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Dev Team Request: A Top 5 List of Bugs and Pain Points You Would Like Addressed

  • o_Primate_o
    o_Primate_o
    ✭✭✭
    spartaxoxo wrote: »
    Bugs


    4) Companion Taunt doesn't always work

    are you using two taunts? you need two to cover the cooldown.
    Xbox NA as o Primate o
  • nb_rich
    nb_rich
    ✭✭✭
    Just some ideas

    1. Allow us to buy our way to level 50 via crown store. Im literally sitting here staring at the screen thinking if to make a DK but not trying to level up again. I feel like most of us are making new characters for specific reasons or because we don’t like the previous character we made so we aren’t trying to go through the whole leveling up to 50 process again. I don’t see a downside to this idea to be honest.

    2. Increase the amount of Archival Fortunes we get in earlier rounds. The infinite archive shops are a bit pricey, so we need more Fortunes.

    3. Less skills that require us to aim at a target or a gameplay/combat option that automatically targets the closest enemy. Having to aim a skill right at a enemy is frustrating sometimes especially when there is a lot going on lol. Skills like blastbones and swallow soul are cool but having to always aim it makes them frustrating to use.
    nb_rich
  • LadyBriala
    LadyBriala
    ✭✭✭
    Not sure if this has already been said but is there any chance you'll make your own addons for consoles instead of us relying on players to make them.

    There's very little on PS5 for example in comparison to PC and more and more are getting removed recently due to corruption in files/malware etc.. Things like market price tracking comes so easily on PC but on PS5.. you spin round and round for hours looking at each vendor for 1 item at a time to get the price to then run to bank and slap it up lol

    I'm fully aware you intended it to be this way for a more unique feel etc.. I've been playing since the beginning.. I'm basically a granny in ESO now.. I just hoped it would eventually evolve like everything should.. but as thats not the case, can you atleast make us a price tracker addon 🫠😭 ..This is just one example that would greatly improve our QoL.

    Top Bugs/Issues
    Honestly since I switched from PC to PS5.. I haven't really encountered any bugs at all.. maybe a floating chicken 🐔 somewhere sometimes but I just giggle and move on.. nothing game breaking haha


    Top Pain Points
    ---1:
    No market pricing addons on PS5. This is painfully needed.
    ---2:
    Fishing needs more rewards/incentive. I love fishing, its so relaxing but it could do with abit more jazz.
    ---3:
    Make tattoos visable on vampire stage 4 😭
    ---4:
    Please add an inside-inside house tp to Housing lol.. I have the Bastion fortress and teleporting 'Inside' takes me to the gate -.- I would like to be able to teleport inside the literal house/fortress 😭
    ---5:
    More companion interaction.. they feel like a sheep 🐑 behind me sometimes.. even with their interaction option turned fully up.. I would love if they could sometimes ask questions that I have to speak to them to answer or have them give their opinions on quests that we done.. make them feel more alive?
    Edited by LadyBriala on January 19, 2026 1:14PM
    The people and the friends we have lost... ...or the dreams that have faded... Never forget them.
  • o_Primate_o
    o_Primate_o
    ✭✭✭
    Alchemy - redundancy.

    There's no longer a need for separate weapon and spell pots, nor fracture and breach, nor armor and spell resist. Merge Weapon and Spell Power to just "Power". Similar for the others i mentioned. Then take some of those reagents that are expendable and give us another source of minor heroism (water hyacinth - herosim in lieu of savagery/prophesy for example) or other effects or a new effect (maybe minor berserk and it's anti, etc.).

    does anyone use armor/spell resist pots? seriously!
    Edited by o_Primate_o on January 20, 2026 9:18PM
    Xbox NA as o Primate o
  • SneaK
    SneaK
    ✭✭✭✭✭
    Warden Charm
    Heals Scaling with Damage
    Inventory
    Set Variety
    Hybridization

    No order^
    "IMO"
    Aldmeri Dominion
    1 Nightblade - 1 Templar - 7 Hybrid Mutt Abominations
  • EA_Oak
    EA_Oak
    Soul Shriven
    Pain Point 1 Some lore-books, for example one of Tanlorins quest-letters, are impossible to collect after the quest is over.
    Pain Point 2 The shadowscale random encounter in Mirkmire won't progress. Dialog is stuck, and has been for years
    Pain Point 3 I would like to be able to sort the houses somehow, based on size, or maybe on how often I visit
  • TruthSeeker
    TruthSeeker
    ✭✭✭
    Please fix the broken subclassing quest.
  • Lekjih
    Lekjih
    ✭✭✭
    Pain points

    Hand holding in questing. I listened to the NPC the first time, I do not need to hear the instructions again and hear them talk to me like I'm stupid as a forced part of the quest before I can move on.

