Update 49 is now available for testing on the PTS! You can read the latest patch notes here: https://forums.elderscrollsonline.com/en/categories/pts

Cyrodiil Consensus?

  • heimdall14_9
    heimdall14_9
    ✭✭✭
    Yes
    AD42 wrote: »
    AD42 wrote: »
    AD42 wrote: »
    AD42 wrote: »
    AD42 wrote: »
    Definitely in favor of only one copy of a given healing/shielding morph operating on a player.

    But the proposal for shields was ambiguous enough for me not to vote for it.

    I think that you want to ensure as much continuity with PvE rules and combat mechanics as is possible with any change. So I disfavor highly arbitrary and meta-gamey restrictions like "shields can only reach X% of a target's Max HP" or "players may only have Y shields on them at a given time". Not only do those approaches come with their own significant drawbacks, edge-cases, and overhead, but they do not articulate with the rest of the game's mechanics at all and so we should, IMO, pull other levers first for balancing shields.

    In my eyes, the biggest two offending skills are, without a doubt, Warding Burst and Shielding Conti. Why? Because they are mundane abilities that can and are spammed nearly every GCD during combat, and, when you build for it, exceed ultimate-like levels of shielding without having to... use an actual ultimate. If you look at ballgroup logs for shields, those two abilities always top the charts.

    The skills behave that way because they, for whatever bad reason or oversight, scale with Max HP and not exclusively with Max Resources as they should. So groups pump-up Max HP on one caster and then use them to spam giant HP-inflated shields on everyone else. As a rule, self-shields meant for PvE tanks should be the only shields to scale with Max HP and everything else should scale from Max Resources.

    That simple change would completely neuter the Scribing shields for PvP groups and groups would likely stop using them altogether as a result (I know that my group would), eliminating a huge portion of their overall shield stack and relegating what remains to the domain of ultimates, which, IMO, should be strong.

    From there, you can simply use the existing Battle Spirit mechanics to globally tune shield strength if it was still necessary, to perhaps 45% strength.

    once you used PvE as part of your reasoning you lost me

    we are talking about an BATTLE SPIRIT change that well do 0 change to how PvE works and how PvE works has no place in the matter how PvP should work , thats been the biggest factor with PVP has been out of control for so long PVE being effected by change to skills ... DONT LET AN CHANGE TO BATTLE SPIRIT GET BOLOCKED FOR THE SAME ABUSED REASON

    You don't understand that BATTLE SPIRIT is a kind of buff/debuff. It doesn't allow you to change skill mechanics. And all the suggestions in this thread are about skill changes.
    Any skill change affects PVE. [snip]

    back your post with facts or do you not have any????

    (edited so as not to get band)
    [snip]

    And I'm sure you understood when you put the 28 m that that meant it was affecting skills when you say that all it is is a buff that (cannot affect skill mechanisms whatsoever)but it already does and is already put in place to do so thats what an CONTROL SYSTEM IS FOR just because its never been used to its fill potential doesnt mean its not there and able to do something

    The range of skills is a buff. Battle Spirit gives buffs or debuffs. Battle Spirit does not change skills. Provide at least one piece of evidence that Battle Spirit changes skills.

    guessing you never played night blade as Merciless Resolve is affected by battle spirit us in we can pre stack our proc BOW then get out of combat and KEEP our stacks PVE , but in PVP we get out of combat them stacks go away, same skill two different actions depending on what environment you are in PVE or PVP one convener by BATTLE SPIRIT one NOT

    https://www.youtube.com/watch?v=-BZ0ddoclik
    BATTLE SPIRIT does not work on Merciless Resolve. You are wrong once again.

    [snip]

    [snip]

    Nightblade
    Grim Focus
    Merciless Resolve (morph): Fixed an issue where this morph's stacks would not clear after leaving combat while Battle Spirit was active.
    comes from update 45 might want to go re look over that patch lol
    [edited to remove quote]
    Edited by ZOS_Icy on January 20, 2026 11:41AM
    Nordic-Knights (PSN)/Sir-A-Crowley (PSN)/Sir_Crowley ( PC) 16 account holder !!!!!!!!!!!!! 19x emperor , 98% full game all vet HM SR ND release day ESO VET !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
  • ZOS_Icy
    ZOS_Icy
    mod
    Greetings,

    We have recently removed some unnecessary back and forth from this thread. This is a reminder to keep the discussion civil and constructive. Please keep our Community Rules in mind moving forward.

