MXVIIDREAM wrote: »MXVIIDREAM wrote: »MXVIIDREAM wrote: »It’s missing resources not max if I have 30k max mag and I’m missing 20k it’s 15% of 20k I get back not 15% of 30k
I think that’s why when I was testing it at realistic levels it seems fair
Also why I think testing it at 0 is silly because how many of us are casually running around or fighting at 0% stam or mag
I was testing it the results seemed not so great now I’m going to guess many people haven’t tested it themselves and have mistaken the wording
That is why I suggested a cap on page 1 of this thread, because anyone with the ability to do basic math can figure out the recovery potential for resource based builds. It wouldn't even affect most of the people that are crying about nerfs and jealousy.
Yeah this is going to attract all the right attention for all the wrong reasons most of the about 3 people saying it’s over powered QQ meanwhile the other 80 odd people are fine with it, happy with the change or saying balance it IF NEEDED AT THE TIME !after! all the classes have been done
Butas they say, there’s always one 😂
You don't even play on PTS lol. ZOS isn't going consider your opinion as much as mine, even if you think I'm wrong.
Try reading my other posts you’ll find yourself pretty wrong
I also don’t think zos really has a bias to whose opinion is better I’d like to think they value everyone’s opinions
Strange really as it was my pts feedback that sparked the big thread about the armour buff visuals being changed, but you keep doing you bud
MincMincMinc wrote: »No, it doesn't... You can achieve the very same results with Siphoning Attacks or Dark Deal/Conversion (if you want to do the latter while blocking, just get Light Weaver passive from Restoring Light).
Inhale is a strong sustain skill as well now, I see nothing wrong with that.
If anything, they should introduce something similar to other classes too that are still missing sustain abilities and make them thematically different.
Itd be nice if darkdeal went back to its flat resource return. The overtime ruined the point of the skill and was a sad attempt at copying warden's netch.
Inhale needs to be adjusted BADLY. Any build is going to be able to permablock with this one skill. "Strong" is a vast understatement.
15% every 2s is insane though just some rough meta pvp numbers from one of my builds.
31khp == 4650hp == 2325hpPvP
16.5kmag == 2475 return/2s
22.2kstam == 3330 return/2s
In total over 3 ticks thats 24390 resources from paying 3370
Even darkdeal trades 2700 for 8560 combined resources over that same 4s period. Except darkdeal is bashable and leaves you open, not to mention on a janky long cast time. Oh and I can't maintain permablock with darkdeal.
no its fine but need to increase the damage of the ability 100% and reduce the duration to 2 sec because the damage is joke.
No, it doesn't... You can achieve the very same results with Siphoning Attacks or Dark Deal/Conversion (if you want to do the latter while blocking, just get Light Weaver passive from Restoring Light).
Inhale is a strong sustain skill as well now, I see nothing wrong with that.
If anything, they should introduce something similar to other classes too that are still missing sustain abilities and make them thematically different.
MincMincMinc wrote: »No, it doesn't... You can achieve the very same results with Siphoning Attacks or Dark Deal/Conversion (if you want to do the latter while blocking, just get Light Weaver passive from Restoring Light).
Inhale is a strong sustain skill as well now, I see nothing wrong with that.
If anything, they should introduce something similar to other classes too that are still missing sustain abilities and make them thematically different.
Itd be nice if darkdeal went back to its flat resource return. The overtime ruined the point of the skill and was a sad attempt at copying warden's netch.
Inhale needs to be adjusted BADLY. Any build is going to be able to permablock with this one skill. "Strong" is a vast understatement.
15% every 2s is insane though just some rough meta pvp numbers from one of my builds.
31khp == 4650hp == 2325hpPvP
16.5kmag == 2475 return/2s
22.2kstam == 3330 return/2s
In total over 3 ticks thats 24390 resources from paying 3370
Even darkdeal trades 2700 for 8560 combined resources over that same 4s period. Except darkdeal is bashable and leaves you open, not to mention on a janky long cast time. Oh and I can't maintain permablock with darkdeal.
Yeah, because you'll constantly be at 0% resources lmao. You want about 5.2k stam left at all times in PvP, otherwise you're outside break free range and you definitely die. Even if you're EXACTLY at the min threshold where u wanna stay that's 17k stam for 17k our of 22.2k is 76%. You'd recover 15% of 76% which is 2.5k. Siphoning Strikes gives 2.6k on cast and also lots of passive sustain. You'll also get ~4k stam back from sustain and the 1st tick by the time this effect finished. Oh no. In the BEST CASE SCENARIO I got 4k stam back over 4s. Surely a nightblade doesn't get 2600 + 4x 200 for 3400 in a 4s interval from a single cast as well, right?
