Dk need a proper stun skill for pvp, this new petrify is almost like arcanist Rune of Eldritch Horror and nobody use it
Dk need a proper stun skill for pvp, this new petrify is almost like sorcerer Rune Cage or arcanist Rune of Eldritch Horror and nobody use it
CameraBeardThePirate wrote: »Dk need a proper stun skill for pvp, this new petrify is almost like sorcerer Rune Cage or arcanist Rune of Eldritch Horror and nobody use it
The big difference between Rune and Fossilize/Petrify is that Rune forces a block, not a dodge.
A stun that can be blocked is infinitely worse than a stun that can be dodged. Forcing a dodge is very powerful, as the target will eat any AoE ability.
A quick block tap also doesn't really pressure an opponent's stamina pool, while a dodge roll does.
MashmalloMan wrote: »CameraBeardThePirate wrote: »Dk need a proper stun skill for pvp, this new petrify is almost like sorcerer Rune Cage or arcanist Rune of Eldritch Horror and nobody use it
The big difference between Rune and Fossilize/Petrify is that Rune forces a block, not a dodge.
A stun that can be blocked is infinitely worse than a stun that can be dodged. Forcing a dodge is very powerful, as the target will eat any AoE ability.
A quick block tap also doesn't really pressure an opponent's stamina pool, while a dodge roll does.
Rune Cage ignores block, not dodge.
Eldrich ignores dodge, not block.
Old Petrify ignored both.
New one is more balanced like Rune Cage and Eldrich, which is understandably why OP is complaining, but considering all of the old CC's will be reworked, I'd say the new version is pretty damn good.
Frankly, I'd be happy to lose Rune Cage and Defensive Rune, Sorc has 8 hard CC's including ultimates, Streak, and Familiar. Streak is the most iconic, so I pray they find a way to keep that and rebalance it properly. At minimum, they'll probably slap on the 1s delay like these 3 abilities in question.
MashmalloMan wrote: »
Frankly, I'd be happy to lose Rune Cage and Defensive Rune, Sorc has 8 hard CC's including ultimates, Streak, and Familiar. Streak is the most iconic, so I pray they find a way to keep that and rebalance it properly. At minimum, they'll probably slap on the 1s delay like these 3 abilities in question.
Turtle_Bot wrote: »MashmalloMan wrote: »
Frankly, I'd be happy to lose Rune Cage and Defensive Rune, Sorc has 8 hard CC's including ultimates, Streak, and Familiar. Streak is the most iconic, so I pray they find a way to keep that and rebalance it properly. At minimum, they'll probably slap on the 1s delay like these 3 abilities in question.
imo part of that is the visual clutter and brightness of the new DK skills (they look great, don't get me wrong) which will hide or limit the tells of fossilize being cast, which makes counterplay much harder.
Alchimiste1 wrote: »It’s actually really strong lol
MashmalloMan wrote: »CameraBeardThePirate wrote: »Dk need a proper stun skill for pvp, this new petrify is almost like sorcerer Rune Cage or arcanist Rune of Eldritch Horror and nobody use it
The big difference between Rune and Fossilize/Petrify is that Rune forces a block, not a dodge.
A stun that can be blocked is infinitely worse than a stun that can be dodged. Forcing a dodge is very powerful, as the target will eat any AoE ability.
A quick block tap also doesn't really pressure an opponent's stamina pool, while a dodge roll does.
Rune Cage ignores block, not dodge.
Eldrich ignores dodge, not block.
Old Petrify ignored both.
New one is more balanced like Rune Cage and Eldrich, which is understandably why OP is complaining, but considering all of the old CC's will be reworked, I'd say the new version is pretty damn good.
Frankly, I'd be happy to lose Rune Cage and Defensive Rune, Sorc has 8 hard CC's including ultimates, Streak, and Familiar. Streak is the most iconic, so I pray they find a way to keep that and rebalance it properly. At minimum, they'll probably slap on the 1s delay like these 3 abilities in question.
This is how burst combos should work? Hitting the stun perfectly mid roll like that isn't trivial, players don't just roll into open gcds. It gets you one big hit, but they have CC immunity by then. So unless a bunch of broken garbage proc sets go off, this is not a one shot.They actually need to make it so you can dodge the application of the skill, because right now on the PTS you can just cast it on someone mid roll and guarantee they get hit by it every time - and since it's delayed, if you hit them with it you can now also guarantee you'll land the whip or whatever other burst skill/ult you want to use.
Personofsecrets wrote: »Remember when Talons was nerfed? I do.
Why can't DK have strong CC like other classes have?
CameraBeardThePirate wrote: »MashmalloMan wrote: »CameraBeardThePirate wrote: »Dk need a proper stun skill for pvp, this new petrify is almost like sorcerer Rune Cage or arcanist Rune of Eldritch Horror and nobody use it
The big difference between Rune and Fossilize/Petrify is that Rune forces a block, not a dodge.
A stun that can be blocked is infinitely worse than a stun that can be dodged. Forcing a dodge is very powerful, as the target will eat any AoE ability.
A quick block tap also doesn't really pressure an opponent's stamina pool, while a dodge roll does.
Rune Cage ignores block, not dodge.
Eldrich ignores dodge, not block.
Old Petrify ignored both.
New one is more balanced like Rune Cage and Eldrich, which is understandably why OP is complaining, but considering all of the old CC's will be reworked, I'd say the new version is pretty damn good.
Frankly, I'd be happy to lose Rune Cage and Defensive Rune, Sorc has 8 hard CC's including ultimates, Streak, and Familiar. Streak is the most iconic, so I pray they find a way to keep that and rebalance it properly. At minimum, they'll probably slap on the 1s delay like these 3 abilities in question.
I was referring to Arcanist Rune, not Rune Cage. Rune Cage's real issue is that it competes with Streak, one of the best stuns in the game.
Turtle_Bot wrote: »Rune Cage is not only competing with Streak, but it has one of the most obvious tells/counterplay in the game, spawning giant distinct purple crystals around it's target that then visually animate the delay until it actually stuns the target.
Rune Cage also has to stun for it's full duration just to get the damage proc. Both morphs of Petrify get their secondary effects no matter what, even if the target breaks free of the stun.
Rune Cage is not only competing against such a strong option in Streak, but even if Streak didn't exist, Rune Cage still wouldn't be used due to how bad/outdated it is.