heimdall14_9 wrote: »heimdall14_9 wrote: »heimdall14_9 wrote: »[snip]heimdall14_9 wrote: »heimdall14_9 wrote: »YandereGirlfriend wrote: »Definitely in favor of only one copy of a given healing/shielding morph operating on a player.
But the proposal for shields was ambiguous enough for me not to vote for it.
I think that you want to ensure as much continuity with PvE rules and combat mechanics as is possible with any change. So I disfavor highly arbitrary and meta-gamey restrictions like "shields can only reach X% of a target's Max HP" or "players may only have Y shields on them at a given time". Not only do those approaches come with their own significant drawbacks, edge-cases, and overhead, but they do not articulate with the rest of the game's mechanics at all and so we should, IMO, pull other levers first for balancing shields.
In my eyes, the biggest two offending skills are, without a doubt, Warding Burst and Shielding Conti. Why? Because they are mundane abilities that can and are spammed nearly every GCD during combat, and, when you build for it, exceed ultimate-like levels of shielding without having to... use an actual ultimate. If you look at ballgroup logs for shields, those two abilities always top the charts.
The skills behave that way because they, for whatever bad reason or oversight, scale with Max HP and not exclusively with Max Resources as they should. So groups pump-up Max HP on one caster and then use them to spam giant HP-inflated shields on everyone else. As a rule, self-shields meant for PvE tanks should be the only shields to scale with Max HP and everything else should scale from Max Resources.
That simple change would completely neuter the Scribing shields for PvP groups and groups would likely stop using them altogether as a result (I know that my group would), eliminating a huge portion of their overall shield stack and relegating what remains to the domain of ultimates, which, IMO, should be strong.
From there, you can simply use the existing Battle Spirit mechanics to globally tune shield strength if it was still necessary, to perhaps 45% strength.
once you used PvE as part of your reasoning you lost me
we are talking about an BATTLE SPIRIT change that well do 0 change to how PvE works and how PvE works has no place in the matter how PvP should work , thats been the biggest factor with PVP has been out of control for so long PVE being effected by change to skills ... DONT LET AN CHANGE TO BATTLE SPIRIT GET BOLOCKED FOR THE SAME ABUSED REASON
You don't understand that BATTLE SPIRIT is a kind of buff/debuff. It doesn't allow you to change skill mechanics. And all the suggestions in this thread are about skill changes.
Any skill change affects PVE. [snip]
back your post with facts or do you not have any????
(edited so as not to get band)
And I'm sure you understood when you put the 28 m that that meant it was affecting skills when you say that all it is is a buff that (cannot affect skill mechanisms whatsoever)but it already does and is already put in place to do so thats what an CONTROL SYSTEM IS FOR just because its never been used to its fill potential doesnt mean its not there and able to do something
The range of skills is a buff. Battle Spirit gives buffs or debuffs. Battle Spirit does not change skills. Provide at least one piece of evidence that Battle Spirit changes skills.
guessing you never played night blade as Merciless Resolve is affected by battle spirit us in we can pre stack our proc BOW then get out of combat and KEEP our stacks PVE , but in PVP we get out of combat them stacks go away, same skill two different actions depending on what environment you are in PVE or PVP one convener by BATTLE SPIRIT one NOThttps://www.youtube.com/watch?v=-BZ0ddoclik
BATTLE SPIRIT does not work on Merciless Resolve. You are wrong once again.
[snip]
[snip]
heimdall14_9 wrote: »heimdall14_9 wrote: »heimdall14_9 wrote: »heimdall14_9 wrote: »[snip]heimdall14_9 wrote: »heimdall14_9 wrote: »YandereGirlfriend wrote: »Definitely in favor of only one copy of a given healing/shielding morph operating on a player.
But the proposal for shields was ambiguous enough for me not to vote for it.
I think that you want to ensure as much continuity with PvE rules and combat mechanics as is possible with any change. So I disfavor highly arbitrary and meta-gamey restrictions like "shields can only reach X% of a target's Max HP" or "players may only have Y shields on them at a given time". Not only do those approaches come with their own significant drawbacks, edge-cases, and overhead, but they do not articulate with the rest of the game's mechanics at all and so we should, IMO, pull other levers first for balancing shields.