BuT WhAt AbOuT MaG? You get both resources!!!!!!!
16.5k mag. you need 3.5k to cast the skill so you have 13k missing mag. that's 1.95k mag return on 1st tick. 3.5-4k mag goes up after 2s from sustain and the restore -> 9k missing mag. You get 3.3k mag back, again, IN THE BEST CASE SCENARIO.
Therefore, rather easy conclusion. It's the same as Siphoning Strikes.
Dark deal gives 4560 stam over 4s btw. Dark Deal also heals a ton AND insantly, just saying Only about half your health really, which is not worth mentioning I guess, but let's assume 10k. And you can cast it multiple times in a row, with diminishing returns obviously - the same which applies here. Oh and did I mention that Minor Berserk is pretty rare since Camo Hunter is a rather bad skill? A strong free buff is not something we mention, do we? Might skew our mental gymnastics if we did.
Did I also mention that a class rework is not supposed to make the class trash? No? Maybe it's worth mentioning this, and also the fact that eventually every class will get a refresh.
So we have:
A skill that gives back ~14000 resources instantly and another 1440 over the last 6s without you having to do anything. That would be 4450 stam over 4s + a big burst heal AND a nice buff.
A skill that gives back 5200 resources, than another 400/s indefinitely without doing anything ( which is 4000/10s ) for a total of 6.8k over 4s. A
A skill that gives 3.3 and 3.5 over 4s In the BEST case scenario, for a total of 6.8.
Oh my Godd! Would you look at that. They're balanced
tye77732145 wrote: »hoangz buddy ... i know your trolling, stop it. It doesnt give too much sustain, the cost of flames of oblivion is actually bonkers ,making the sustain worse. You think its alot of sustain cuz you run alot of recovery glyphs and haunch food knowing you and how you duel and play? you wanna end matches quick by out sustaining DKs. You legit barely play DK especially on Live, and ever since subclassing ive never seen you on a DK, me, meap, and sometimes frizzy and gundii and 1 other i know have been playing only DK everyone else meta assasination. To you its alot of sustain, but its interesting how you didnt mentioned corrosive or onslaught because i saw you use thoese, when all these players are crutching waiting to use that to win duels. I understand the sugar skulls but even with that the sustain is mid, Next time you make a post legit get the facts straight. If you think its too much "sustain" dont use it, and then tell me if you have sustain, when i see you on PTS i want you not to use it and tell me how your sustain is doing. Many players in the rift would tell you the sustain is mid and some say its "okay" your the first and only person i hear complaining that it's "too much". The heart of flame breathe doesnt even have too much damage compared to the other morph which is a bit more but doesnt heal instead. Ive been playing since PTS came out till now, Do me a favor and spend a week more or 2 before you come up with such conclusion.
Okay, let's say I have 20k mag and 30k stam cause I wanna be a stamDK for some reason. Inhale ticks 3 times over 4s, restoring both resources. Here are some stat numbers before calculations:
Inhale's base cost: 3500
Stamina recovery: 750
Magicka recovery: 550
Here are the resources restored over 4s at different percentages of missing stam/mag:
At 100% mag and 100% stam: 20000 mag and 30000 stamMissing mag after casting Inhale: 3500
Missing stam: 0
Resources restored after accounting for 1 recovery tick:
Mag: 525 + 364 + 309 = 1198
Stam: 0 since we're at full stam
At 90% mag and 90% stam: 18000 mag and 27000 stamMissing mag after casting Inhale: 5500
Missing stam: 3000
Resources restored after accounting for 1 recovery tick:
Mag: 825 + 618 + 526 = 1969
Stam: 450 + 338 + 287 = 1075
At 80% mag and 80% stam: 16000 mag and 24000 stamMissing mag after casting Inhale: 7500
Missing stam: 6000
Resources restored after accounting for 1 recovery tick:
Mag: 1125 + 872 + 741 = 2738
Stam: 900 + 713 + 606 = 2219
At 70% mag and 70% stam: 14000 mag and 21000 stamMissing mag after casting Inhale: 9500
Missing stam: 9000
Resources restored after accounting for 1 recovery tick:
Mag: 1425 + 1127 + 957 = 3509
Stam: 1350 + 1088 + 925 = 3363