    Real world being brought in to the game. I play to avoid real world issues. High Isle being plastered with sunflowers during the Ukraine issue was obvious. The emote wash your damn hands mid covid.

    Homogenising the account, or the talk of it. I don't want every character having the same pvp rank. There needs to be things to work for. If every character is five star, why am I pvping. If every character has everything, why am I playing.

    This past year of story content has frustrated me as a whole, on multiple points. A lot of it has just been nostalgia farming, and it got irritating quickly. Darien should have stayed gone. It feels like he was brought back purely for thirsty players to have that bread scene, which they all promptly put in the facebook groups. Naemon should have stayed dead. Conversely, Gabrielle should not have died (and Ithelia should not have been banished!). She's in too many other zones and areas. Related, the prologue quest where Merrick dies should be locked behind having to complete fighters guild main quest on that character. Ossein cage has EVERY type of daedric enemy, even thougn more than a few are specific to other daedric lords, and it felt like "hey remember this zone/dungeon/pvp boss". I will say Caterwaul Cove was really well done and felt fresh with the pay off of talking to people who knew the places you as a character had been, and it didn't feel at all forced or like the characters were talking down to us.

    People content with an aspect of the game won't be vocal about it. Things get implemented and we all have to have it even though only thirty people wanted it, until those who don't want it come to the forums and complain that it was good the way it was. It sometimes feels like certain quieter, or 'nerdier' playstyles (having a main character, enjoying side characters having their own record) are looked down on by the dev team, and it sometimes feels like the writers look down on us and don't like us very much. There's a weird undercurrent of animosity coming from the dev team in game, not by anything said, but by actions done. I'm glad there's been a shift towards open communication recently, it's been refreshing, but there's still that trust issue of expecting the devs to do the worst thing possible, precisely because most people don't want it. I feel like OSRS' polling system is good for things like this.
    671d played, 257 on a Warden.
  • SugaComa
    SugaComa
    ✭✭✭✭✭
    Two real pain points

    1. Pale order ring ... Change the colour of the health bar it's the same colour as group members ... Hard to tell friend from foe ... Make it pink

    2. And I know this won't affect many players but your chat narrator has some weird ideas on short terms ...

    Example ... Defend Fare Res , narrates as defend Fare residential .. what the actual [snip]

    I know I've heard more and it's confusing for those of us who need the audio help cos we're old and blind
    [edited for profanity bypass]
    Edited by ZOS_Icy on January 25, 2026 7:32PM
  • RaptorRodeoGod
    RaptorRodeoGod
    ✭✭✭✭✭
    It would be nice to get a stat sheet for companions and a way to test them in player homes. Having to test individual sets, buffs, and debuffs on bosses/mobs is incredibly tedious. It's reminiscent of the old Bloodspawn DPS tests
    Add a Scribing skill that works like Arcanist beam.
    ---
    Veteran players have been alienated and disengaged from Overland since One Tamriel, due to the lack of difficulty, and pushed into dungeons and trials; the minority of content in the Elder Scrolls Online. We can't take the repetition anymore, fix Overland engagement for Vet players. I don't even care if it's not combat related anymore, just make Overland engaging again.
    ---
    Overland difficulty scaling is desperately needed. 10 years. 6 paid expansions. 25 DLCs. 41 game changing updates including One Tamriel, an overhaul of the game including a permanent CP160 gear cap and ridiculous power creep thereafter. I'm sick and tired of hearing about Cadwell Silver & Gold as a "you think you do but you don't" - tier deflection to any criticism regarding the lack of overland difficulty in the game. I'm bored of dungeons, I'm bored of trials; make a personal difficulty slider for overland. Make a self debuff mythic. Literally anything at this point.
  • Llevndryn
    Llevndryn
    ✭✭✭
    It would be nice to be able to define the price per unit and the number of units when selling at guild merchants.
  • ceruulean
    ceruulean
    ✭✭✭✭
    Style Pages cannot be found under the Consumables category in Guild Stores. Although you can search for the exact name in the All Items search, if you try to browse by "style page" and the store has too many, the search results are restricted and you can never come across listings that exist. In fact, I only found out about a Wickerchain style page because I saw it appear in a 3rd party addon (TTC) saying it was scanned and listed from my guild trader.