In my eyes, the biggest two offending skills are, without a doubt, Warding Burst and Shielding Conti. Why? Because they are mundane abilities that can and are spammed nearly every GCD during combat, and, when you build for it, exceed ultimate-like levels of shielding without having to... use an actual ultimate. If you look at ballgroup logs for shields, those two abilities always top the charts.
The skills behave that way because they, for whatever bad reason or oversight, scale with Max HP and not exclusively with Max Resources as they should. So groups pump-up Max HP on one caster and then use them to spam giant HP-inflated shields on everyone else. As a rule, self-shields meant for PvE tanks should be the only shields to scale with Max HP and everything else should scale from Max Resources.
That simple change would completely neuter the Scribing shields for PvP groups and groups would likely stop using them altogether as a result (I know that my group would), eliminating a huge portion of their overall shield stack and relegating what remains to the domain of ultimates, which, IMO, should be strong.
From there, you can simply use the existing Battle Spirit mechanics to globally tune shield strength if it was still necessary, to perhaps 45% strength.
once you used PvE as part of your reasoning you lost me
we are talking about an BATTLE SPIRIT change that well do 0 change to how PvE works and how PvE works has no place in the matter how PvP should work , thats been the biggest factor with PVP has been out of control for so long PVE being effected by change to skills ... DONT LET AN CHANGE TO BATTLE SPIRIT GET BOLOCKED FOR THE SAME ABUSED REASON
You don't understand that BATTLE SPIRIT is a kind of buff/debuff. It doesn't allow you to change skill mechanics. And all the suggestions in this thread are about skill changes.
Any skill change affects PVE. [snip]
back your post with facts or do you not have any????
(edited so as not to get band)
And I'm sure you understood when you put the 28 m that that meant it was affecting skills when you say that all it is is a buff that (cannot affect skill mechanisms whatsoever)but it already does and is already put in place to do so thats what an CONTROL SYSTEM IS FOR just because its never been used to its fill potential doesnt mean its not there and able to do something
The range of skills is a buff. Battle Spirit gives buffs or debuffs. Battle Spirit does not change skills. Provide at least one piece of evidence that Battle Spirit changes skills.
guessing you never played night blade as Merciless Resolve is affected by battle spirit us in we can pre stack our proc BOW then get out of combat and KEEP our stacks PVE , but in PVP we get out of combat them stacks go away, same skill two different actions depending on what environment you are in PVE or PVP one convener by BATTLE SPIRIT one NOThttps://www.youtube.com/watch?v=-BZ0ddoclik
BATTLE SPIRIT does not work on Merciless Resolve. You are wrong once again.
[snip]
[snip]
Nightblade
Grim Focus
Merciless Resolve (morph): Fixed an issue where this morph's stacks would not clear after leaving combat while Battle Spirit was active.
comes from update 45 might want to go re look over that patch lol
[edited to remove quote]
YandereGirlfriend wrote: »
I think it is more that we do not want skills to function completely differently between the two modes. We literally already have that and it's called Vengeance. I, for one, do not want any semblance of Vengeance or Vengeance-like thinking in my Grey Host.
I also do not want a ton of new conditional logic bloating-up the already chugging servers. Which is why using the existing access points to tweak and balance aspects of the game is preferable to needlessly complicated and overengineered "solutions".
[edited to remove quote]
Im not saying that i want there tobe a full separation of balance and function between skills the game code might not allow them to not allow hots to limit themselves to 1 per target without having it affect both pve and pvp at the same time thats probably why they cant just do this currently it would need tobe adjusted so this behaviour can be done with battlespirit and not effect pve
Side note adding a new check to see if a hot would need tobe replaced rather than stack extra performance load would be negligible since you are gaining performance from not having 5+ of the same effect ticking away most likely
heimdall14_9 wrote: »heimdall14_9 wrote: »heimdall14_9 wrote: »heimdall14_9 wrote: »[snip]heimdall14_9 wrote: »heimdall14_9 wrote: »YandereGirlfriend wrote: »Definitely in favor of only one copy of a given healing/shielding morph operating on a player.
But the proposal for shields was ambiguous enough for me not to vote for it.
