Update 49 is now available for testing on the PTS! You can read the latest patch notes here: https://forums.elderscrollsonline.com/en/categories/pts
Maintenance for the week of January 19:
• [IN PROGRESS] NA megaservers for patch maintenance – January 21, 4:00AM EST (9:00 UTC) - 10:00AM EST (15:00 UTC)
• [IN PROGRESS] EU megaservers for patch maintenance – January 21, 9:00 UTC (4:00AM EST) - 15:00 UTC (10:00AM EST)

Dk's new Petrify is garbage now

Red99
Red99
✭✭✭
Dk need a proper stun skill for pvp, this new petrify is almost like sorcerer Rune Cage or arcanist Rune of Eldritch Horror and nobody use it
Edited by Red99 on January 20, 2026 5:30PM
  • MincMincMinc
    MincMincMinc
    ✭✭✭✭✭
    Red99 wrote: »
    Dk need a proper stun skill for pvp, this new petrify is almost like arcanist Rune of Eldritch Horror and nobody use it

    This is the problem where zos made most of the CC's in the game have no telegraphs which is a big reason combat feels frustrating, so now any skill that gets a proper telegraph is "garbage".
    I only use insightful
  • Personofsecrets
    Personofsecrets
    ✭✭✭✭✭
    ✭✭✭
    Remember when Talons was nerfed? I do.

    Why can't DK have strong CC like other classes have?
    Rest in Peace:
    The Dragonknight
    2014-2025

    This commemoration is for the class that has constantly been plundered and dismantled by designers for no obvious reason while other classes continue to have coherent skill lines and feel both powerful and cool.
  • CameraBeardThePirate
    CameraBeardThePirate
    ✭✭✭✭✭
    ✭✭✭✭✭
    Petrify is fine (in fact, in some circumstances it is stronger). It can be dodged but not blocked, and has a delay on it. Combo it with an AoE ult that can be blocked but not dodged - Dawnbreaker, Leap, Colossus, etc. - and there's nothing the target can do about it. If they hold block, they take the fossilize stun and eat the ultimate. If they dodge the fossilize stun, they eat the AoE ultimate (and stun if applicable).

    It's the same as the Meteor/Javelin combo, only the stun has the delay rather than the ultimate.
    Edited by CameraBeardThePirate on January 20, 2026 6:16PM
  • Alchimiste1
    Alchimiste1
    ✭✭✭✭✭
  • CameraBeardThePirate
    CameraBeardThePirate
    ✭✭✭✭✭
    ✭✭✭✭✭
    Red99 wrote: »
    Dk need a proper stun skill for pvp, this new petrify is almost like sorcerer Rune Cage or arcanist Rune of Eldritch Horror and nobody use it

    The big difference between Rune and Fossilize/Petrify is that Rune forces a block, not a dodge.

    A stun that can be blocked is infinitely worse than a stun that can be dodged. Forcing a dodge is very powerful, as the target will eat any AoE ability.

    A quick block tap also doesn't really pressure an opponent's stamina pool, while a dodge roll does.
    Edited by CameraBeardThePirate on January 20, 2026 6:18PM
  • React
    React
    ✭✭✭✭✭
    ✭✭✭✭✭
    Petrify is unironically stronger now than it was before. They actually need to make it so you can dodge the application of the skill, because right now on the PTS you can just cast it on someone mid roll and guarantee they get hit by it every time - and since it's delayed, if you hit them with it you can now also guarantee you'll land the whip or whatever other burst skill/ult you want to use.
    @ReactSlower - PC/NA - 2000+ CP
    React Faster - XB/NA - 1500+ CP
    Content
    Twitch.tv/reactfaster
    Youtube.com/@ReactFaster
  • MashmalloMan
    MashmalloMan
    ✭✭✭✭✭
    ✭✭✭✭✭
    Red99 wrote: »
    Dk need a proper stun skill for pvp, this new petrify is almost like sorcerer Rune Cage or arcanist Rune of Eldritch Horror and nobody use it

    The big difference between Rune and Fossilize/Petrify is that Rune forces a block, not a dodge.

    A stun that can be blocked is infinitely worse than a stun that can be dodged. Forcing a dodge is very powerful, as the target will eat any AoE ability.

    A quick block tap also doesn't really pressure an opponent's stamina pool, while a dodge roll does.

    Rune Cage ignores block, not dodge.

    Eldrich ignores dodge, not block.

    Old Petrify ignored both.

    New one is more balanced like Rune Cage and Eldrich, which is understandably why OP is complaining, but considering all of the old CC's will be reworked, I'd say the new version is pretty damn good.

    Frankly, I'd be happy to lose Rune Cage and Defensive Rune, Sorc has 8 hard CC's including ultimates, Streak, and Familiar. Streak is the most iconic, so I pray they find a way to keep that and rebalance it properly. At minimum, they'll probably slap on the 1s delay like these 3 abilities in question.
    @MashmalloMan - PC NA

    PC Beta - 2400+ CP
  • MincMincMinc
    MincMincMinc
    ✭✭✭✭✭
    Red99 wrote: »
    Dk need a proper stun skill for pvp, this new petrify is almost like sorcerer Rune Cage or arcanist Rune of Eldritch Horror and nobody use it

    The big difference between Rune and Fossilize/Petrify is that Rune forces a block, not a dodge.