    The Elder Scrolls Online Team
    Staff Post
  • MXVIIDREAM
    MXVIIDREAM
    ✭✭✭✭
    Yes
    I feel like the answer is just to only allow one instance of a skill regardless of shields or skills
    Ie one healing regen one barrier
    This stops groups stacking but still allows for example me to stack shields hardened ward harness magicka barrier ect shouldn’t hurt solo players but should stop some of this crazy group stuff 4regens 5 echoing vigors 3barriers

    But I’m not without skeptism and I’m sure it’s much harder to do that than it seems
  • AD42
    AD42
    ✭✭✭
    No
    AD42 wrote: »
    AD42 wrote: »
    AD42 wrote: »
    AD42 wrote: »
    AD42 wrote: »
    Definitely in favor of only one copy of a given healing/shielding morph operating on a player.

    But the proposal for shields was ambiguous enough for me not to vote for it.

    I think that you want to ensure as much continuity with PvE rules and combat mechanics as is possible with any change. So I disfavor highly arbitrary and meta-gamey restrictions like "shields can only reach X% of a target's Max HP" or "players may only have Y shields on them at a given time". Not only do those approaches come with their own significant drawbacks, edge-cases, and overhead, but they do not articulate with the rest of the game's mechanics at all and so we should, IMO, pull other levers first for balancing shields.

    In my eyes, the biggest two offending skills are, without a doubt, Warding Burst and Shielding Conti. Why? Because they are mundane abilities that can and are spammed nearly every GCD during combat, and, when you build for it, exceed ultimate-like levels of shielding without having to... use an actual ultimate. If you look at ballgroup logs for shields, those two abilities always top the charts.

    The skills behave that way because they, for whatever bad reason or oversight, scale with Max HP and not exclusively with Max Resources as they should. So groups pump-up Max HP on one caster and then use them to spam giant HP-inflated shields on everyone else. As a rule, self-shields meant for PvE tanks should be the only shields to scale with Max HP and everything else should scale from Max Resources.

    That simple change would completely neuter the Scribing shields for PvP groups and groups would likely stop using them altogether as a result (I know that my group would), eliminating a huge portion of their overall shield stack and relegating what remains to the domain of ultimates, which, IMO, should be strong.

    From there, you can simply use the existing Battle Spirit mechanics to globally tune shield strength if it was still necessary, to perhaps 45% strength.

    once you used PvE as part of your reasoning you lost me

    we are talking about an BATTLE SPIRIT change that well do 0 change to how PvE works and how PvE works has no place in the matter how PvP should work , thats been the biggest factor with PVP has been out of control for so long PVE being effected by change to skills ... DONT LET AN CHANGE TO BATTLE SPIRIT GET BOLOCKED FOR THE SAME ABUSED REASON

    You don't understand that BATTLE SPIRIT is a kind of buff/debuff. It doesn't allow you to change skill mechanics. And all the suggestions in this thread are about skill changes.
    Any skill change affects PVE. [snip]

    back your post with facts or do you not have any????

    (edited so as not to get band)
    [snip]

    And I'm sure you understood when you put the 28 m that that meant it was affecting skills when you say that all it is is a buff that (cannot affect skill mechanisms whatsoever)but it already does and is already put in place to do so thats what an CONTROL SYSTEM IS FOR just because its never been used to its fill potential doesnt mean its not there and able to do something

    The range of skills is a buff. Battle Spirit gives buffs or debuffs. Battle Spirit does not change skills. Provide at least one piece of evidence that Battle Spirit changes skills.

    guessing you never played night blade as Merciless Resolve is affected by battle spirit us in we can pre stack our proc BOW then get out of combat and KEEP our stacks PVE , but in PVP we get out of combat them stacks go away, same skill two different actions depending on what environment you are in PVE or PVP one convener by BATTLE SPIRIT one NOT

    https://www.youtube.com/watch?v=-BZ0ddoclik
    BATTLE SPIRIT does not work on Merciless Resolve. You are wrong once again.

    [snip]

    [snip]

    Nightblade
    Grim Focus
    Merciless Resolve (morph): Fixed an issue where this morph's stacks would not clear after leaving combat while Battle Spirit was active.
    comes from update 45 might want to go re look over that patch lol
    [edited to remove quote]

    Oh, you read the skill descriptions perfectly. But the Battle Spirit does not affect him. I think it's just as difficult for you as sharing a video. My video shows that I'm not in combat and the stacks of Merciless Resolve are still there.

  • aetherix8
    aetherix8
    ✭✭✭✭
    Only skill stacking

    I think it is more that we do not want skills to function completely differently between the two modes. We literally already have that and it's called Vengeance. I, for one, do not want any semblance of Vengeance or Vengeance-like thinking in my Grey Host.

    I also do not want a ton of new conditional logic bloating-up the already chugging servers. Which is why using the existing access points to tweak and balance aspects of the game is preferable to needlessly complicated and overengineered "solutions".
    [edited to remove quote]

    J18696 wrote: »

    Im not saying that i want there tobe a full separation of balance and function between skills the game code might not allow them to not allow hots to limit themselves to 1 per target without having it affect both pve and pvp at the same time thats probably why they cant just do this currently it would need tobe adjusted so this behaviour can be done with battlespirit and not effect pve

    Side note adding a new check to see if a hot would need tobe replaced rather than stack extra performance load would be negligible since you are gaining performance from not having 5+ of the same effect ticking away most likely

    These quotes help to illustrate some main concerns about the changes proposed in this poll:

    1. Balancing PvE and PvP without one negatively affecting the other.
    2. Avoiding adding too many extra calcs to the servers.