I think that you want to ensure as much continuity with PvE rules and combat mechanics as is possible with any change. So I disfavor highly arbitrary and meta-gamey restrictions like "shields can only reach X% of a target's Max HP" or "players may only have Y shields on them at a given time". Not only do those approaches come with their own significant drawbacks, edge-cases, and overhead, but they do not articulate with the rest of the game's mechanics at all and so we should, IMO, pull other levers first for balancing shields.
In my eyes, the biggest two offending skills are, without a doubt, Warding Burst and Shielding Conti. Why? Because they are mundane abilities that can and are spammed nearly every GCD during combat, and, when you build for it, exceed ultimate-like levels of shielding without having to... use an actual ultimate. If you look at ballgroup logs for shields, those two abilities always top the charts.
The skills behave that way because they, for whatever bad reason or oversight, scale with Max HP and not exclusively with Max Resources as they should. So groups pump-up Max HP on one caster and then use them to spam giant HP-inflated shields on everyone else. As a rule, self-shields meant for PvE tanks should be the only shields to scale with Max HP and everything else should scale from Max Resources.
That simple change would completely neuter the Scribing shields for PvP groups and groups would likely stop using them altogether as a result (I know that my group would), eliminating a huge portion of their overall shield stack and relegating what remains to the domain of ultimates, which, IMO, should be strong.
From there, you can simply use the existing Battle Spirit mechanics to globally tune shield strength if it was still necessary, to perhaps 45% strength.
once you used PvE as part of your reasoning you lost me
we are talking about an BATTLE SPIRIT change that well do 0 change to how PvE works and how PvE works has no place in the matter how PvP should work , thats been the biggest factor with PVP has been out of control for so long PVE being effected by change to skills ... DONT LET AN CHANGE TO BATTLE SPIRIT GET BOLOCKED FOR THE SAME ABUSED REASON
You don't understand that BATTLE SPIRIT is a kind of buff/debuff. It doesn't allow you to change skill mechanics. And all the suggestions in this thread are about skill changes.
Any skill change affects PVE. [snip]
back your post with facts or do you not have any????
(edited so as not to get band)
And I'm sure you understood when you put the 28 m that that meant it was affecting skills when you say that all it is is a buff that (cannot affect skill mechanisms whatsoever)but it already does and is already put in place to do so thats what an CONTROL SYSTEM IS FOR just because its never been used to its fill potential doesnt mean its not there and able to do something
The range of skills is a buff. Battle Spirit gives buffs or debuffs. Battle Spirit does not change skills. Provide at least one piece of evidence that Battle Spirit changes skills.
guessing you never played night blade as Merciless Resolve is affected by battle spirit us in we can pre stack our proc BOW then get out of combat and KEEP our stacks PVE , but in PVP we get out of combat them stacks go away, same skill two different actions depending on what environment you are in PVE or PVP one convener by BATTLE SPIRIT one NOThttps://www.youtube.com/watch?v=-BZ0ddoclik
BATTLE SPIRIT does not work on Merciless Resolve. You are wrong once again.
[snip]
[snip]
Nightblade
Grim Focus
Merciless Resolve (morph): Fixed an issue where this morph's stacks would not clear after leaving combat while Battle Spirit was active.
comes from update 45 might want to go re look over that patch lol
[edited to remove quote]
Oh, you read the skill descriptions perfectly. But the Battle Spirit does not affect him. I think it's just as difficult for you as sharing a video. My video shows that I'm not in combat and the stacks of Merciless Resolve are still there.

heimdall14_9 wrote: »heimdall14_9 wrote: »heimdall14_9 wrote: »heimdall14_9 wrote: »[snip]heimdall14_9 wrote: »heimdall14_9 wrote: »YandereGirlfriend wrote: »Definitely in favor of only one copy of a given healing/shielding morph operating on a player.
But the proposal for shields was ambiguous enough for me not to vote for it.
I think that you want to ensure as much continuity with PvE rules and combat mechanics as is possible with any change. So I disfavor highly arbitrary and meta-gamey restrictions like "shields can only reach X% of a target's Max HP" or "players may only have Y shields on them at a given time". Not only do those approaches come with their own significant drawbacks, edge-cases, and overhead, but they do not articulate with the rest of the game's mechanics at all and so we should, IMO, pull other levers first for balancing shields.