    Here is a bug report thread:

    https://forums.elderscrollsonline.com/en/discussion/430099/style-pages-misclassified-in-guild-trader-search
  • Kickimanjaro
    Kickimanjaro
    ✭✭✭
    I'd like to see this bug addressed that's been present since the Arcanist launched: https://forums.elderscrollsonline.com/en/discussion/635176/bugs-zenas-empowering-disc
  • emeraldshado
    emeraldshado
    ✭✭✭
    Bug 1: 5 piece of Phoenix Moth Theurge does not generate buffs when using scribed skill soul burst with both healing options baked into the skill. tested in & out of combat with show buffs active.

    Bug 2: sometimes stuck in combat when there are no visible enemies around. both in and out of cyrodil.

    Bug 3: one point in Ossein Cage I could not bar swap and had to jump off the side to get a reload screen as it puts my char back on the floor to be rezed so I could bar swap.

    Bug 4: dungeon finder does not allow to unqueue. changing cornw. removing from group does not fix it. have to log out and log back in.


    pain point 1: https://youtube.com/clip/Ugkxg9GQ4FtAsCucvrotuLCwxsSgtlQkJ7xV?si=u6aOyGZg8C5fHCYz . Use of portals for exploration or fun seems non existent due to no verticality with the skill. This was the pure reason I gave up the sorcerer, that you should of named summoner since the skills are designed around running pets, was to be able to play around with the verticallity of the portals for fun in cyrodil and exploring outside of cyrodil. Teleport pathing issues. the sorcerer cannot use teleport to the full range because a branch an obstacle.
    If destination character placeable, place character.


    pain point 2: RPGy-ness : having to go to the crown store to start expansion quests is immersive breaking, also, you are not told to even do this. These should be NPCs sitting in a designated Inn in craglorn or in western skyrim or an expdition center in each capital city. A two story building with a basement where the npcs are sitting down drinking and talking about orsinnium, or looking out over a map of a region they are starting an expedition to. Entering the room for each expac area starts the voice diologe. That way you don't hear it as you walk by, its confined to the room. If you are not at max bag space, as you go through town, being within ear shot of the bag merchant should have him yell "bag space for sale, need more room to pull that rabbit out of your hat, we got you, and that rabbit, covered! Expand your mind! no, just your bag today!" is there a guild finder board outside of the reach? I only know of the one in the reach. there should be a guild finder board in the capital cities if not in each major city beside the Inn.


    pain point 3: cyrodil low pop bonus gives more bonus for people who coordinate not to play than those who are still playing. want to guarantee 2nd place since 1st is too far out of reach, log out for a while at the evals to get the buff and watch as your opponent who has more keeps, resources, and outposts than you, is bumped to third place for the points being awarded at next evaluation.

    pain point 4: magical dps needs a craftable skill that operates like shield throw. a magical glowing orb that can ricochet. I need this for my sorcerer tank. Sorcerer should be renamed as a summoner and lose the lightning skill line and you should create an actual sorcerer that is not pet based. like being able to cast a rune of power to stand in like siroria set. necromancer skeletal archer & sorcerer pet should be permanent summon.

    future pain point 5: Cyrodil & battle grounds should remain isolated, not cross play, due to latency reduction from mouse control vs console analogue stick. I expect dungeons & trials to be fine to combine for pc & console, as there no immediate competition between players. They should however be able to duel one another. maybe you could collect statistics on if it is equal.

    Honourable mention. if the game crashes while in cyrodil, there should be a 5 min grace period before someone takes your spot. if you're logging off for the day, you're not coming back after 5 min. if the game crashes, you have to wait for the server to think you are no longer logged in and can get back to character select.
    Edited by emeraldshado on February 9, 2026 9:51AM
  • LastN0vember
    LastN0vember
    Soul Shriven
    Top Bugs/Issues
    Bug 1: Cyrodiil PVP will randomly give me a DOT that lasts for 180000 days or I can’t sprint anymore and run sideways. Have to go to cheesemongers hollow to get rid of it. Usually happens after big fights with a lot of stuns in lag.
    Bug 2: Cyrodiil PVP charmed into floor and fell through the world in the rocks out front of Fort Ash
    Bug 3: Cyrodiil PVP shield throw d-sync doesn’t allow break free in the correct amount of time.
    Bug 4: Cyrodiil PVP getting meteored or any kind of stun that causes my character to jump gets me stuck in the ceiling of the door way in the mine tower at Blue Road Keep. Have to queue into IC to get out.
    Bug 5: Cyrodiil PVP players will log into alt accounts during important fights for emp keeps and place a camp in a location that gets characters stuck. I got stuck in the well in the town outside of Aleswell so many times from this. It should not allow a camp to be placed on this object as it is not a flat surface.

