Update 49 is now available for testing on the PTS! You can read the latest patch notes here: https://forums.elderscrollsonline.com/en/categories/pts
Maintenance for the week of January 19:
• [COMPLETE] NA megaservers for patch maintenance – January 21, 4:00AM EST (9:00 UTC) - 10:00AM EST (15:00 UTC)
•[COMPLETE] EU megaservers for patch maintenance – January 21, 9:00 UTC (4:00AM EST) - 15:00 UTC (10:00AM EST)

PTS Update 49 - Bug Reports for Combat Refresh: Dragonknight

  • tomofhyrule
    tomofhyrule
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    I'm doing a bit more testing and writing up an analysis for the full line after a week of testing, but there are a few things I noticed that are major bugs that are not visible without grouping.
    EDIT: and some others I noticed as I was going through my notes

    1: Cauterize does not have any effects to visualize the healing.
    at00jnx37vt7.png
    I assume it's supposed to burst out radially as the Inferno morph does, but there is no indication of a healing burst going out aside from having Combat Text on.

    2: Volcanic Ward will only prioritize other players if the other player has taken damage. If the other player is at full health, the shield will invariably be placed on the caster.
    vu9gd5czfozg.png

    3: Dragonfire Breath oddly got less exaggerated with the animation, while the effect got bigger. Both morphs show the character with a slightly open mouth and a neutral face otherwise (yes, these were tough to get shots of, but this is Disintegrating and then Engulfing)i0lncczvhgbh.png
    i8nmfe05jbb9.png
    versus on Live where the mouth is a little wider. Still could use some angrier eyes though. I also notice he's got a clear grip on his weapon here unlike in the PTS version.
    mjfblpt51kk2.png
    (lol at this old picture of my character before he got a haircut)

    4: The tooltip for Fleetstep wings makes absolutely no sense. It sounds like a political word salad.
    j2xjsp60h348.png
    "The enchanted summoned by your wings coalesce around you." ...what?!? Someone call an English major, I feel like there is one or more words missing in there.
    Edited by tomofhyrule on January 17, 2026 11:07PM
  • Decimus
    Decimus
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    There seems to be some stat desyncs going on, hard to tell which ability is the cause of it, but I would assume Heart of Flame is to blame since it affects the stat pools.

    Here's a clip showcasing the issue: https://www.twitch.tv/decimus/clip/InnocentSavoryAxeKreygasm-8Cbn9eWqKVXR6xMh

    You can see how anything costing 3k+ Magicka is greyed out even though I'm supposed to have 7k Magicka according to the Bandits UI display.
  • tomofhyrule
    tomofhyrule
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    The new version of Armor just winks out of existence when the time expires instead of having an effect to leave.
    bzzmt8s3shvl.gif
    (note that there's a cut in the middle here, I just randomly ended up syncing the idle animation perfectly)

    I still think the new version is giving a little "Bowser," but honestly the current Live one is giving Sonic the Hedgehog so...
  • Radiate77
    Radiate77
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    The new version of Armor just winks out of existence when the time expires instead of having an effect to leave.
    bzzmt8s3shvl.gif
    (note that there's a cut in the middle here, I just randomly ended up syncing the idle animation perfectly)

    I still think the new version is giving a little "Bowser," but honestly the current Live one is giving Sonic the Hedgehog so...

    Yeah I would honestly prefer a more sleek design that synergizes better with actual armor.
  • iyx
    iyx
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    The new version of Armor just winks out of existence when the time expires instead of having an effect to leave.
    bzzmt8s3shvl.gif
    (note that there's a cut in the middle here, I just randomly ended up syncing the idle animation perfectly)

    I still think the new version is giving a little "Bowser," but honestly the current Live one is giving Sonic the Hedgehog so...

    I hope it's just unfinished and not just a lack of attention to details.
  • ZOS_Erin
    ZOS_Erin
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    The new version of Armor just winks out of existence when the time expires instead of having an effect to leave.
    bzzmt8s3shvl.gif
    (note that there's a cut in the middle here, I just randomly ended up syncing the idle animation perfectly)

    I still think the new version is giving a little "Bowser," but honestly the current Live one is giving Sonic the Hedgehog so...

    Thank you for calling out this bug - the team is working on fixing it for next week's PTS.
    Staff Post
  • MXVIIDREAM
    MXVIIDREAM
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    ZOS_Erin wrote: »
    The new version of Armor just winks out of existence when the time expires instead of having an effect to leave.
    bzzmt8s3shvl.gif
    (note that there's a cut in the middle here, I just randomly ended up syncing the idle animation perfectly)

    I still think the new version is giving a little "Bowser," but honestly the current Live one is giving Sonic the Hedgehog so...

    Thank you for calling out this bug - the team is working on fixing it for next week's PTS.


    Thankyou for keeping us all in the loop it’s super cool to see what’s going on behind the scenes
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