Being able to lock doors is a really cool feature and I hope there will be a way to implement this in existing houses as well.
...2. I noticed the door locks right away because they echo a big Wishlist item: the ability to lock / unlock specific interactibles like lights, doors, gongs, bells, etc. so that Limited Visitors can still use specific items, while leaving the rest untouched as a builder intends.
...a UI feature to to "unlock" [user-designated] items in any house, rather than toggles in specific homes.
BloodstainedFay wrote: »Commenting on the Night Market Event House's pile of gold feature (Decorative pile of gold which increases size with owned gold)
Currently it is character dependent and is based on your inventory gold. Whilst I can see the upsides to this, it does make it so we can't have a "set standard" of gold in the house at all times.
Here's a few suggestions
- Base it on bank gold, either by default or as a toggle
- Pick one character to use as the "gold tracker" (sort of like how you can import housing permissions from other homes)
- Deposit gold within the pile of gold itself, letting it serve as a literal "goldsink" that we can feed as we want
This would help roleplayers a lot, allowing us to keep the house in X state without moving gold from char to char. And I'm sure decorators would also enjoy having a more set in stone way of keeping the gold pile








Agree! I'd prefer to have it based on bank, or any of the above suggestions!
1. There seems to be a "sweet spot" at 6 million gold...
More feedback for Night's Den:
- The house comes nicely-decorated as-is. Lots of the new, colorful lanterns I assume will be unbound. Nice!
- I couldn't find any way to see a Preview version, without doing the quest. I'd love to see the 3 locked wings. It's impossible to see them in a PTS cycle (even if you find a group for this difficult zone) because you can only pick 1 faction account-wide until the Night Market ends. Please let us preview all 3 wings: I want to pick the faction whose wing I want to build in.
EDIT:
I looked through my tester coffers to see if the items to unlock the wings were in there; pulled everything out of the Update 49 coffers. Doesn't seem to beThose will probably be available in a later update so we can preview the wings, right?
...- We really need portals & custom spawn for housing. Else, this will have the same problem as Hall of the Lunar Champion: 1. too many load screens; 2. too many areas to build in, not enough slots.
- It's a shame the ceiling is so low. I was thinking to build something outside of the structure with the interesting skybox, but it's impossible. (But I get it, there's probably no landscaping done out there.)
Here's a full screenshot tour with more info:
https://moonpile.tumblr.com/post/806298509654491136/eso-u49-pts-nights-den-house
I imagine it'll work like it does if you buy a House in a Zone/DLC you don't own; when you leave it, you get put back to the Zone you were in previously.Sordidfairytale wrote: »Where will the Night's Den Exit take you when the Night Market is not active?
Is there a way to preview the Night Den's extra rooms(?)/wings(?)/who knows(?) WITHOUT the achievement? I've checked a template character but there doesn't seem to be a way... (unless I've missed it?)
Consolidated feedback for Night's Den:
...
Here's a full screenshot tour with more info:
https://moonpile.tumblr.com/post/806298509654491136/eso-u49-pts-nights-den-house
The tavern by itself would need 200-300 slots, conservatively, for the kind of look I'd want to achieve. Each dwelling? The open air market space? Forget it, to make the kind of rough and tumble, seedy nighttime underbelly build I'd want, there would need to be 1000 slots available at minimum.
Enemoriana wrote: »...
(locks better not be glowing, though)
I will say that the base appearance of each room does a good job representing that faction and looks nice, I just hoped for a little bit more.
I will say that the base appearance of each room does a good job representing that faction and looks nice, I just hoped for a little bit more.
Adding onto this, if it is supposed to be by faction instead of by district, then I can't tell the difference between which room's for The Ruckus and which is for the Thousand Eyes. The gold room for Glittering Goad makes sense but the other options are burnt down kitchen or construction zone.


I will say that the base appearance of each room does a good job representing that faction and looks nice, I just hoped for a little bit more.
Adding onto this, if it is supposed to be by faction instead of by district, then I can't tell the difference between which room's for The Ruckus and which is for the Thousand Eyes. The gold room for Glittering Goad makes sense but the other options are burnt down kitchen or construction zone.
So I'll admit I may be a little biased here. Thousand Eyes is my favorite faction of the three by a mile and in their room I appreciated the touch that the tunnel system the various critters of the faction use were also present in their room, making it feel like it's another part of the network. I love critters in game and the various pets I collected over the years plus those tunnels will make it very easy for me to make it feel like the room is just another part of the Thousand Eyes network for my house, but I do understand how it might not be as endearing to people who aren't as interested in that when designing their house.

Adjusted the effects on the “Valenwood Skull Blocks” to make them more performant.

Fixed a minor visual issue with the following furnishings:
Stone-Nest Fountain, Four Headed
Stone-Nest Gazebo, Temple

- Make them playable like the world asset / emote (would be nice)
I wanted to feed back that I LOVE the growing pile of loot in the night's den.
agree, it would be better to be based of e.g. banked gold, or designated toon.
it might be too late but you may have missed a feature that would have made it _even more_ awesome.
different "piles" or types of things based on the different currencies?
imagine:
a separate pile of a different looking "jewels" that scale as you grow your tel var stones?
some shiny pvp statues that you have more of with more banked alliance points?
...
Really?How odd, I'll have to go back and look again. The furnishing was not interactible at all for me, any of the weeks. Also their furnishing description on-hover did not say interactible.