be obtained through trading, and therefore will not revitalize the already shrinking trading market.

    Adding such an item to the game is definitely more harmful than beneficial.

    That depends on how many they farm. Them being bound actually limits the number people can have. And the less they can have, they less can do things like continuously refresh the cool downs. A practically permanent boost because you have a massive amount is an issue. Enough scrolls to clear a single dungeon only if you're very conservative with your usage is nothing.
    Edited by spartaxoxo on January 21, 2026 2:51PM
  • Red_Feather
    Red_Feather
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    I hate to be so blunt and rude, but it is just a dumb idea.
  • ZhuJiuyin
    ZhuJiuyin
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    spartaxoxo wrote: »

    That depends on how many they farm. Them being bound actually limits the number people can have.

    Skill scrolls can be stacked up to 200, and enough can be obtained by spending time. This may also increase the willingness of those who are unwilling or unable to spend the time to use illegal scripts to obtain enough scrolls.
    Radiate77 wrote: »
    rtz83n1tbu77.png
    3d3vy5w3fcsq.png



    "是燭九陰,是燭龍。"──by "The Classic of Mountains and Seas "English is not my first language,If something is ambiguous, rude due to context and translation issues, etc., please remind me, thanks.
  • spartaxoxo
    spartaxoxo
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    How realistic is to get 200 scrolls? Because that's a pretty large amount of them. Being able to stack that many though doesn't mean you'll realistically be able to obtain that many.
    Edited by spartaxoxo on January 21, 2026 2:55PM
  • ZhuJiuyin
    ZhuJiuyin
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    spartaxoxo wrote: »
    How realistic is to get 200 scrolls? Because that's a pretty large amount of them. Being able to stack that many though doesn't mean you'll realistically be able to obtain that many.

    Why wouldn't that be realistic? 200 might not even be the maximum number that can be carried around.
    "是燭九陰,是燭龍。"──by "The Classic of Mountains and Seas "English is not my first language,If something is ambiguous, rude due to context and translation issues, etc., please remind me, thanks.
  • spartaxoxo
    spartaxoxo
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    ZhuJiuyin wrote: »
    spartaxoxo wrote: »
    How realistic is to get 200 scrolls? Because that's a pretty large amount of them. Being able to stack that many though doesn't mean you'll realistically be able to obtain that many.

    Why wouldn't that be realistic? 200 might not even be the maximum number that can be carried around.

    Because that depends on how they're obtained. You don't get forever to farm. The thread makes them sound like a drop?
  • ZhuJiuyin
    ZhuJiuyin
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    C_Inside wrote: »
    Sotha_Sil wrote: »
    C_Inside wrote: »
    Sotha_Sil wrote: »
    C_Inside wrote: »
    As someone who does endgame PVE as a DD implementing these scrolls will be one of the worst additions that the dying endgame scene has seen in a long time. Why? Because right now there are no other really useful consumables you can use.

    You get the Major Weapon/Spell power buffs from Igneous Weapons or Tome-Bearer's Inspiration, you get the Major Crit buffs from NB's bow, and recoveries are useless for most specs because hybridization makes it super easy to run a mix of mag and stam skills so you never run out of either resource. This means that Weapon/Spell Power potions are useless.

    Starting next patch Heroism potions will also be mostly useless since you'll be able to source Minor Heroism from Fire Keeper.

    So if you're a DD you'll be in a situation where if you want to do trifectas or score push you'll be forced into grinding the Night Market. Score pushing in particular will no longer be just about who the best players are but also which group can no-life the Night Market the hardest. I hope you realize that forcing people to mindlessly grind a limited time event every free second they have to stock up on a boring consumable just so they can stay competitive will not, in fact, attract more people to ESO. It will just serve as another reason for endgame players to quit.

    So please, for the love of God, @ZOS_Kevin relay to the dev team that these scrolls absolutely cannot go live in their current state. Others in this thread have already given you reasons from the perspective of werewolf players and PVPers, and now you have the perspective of a PVE player. Either make these scrolls only usable in the Night Market or make them sellable on Guild Stores. Personally I'd prefer the former.

    Have you looked at the scrolls ? I'd be curious to know how these will be mandatory for endgame PVE considering it's short duration & buffs you can get elsewhere...