    Top Pain Points
    Pain Point 1: rewards of the worth container opening one at a time is very frustrating
    Pain Point 2: cannot split stack on items while in the guild trader / guild store
    Pain Point 3: need to be able to custom type quantity of items to purchase and hot key min and max. For example, buying repair kits in bulk in cyrodiil requires me to click “up” on the controller and hold it for 3 minutes instead of being able to type 999 or hit RT to max.
    Pain Point 4: split stack requires manual tick, if you want to split into a number near the edges you have to wait for a long time. Explore hot key like RB or LB that toggles through 10% of stack size and RT or LT to toggle to min or max.
    Pain Point 5: lag / latency smoothing in Cyrodiil heavily favors those with poor connection. I have clips of very smooth and low traffic fights that suddenly become laggy and I cannot make contact with players. Need to think about lag switch detection as it is usually around the same group of people every time. My ping is 15ms and I have an Ethernet cable. Game usually runs very smooth so it is suspicious
  • LastN0vember
    LastN0vember
    Soul Shriven
    Pain Point 1 Searching all over the map in every zone and there is absolutely nothing for Sale at the Guild Traders.....The time for an Auction House is long....long ...past due. The way it currently looks...we have a dead economy and that is terrible for the health and wellbeing of a MMO especially one as big a s ESO. I would say if anything is needed above all of it...it would be an Auction House....right now the average players is forced to join a guild that has it's own issues and foibles or to trade in Zone chat when the bones of a Auction House is already in place...it's time to face the fact that a Guild based economy just doesn't work we are left with empty trading wagons and guilds only trading amongst themselves


    Pain Point 2 The Filter system on the map needs to be improved...it's confusing when phased quest show up on the map and most addons only make the issue worse

    Pain Point 3 The companion system is barebones and needs work, everything from Sharp just standing with his hands in his pockets while you fish (Even though he always wants to go fishing with you) to Mirri saying the exact two lines over and over again no matter how much you adjust the conversation, and there is so many missed opportunities with Companions...like the barebones quest system or the fact that there is no banter between companions if you are grouped with someone who has their companions out...there is just so much more that can be done.

    Pain Point 4 The glitchiest of the client it usually takes five to ten mins just to launch ESO because I am forever running into bugs that prevent launch.

    Pain Point 5 New content in the major cities....in ESO once you have done the side quest unless there is a new area available the game is over...and there should never be a end to a MMO...instead of forever expanding how about new questlines in Daggerfall/Wayrest...etc say after you complete all the side quest a whole new batch shows up...that would be awesome for those who mostly play overland content....heck you could take this approach all over the game and give us so much more content to do...

    Pain Point 6 The game and world needs to be more Dynamic I really think that more things need to happen to you when your out in the world besides see quest do quest move to next quest...The game has the mechanics built in to allow for this so it shouldn't be that huge of a deal to implement and it could really add excitement to the game.

    Pain Point 7 There needs to be more consequence in the game now by consequence I don't mean a level 1 wolf one shotting a level 50 character...what I'm talking about is finding things like cursed items they way we did in TES 1-5 or being falsely accused of something Heinous...anything to add a bit of spice in the day to day gameplay.


    Pain Point 8 The average player has a great deal of content unavailable to him unless they join a guild or participate in a Dungeon finder that is often Toxic unwelcoming and potentially unsafe...There is a great need for a Story mode for Dungeons and Trials...this will increase available content by a minimum of 30% it will also ad value to the developers creating content because more people will be exposed to all the exciting things they would otherwise never have an opportunity to see. The only reason to keep the masses away from enjoying the devs hard work are selfish ones IMHO.



    Well that's it from me I am super happy you guys are listening...










    “ Mirri saying the exact two lines over and over again no matter how much you adjust the conversation, and there is so many missed opportunities with Companions...like the barebones quest system or the fact that there is no banter between companions if you are grouped with someone who has their companions out...there is just so much more that can be done.”