    The main focus is on skill stacking. Battle Spirit already weakens shields by 50%, and a further debuff would probably make little difference in terms of player experience. Could Battle Spirit limit skill stacking to 1, so PvP can be balanced without affecting PvE? It does seem to modify some skills, if it can add 8m to any 28m+ ranged ability. Or would that introduce too much inconsistency, where PvE and PvP play so differently that it is a hassle to move from one to another? Then instead of 'skill', we could use 'HoT', and apply this change only to HoT abilities. That would maybe represent fewer calcs, and a change still allowing for switching between PvP and PvE easily.

    If Battle Spirit cannot be applied in this case, and the only way to limit skill stacking would be to rewrite all skills concerned for the entire game, how would that affect PvE? Would the hardest vet content become unbeatable? In such a case perhaps it could be nerfed to be in line with the adjusted player survivability. This is purely hypothetical, the devs have already stated they don't have the "bandwidth" for such an endeavour (rewriting how skills work). But to be fair, 10+ years of PvE-centered development brought us here (among others), and in such a context it may be necessary to adjust PvE where it affects PvP negatively.

    Edited by aetherix8 on January 20, 2026 6:21PM
    PC EU - V4hn1
  • J18696
    J18696
    ✭✭✭✭✭
    Yes
    AD42 wrote: »
    AD42 wrote: »
    AD42 wrote: »
    AD42 wrote: »
    AD42 wrote: »
    AD42 wrote: »
    Definitely in favor of only one copy of a given healing/shielding morph operating on a player.

    But the proposal for shields was ambiguous enough for me not to vote for it.

    I think that you want to ensure as much continuity with PvE rules and combat mechanics as is possible with any change. So I disfavor highly arbitrary and meta-gamey restrictions like "shields can only reach X% of a target's Max HP" or "players may only have Y shields on them at a given time". Not only do those approaches come with their own significant drawbacks, edge-cases, and overhead, but they do not articulate with the rest of the game's mechanics at all and so we should, IMO, pull other levers first for balancing shields.

    In my eyes, the biggest two offending skills are, without a doubt, Warding Burst and Shielding Conti. Why? Because they are mundane abilities that can and are spammed nearly every GCD during combat, and, when you build for it, exceed ultimate-like levels of shielding without having to... use an actual ultimate. If you look at ballgroup logs for shields, those two abilities always top the charts.

    The skills behave that way because they, for whatever bad reason or oversight, scale with Max HP and not exclusively with Max Resources as they should. So groups pump-up Max HP on one caster and then use them to spam giant HP-inflated shields on everyone else. As a rule, self-shields meant for PvE tanks should be the only shields to scale with Max HP and everything else should scale from Max Resources.

    That simple change would completely neuter the Scribing shields for PvP groups and groups would likely stop using them altogether as a result (I know that my group would), eliminating a huge portion of their overall shield stack and relegating what remains to the domain of ultimates, which, IMO, should be strong.

    From there, you can simply use the existing Battle Spirit mechanics to globally tune shield strength if it was still necessary, to perhaps 45% strength.

    once you used PvE as part of your reasoning you lost me

    we are talking about an BATTLE SPIRIT change that well do 0 change to how PvE works and how PvE works has no place in the matter how PvP should work , thats been the biggest factor with PVP has been out of control for so long PVE being effected by change to skills ... DONT LET AN CHANGE TO BATTLE SPIRIT GET BOLOCKED FOR THE SAME ABUSED REASON

    You don't understand that BATTLE SPIRIT is a kind of buff/debuff. It doesn't allow you to change skill mechanics. And all the suggestions in this thread are about skill changes.
    Any skill change affects PVE. [snip]

    back your post with facts or do you not have any????

    (edited so as not to get band)
    [snip]

    And I'm sure you understood when you put the 28 m that that meant it was affecting skills when you say that all it is is a buff that (cannot affect skill mechanisms whatsoever)but it already does and is already put in place to do so thats what an CONTROL SYSTEM IS FOR just because its never been used to its fill potential doesnt mean its not there and able to do something

    The range of skills is a buff. Battle Spirit gives buffs or debuffs. Battle Spirit does not change skills. Provide at least one piece of evidence that Battle Spirit changes skills.

    guessing you never played night blade as Merciless Resolve is affected by battle spirit us in we can pre stack our proc BOW then get out of combat and KEEP our stacks PVE , but in PVP we get out of combat them stacks go away, same skill two different actions depending on what environment you are in PVE or PVP one convener by BATTLE SPIRIT one NOT

    https://www.youtube.com/watch?v=-BZ0ddoclik
    BATTLE SPIRIT does not work on Merciless Resolve. You are wrong once again.