    Quick Cloak is not a skill you usually slot because it's so weak. Having it in scroll form is a free DOT you can prebuff without slotting it that doesn't follow the GCDs of your other skills since it's a consumable. So it's essentially free damage. And you also get Major Evasion for free.

    Absorb Missile can be used in super niche situations where you'd otherwise consider using a skill like the new DK wings. For example to make it easier to survive the Soulweaver ads in the trash pulls in Rockgrove. So this scroll effectively makes the reworked DK wings dead on arrival.

    Momentum is the only one that's useless.

    Also, keep in mind the rest of my post about there not being any useful potions. Even if these scrolls only added an extra 100 dps (So 800dps for 8DDs) they would still be mandatory in a score pushing scenario where every last point of dps matters. Or in a still-good-but-not-top-tier trifecta group where 800 dps could be the difference between success and an extra mechanic happening that kills someone.

    Ok so you said one scroll is useless, the other one is super niche.

    Quick cloak could be a damage boost ? according to tooltip here, 1000 damage every 2 seconds, so 500 dps for 24 seconds + 20 seconds CD. What a boost...

    But, yeah, it's OP, so let's nerf it. I'm done here.

    OK, let me try to explain this so everyone reading this understands. Firstly, the tooltip in the screenshot is on a weak spec (Sorry Erickson but WW is weak. Hopefully it gets buffed at some point) and it's without any group buffs. For contrast here's a screenshot from ESO logs from the Godslayer prog I'm currently in. This is a run we did last week. Our top parser on Yolna was using Quick Cloak. The last number on the far right is the dps the skill does. dk609fr14lja.jpeg

    So he'd be getting 2800 free dps if he switches to using scrolls. The weapon/spell damage and crit chance between all of us is about the same. We also have Alkosh and our crit damage is maxed so Quick Cloak would be doing roughly the same dps for all of us. So if all of us use Quick Cloak scrolls that's 2800*8=22400 dps for free. Nearly 22.5K dps for free. Our total DPS on this fight was 867,457.9 so 22.5K is about a 2.6% dps increase. Our Yolna fight took 3 minutes and 21 seconds, so ending the fight 2.6% sooner would mean 5 seconds less time on it. 5 seconds less means potentially 1 less Flare to kill someone and 1 less time stop.

    Additionally that's 5 seconds on 1 fight. There are 3 total and each one takes a lot longer. So 2.6% more damage on a longer fight would exponentially mean more time saved, more mechanics skipped and more deaths prevented. And, of course the speedrun portion of the trifecta would be easier. And let's not forget you have a bunch of trash packs as well. That's more time saved. Across the whole trial I'd say we could save anywhere from 40 seconds to a minute and a half.

    And again, I can't stress this enough: this is completely free damage. You don't need to change anything on your build to get this. It's completely, 100%, unequivocally free..

    I seriously don't think I need to explain further why saving 40 seconds for free if you're score pushing or trying to speedrun, or being able to skip mechanics for free when doing no deaths or a trifecta is a little busted. Maybe if you're a casual player who has never done any seriously content you'll see stuff like 2.6% or 5 seconds on Yolna and not think much of it but believe me, this is huge when you get into endgame. So huge that every endgame group will want to run this, forcing every DD (and potentially every healer who doesn't need potions) to grind their butts of to stack up on scrolls. And if you run out of scrolls and you can't farm anymore because the limited time event ended? Tough luck, we're disbanding this score pushing group because we now can't compete with the other groups that do have scrolls in reserve. Even if you're a casual reading this you can't honestly tell me this is healthy for the game.

    I also want to point out that this is just Quick Cloak, a relatively weak skill. What happens if we get scrolls for much stronger skills like Flames of Oblivion or Killer's Blade or Tome-Bearer's Inspiration, or God forbid, Fatecarver? If these scrolls are implemented in their current state it would set a very dangerous precedent going forward. So this power creep issue needs to be nipped in the bud before it has time to fester.

    I'm not advocating for their removal necessarily. All I want is for them to either be limited to the Night Market or to not be bound so we can get them without needing to grind endlessly.