    This is such a good point. With AI they could literally get hundreds of new lines… not saying I want AI to make it but if the bottle neck is content creators leverage that shiz and just proofread it for lore accuracy
  • LastN0vember
    LastN0vember
    Soul Shriven
    Eisotopius wrote: »
    Top Bugs/Issues
    1. NPCs will still lock players into combat well outside of their leashing range, and will only disengage when unsucessfully hit. Possibly related to the ongoing issue of being stuck in combat with an NPC that you can't see.
    2. Interactables will often decide to just not be interacted with, an issue that seems to crop up most with harvesting nodes - your character will run up to them, and then not do anything; interacting with the object again will not result in the intended interaction until you move a few steps away and come back.
    3. Looting dead bodies often prompts "You are too far away", despite other interactable objects like material nodes moving you closer to the object if you are close enough to get the interaction prompt but not far enough to actually interact with it. The behavior of this should be consistent; you should either always move towards the object, or always be told you are too far away.
    4. Zerith-var's dialogue can be heard and seen in the chatlog by people other than the person he is following. Seriously, please just spend two minutes in Alik'r. You cannot hear anything over the fifty Zerith-vars all saying "As goes the Lattice, so goes Nirni" all at once, because everyone has him out and everyone else can hear him.
    5. After completing God of Schemes, if the NPC filter is enabled for the chat log, upon completing a dolmen, two different lines of Molag Bal dialogue will be printed to the log, though he will only say one of them. This has been occurring for years.
    Top Pain Points
    1. The scrolling motif selection when crafting is entirely nonviable with how many motifs currently exist - it was fine back in 2014 when there were only 12 to choose from, but now with ten times that many, we need a grid instead. The scrolling list for motifs is unreasonable for scrolling through almost 130 styles, especially when they are not arranged in any apparent order - they are not consistently in numerical order, as for example Motif #10, Imperial, is in position 31 in the scrolling list; and they are not in release order, as Malacath (#23) is in position 12, between Dark Brotherhood (#36) and Dwemer (#15), while Trinimac (#22), from the same DLC, is in position 19, between Daedric (#14) and Ancient Orc (#21). Replace the scrolling motif list with a grid, or else organize the motifs in numerical order so that they can be found much more easily.
    2. Rich material nodes from surveys do not drop housing materials, which adds artificial and unreasonable difficulty to obtaining the massive quantities of these materials required to craft any substantive amount of furniture. Their drop rate from normal nodes is unreasonably low for their extremely common use, and surveys are not as useful as they should be since they do not yield any materials that are actually useful in such large quantities - heartwood is used in much larger quantities much more frequently than ruby ash ever is, for example. Surveys should drop housing materials, as the current scarcity of such materials does not accurately reflect their actual function as items to be used in bulk, hundreds at a time.
    3. While the housing editor has received some great quality-of-life updates since the launch of housing, there's still one major issue: there's no freecam in the housing editor. This makes it very difficult to precisely arrange things that are supposed to be in an unusual position, and even things that are supposed to be in a fairly standard position can be very difficult to adequately measure when you have to be standing on the ground or on an existing furnishing. The housing editor would become infinitely more versatile if we could fly around while editing.
    4. With the Wailing Prison reinstated and other efforts being made to guide new players to experiencing the game in its proper order, the biggest flaw of the Harborage questline is now more apparent than ever: the original level-gating on it no longer exists, so it's possible to rush through what was supposed to be 45 levels of quests all back-to-back with no delay between. Some delay, perhaps the original level-gating, should be reinstated to the Prophet's quests. This would make the original main quest feel much more adequately paced and once again allow new players the time to become familiar with the game before being thrust into the ending of the main questline.
    5. The icon for Pulverized Antimony is exactly the correct color such that, in the Refine Materials menu, it does not appear any differently when you have enough of it to refine, or when you do not. Rubedite Ore has a similar problem, but does have a slight visible change. The red filter applied to items that you do not have enough of to refine should be changed to darken the inventory icon more, or the inventory icons for Pulverized Antimony and Rubedite Ore should be changed so they are less deeply red, making it more apparent that the red filter is active.


    Agree! Red filters are not colorblind friendly either.

    And the motif scrolling is a nightmare. Even an A-Z sort would be nice.