In my eyes, the biggest two offending skills are, without a doubt, Warding Burst and Shielding Conti. Why? Because they are mundane abilities that can and are spammed nearly every GCD during combat, and, when you build for it, exceed ultimate-like levels of shielding without having to... use an actual ultimate. If you look at ballgroup logs for shields, those two abilities always top the charts.
The skills behave that way because they, for whatever bad reason or oversight, scale with Max HP and not exclusively with Max Resources as they should. So groups pump-up Max HP on one caster and then use them to spam giant HP-inflated shields on everyone else. As a rule, self-shields meant for PvE tanks should be the only shields to scale with Max HP and everything else should scale from Max Resources.
That simple change would completely neuter the Scribing shields for PvP groups and groups would likely stop using them altogether as a result (I know that my group would), eliminating a huge portion of their overall shield stack and relegating what remains to the domain of ultimates, which, IMO, should be strong.
From there, you can simply use the existing Battle Spirit mechanics to globally tune shield strength if it was still necessary, to perhaps 45% strength.
once you used PvE as part of your reasoning you lost me
we are talking about an BATTLE SPIRIT change that well do 0 change to how PvE works and how PvE works has no place in the matter how PvP should work , thats been the biggest factor with PVP has been out of control for so long PVE being effected by change to skills ... DONT LET AN CHANGE TO BATTLE SPIRIT GET BOLOCKED FOR THE SAME ABUSED REASON
You don't understand that BATTLE SPIRIT is a kind of buff/debuff. It doesn't allow you to change skill mechanics. And all the suggestions in this thread are about skill changes.
Any skill change affects PVE. [snip]
back your post with facts or do you not have any????
(edited so as not to get band)
And I'm sure you understood when you put the 28 m that that meant it was affecting skills when you say that all it is is a buff that (cannot affect skill mechanisms whatsoever)but it already does and is already put in place to do so thats what an CONTROL SYSTEM IS FOR just because its never been used to its fill potential doesnt mean its not there and able to do something
The range of skills is a buff. Battle Spirit gives buffs or debuffs. Battle Spirit does not change skills. Provide at least one piece of evidence that Battle Spirit changes skills.
guessing you never played night blade as Merciless Resolve is affected by battle spirit us in we can pre stack our proc BOW then get out of combat and KEEP our stacks PVE , but in PVP we get out of combat them stacks go away, same skill two different actions depending on what environment you are in PVE or PVP one convener by BATTLE SPIRIT one NOThttps://www.youtube.com/watch?v=-BZ0ddoclik
BATTLE SPIRIT does not work on Merciless Resolve. You are wrong once again.
[snip]
[snip]
Nightblade
Grim Focus
Merciless Resolve (morph): Fixed an issue where this morph's stacks would not clear after leaving combat while Battle Spirit was active.
comes from update 45 might want to go re look over that patch lol
[edited to remove quote]
Oh, you read the skill descriptions perfectly. But the Battle Spirit does not affect him. I think it's just as difficult for you as sharing a video. My video shows that I'm not in combat and the stacks of Merciless Resolve are still there.
Well at the end of the day they are correct battlespirit is intended to change how the stacks behave on this skill
https://forums.elderscrollsonline.com/en/discussion/674341/pc-mac-patch-notes-v10-3-5-fallen-banners-dlc-update-45#Comment_8277652
heimdall14_9 wrote: »heimdall14_9 wrote: »heimdall14_9 wrote: »heimdall14_9 wrote: »heimdall14_9 wrote: »[snip]heimdall14_9 wrote: »heimdall14_9 wrote: »YandereGirlfriend wrote: »Definitely in favor of only one copy of a given healing/shielding morph operating on a player.
But the proposal for shields was ambiguous enough for me not to vote for it.
I think that you want to ensure as much continuity with PvE rules and combat mechanics as is possible with any change. So I disfavor highly arbitrary and meta-gamey restrictions like "shields can only reach X% of a target's Max HP" or "players may only have Y shields on them at a given time". Not only do those approaches come with their own significant drawbacks, edge-cases, and overhead, but they do not articulate with the rest of the game's mechanics at all and so we should, IMO, pull other levers first for balancing shields.