    [snip]

    [snip]

    Nightblade
    Grim Focus
    Merciless Resolve (morph): Fixed an issue where this morph's stacks would not clear after leaving combat while Battle Spirit was active.
    comes from update 45 might want to go re look over that patch lol
    [edited to remove quote]

    Oh, you read the skill descriptions perfectly. But the Battle Spirit does not affect him. I think it's just as difficult for you as sharing a video. My video shows that I'm not in combat and the stacks of Merciless Resolve are still there.

    Well at the end of the day they are correct battlespirit is intended to change how the stacks behave on this skill

    deumesmuaoyf.jpg
    https://forums.elderscrollsonline.com/en/discussion/674341/pc-mac-patch-notes-v10-3-5-fallen-banners-dlc-update-45#Comment_8277652
    Edited by J18696 on January 20, 2026 9:24PM
    PC NA Server
    @J18696
    Characters
    Pridē - Dragonknight
    Vanıty - Arcanist
  • heimdall14_9
    heimdall14_9
    ✭✭✭
    Yes
    J18696 wrote: »
    AD42 wrote: »
    AD42 wrote: »
    AD42 wrote: »
    AD42 wrote: »
    AD42 wrote: »
    AD42 wrote: »
    Definitely in favor of only one copy of a given healing/shielding morph operating on a player.

    But the proposal for shields was ambiguous enough for me not to vote for it.

    I think that you want to ensure as much continuity with PvE rules and combat mechanics as is possible with any change. So I disfavor highly arbitrary and meta-gamey restrictions like "shields can only reach X% of a target's Max HP" or "players may only have Y shields on them at a given time". Not only do those approaches come with their own significant drawbacks, edge-cases, and overhead, but they do not articulate with the rest of the game's mechanics at all and so we should, IMO, pull other levers first for balancing shields.

    In my eyes, the biggest two offending skills are, without a doubt, Warding Burst and Shielding Conti. Why? Because they are mundane abilities that can and are spammed nearly every GCD during combat, and, when you build for it, exceed ultimate-like levels of shielding without having to... use an actual ultimate. If you look at ballgroup logs for shields, those two abilities always top the charts.

    The skills behave that way because they, for whatever bad reason or oversight, scale with Max HP and not exclusively with Max Resources as they should. So groups pump-up Max HP on one caster and then use them to spam giant HP-inflated shields on everyone else. As a rule, self-shields meant for PvE tanks should be the only shields to scale with Max HP and everything else should scale from Max Resources.

    That simple change would completely neuter the Scribing shields for PvP groups and groups would likely stop using them altogether as a result (I know that my group would), eliminating a huge portion of their overall shield stack and relegating what remains to the domain of ultimates, which, IMO, should be strong.

    From there, you can simply use the existing Battle Spirit mechanics to globally tune shield strength if it was still necessary, to perhaps 45% strength.

    once you used PvE as part of your reasoning you lost me

    we are talking about an BATTLE SPIRIT change that well do 0 change to how PvE works and how PvE works has no place in the matter how PvP should work , thats been the biggest factor with PVP has been out of control for so long PVE being effected by change to skills ... DONT LET AN CHANGE TO BATTLE SPIRIT GET BOLOCKED FOR THE SAME ABUSED REASON

    You don't understand that BATTLE SPIRIT is a kind of buff/debuff. It doesn't allow you to change skill mechanics. And all the suggestions in this thread are about skill changes.
    Any skill change affects PVE. [snip]

    back your post with facts or do you not have any????

    (edited so as not to get band)
    [snip]

    And I'm sure you understood when you put the 28 m that that meant it was affecting skills when you say that all it is is a buff that (cannot affect skill mechanisms whatsoever)but it already does and is already put in place to do so thats what an CONTROL SYSTEM IS FOR just because its never been used to its fill potential doesnt mean its not there and able to do something

    The range of skills is a buff. Battle Spirit gives buffs or debuffs. Battle Spirit does not change skills. Provide at least one piece of evidence that Battle Spirit changes skills.

    guessing you never played night blade as Merciless Resolve is affected by battle spirit us in we can pre stack our proc BOW then get out of combat and KEEP our stacks PVE , but in PVP we get out of combat them stacks go away, same skill two different actions depending on what environment you are in PVE or PVP one convener by BATTLE SPIRIT one NOT

    https://www.youtube.com/watch?v=-BZ0ddoclik
    BATTLE SPIRIT does not work on Merciless Resolve. You are wrong once again.

