ToddIngram wrote: »All of those statements are true.
Like it or not all end game content in ESO requires grouping. Someone who refuses to group doesn't have any experience with builds, mechanics or any of the experience needed to participate in the majority of the content ESO has to offer. And it's totally reasonable to exclude these players from groups unless they seriously commit themselves to learning the necessary skills to complete any given content.
That's why the casuals that don't participate in group content shouldn't be given priority over those who do.
DenverRalphy wrote: »While that may be true..
What is also true is that MMO does not mean everything is solo friendly.
There's a reasonable expectation in a multiplayer game that much of the content will require group participation. It's been that way since the day the term MMO was coined. There's a reason it's not referred to as a MMSO (massively multi stingleplayer online).
SummersetCitizen wrote: »Solo play has its merits, but it can be replicated far more enjoyably… and with much greater ease… in non–live service games.
SilverBride wrote: »SummersetCitizen wrote: »Solo play has its merits, but it can be replicated far more enjoyably… and with much greater ease… in non–live service games.
I disagree. A player that doesn't participate in group content isn't just sitting quietly alone and never interacting with others. Many of these players interact with others by chatting with their online friends while playing. And by helping others with their housing builds. And by joining trading guilds and selling. And by participating in role-playing. And by entering housing, and other types of contests.
How would their experience be better if they lose all of their in game friends and activities that do require other players presence?
End game dungeons and trials are optional, not required.
SilverBride wrote: »DenverRalphy wrote: »While that may be true..
What is also true is that MMO does not mean everything is solo friendly.
There's a reasonable expectation in a multiplayer game that much of the content will require group participation. It's been that way since the day the term MMO was coined. There's a reason it's not referred to as a MMSO (massively multi stingleplayer online).
Not does it refer to it as MMOGR (massive multiplayer online group required).
tomofhyrule wrote: »SilverBride wrote: »SummersetCitizen wrote: »Solo play has its merits, but it can be replicated far more enjoyably… and with much greater ease… in non–live service games.
I disagree. A player that doesn't participate in group content isn't just sitting quietly alone and never interacting with others. Many of these players interact with others by chatting with their online friends while playing. And by helping others with their housing builds. And by joining trading guilds and selling. And by participating in role-playing. And by entering housing, and other types of contests.
How would their experience be better if they lose all of their in game friends and activities that do require other players presence?
End game dungeons and trials are optional, not required.
Nobody is trying to take away the ability for solo players to play solo.
What people take issue with is the people who refuse to group for anything, and yet they demand that they should still be able to get the rewards for doing group content without grouping.
There are rewards for every playstyle in the game, from PvP to Dungeons to Trials to overland stories to Tales of Tribute. Players who want everything should therefore have to experience everything. But wanting to get something despite refusing to experience it is entitlement.
I agree with this. I don’t have to have all the skins, mounts and other collectibles associated with trial achievements. I don’t care for trials and don’t want to do them.tomofhyrule wrote: »Players who want everything should therefore have to experience everything. But wanting to get something despite refusing to experience it is entitlement.
twisttop138 wrote: »Did we really need to have this argument? This seems obvious. No one is forcing anyone to group. If you want the things from group stuff you do it. If you want the things from pvp you pvp. If you can solo group stuff, awesome! This game shines when we have stuff for everyone.
SilverBride wrote: »SummersetCitizen wrote: »Solo play has its merits, but it can be replicated far more enjoyably… and with much greater ease… in non–live service games.
I disagree. A player that doesn't participate in group content isn't just sitting quietly alone and never interacting with others. Many of these players interact with others by chatting with their online friends while playing. And by helping others with their housing builds. And by joining trade guilds and selling. And by participating in role-playing. And by entering housing, and other types of contests.
How would their experience be better if they lose all of their in game friends and activities that do require other players presence?
End game dungeons and trials are optional, not required.
DenverRalphy wrote: »That is absolutely correct. It doesn't. Nobody really cares if some players want to play solo exclusively. They're welcome to do just that. If a solo player hears those comments you listed in the OP, it's usually because they're trying to get group content scaled down to solo difficulty, in an attempt to reap the benefits of group play without grouping.
SilverBride wrote: »twisttop138 wrote: »Did we really need to have this argument? This seems obvious. No one is forcing anyone to group. If you want the things from group stuff you do it. If you want the things from pvp you pvp. If you can solo group stuff, awesome! This game shines when we have stuff for everyone.
I wish we didn't but judging and pressuring others to play the way someone else thinks they should, and telling them they shouldn't play an MMO unless they group still happens way too frequently.