    I completely agree. Putting skill scrolls, especially those that provide extra damage, into the game is extremely dangerous and will undoubtedly have a huge impact on endgame players.
    "是燭九陰,是燭龍。"──by "The Classic of Mountains and Seas "English is not my first language,If something is ambiguous, rude due to context and translation issues, etc., please remind me, thanks.
  • evLRise
    evLRise
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    The idea is really cool. Spell Scrolls are an element that was missing from ESO. The balance idea of it using your potion slot is fine imo. But it needs a bit more work, in the sense of:

    - We need more alchemy ingredients, which will be amazing to make alchemy feel interesting as well, rather than having 2-3 BiS potions, so that the scrolls become balanced due to cost of opportunity for good potions.
    - We need another crafting system, similar to alchemy. Scribing is already in use so another name I guess. But farming them sounds a bit too tedious.

    Other than that the concept is very interesting.
    There's Dunmers and there's N'wahs
  • Emeratis
    Emeratis
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    spartaxoxo wrote: »
    ZhuJiuyin wrote: »
    Sotha_Sil wrote: »
    Ok so you said one scroll is useless, the other one is super niche.

    Quick cloak could be a damage boost ? according to tooltip here, 1000 damage every 2 seconds, so 500 dps for 24 seconds + 20 seconds CD. What a boost...

    But, yeah, it's OP, so let's nerf it. I'm done here.


    You haven't calculated the potential benefits. Physical damage has a chance to inflict Sundered, which provides an additional instance of damage and grants a 100-point Weapon Damage and Spell Damage buff.
    And adding another source of damage is equivalent to an extra trigger opportunity for some sets, such as AegisCaller.

    Furthermore, Quick Cloak lasts for 24 seconds, so even with a 20-second cooldown, the skill can remain active.

    And realistically how many scrolls will you get?

    So yesterday I did about 5 hours of just running around and testing things in a disorganized manner. I got 6 scrolls total in that time.
  • Soarora
    Soarora
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    React wrote: »
    If they want to introduce more consumables, I'd much prefer they first finish the hybridization work on potions/poisons, and from there perhaps introduce new reagents that allow for new combinations of potions/poisons (but PLEASE not like dragon's rhaeum and dragon's blood, which are so scarce that single stacks of potions costs millions of gold to make).

    I think a lot of people missed this from the stream— ZOS mentioned finishing potion hybridization this year. It was on one of the slides that were shown, no one actually verbalized it.
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  • imPDA
    imPDA
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    I also think it is just unneeded thing. If it can be abused, players will figure it out soon how to do it, if it can't be abused - it is dead drop piling in the inventory. Or discarded/sold immediately. It is another layer of combat mechanics, in the game where current mechanics are not working properly.

    If it will be 5x time stronger BUT appliable only to new location, fine, it is just unique "feature", but I would still remove it from game and redirect developers time to more important aspects. You said you have no bandwidth to rework classes faster, and yet you have time to implement this useless thing (according to almost all comment above)?
    Your Friendly Neighborhood PvP Enjoyer (prior to U48)
  • Ishtarknows
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    ZhuJiuyin wrote: »
    The key issue is that this would provide an unfair advantage to anyone with the time and resources to farm these items.

    The same could be said for almost anything from Perfected trial gear to even gold itself. What about farming Dragon Rheum only from a DLC area?

    I hope the rng isn't terrible (has to be much better than say the drop rate of monster head style pages) in order to actually feel rewarding otherwise this is all a storm in a teacup and if they're nerfed to uselessness nobody is going to want to even bother.


  • spartaxoxo
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    Emeratis wrote: »
    spartaxoxo wrote: »
    ZhuJiuyin wrote: »
    Sotha_Sil wrote: »
    Ok so you said one scroll is useless, the other one is super niche.

    Quick cloak could be a damage boost ? according to tooltip here, 1000 damage every 2 seconds, so 500 dps for 24 seconds + 20 seconds CD. What a boost...

    But, yeah, it's OP, so let's nerf it. I'm done here.


    You haven't calculated the potential benefits. Physical damage has a chance to inflict Sundered, which provides an additional instance of damage and grants a 100-point Weapon Damage and Spell Damage buff.
    And adding another source of damage is equivalent to an extra trigger opportunity for some sets, such as AegisCaller.

