I've always thought it was kind of strange you could q for Cyro when in IC because it's an ez way out when you have a lot of tel var. You know, blow up a bunch of people after they kill a monster, bag 40k tel var, and off to cyro you go without even having to use one of the (somewhat costly) items designed for the purpose of an easy escape. If I'm tel var farming I'll hit a cyro q once I get a few thou even though I'm sort of against the idea in principle - I mean it's there, it's legal, so I'll do it. But it just strikes me as against the original spirit of how IC was supposed to work.
Anyway, so ZOS is throwing around the idea of making it impossible to q for Cyro if you have 100+ tel var. Okay, this seems like a hastily thought out solution. Either remove the q entirely (but that would make it impossible to chill in IC while you wait for your Cyro q to pop - do people do this?) or at least make it like 1000 tel vars. I mean for Pete's sake if you accidentally get in combat with enemies and kill them you could *accidentally* accumulate 100 tel var in about 6 seconds. They might as well just remove the q, or make it so you can only q from base.
Just my thoughts.
JB