    That actually reminds me of issues when trying to reconstruct for transmute stations. It doesn’t save your place when doing that so if you’re making a whole set a gear that’s Transmutation for example, you have to scroll allllllll the way down the PvP gear sets 5 times to make each piece.
  • LastN0vember
    LastN0vember
    Soul Shriven
    Ruschell wrote: »
    1 - Ballgroups are a serious problem in Cyrodiil, there is no way to cauterize ballgroups currently
    2 - Lag and FPS drops whenever a ballgroup is nearby, causing disconnections and kicks out of the server.
    3 - infinite combat, making it impossible to get on mounts, etc.

    I believe that all these problems are simple to solve in PVP

    Agree. In cyro siege should be the grand unifier. Why do some players and groups get to live by standing in 2 meatbags and 3 coldfires? In a game of war strategy, we should have players melting to siege if we want to balance what ball groups and single tanks are capable of. With the current system, a single player (looking at you || blanks || and nickipoo) can take an entire keep even if it’s guarded by 12 players because siege isn’t effective anymore.
  • LastN0vember
    LastN0vember
    Soul Shriven
    ZOS_Kevin wrote: »
    Hi All! In our continued effort towards improving communication and addressing community concerns, we would like to ask for you to share your top five long-standing bugs/issues and top five pain points you would like to see us address, no matter how big or small. We will go through the results, and work towards addressing these two lists. While we may not be able to hit everything, the goal is that this be a living list that helps us prioritize the most important bugs/issues and pain points going forward.

    Pain points could be anything that creates friction or takes away from your enjoyment in ESO. Some examples we’ve heard from all of you in the past include not being able to search for a specific guild by name in the guild finder tool, the world map being confusing/overwhelming, or lack of a minimap making it hard to navigate the world.

    Also, just to save some time, you do not need to include the stuck-in-combat bug. The dev team is aware and has it on the list already, and it came up many times when we gathered questions for the general PVP Q&A that is coming later in February. (Incidentally, we will have an update on it in that Q&A.)

    To help us keep this list as easy to read as possible, please respond in the following format:

    Top Bugs/Issues
    1. Bug 1
    2. Bug 2
    3. Bug 3
    4. Bug 4
    5. Bug 5
    Top Pain Points
    1. Pain Point 1
    2. Pain Point 2
    3. Pain Point 3
    4. Pain Point 4
    5. Pain Point 5
    We also ask that everyone please create only one post and do your best to stick to the prompt. Having conversations in the thread will make it harder for us to review and collate your contributions and could derail from the main prompt. We would like to avoid both scenarios, so sticking to the one post prompt is greatly appreciated. If you’d like to have a discussion about something in this thread, we encourage you to start a new thread and have the conversation there.

    If you see a prompt that you agree with, please feel welcome to use the “agree” reaction in the bottom right corner of the post to note your agreement. This will help us when reviewing comments. Please note, we aren’t counting reactions as votes – everyone's top five are valid!

    As always, please keep the Community Guidelines in mind as you provide your feedback. Thanks in advance for your feedback and this opportunity to address some of your top bugs/issues and pain points.

    Can we make this a quarterly occurrence haha.
  • heimdall14_9
    heimdall14_9
    ✭✭✭
    Top Pain Points
    Pain Point 1) poor communication with player's when bringing up an point about something
    Pain Point 2) fair and evenly used moderation throughout the game ( add-ons included )
    Pain Point 3) poor communication with player's when they TAG an ZOS member ( even an " we see this " response gos a long way )
    Pain Point 4) having the feeling that the games no longer being controlled by the game studio but by add-on developers ( having the dev team revert an system in order to not give to much power to an add-on putting an burden on the game elsewhere already )
    Pain Point 5) the disconnect between the player and the dev team when it comes to communications and their real meanings because sometimes hard facts have to be said in order for some issues to be seen ( the way UI respec took an backseat in favor of an add-on )
    Nordic-Knights (PSN)/Sir-A-Crowley (PSN)/Sir_Crowley ( PC) 16 account holder !!!!!!!!!!!!! 19x emperor , 99% full game all vet HM SR ND ( U46) release day ESO VET !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!

    ww add-on takes the integrity of the GAME away
  • nightbringer1993
    nightbringer1993
    ✭✭✭
    Top bugs/issue
    1. Warden charm killing pvp and getting people stuck in terrain, it needs removal as soon as possible
    2. Pet damage should count towards ring of the pale order to improve solo builds(eg. blastbone damage healing caster)
    3. Animation are having problems these days, like when I activate critical surge and there is an animation gap
    4. Combat bug still happening.