In my eyes, the biggest two offending skills are, without a doubt, Warding Burst and Shielding Conti. Why? Because they are mundane abilities that can and are spammed nearly every GCD during combat, and, when you build for it, exceed ultimate-like levels of shielding without having to... use an actual ultimate. If you look at ballgroup logs for shields, those two abilities always top the charts.
The skills behave that way because they, for whatever bad reason or oversight, scale with Max HP and not exclusively with Max Resources as they should. So groups pump-up Max HP on one caster and then use them to spam giant HP-inflated shields on everyone else. As a rule, self-shields meant for PvE tanks should be the only shields to scale with Max HP and everything else should scale from Max Resources.
That simple change would completely neuter the Scribing shields for PvP groups and groups would likely stop using them altogether as a result (I know that my group would), eliminating a huge portion of their overall shield stack and relegating what remains to the domain of ultimates, which, IMO, should be strong.
From there, you can simply use the existing Battle Spirit mechanics to globally tune shield strength if it was still necessary, to perhaps 45% strength.
once you used PvE as part of your reasoning you lost me
we are talking about an BATTLE SPIRIT change that well do 0 change to how PvE works and how PvE works has no place in the matter how PvP should work , thats been the biggest factor with PVP has been out of control for so long PVE being effected by change to skills ... DONT LET AN CHANGE TO BATTLE SPIRIT GET BOLOCKED FOR THE SAME ABUSED REASON
You don't understand that BATTLE SPIRIT is a kind of buff/debuff. It doesn't allow you to change skill mechanics. And all the suggestions in this thread are about skill changes.
Any skill change affects PVE. [snip]
back your post with facts or do you not have any????
(edited so as not to get band)
And I'm sure you understood when you put the 28 m that that meant it was affecting skills when you say that all it is is a buff that (cannot affect skill mechanisms whatsoever)but it already does and is already put in place to do so thats what an CONTROL SYSTEM IS FOR just because its never been used to its fill potential doesnt mean its not there and able to do something
The range of skills is a buff. Battle Spirit gives buffs or debuffs. Battle Spirit does not change skills. Provide at least one piece of evidence that Battle Spirit changes skills.
guessing you never played night blade as Merciless Resolve is affected by battle spirit us in we can pre stack our proc BOW then get out of combat and KEEP our stacks PVE , but in PVP we get out of combat them stacks go away, same skill two different actions depending on what environment you are in PVE or PVP one convener by BATTLE SPIRIT one NOThttps://www.youtube.com/watch?v=-BZ0ddoclik
BATTLE SPIRIT does not work on Merciless Resolve. You are wrong once again.
[snip]
[snip]
Nightblade
Grim Focus
Merciless Resolve (morph): Fixed an issue where this morph's stacks would not clear after leaving combat while Battle Spirit was active.
comes from update 45 might want to go re look over that patch lol
[edited to remove quote]
Oh, you read the skill descriptions perfectly. But the Battle Spirit does not affect him. I think it's just as difficult for you as sharing a video. My video shows that I'm not in combat and the stacks of Merciless Resolve are still there.
Well at the end of the day they are correct battlespirit is intended to change how the stacks behave on this skill
https://forums.elderscrollsonline.com/en/discussion/674341/pc-mac-patch-notes-v10-3-5-fallen-banners-dlc-update-45#Comment_8277652
if you watch my video you can see it works good too two times my stacks get taken once ad dies pvp then when in pve they say after killing bat and another ad and being out of combat jumping around
heimdall14_9 wrote: »heimdall14_9 wrote: »heimdall14_9 wrote: »heimdall14_9 wrote: »[snip]heimdall14_9 wrote: »heimdall14_9 wrote: »YandereGirlfriend wrote: »Definitely in favor of only one copy of a given healing/shielding morph operating on a player.
But the proposal for shields was ambiguous enough for me not to vote for it.
I think that you want to ensure as much continuity with PvE rules and combat mechanics as is possible with any change. So I disfavor highly arbitrary and meta-gamey restrictions like "shields can only reach X% of a target's Max HP" or "players may only have Y shields on them at a given time". Not only do those approaches come with their own significant drawbacks, edge-cases, and overhead, but they do not articulate with the rest of the game's mechanics at all and so we should, IMO, pull other levers first for balancing shields.