    [snip]

    [snip]

    Nightblade
    Grim Focus
    Merciless Resolve (morph): Fixed an issue where this morph's stacks would not clear after leaving combat while Battle Spirit was active.
    comes from update 45 might want to go re look over that patch lol
    [edited to remove quote]

    Oh, you read the skill descriptions perfectly. But the Battle Spirit does not affect him. I think it's just as difficult for you as sharing a video. My video shows that I'm not in combat and the stacks of Merciless Resolve are still there.

    Well at the end of the day they are correct battlespirit is intended to change how the stacks behave on this skill

    deumesmuaoyf.jpg
    https://forums.elderscrollsonline.com/en/discussion/674341/pc-mac-patch-notes-v10-3-5-fallen-banners-dlc-update-45#Comment_8277652

    if you watch my video you can see it works good too two times my stacks get taken once ad dies pvp then when in pve they say after killing bat and another ad and being out of combat jumping around
    Nordic-Knights (PSN)/Sir-A-Crowley (PSN)/Sir_Crowley ( PC) 16 account holder !!!!!!!!!!!!! 19x emperor , 98% full game all vet HM SR ND release day ESO VET !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
  • J18696
    J18696
    ✭✭✭✭✭
    Yes
    J18696 wrote: »
    AD42 wrote: »
    AD42 wrote: »
    AD42 wrote: »
    AD42 wrote: »
    AD42 wrote: »
    AD42 wrote: »
    Definitely in favor of only one copy of a given healing/shielding morph operating on a player.

    But the proposal for shields was ambiguous enough for me not to vote for it.

    I think that you want to ensure as much continuity with PvE rules and combat mechanics as is possible with any change. So I disfavor highly arbitrary and meta-gamey restrictions like "shields can only reach X% of a target's Max HP" or "players may only have Y shields on them at a given time". Not only do those approaches come with their own significant drawbacks, edge-cases, and overhead, but they do not articulate with the rest of the game's mechanics at all and so we should, IMO, pull other levers first for balancing shields.

    In my eyes, the biggest two offending skills are, without a doubt, Warding Burst and Shielding Conti. Why? Because they are mundane abilities that can and are spammed nearly every GCD during combat, and, when you build for it, exceed ultimate-like levels of shielding without having to... use an actual ultimate. If you look at ballgroup logs for shields, those two abilities always top the charts.

    The skills behave that way because they, for whatever bad reason or oversight, scale with Max HP and not exclusively with Max Resources as they should. So groups pump-up Max HP on one caster and then use them to spam giant HP-inflated shields on everyone else. As a rule, self-shields meant for PvE tanks should be the only shields to scale with Max HP and everything else should scale from Max Resources.

    That simple change would completely neuter the Scribing shields for PvP groups and groups would likely stop using them altogether as a result (I know that my group would), eliminating a huge portion of their overall shield stack and relegating what remains to the domain of ultimates, which, IMO, should be strong.

    From there, you can simply use the existing Battle Spirit mechanics to globally tune shield strength if it was still necessary, to perhaps 45% strength.

    once you used PvE as part of your reasoning you lost me

    we are talking about an BATTLE SPIRIT change that well do 0 change to how PvE works and how PvE works has no place in the matter how PvP should work , thats been the biggest factor with PVP has been out of control for so long PVE being effected by change to skills ... DONT LET AN CHANGE TO BATTLE SPIRIT GET BOLOCKED FOR THE SAME ABUSED REASON

    You don't understand that BATTLE SPIRIT is a kind of buff/debuff. It doesn't allow you to change skill mechanics. And all the suggestions in this thread are about skill changes.
    Any skill change affects PVE. [snip]

    back your post with facts or do you not have any????

    (edited so as not to get band)
    [snip]

    And I'm sure you understood when you put the 28 m that that meant it was affecting skills when you say that all it is is a buff that (cannot affect skill mechanisms whatsoever)but it already does and is already put in place to do so thats what an CONTROL SYSTEM IS FOR just because its never been used to its fill potential doesnt mean its not there and able to do something

    The range of skills is a buff. Battle Spirit gives buffs or debuffs. Battle Spirit does not change skills. Provide at least one piece of evidence that Battle Spirit changes skills.

    guessing you never played night blade as Merciless Resolve is affected by battle spirit us in we can pre stack our proc BOW then get out of combat and KEEP our stacks PVE , but in PVP we get out of combat them stacks go away, same skill two different actions depending on what environment you are in PVE or PVP one convener by BATTLE SPIRIT one NOT

    https://www.youtube.com/watch?v=-BZ0ddoclik
    BATTLE SPIRIT does not work on Merciless Resolve. You are wrong once again.

    [snip]

    [snip]

    Nightblade
    Grim Focus
    Merciless Resolve (morph): Fixed an issue where this morph's stacks would not clear after leaving combat while Battle Spirit was active.
    comes from update 45 might want to go re look over that patch lol
    [edited to remove quote]

    Oh, you read the skill descriptions perfectly. But the Battle Spirit does not affect him. I think it's just as difficult for you as sharing a video. My video shows that I'm not in combat and the stacks of Merciless Resolve are still there.