    Top pain points
    1. Necromancer feeling like a scam, way too many nerfs has happened to that class, class that brought me into the game in 2019,and is being discriminated ingame as nearly nobody wants that class into groups, and is way too weak in pvp. Some classes like warden are receiving way too many buffs and necromancer just got nerfed again and again.Some nerfs like giving maj vul to other classes through sets like turning tide were indirect nerfs.
    2.Cyro res towers should be reworked due to harasing trolls, like for example the faregyl lumb tower where those trolls keep on shooting with balistas to tag the keep just so they can make us chase them into the tower, to insult us and tbag us and such
    3.Class refresh will take too long be made, and might force players into changing class, and this is unacceptable.
    4.The game feels dead, and it feels like the content that is coming for the next few months will be weak.
    Edited by nightbringer1993 on February 10, 2026 9:32AM
    PC EU
  • SugaComa
    SugaComa
    ✭✭✭✭✭
    To help us keep this list as easy to read as possible, please respond in the following format:

    Top Pain Points
    Pain Point 1 Narrator has odd abbreviations that need fixing eg Res for resources comes out as residential -
    Pain Point 2 Narrator is too specific with name S_P_E_C_T_E_R - we would says "Specter" narrator like to phrase as "S-underscore-p-underscore-e-underscore-c-underscore-t-underscor-e-underscore-r (by this point I have stopped listening)
    Pain Point 3 Mora's Whisper - this needs to scale from something account wide not character wide, its most useful on a new character -im not saying make level us 1 to 50, but a new character is going to be running overland collecting sky shards and mages guild books would be nice also have this time rack up extra xp with Mora's but no, as it bonus is worthless till you have got all the stuff you need on your alt character that its no longer worth equipping unless its double xp and you stick it on your main .
    Pain Point 4 - I might as well highlight it ... Disparity in Damage Perks and healing forcing player to take on roles or skills that make resource management harder as we don't stack them fairly between magic and stam options
    Pain Point 5 - my fingers hurt now im old(you cant fix that but i needed a number 5 and it was the Athritis or the haemorrhoids)
  • xylena
    xylena
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    Bugs - Rushing Agony and Charm stuns in PvP being unresponsive to counterplay, putting players inside terrain, telegraphs not rendering, hitting outside their radius

    Pain points - instant deaths in PvP enabled by burst damage proc sets such as Null Arca, Kjalnar in duels, Winterborn on ranged gankers, or the aforementioned Rushing Agony
    PC/NA || Cyro/BGs || solo/smallscale || retired until Dagon brings a new dawn of PvP
  • ESO_Nightingale
    ESO_Nightingale
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    figure i might as well post this here.
    https://www.youtube.com/watch?v=vMZK4xp96-A
    PvE Frost Warden Main and teacher. Come Join the ESO Frost Discord to discuss everything frost!: https://discord.gg/5PT3rQX
  • SnottyKitty
    SnottyKitty
    Soul Shriven
    I don't know if this is a bug, but it is definitely a pain. Found this undaunted citation in a pocket I picked, so it is stolen of course. Unfortunately, it cannot be laundered and the character that stole it has Undaunted maxed out. I can't sell it or give it to another character. My only option is to destroy it. I find it hard to believe that this is an unforeseeable situation.

    There have been other times like this. For example, one of the rewards received while leveling a character to 50, you receive a tome that gives you a level in riding skill. Is it really impossible to award the character a level in riding that they don't already have maxed out? That also cannot be given to another character because it is character bound.

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  • eviehaus
    eviehaus
    Soul Shriven
    Pain Point-
    Please let the Tales of Tribute fragments for Heavily Played Tribute Cards and Scraps of Spearhead’s Colors come up for purchase in Infinite Archive.

    The grind to get these pieces feels truly impossible, Necrom was released how long ago? And I’m still sitting at 3/10 and 4/10 pieces.
  • TunnelMaster
    TunnelMaster
    ✭✭
    Top Bugs

    1. Having swimming mounts now is a HUGE step forward. However, being dismounted so easily when passing near buildings, tents, or even while riding down the streets of Solitude (specifically along the thoroughfare connecting the Blue Palace and the plaza with the guild traders) is still irksome. I may think that I am keeping adequate distance from a building while riding through a town but if one foot on one side of my mount happens to pass too close to the overhang of some roof, I have the pleasure of watching the 2-second dismount animation and have to get back on the mount all over again... unless I'm still too close to the building of course, in which case I get a nastygram telling me that I can't mount there.