    A stun that can be blocked is infinitely worse than a stun that can be dodged. Forcing a dodge is very powerful, as the target will eat any AoE ability.

    A quick block tap also doesn't really pressure an opponent's stamina pool, while a dodge roll does.

    Rune Cage ignores block, not dodge.

    Eldrich ignores dodge, not block.

    Old Petrify ignored both.

    New one is more balanced like Rune Cage and Eldrich, which is understandably why OP is complaining, but considering all of the old CC's will be reworked, I'd say the new version is pretty damn good.

    Frankly, I'd be happy to lose Rune Cage and Defensive Rune, Sorc has 8 hard CC's including ultimates, Streak, and Familiar. Streak is the most iconic, so I pray they find a way to keep that and rebalance it properly. At minimum, they'll probably slap on the 1s delay like these 3 abilities in question.

    These CC for example are all designed well......but again we see them take back seats to poorly designed CC like offbalance which was designed with no clear telegraph or play/counterplay for the stun.

    Same reasoning for things like charm.........people have trouble distinguishing the counterplay, even if you do see it, the area is so large chances are you can only prepare to cc break.........even so it works like old fear which was removed/changed several times because cc break was unresponsive and sometimes failed to work.........At the end of the day chances are you will be stuck in a wall.

    Same reasoning for things like RoA where again the telegraphs were unclear and poorly done leading to abuse, frustration, and complaints.

    So long as zos has poorly designed mechanics left, the more proper designed skills are going to SEEM like garbage and not worth it.
    I only use insightful
  • J18696
    J18696
    ✭✭✭✭✭
    Yeah as others have said petrify and its morphs are much stronger now even with the new counterplay you can cast it on a target mid roll and they will not get another roll off in time before it stuns and the delayed nature also let's you line up burst much more effectively
    PC NA Server
    @J18696
    Characters
    Pridē - Dragonknight
    Vanıty - Arcanist
  • Estin
    Estin
    ✭✭✭✭✭
    Previously, you couldn't really land anything against a person that has good reaction time when using petrify. They can just break free and dodge roll before you can land a hit. This same issue exists with other on demand stuns like incap too. Now since it has a delay, you can guarantee your burst will hit as long as they dont dodge it after 1 second. You can see how this makes it so much more stronger than before. And if it's the damage removal on fossilize that you dont like, any decent player will continue to use shattering rocks because the heal was always better than the immobilize because players will almost always dodge roll after breaking free making fossilize the worst morph in the majority of scenarios.
  • Turtle_Bot
    Turtle_Bot
    ✭✭✭✭✭
    ✭✭✭

    Frankly, I'd be happy to lose Rune Cage and Defensive Rune, Sorc has 8 hard CC's including ultimates, Streak, and Familiar. Streak is the most iconic, so I pray they find a way to keep that and rebalance it properly. At minimum, they'll probably slap on the 1s delay like these 3 abilities in question.

    Unironically, adding a 1s delay to Streaks stun (but not the teleport itself) would actually make the ability infinitely stronger.

    Currently with Streak, (and this is more noticeable on controller than mouse and keyboard), if you streak into someone and don't get it frame perfect to where you hit them but don't go behind (or on-top of) them, by the time you turn around they are already breaking free of the stun, meaning you lose the burst window.

    A 1 second delay would mean by the time you turn around to line up your combo, that's when they get CC'd and are now vulnerable to the full combo.

    Back on topic though, the new fossilize is definitely stronger, but imo part of that is the visual clutter and brightness of the new DK skills (they look great, don't get me wrong) which will hide or limit the tells of fossilize being cast, which makes counterplay much harder.
  • MincMincMinc
    MincMincMinc
    ✭✭✭✭✭
    Turtle_Bot wrote: »

    Frankly, I'd be happy to lose Rune Cage and Defensive Rune, Sorc has 8 hard CC's including ultimates, Streak, and Familiar. Streak is the most iconic, so I pray they find a way to keep that and rebalance it properly. At minimum, they'll probably slap on the 1s delay like these 3 abilities in question.

    imo part of that is the visual clutter and brightness of the new DK skills (they look great, don't get me wrong) which will hide or limit the tells of fossilize being cast, which makes counterplay much harder.

    Ive seen this same comment in like every thread now, all the new animations are way overblown on particle effects. They should focus on the actual character model movement for generic skills instead of fancy particles.

    Then go and have overblown visually jarring particles and animations for CC skills and ultimates.
    Edited by MincMincMinc on January 21, 2026 2:48AM
    I only use insightful
  • MXVIIDREAM
    MXVIIDREAM
    ✭✭✭
    It has some counter play however it’s still good I actually prefer it
Sign In or Register to comment.