    Well at the end of the day they are correct battlespirit is intended to change how the stacks behave on this skill

    deumesmuaoyf.jpg
    https://forums.elderscrollsonline.com/en/discussion/674341/pc-mac-patch-notes-v10-3-5-fallen-banners-dlc-update-45#Comment_8277652

    if you watch my video you can see it works good too two times my stacks get taken once ad dies pvp then when in pve they say after killing bat and another ad and being out of combat jumping around

    Well unless they changed something since update 45 and I cant find anything on it that's not working as intended and bugged because the stacks are supposed to fall off shortly after leaving combat in pvp to avoid ganking with it

    Reguardless even if you are correct the original pain point was saying battle spirit cannot be used to change how skill function at a core level and this patch notes state it can be used that way
    PC NA Server
    @J18696
    Characters
    Pridē - Dragonknight
    Vanıty - Arcanist
  • heimdall14_9
    heimdall14_9
    ✭✭✭
    Yes
    Cyrodiil
    The Healing over Time Stack penalty in Battlespirit has been reverted. This topic will be revisited in a later update, potentially outside of this PTS as we iterate on more additions to Battlespirit.
    Vengeance Campaign Restoration staff ability Blessing of Protection has been updated to display proper tooltip information.
    Fighters Guild Bounty Hunter quests have been updated to properly appear in the Vengeance Campaign.
    Cyrodiil is unavailable during PTS 2 as construction is revisiting Aleswell Farm....go play Night Market!

    END OF THE DAY US SITTING HEAR FIGHTING ON WHAT BATTLE SPIRIT COVERS AINT GOING TO DO ANYTHING SEE YOU IN U50
    Nordic-Knights (PSN)/Sir-A-Crowley (PSN)/Sir_Crowley ( PC) 16 account holder !!!!!!!!!!!!! 19x emperor , 98% full game all vet HM SR ND release day ESO VET !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
  • heimdall14_9
    heimdall14_9
    ✭✭✭
    Yes
    AD42 wrote: »
    AD42 wrote: »
    AD42 wrote: »
    AD42 wrote: »
    AD42 wrote: »
    AD42 wrote: »
    Definitely in favor of only one copy of a given healing/shielding morph operating on a player.

    But the proposal for shields was ambiguous enough for me not to vote for it.

    I think that you want to ensure as much continuity with PvE rules and combat mechanics as is possible with any change. So I disfavor highly arbitrary and meta-gamey restrictions like "shields can only reach X% of a target's Max HP" or "players may only have Y shields on them at a given time". Not only do those approaches come with their own significant drawbacks, edge-cases, and overhead, but they do not articulate with the rest of the game's mechanics at all and so we should, IMO, pull other levers first for balancing shields.

    In my eyes, the biggest two offending skills are, without a doubt, Warding Burst and Shielding Conti. Why? Because they are mundane abilities that can and are spammed nearly every GCD during combat, and, when you build for it, exceed ultimate-like levels of shielding without having to... use an actual ultimate. If you look at ballgroup logs for shields, those two abilities always top the charts.

    The skills behave that way because they, for whatever bad reason or oversight, scale with Max HP and not exclusively with Max Resources as they should. So groups pump-up Max HP on one caster and then use them to spam giant HP-inflated shields on everyone else. As a rule, self-shields meant for PvE tanks should be the only shields to scale with Max HP and everything else should scale from Max Resources.

    That simple change would completely neuter the Scribing shields for PvP groups and groups would likely stop using them altogether as a result (I know that my group would), eliminating a huge portion of their overall shield stack and relegating what remains to the domain of ultimates, which, IMO, should be strong.

    From there, you can simply use the existing Battle Spirit mechanics to globally tune shield strength if it was still necessary, to perhaps 45% strength.

    once you used PvE as part of your reasoning you lost me

    we are talking about an BATTLE SPIRIT change that well do 0 change to how PvE works and how PvE works has no place in the matter how PvP should work , thats been the biggest factor with PVP has been out of control for so long PVE being effected by change to skills ... DONT LET AN CHANGE TO BATTLE SPIRIT GET BOLOCKED FOR THE SAME ABUSED REASON

    You don't understand that BATTLE SPIRIT is a kind of buff/debuff. It doesn't allow you to change skill mechanics. And all the suggestions in this thread are about skill changes.
    Any skill change affects PVE. [snip]

    back your post with facts or do you not have any????