    Furthermore, Quick Cloak lasts for 24 seconds, so even with a 20-second cooldown, the skill can remain active.

    And realistically how many scrolls will you get?

    So yesterday I did about 5 hours of just running around and testing things in a disorganized manner. I got 6 scrolls total in that time.

    That's not too bad. At that rate, it would be unlikely for the vast majority to get a full stack. You'd have to no-life it.

    So it sounds like a pretty limited resource so we shouldn't be assuming that players could spam these on cooldown indefinitely.
  • Reginald_leBlem
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    evLRise wrote: »
    The idea is really cool. Spell Scrolls are an element that was missing from ESO. The balance idea of it using your potion slot is fine imo. But it needs a bit more work, in the sense of:

    - We need more alchemy ingredients, which will be amazing to make alchemy feel interesting as well, rather than having 2-3 BiS potions, so that the scrolls become balanced due to cost of opportunity for good potions.
    - We need another crafting system, similar to alchemy. Scribing is already in use so another name I guess. But farming them sounds a bit too tedious.

    Other than that the concept is very interesting.

    The absolute last thing we need is more alchemy ingredients, there are so many that never see any real use. I'd like an overhaul of existing ones first.
  • CameraBeardThePirate
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    C_Inside wrote: »
    Sotha_Sil wrote: »
    C_Inside wrote: »
    Sotha_Sil wrote: »
    C_Inside wrote: »
    As someone who does endgame PVE as a DD implementing these scrolls will be one of the worst additions that the dying endgame scene has seen in a long time. Why? Because right now there are no other really useful consumables you can use.

    You get the Major Weapon/Spell power buffs from Igneous Weapons or Tome-Bearer's Inspiration, you get the Major Crit buffs from NB's bow, and recoveries are useless for most specs because hybridization makes it super easy to run a mix of mag and stam skills so you never run out of either resource. This means that Weapon/Spell Power potions are useless.

    Starting next patch Heroism potions will also be mostly useless since you'll be able to source Minor Heroism from Fire Keeper.

    So if you're a DD you'll be in a situation where if you want to do trifectas or score push you'll be forced into grinding the Night Market. Score pushing in particular will no longer be just about who the best players are but also which group can no-life the Night Market the hardest. I hope you realize that forcing people to mindlessly grind a limited time event every free second they have to stock up on a boring consumable just so they can stay competitive will not, in fact, attract more people to ESO. It will just serve as another reason for endgame players to quit.

    So please, for the love of God, @ZOS_Kevin relay to the dev team that these scrolls absolutely cannot go live in their current state. Others in this thread have already given you reasons from the perspective of werewolf players and PVPers, and now you have the perspective of a PVE player. Either make these scrolls only usable in the Night Market or make them sellable on Guild Stores. Personally I'd prefer the former.

    Have you looked at the scrolls ? I'd be curious to know how these will be mandatory for endgame PVE considering it's short duration & buffs you can get elsewhere...

    Quick Cloak is not a skill you usually slot because it's so weak. Having it in scroll form is a free DOT you can prebuff without slotting it that doesn't follow the GCDs of your other skills since it's a consumable. So it's essentially free damage. And you also get Major Evasion for free.

    Absorb Missile can be used in super niche situations where you'd otherwise consider using a skill like the new DK wings. For example to make it easier to survive the Soulweaver ads in the trash pulls in Rockgrove. So this scroll effectively makes the reworked DK wings dead on arrival.

    Momentum is the only one that's useless.

    Also, keep in mind the rest of my post about there not being any useful potions. Even if these scrolls only added an extra 100 dps (So 800dps for 8DDs) they would still be mandatory in a score pushing scenario where every last point of dps matters. Or in a still-good-but-not-top-tier trifecta group where 800 dps could be the difference between success and an extra mechanic happening that kills someone.

    Ok so you said one scroll is useless, the other one is super niche.

    Quick cloak could be a damage boost ? according to tooltip here, 1000 damage every 2 seconds, so 500 dps for 24 seconds + 20 seconds CD. What a boost...

    But, yeah, it's OP, so let's nerf it. I'm done here.

