Dk need a proper stun skill for pvp, this new petrify is almost like arcanist Rune of Eldritch Horror and nobody use it
Dk need a proper stun skill for pvp, this new petrify is almost like sorcerer Rune Cage or arcanist Rune of Eldritch Horror and nobody use it
CameraBeardThePirate wrote: »Dk need a proper stun skill for pvp, this new petrify is almost like sorcerer Rune Cage or arcanist Rune of Eldritch Horror and nobody use it
The big difference between Rune and Fossilize/Petrify is that Rune forces a block, not a dodge.
A stun that can be blocked is infinitely worse than a stun that can be dodged. Forcing a dodge is very powerful, as the target will eat any AoE ability.
A quick block tap also doesn't really pressure an opponent's stamina pool, while a dodge roll does.
MashmalloMan wrote: »CameraBeardThePirate wrote: »Dk need a proper stun skill for pvp, this new petrify is almost like sorcerer Rune Cage or arcanist Rune of Eldritch Horror and nobody use it
The big difference between Rune and Fossilize/Petrify is that Rune forces a block, not a dodge.
A stun that can be blocked is infinitely worse than a stun that can be dodged. Forcing a dodge is very powerful, as the target will eat any AoE ability.
A quick block tap also doesn't really pressure an opponent's stamina pool, while a dodge roll does.
Rune Cage ignores block, not dodge.
Eldrich ignores dodge, not block.
Old Petrify ignored both.
New one is more balanced like Rune Cage and Eldrich, which is understandably why OP is complaining, but considering all of the old CC's will be reworked, I'd say the new version is pretty damn good.
Frankly, I'd be happy to lose Rune Cage and Defensive Rune, Sorc has 8 hard CC's including ultimates, Streak, and Familiar. Streak is the most iconic, so I pray they find a way to keep that and rebalance it properly. At minimum, they'll probably slap on the 1s delay like these 3 abilities in question.
MashmalloMan wrote: »
Frankly, I'd be happy to lose Rune Cage and Defensive Rune, Sorc has 8 hard CC's including ultimates, Streak, and Familiar. Streak is the most iconic, so I pray they find a way to keep that and rebalance it properly. At minimum, they'll probably slap on the 1s delay like these 3 abilities in question.
Turtle_Bot wrote: »MashmalloMan wrote: »
Frankly, I'd be happy to lose Rune Cage and Defensive Rune, Sorc has 8 hard CC's including ultimates, Streak, and Familiar. Streak is the most iconic, so I pray they find a way to keep that and rebalance it properly. At minimum, they'll probably slap on the 1s delay like these 3 abilities in question.
imo part of that is the visual clutter and brightness of the new DK skills (they look great, don't get me wrong) which will hide or limit the tells of fossilize being cast, which makes counterplay much harder.