    (edited so as not to get band)
    [snip]

    And I'm sure you understood when you put the 28 m that that meant it was affecting skills when you say that all it is is a buff that (cannot affect skill mechanisms whatsoever)but it already does and is already put in place to do so thats what an CONTROL SYSTEM IS FOR just because its never been used to its fill potential doesnt mean its not there and able to do something

    The range of skills is a buff. Battle Spirit gives buffs or debuffs. Battle Spirit does not change skills. Provide at least one piece of evidence that Battle Spirit changes skills.

    guessing you never played night blade as Merciless Resolve is affected by battle spirit us in we can pre stack our proc BOW then get out of combat and KEEP our stacks PVE , but in PVP we get out of combat them stacks go away, same skill two different actions depending on what environment you are in PVE or PVP one convener by BATTLE SPIRIT one NOT

    https://www.youtube.com/watch?v=-BZ0ddoclik
    BATTLE SPIRIT does not work on Merciless Resolve. You are wrong once again.

    [snip]

    [snip]

    Nightblade
    Grim Focus
    Merciless Resolve (morph): Fixed an issue where this morph's stacks would not clear after leaving combat while Battle Spirit was active.
    comes from update 45 might want to go re look over that patch lol
    [edited to remove quote]

    Oh, you read the skill descriptions perfectly. But the Battle Spirit does not affect him. I think it's just as difficult for you as sharing a video. My video shows that I'm not in combat and the stacks of Merciless Resolve are still there.

    actually looking at your video on main screen (75in ) id have to say PC NA (merciless resolve) is bugged and ask that you send it in for an look because your stacks shouldnt have stayed after killing and being out of combat like they did thats not the attended way for the skill to work in pvp anymore

    PS: after getting on PC NA and testing myself there i had no issue having stacks drop off after getting out of combat in pvp
    Edited by heimdall14_9 on January 21, 2026 12:05AM
    Nordic-Knights (PSN)/Sir-A-Crowley (PSN)/Sir_Crowley ( PC) 16 account holder !!!!!!!!!!!!! 19x emperor , 98% full game all vet HM SR ND release day ESO VET !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
  • aetherix8
    aetherix8
    ✭✭✭✭
    Only skill stacking

    END OF THE DAY US SITTING HEAR FIGHTING ON WHAT BATTLE SPIRIT COVERS AINT GOING TO DO ANYTHING SEE YOU IN U50

    Fighting wasn’t the goal of this thread, but if it helped to clarify whether Battle Spirit could be used to limit skill stacking, then it is a constructive feedback in a way.
    As to whether it’s worth debating propositions of changes, I think this PTS cycle proves that it does make a lot of sense - devs are reading, responding to the feedback and applying changes players ask for. Of course, we won’t be getting 100% of what we request, but we should be very much sitting here (forums etc.) and sharing our thoughts with the dev team, so we can build the future of ESO together.
    PC EU - V4hn1
  • heimdall14_9
    heimdall14_9
    ✭✭✭
    Yes
    aetherix8 wrote: »

    END OF THE DAY US SITTING HEAR FIGHTING ON WHAT BATTLE SPIRIT COVERS AINT GOING TO DO ANYTHING SEE YOU IN U50

    Fighting wasn’t the goal of this thread, but if it helped to clarify whether Battle Spirit could be used to limit skill stacking, then it is a constructive feedback in a way.
    As to whether it’s worth debating propositions of changes, I think this PTS cycle proves that it does make a lot of sense - devs are reading, responding to the feedback and applying changes players ask for. Of course, we won’t be getting 100% of what we request, but we should be very much sitting here (forums etc.) and sharing our thoughts with the dev team, so we can build the future of ESO together.

    how i made an post trying to get players talking about an ROBUST BATTLE SPIRIT SYSTEM has 60+ views 0 comments, but ive spent 3 days showing 1 little part of the BIGGER PICTURE, having an BATTLE SPIRIT SYSTEM that everyone knows and use ( DEV TEAM TOO ) not one players dont ever know its actions
    Nordic-Knights (PSN)/Sir-A-Crowley (PSN)/Sir_Crowley ( PC) 16 account holder !!!!!!!!!!!!! 19x emperor , 98% full game all vet HM SR ND release day ESO VET !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
  • aetherix8
    aetherix8
    ✭✭✭✭
    Only skill stacking
    aetherix8 wrote: »

    END OF THE DAY US SITTING HEAR FIGHTING ON WHAT BATTLE SPIRIT COVERS AINT GOING TO DO ANYTHING SEE YOU IN U50

    Fighting wasn’t the goal of this thread, but if it helped to clarify whether Battle Spirit could be used to limit skill stacking, then it is a constructive feedback in a way.
    As to whether it’s worth debating propositions of changes, I think this PTS cycle proves that it does make a lot of sense - devs are reading, responding to the feedback and applying changes players ask for. Of course, we won’t be getting 100% of what we request, but we should be very much sitting here (forums etc.) and sharing our thoughts with the dev team, so we can build the future of ESO together.

    how i made an post trying to get players talking about an ROBUST BATTLE SPIRIT SYSTEM has 60+ views 0 comments, but ive spent 3 days showing 1 little part of the BIGGER PICTURE, having an BATTLE SPIRIT SYSTEM that everyone knows and use ( DEV TEAM TOO ) not one players dont ever know its actions

    Frankly, I suspect that there are players who don’t necessarily understand everything about the game (me included). There are so many factors involved, so many systems intertwined, it can take years of gameplay to figure out some intricacies of building our toons. Some aspects of the game might be obvious to veterans, but not to a casual player. So I think it’s important to mention all that is relevant, and it’s a trap to think that everyone has the same level of expertise as ourselves.