In my eyes, the biggest two offending skills are, without a doubt, Warding Burst and Shielding Conti. Why? Because they are mundane abilities that can and are spammed nearly every GCD during combat, and, when you build for it, exceed ultimate-like levels of shielding without having to... use an actual ultimate. If you look at ballgroup logs for shields, those two abilities always top the charts.
The skills behave that way because they, for whatever bad reason or oversight, scale with Max HP and not exclusively with Max Resources as they should. So groups pump-up Max HP on one caster and then use them to spam giant HP-inflated shields on everyone else. As a rule, self-shields meant for PvE tanks should be the only shields to scale with Max HP and everything else should scale from Max Resources.
That simple change would completely neuter the Scribing shields for PvP groups and groups would likely stop using them altogether as a result (I know that my group would), eliminating a huge portion of their overall shield stack and relegating what remains to the domain of ultimates, which, IMO, should be strong.
From there, you can simply use the existing Battle Spirit mechanics to globally tune shield strength if it was still necessary, to perhaps 45% strength.
once you used PvE as part of your reasoning you lost me
we are talking about an BATTLE SPIRIT change that well do 0 change to how PvE works and how PvE works has no place in the matter how PvP should work , thats been the biggest factor with PVP has been out of control for so long PVE being effected by change to skills ... DONT LET AN CHANGE TO BATTLE SPIRIT GET BOLOCKED FOR THE SAME ABUSED REASON
You don't understand that BATTLE SPIRIT is a kind of buff/debuff. It doesn't allow you to change skill mechanics. And all the suggestions in this thread are about skill changes.
Any skill change affects PVE. [snip]
back your post with facts or do you not have any????
(edited so as not to get band)
And I'm sure you understood when you put the 28 m that that meant it was affecting skills when you say that all it is is a buff that (cannot affect skill mechanisms whatsoever)but it already does and is already put in place to do so thats what an CONTROL SYSTEM IS FOR just because its never been used to its fill potential doesnt mean its not there and able to do something
The range of skills is a buff. Battle Spirit gives buffs or debuffs. Battle Spirit does not change skills. Provide at least one piece of evidence that Battle Spirit changes skills.
guessing you never played night blade as Merciless Resolve is affected by battle spirit us in we can pre stack our proc BOW then get out of combat and KEEP our stacks PVE , but in PVP we get out of combat them stacks go away, same skill two different actions depending on what environment you are in PVE or PVP one convener by BATTLE SPIRIT one NOThttps://www.youtube.com/watch?v=-BZ0ddoclik
BATTLE SPIRIT does not work on Merciless Resolve. You are wrong once again.
[snip]
[snip]
Nightblade
Grim Focus
Merciless Resolve (morph): Fixed an issue where this morph's stacks would not clear after leaving combat while Battle Spirit was active.
comes from update 45 might want to go re look over that patch lol
[edited to remove quote]
Oh, you read the skill descriptions perfectly. But the Battle Spirit does not affect him. I think it's just as difficult for you as sharing a video. My video shows that I'm not in combat and the stacks of Merciless Resolve are still there.
heimdall14_9 wrote: »
END OF THE DAY US SITTING HEAR FIGHTING ON WHAT BATTLE SPIRIT COVERS AINT GOING TO DO ANYTHING SEE YOU IN U50
heimdall14_9 wrote: »
END OF THE DAY US SITTING HEAR FIGHTING ON WHAT BATTLE SPIRIT COVERS AINT GOING TO DO ANYTHING SEE YOU IN U50
Fighting wasn’t the goal of this thread, but if it helped to clarify whether Battle Spirit could be used to limit skill stacking, then it is a constructive feedback in a way.
As to whether it’s worth debating propositions of changes, I think this PTS cycle proves that it does make a lot of sense - devs are reading, responding to the feedback and applying changes players ask for. Of course, we won’t be getting 100% of what we request, but we should be very much sitting here (forums etc.) and sharing our thoughts with the dev team, so we can build the future of ESO together.
heimdall14_9 wrote: »heimdall14_9 wrote: »
END OF THE DAY US SITTING HEAR FIGHTING ON WHAT BATTLE SPIRIT COVERS AINT GOING TO DO ANYTHING SEE YOU IN U50
Fighting wasn’t the goal of this thread, but if it helped to clarify whether Battle Spirit could be used to limit skill stacking, then it is a constructive feedback in a way.