SilverBride wrote: »DenverRalphy wrote: »That is absolutely correct. It doesn't. Nobody really cares if some players want to play solo exclusively. They're welcome to do just that. If a solo player hears those comments you listed in the OP, it's usually because they're trying to get group content scaled down to solo difficulty, in an attempt to reap the benefits of group play without grouping.
What about those that asked for years to get overland... a solo experience... scaled with a greater difficulty and greater rewards? They are getting that so it's only fair that others can experience dungeons as a solo experience with appropriate rewards.
DenverRalphy wrote: »SilverBride wrote: »DenverRalphy wrote: »That is absolutely correct. It doesn't. Nobody really cares if some players want to play solo exclusively. They're welcome to do just that. If a solo player hears those comments you listed in the OP, it's usually because they're trying to get group content scaled down to solo difficulty, in an attempt to reap the benefits of group play without grouping.
What about those that asked for years to get overland... a solo experience... scaled with a greater difficulty and greater rewards? They are getting that so it's only fair that others can experience dungeons as a solo experience with appropriate rewards.
Not fair? What's unfair about it? Nobody's asking for overland to be Group level difficult. Only that it's at least a step above just being Trivial. Furthermore, just because it's Overland content does not mean it's solo content. And beyond even those two points.. the overland difficulty is being made OPTIONAL at the behest of a very vocal party (hint.. you are a member of that party). So what exactly is unfair about it?
[edit] And let us not forget and overlook what else is coming... Solo Dungeons.
DenverRalphy wrote: »SilverBride wrote: »DenverRalphy wrote: »That is absolutely correct. It doesn't. Nobody really cares if some players want to play solo exclusively. They're welcome to do just that. If a solo player hears those comments you listed in the OP, it's usually because they're trying to get group content scaled down to solo difficulty, in an attempt to reap the benefits of group play without grouping.
What about those that asked for years to get overland... a solo experience... scaled with a greater difficulty and greater rewards? They are getting that so it's only fair that others can experience dungeons as a solo experience with appropriate rewards.
Not fair? What's unfair about it? Nobody's asking for overland to be Group level difficult. Only that it's at least a step above just being Trivial. Furthermore, just because it's Overland content does not mean it's solo content. And beyond even those two points.. the overland difficulty is being made OPTIONAL at the behest of a very vocal party (hint.. you are a member of that party). So what exactly is unfair about it?
[edit] And let us not forget and overlook what else is coming... Solo Dungeons.
SilverBride wrote: »DenverRalphy wrote: »SilverBride wrote: »DenverRalphy wrote: »That is absolutely correct. It doesn't. Nobody really cares if some players want to play solo exclusively. They're welcome to do just that. If a solo player hears those comments you listed in the OP, it's usually because they're trying to get group content scaled down to solo difficulty, in an attempt to reap the benefits of group play without grouping.
What about those that asked for years to get overland... a solo experience... scaled with a greater difficulty and greater rewards? They are getting that so it's only fair that others can experience dungeons as a solo experience with appropriate rewards.
Not fair? What's unfair about it? Nobody's asking for overland to be Group level difficult. Only that it's at least a step above just being Trivial. Furthermore, just because it's Overland content does not mean it's solo content. And beyond even those two points.. the overland difficulty is being made OPTIONAL at the behest of a very vocal party (hint.. you are a member of that party). So what exactly is unfair about it?
[edit] And let us not forget and overlook what else is coming... Solo Dungeons.
I never said anything was unfair. What I said was if some get more difficult overland it is only fair that others get a solo dungeon experience. Yet there is a lot of pushback asking ZoS not to go through with it.
We also don't know how difficult players want overland to be because there was never a general consensus on that. There could possibly be difficulties that require grouping in what was easily soloable content.
KalevaLaine wrote: »If players want to play a MMO alone, they will and can, but this is the reason why ESO ist what it is today.
SilverBride wrote: »DenverRalphy wrote: »That is absolutely correct. It doesn't. Nobody really cares if some players want to play solo exclusively. They're welcome to do just that. If a solo player hears those comments you listed in the OP, it's usually because they're trying to get group content scaled down to solo difficulty, in an attempt to reap the benefits of group play without grouping.
What about those that asked for years to get overland... a solo experience... scaled with a greater difficulty and greater rewards? They are getting that so it's only fair that others can experience dungeons as a solo experience with appropriate rewards.
twisttop138 wrote: »Zos does what Zos wants. As for people being against it, when has Zos ever cared about our feedback?