    OK, let me try to explain this so everyone reading this understands. Firstly, the tooltip in the screenshot is on a weak spec (Sorry Erickson but WW is weak. Hopefully it gets buffed at some point) and it's without any group buffs. For contrast here's a screenshot from ESO logs from the Godslayer prog I'm currently in. This is a run we did last week. Our top parser on Yolna was using Quick Cloak. The last number on the far right is the dps the skill does. dk609fr14lja.jpeg

    So he'd be getting 2800 free dps if he switches to using scrolls. The weapon/spell damage and crit chance between all of us is about the same. We also have Alkosh and our crit damage is maxed so Quick Cloak would be doing roughly the same dps for all of us. So if all of us use Quick Cloak scrolls that's 2800*8=22400 dps for free. Nearly 22.5K dps for free. Our total DPS on this fight was 867,457.9 so 22.5K is about a 2.6% dps increase. Our Yolna fight took 3 minutes and 21 seconds, so ending the fight 2.6% sooner would mean 5 seconds less time on it. 5 seconds less means potentially 1 less Flare to kill someone and 1 less time stop.

    Additionally that's 5 seconds on 1 fight. There are 3 total and each one takes a lot longer. So 2.6% more damage on a longer fight would exponentially mean more time saved, more mechanics skipped and more deaths prevented. And, of course the speedrun portion of the trifecta would be easier. And let's not forget you have a bunch of trash packs as well. That's more time saved. Across the whole trial I'd say we could save anywhere from 40 seconds to a minute and a half.

    And again, I can't stress this enough: this is completely free damage. You don't need to change anything on your build to get this. It's completely, 100%, unequivocally free..

    I seriously don't think I need to explain further why saving 40 seconds for free if you're score pushing or trying to speedrun, or being able to skip mechanics for free when doing no deaths or a trifecta is a little busted. Maybe if you're a casual player who has never done any seriously content you'll see stuff like 2.6% or 5 seconds on Yolna and not think much of it but believe me, this is huge when you get into endgame. So huge that every endgame group will want to run this, forcing every DD (and potentially every healer who doesn't need potions) to grind their butts of to stack up on scrolls. And if you run out of scrolls and you can't farm anymore because the limited time event ended? Tough luck, we're disbanding this score pushing group because we now can't compete with the other groups that do have scrolls in reserve. Even if you're a casual reading this you can't honestly tell me this is healthy for the game.

    I also want to point out that this is just Quick Cloak, a relatively weak skill. What happens if we get scrolls for much stronger skills like Flames of Oblivion or Killer's Blade or Tome-Bearer's Inspiration, or God forbid, Fatecarver? If these scrolls are implemented in their current state it would set a very dangerous precedent going forward. So this power creep issue needs to be nipped in the bud before it has time to fester.

    I'm not advocating for their removal necessarily. All I want is for them to either be limited to the Night Market or to not be bound so we can get them without needing to grind endlessly.

    2 things:

    1) Your math is a little wrong. Quick cloak is 2800 dps if you keep it up 100% of the time. These skill scrolls use your potion cooldown of 45 seconds which means you will not have 100% uptime on them. That brings me to my second point:

    EDIT: wait I guess I read this wrong, only Forward Momentum has the full 45 second cooldown. That is an issue. Second point still stands.

    2) They are not "unequivocally free", as they take your potion slot. You will sacrifice sustain by doing this. That may not be a problem for every player or every build, but it is a sacrifice.
    Edited by CameraBeardThePirate on January 21, 2026 5:17PM
  • CameraBeardThePirate
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    React wrote: »
    It's a terrible design for a consumable that absolutely should not enter the game. No idea how they came up with these.

    If they want to introduce more consumables, I'd much prefer they first finish the hybridization work on potions/poisons, and from there perhaps introduce new reagents that allow for new combinations of potions/poisons (but PLEASE not like dragon's rhaeum and dragon's blood, which are so scarce that single stacks of potions costs millions of gold to make).

    These scrolls are either bound and therefore a pointless addition, or tradeable and will be extremely frustrating to maintain, as they will be 100% mandatory for competitive PVP/PVE content. Bloat or a headache.