As to whether it’s worth debating propositions of changes, I think this PTS cycle proves that it does make a lot of sense - devs are reading, responding to the feedback and applying changes players ask for. Of course, we won’t be getting 100% of what we request, but we should be very much sitting here (forums etc.) and sharing our thoughts with the dev team, so we can build the future of ESO together.
how i made an post trying to get players talking about an ROBUST BATTLE SPIRIT SYSTEM has 60+ views 0 comments, but ive spent 3 days showing 1 little part of the BIGGER PICTURE, having an BATTLE SPIRIT SYSTEM that everyone knows and use ( DEV TEAM TOO ) not one players dont ever know its actions
heimdall14_9 wrote: »heimdall14_9 wrote: »
END OF THE DAY US SITTING HEAR FIGHTING ON WHAT BATTLE SPIRIT COVERS AINT GOING TO DO ANYTHING SEE YOU IN U50
Fighting wasn’t the goal of this thread, but if it helped to clarify whether Battle Spirit could be used to limit skill stacking, then it is a constructive feedback in a way.
As to whether it’s worth debating propositions of changes, I think this PTS cycle proves that it does make a lot of sense - devs are reading, responding to the feedback and applying changes players ask for. Of course, we won’t be getting 100% of what we request, but we should be very much sitting here (forums etc.) and sharing our thoughts with the dev team, so we can build the future of ESO together.
how i made an post trying to get players talking about an ROBUST BATTLE SPIRIT SYSTEM has 60+ views 0 comments, but ive spent 3 days showing 1 little part of the BIGGER PICTURE, having an BATTLE SPIRIT SYSTEM that everyone knows and use ( DEV TEAM TOO ) not one players dont ever know its actions
Frankly, I suspect that there are players who don’t necessarily understand everything about the game (me included). There are so many factors involved, so many systems intertwined, it can take years of gameplay to figure out some intricacies of building our toons. Some aspects of the game might be obvious to veterans, but not to a casual player. So I think it’s important to mention all that is relevant, and it’s a trap to think that everyone has the same level of expertise as ourselves.
Also, I read plenty of “devs don’t know/understand/play their own game.” If this is truly what players believe, then going through basics is rather important as well.
heimdall14_9 wrote: »heimdall14_9 wrote: »heimdall14_9 wrote: »
END OF THE DAY US SITTING HEAR FIGHTING ON WHAT BATTLE SPIRIT COVERS AINT GOING TO DO ANYTHING SEE YOU IN U50
Fighting wasn’t the goal of this thread, but if it helped to clarify whether Battle Spirit could be used to limit skill stacking, then it is a constructive feedback in a way.
As to whether it’s worth debating propositions of changes, I think this PTS cycle proves that it does make a lot of sense - devs are reading, responding to the feedback and applying changes players ask for. Of course, we won’t be getting 100% of what we request, but we should be very much sitting here (forums etc.) and sharing our thoughts with the dev team, so we can build the future of ESO together.
how i made an post trying to get players talking about an ROBUST BATTLE SPIRIT SYSTEM has 60+ views 0 comments, but ive spent 3 days showing 1 little part of the BIGGER PICTURE, having an BATTLE SPIRIT SYSTEM that everyone knows and use ( DEV TEAM TOO ) not one players dont ever know its actions
Frankly, I suspect that there are players who don’t necessarily understand everything about the game (me included). There are so many factors involved, so many systems intertwined, it can take years of gameplay to figure out some intricacies of building our toons. Some aspects of the game might be obvious to veterans, but not to a casual player. So I think it’s important to mention all that is relevant, and it’s a trap to think that everyone has the same level of expertise as ourselves.
Also, I read plenty of “devs don’t know/understand/play their own game.” If this is truly what players believe, then going through basics is rather important as well.
i think that the hole " devs dont play " is more the DEVs dont play on the same level as the player , theres no way an dev has the amount of time in game as i do ( 48k hours between PSN/PC ) but ( I ) dont expect them too .... others might tho