    2. Falling lava disrupting the process of selecting a verse or using the portal in the fiery arena of the Ignoble Archive. It's completely reasonable to have to worry about fire AoEs during the fight itself, but once the combat is over, a player should not become disconnected from Mora's tome after beginning the selection process and have to wait five seconds to restart because they took 200 damage from lava that doesn't know when to quit.

    Pain Points

    1. We sorely need the capability of crafting or at least modifying companion equipment. Companion gear has honestly been half-baked ever since companions were introduced to ESO. It doesn't make sense to me that a player character can be a grandmaster crafter and be proficient in all manner of traits and styles and levels of gear, yet simply being able to upgrade the quality or transmute a piece of equipment for one of their adventuring buddies eludes them. I totally get why companions can't wear the same gear as adventurers and benefit from the same powerful set combinations. But the capability of improving a green-quality quickened piece that we find, for example, ought to be possible. Relying entirely on RNG in all its glory - whether from looting an enemy that a companion helped you kill, opening one of the overpriced rotating coffers from Filer Ool, or even gambling on a particularly shiny ring during Hearts Week - frankly seems lazy.

    2. There are plenty of times when I'm doing a little farming in Craglorn while chasing a lead or doing a quest there. I would *love* if I didn't have to constantly get the notices, "Entering Group Area" or "Leaving Group Area," complete with dire sound effect, while doing so. Even some of the mat survey spots are right on the periphery of these so-called group areas so if you are doing multiple surveys and riding 30 feet away to get the maps to respawn, you'll get harassed by the UI each and every time.

    3. The reward coffers from DLC daily quests are not distinguishable from each other based on the type of quest that awarded them; the container from any of the questgivers in Summerset, for example, is called a "Summerset Daily Recompense" even though one justiciar manages quests to hunt WBs, another handles delves, and the battlereeve gives quests to quell geysers. This has always been a pet peeve of mine but of course the problem has practical implications in the wake of scribing since different types of quests award different categories of scripts. If a double-drop event like the Daedric War Celebration is active and a player is trying to be disciplined about just opening one coffer type at a time to maximize their script drops, it is harder to track what you are opening when you have a minimum of six coffers at the end of a day - perhaps many more if you got quest-shares from other players!

    4. The Cyrodiil stickerbook is gigantic. I'm sure this is because sets have been gradually added over the years through rewards for the worthy, but if one is trying to skim the collection for anything in particular, they'll be at it for awhile. Yes, I know there is a search function on the collections screen, but that is only helpful if you know the name of the set in question. For newer players or players who are simply new to PvP, the screens upon screens full of Cyrodiil sets are overwhelming.

    5. Several updates ago, your team seemed to make a move toward giving otherwise worthless in-game objects - like voidsteel gauntlets looted from the world - a value of 1 gold at NPC vendors. Can you please do the same thing with toys like the disposable juggling knives that we get from New Life quests? I can imagine that these objects have some value to roleplayers, but for the rest of us, anyone partaking of the event will end up with more of these toys than they can possibly use and they can't even give them away because everyone else is in the same boat. At least let us sell them to traders for 1 gold apiece and get some return for them.
  • noblecron
    noblecron
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    Not a bug but more of a pain point.

    Please move the skyshard that's on top of the Dwarf bane ritual site in blackreach. Just enough so that in order to get it you don't have to have a clear harrowstorm. No one does the harrowstorms and that one is always active due to it which means most folk that want to grab the sky shard cant get it becuase of the active harrowstorm

    paint point 2: For crafting. Add a search bar for motifs you want to craft. Same with furnishing plans. There's addons that do this but it would be nice to have something built in without relying on addon.
    Edited by noblecron on February 18, 2026 5:38AM
  • Tram2020
    Tram2020
    Soul Shriven
    Bugs

    1) Lead RNG. Meteoric Beads lead is bugged!! No lead should take thousands of attempts over several years to get. Still no luck.
    2) Stuck in Combat. I think this was fixed at one point but returned.
    3) Break free bug, stuck without being able to dodge, sprint etc
    4) Heavy Attacks randomly not doing anything.


    Pain points:
    1) Lead RNG is broken.
    2) remove transmute crystal cap.
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