ToddIngram wrote: »Like it or not all end game content in ESO requires grouping.
IsharaMeradin wrote: »I don't want them to take away group content or "dumb it down" so that the average player can solo it with ease. All I have ever wanted is a story option where we can go in and actually do the story at our own pace without someone else "accidentally" running past a point where the quest becomes broken. And that they do not put in any mechanics that would prevent someone from trying to solo a group dungeon should they wish to challenge themselves on something that would be a shorter duration than doing an arena or IA.
CalamityCat wrote: »I'd also add that when you are a solo player (I usually am) there are always other players like you who will happily group up for the convenience of completing content, without requiring you to speak or interact with them in any way.
SilverBride wrote: »CalamityCat wrote: »I'd also add that when you are a solo player (I usually am) there are always other players like you who will happily group up for the convenience of completing content, without requiring you to speak or interact with them in any way.
IF that is the reason the player doesn't group. Some players just like to do things at their own pace and enjoy the story. Or don't want to be bothered waiting around for a group to form. Or have limited time to play that day and want to get the most from it. Or aren't geared enough to feel confident in their ability to join a dungeon group. (The last one was me for awhile so I worked on my gear and builds on all my guys and now feel comfortable in group content.)
So it's not a social thing that deters everyone from group content. Some of us that enjoy solo play enjoy group content, too. Just not every time.
freespirit wrote: »To add to this, some of us have health issues that could and do, impact on our ability to stay focused or at the keyboard, even for a short time.
It can be a necessity rather than a choice.
ESO has a variety of content from solo to group.
You already can't solo all content. It shouldn't be upsetting there is new group content. It should be expected.
This forum needs to drop the notion that all content must be easily available to all players. That just results in a watered down game few want to play.
ESO has a variety of content from solo to group.
You already can't solo all content. It shouldn't be upsetting there is new group content. It should be expected.
This forum needs to drop the notion that all content must be easily available to all players. That just results in a watered down game few want to play.
ESO has a variety of content from solo to group.
You already can't solo all content. It shouldn't be upsetting there is new group content. It should be expected.
This forum needs to drop the notion that all content must be easily available to all players. That just results in a watered down game few want to play.
SilverBride wrote: »DenverRalphy wrote: »That is absolutely correct. It doesn't. Nobody really cares if some players want to play solo exclusively. They're welcome to do just that. If a solo player hears those comments you listed in the OP, it's usually because they're trying to get group content scaled down to solo difficulty, in an attempt to reap the benefits of group play without grouping.
What about those that asked for years to get overland... a solo experience... scaled with a greater difficulty and greater rewards? They are getting that so it's only fair that others can experience dungeons as a solo experience with appropriate rewards.
IsharaMeradin wrote: »I don't want them to take away group content or "dumb it down" so that the average player can solo it with ease. All I have ever wanted is a story option where we can go in and actually do the story at our own pace without someone else "accidentally" running past a point where the quest becomes broken. And that they do not put in any mechanics that would prevent someone from trying to solo a group dungeon should they wish to challenge themselves on something that would be a shorter duration than doing an arena or IA.
SilverBride wrote: »ESO has a variety of content from solo to group.
You already can't solo all content. It shouldn't be upsetting there is new group content. It should be expected.
I didn't see anyone say there shouldnt be new group content. But I have seen many comment that there should not be solo dungeons. And not everyone can solo all content.This forum needs to drop the notion that all content must be easily available to all players. That just results in a watered down game few want to play.
There SHOULD be content easily available to all players... not just the meta geared end gamers.
SilverBride wrote: »MMO only means there are multiple players in the game world at the same time. It does NOT mean that we have to group with them. Yet we frequently hear things like:
- "It's an MMO and that means grouping."
- "If you don't want to group maybe an MMO isn't the right game for you."
- "If players only do solo content it makes it harder for others to find groups."
None of those are true. The game world is like real life in that each player can go about their day doing the things that they enjoy. And they should not be pressured or judged because of how they choose to spend their time.
SilverBride wrote: »End game dungeons and trials are optional, not required.
SilverBride wrote: »End game dungeons and trials are optional, not required.
End game dungeons and trials are also not the only group content.
Delves - easier to solo but still with a group design
Public Dungeons - a step up in difficulty, keeps the group design
Dolmens - another step up in difficulty, especially in Chapters
World Bosses - the pinnacle of overland difficulty, and designed for groups
SilverBride wrote: »The game world is like real life in that each player can go about their day doing the things that they enjoy. And they should not be pressured or judged because of how they choose to spend their time.
SilverBride wrote: »SilverBride wrote: »End game dungeons and trials are optional, not required.
End game dungeons and trials are also not the only group content.
Delves - easier to solo but still with a group design
Public Dungeons - a step up in difficulty, keeps the group design
Dolmens - another step up in difficulty, especially in Chapters
World Bosses - the pinnacle of overland difficulty, and designed for groups
Most of these can be done solo. The ones that can't can be done just with other players that are doing the same content without forming official groups, which is the type of grouping I am referring to in this thread.
Almost all content is optional. Grouping is not a required way to play just because this is a multiplayer game. Solo dungeons are valid, regardless of what some may think.