    Also, I read plenty of “devs don’t know/understand/play their own game.” If this is truly what players believe, then going through basics is rather important as well.
    PC EU - V4hn1
  • heimdall14_9
    heimdall14_9
    ✭✭✭
    Yes
    aetherix8 wrote: »
    aetherix8 wrote: »

    END OF THE DAY US SITTING HEAR FIGHTING ON WHAT BATTLE SPIRIT COVERS AINT GOING TO DO ANYTHING SEE YOU IN U50

    Fighting wasn’t the goal of this thread, but if it helped to clarify whether Battle Spirit could be used to limit skill stacking, then it is a constructive feedback in a way.
    As to whether it’s worth debating propositions of changes, I think this PTS cycle proves that it does make a lot of sense - devs are reading, responding to the feedback and applying changes players ask for. Of course, we won’t be getting 100% of what we request, but we should be very much sitting here (forums etc.) and sharing our thoughts with the dev team, so we can build the future of ESO together.

    how i made an post trying to get players talking about an ROBUST BATTLE SPIRIT SYSTEM has 60+ views 0 comments, but ive spent 3 days showing 1 little part of the BIGGER PICTURE, having an BATTLE SPIRIT SYSTEM that everyone knows and use ( DEV TEAM TOO ) not one players dont ever know its actions

    Frankly, I suspect that there are players who don’t necessarily understand everything about the game (me included). There are so many factors involved, so many systems intertwined, it can take years of gameplay to figure out some intricacies of building our toons. Some aspects of the game might be obvious to veterans, but not to a casual player. So I think it’s important to mention all that is relevant, and it’s a trap to think that everyone has the same level of expertise as ourselves.

    Also, I read plenty of “devs don’t know/understand/play their own game.” If this is truly what players believe, then going through basics is rather important as well.

    i think that the hole " devs dont play " is more the DEVs dont play on the same level as the player , theres no way an dev has the amount of time in game as i do ( 48k hours between PSN/PC ) but ( I ) dont expect them too .... others might tho
    Nordic-Knights (PSN)/Sir-A-Crowley (PSN)/Sir_Crowley ( PC) 16 account holder !!!!!!!!!!!!! 19x emperor , 98% full game all vet HM SR ND release day ESO VET !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
  • MXVIIDREAM
    MXVIIDREAM
    ✭✭✭✭
    Yes
    aetherix8 wrote: »
    aetherix8 wrote: »

    END OF THE DAY US SITTING HEAR FIGHTING ON WHAT BATTLE SPIRIT COVERS AINT GOING TO DO ANYTHING SEE YOU IN U50

    Fighting wasn’t the goal of this thread, but if it helped to clarify whether Battle Spirit could be used to limit skill stacking, then it is a constructive feedback in a way.
    As to whether it’s worth debating propositions of changes, I think this PTS cycle proves that it does make a lot of sense - devs are reading, responding to the feedback and applying changes players ask for. Of course, we won’t be getting 100% of what we request, but we should be very much sitting here (forums etc.) and sharing our thoughts with the dev team, so we can build the future of ESO together.

    how i made an post trying to get players talking about an ROBUST BATTLE SPIRIT SYSTEM has 60+ views 0 comments, but ive spent 3 days showing 1 little part of the BIGGER PICTURE, having an BATTLE SPIRIT SYSTEM that everyone knows and use ( DEV TEAM TOO ) not one players dont ever know its actions

    Frankly, I suspect that there are players who don’t necessarily understand everything about the game (me included). There are so many factors involved, so many systems intertwined, it can take years of gameplay to figure out some intricacies of building our toons. Some aspects of the game might be obvious to veterans, but not to a casual player. So I think it’s important to mention all that is relevant, and it’s a trap to think that everyone has the same level of expertise as ourselves.

    Also, I read plenty of “devs don’t know/understand/play their own game.” If this is truly what players believe, then going through basics is rather important as well.

    i think that the hole " devs dont play " is more the DEVs dont play on the same level as the player , theres no way an dev has the amount of time in game as i do ( 48k hours between PSN/PC ) but ( I ) dont expect them too .... others might tho

    I think they understand it like you say they just don’t have the game time like we do
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