    EDIT: OK upon re-reading, it seems Forward Momentum is the only one with a 45 second cooldown. That's a pretty big issue since that means all of the skills can have full uptime. Leaving the rest of the post as is, since I do still think sacrificing Potions is a big tradeoff, but much less so if the skill Scrolls don't all lock you out of potions for 45 seconds.

    I'll be honest, I think people are overreacting to these a bit. The fact that they share potion cooldowns is massive (especially in PvP), and 1 skill every 45 seconds (when most have a duration of 20-30 seconds at max) isn't really going to break the game. They also likely have a pretty low drop rate from what we're seeing on the PTS. So far, they're all weapon skills too, so most of the buffs you would get from them would be easily sourced elsewhere.

    Idk I just don't see the value in giving up a tri-pot or immovable or heroism potion for a cast of a weapon skill I don't have once every 45 seconds. I could see issues with something like Executioner or Quick Cloak potentially, but you're still giving up your potion for one single shot at more execute pressure or defense (which you could also be getting from an immov or armor potion) in that instance.

    I do think they set a bad precedent, and they could very easily get out of hand if ZOS were to buff them or add class skills, but as is, I think people are greatly overestimating how useful giving up your potions for a single skill every 45 seconds would be.

    And that's not even mentioning how clunky cycling through your potion wheel to use the right skill at the right time would be without addons.
    Edited by CameraBeardThePirate on January 21, 2026 5:20PM
  • Radiate77
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    Anyone acting like these are fine, are doing so in the most disingenuous way possible.

    These are time limited skills that do not expire, giving people an additional skill on their bar that can be swapped around on a whim mid-combat.

    If this was not a problem, we would be able to swap our actual skills around mid-combat, even the devs acknowledge this in the design of our game

    Sharing a cooldown with potions is not a sacrifice, as sustain is entirely a joke in ESO, also Major Evasion is the strongest defense buff in PvP, and only available through a select few sources, now anyone who farms this enough will have on-demand access without making any of the necessary sacrifices to do so.

    But let’s be real here, we let these fly without feedback and then what? We start getting Class Skill Scrolls? To not see how this is a problem, is to fundamentally ignore how checks & balances work within the combat of this game.
  • CameraBeardThePirate
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    Radiate77 wrote: »
    Sharing a cooldown with potions is not a sacrifice, as sustain is entirely a joke in ESO, also Major Evasion is the strongest defense buff in PvP, and only available through a select few sources, now anyone who farms this enough will have on-demand access without making any of the necessary sacrifices to do so.

    It IS a sacrifice though. Immovable potions are run by nearly every comped PvP group for a reason - they're basically an "I Win" button when your group is ready for an ult dump. Yes Major Evasion is strong, but are you really going to give up everyone's CC immunity for ~60% uptime on it when you could also source Evasion with nearly 100% uptime for the whole group through a healer?

    You're right that it sets a bad precedent, but as they are now, I really don't see these being as advantageous as you might think.
    Edited by CameraBeardThePirate on January 21, 2026 5:09PM
  • Radiate77
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    Radiate77 wrote: »
    Sharing a cooldown with potions is not a sacrifice, as sustain is entirely a joke in ESO, also Major Evasion is the strongest defense buff in PvP, and only available through a select few sources, now anyone who farms this enough will have on-demand access without making any of the necessary sacrifices to do so.

    It IS a sacrifice though. Immovable potions are run by nearly every comped PvP group for a reason - they're basically an "I Win" button when your group is ready for an ult dump. Yes Major Evasion is strong, but are you really going to give up everyone's CC immunity for it when you could also source it through a healer?

    You're right that it sets a bad precedent, but as they are now, I really don't see these being as advantageous as you might think.

    You’re saying it’s a sacrifice to not have immovable pots and I’m saying that it isn’t because you can swap around your skills based on each encounter mid-encounter, not every fight would you benefit from Immov pots or sustain.

    Part of the skill in buildmaking is fitting the most into your limited bar space, these create a problem where now everyone has a counter for everything on deck.

    It’s having that on-demand choice and being able to swap these around on a whim that will create a very unhealthy combat ecosystem, and that is ignoring my disdain for yet another consumable pre-game requirement.
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