At 60% mag and 60% stam: 12000 mag and 18000 stamMissing mag after casting Inhale: 11500
Missing stam: 12000
Resources restored after accounting for 1 recovery tick:
Mag: 1725 + 1382 + 1173 = 4280
Stam: 1800 + 1463 + 1244 = 4507
At 50% mag and 50% stam: 10000 mag and 15000 stamMissing mag after casting Inhale: 13500
Missing stam: 15000
Resources restored after accounting for 1 recovery tick:
Mag: 2025 + 1637 + 1389 = 5051
Stam: 2250 + 1838 + 1563 = 5651
At 40% mag and 40% stam: 8000 mag and 12000 stamMissing mag after casting Inhale: 15500
Missing stam: 18000
Resources restored after accounting for 1 recovery tick:
Mag: 2325 + 1892 + 1604 = 5821
Stam: 2700 + 2213 + 1882 = 6795
At 30% mag and 30% stam: 6000 mag and 9000 stamMissing mag after casting Inhale: 17500
Missing stam: 21000
Resources restored after accounting for 1 recovery tick:
Mag: 2625 + 2147 + 1819 = 6179
Stam: 3150 + 2588 + 2201 = 7939
At 20% mag and 20% stam: 4000 mag and 6000 stamMissing mag after casting Inhale: 19500
Missing stam: 24000
Resources restored after accounting for 1 recovery tick:
Mag: 2925 + 2402 + 2034 = 6179
Stam: 3600 + 2963 + 2520 = 9083
At minimum mag (3500) and 0% stam: 3500 mag and 0 stamMissing mag after casting Inhale: 16500
Missing stam: 30000
Resources restored after accounting for 1 recovery tick:
Mag: 2475 + 2002 + 1702 = 6179
Stam: 4500 + 3713 + 3158 = 11371
You will break even with mag sustain when above 62% max mag. At 50% for both resources, you will net 1551 mag and 5651 stam over 4 seconds, which amounts to 775 mag recovery and 2825 stam recovery. At 30% for both resources, you will gain an equivalent of 1339 mag recovery and 3969 stam recovery over 4 seconds. All of this is coming from ONE ability. I have not considered sustain from Combustion which gives 225 mag and stam when you proc Burning, which has a 1s cooldown, Battle Roar, or Helping Hands.
Dark Deal on the other hand, restores 3600 stam up front and another 2400 stam over 10s. When converted to recovery, that's a total of 2280 stam recovery. Some people will be eager to say that Dark Deal can be casted multiple times during the 4s window of Inhale, but that's a short-sighted view. You need to consider the GCD efficiency of these abilities. Dark Deal is a channel and requires you to spend a GCD per cast, while Inhale only requires 1 initial cast.
This means that when you're busy casting 3 Dark Deals in that 4s window, I can either:
1) Perform an offensive combo on you
2) Restore additional resources via Battle Roar or Helping Hands
3) Recast my buffs
If you cannot see this difference, then we aren't really arguing on common grounds, and there's literally no point in continuing further discussion lol.
MXVIIDREAM wrote: »Okay, let's say I have 20k mag and 30k stam cause I wanna be a stamDK for some reason. Inhale ticks 3 times over 4s, restoring both resources. Here are some stat numbers before calculations:
Inhale's base cost: 3500
Stamina recovery: 750
Magicka recovery: 550
Here are the resources restored over 4s at different percentages of missing stam/mag:
At 100% mag and 100% stam: 20000 mag and 30000 stamMissing mag after casting Inhale: 3500
Missing stam: 0
Resources restored after accounting for 1 recovery tick:
Mag: 525 + 364 + 309 = 1198
Stam: 0 since we're at full stam
At 90% mag and 90% stam: 18000 mag and 27000 stamMissing mag after casting Inhale: 5500
Missing stam: 3000
Resources restored after accounting for 1 recovery tick:
Mag: 825 + 618 + 526 = 1969
Stam: 450 + 338 + 287 = 1075
At 80% mag and 80% stam: 16000 mag and 24000 stamMissing mag after casting Inhale: 7500
Missing stam: 6000
Resources restored after accounting for 1 recovery tick:
Mag: 1125 + 872 + 741 = 2738
Stam: 900 + 713 + 606 = 2219
At 70% mag and 70% stam: 14000 mag and 21000 stamMissing mag after casting Inhale: 9500
Missing stam: 9000
Resources restored after accounting for 1 recovery tick:
Mag: 1425 + 1127 + 957 = 3509
Stam: 1350 + 1088 + 925 = 3363
At 60% mag and 60% stam: 12000 mag and 18000 stamMissing mag after casting Inhale: 11500
Missing stam: 12000
Resources restored after accounting for 1 recovery tick:
Mag: 1725 + 1382 + 1173 = 4280
Stam: 1800 + 1463 + 1244 = 4507
At 50% mag and 50% stam: 10000 mag and 15000 stamMissing mag after casting Inhale: 13500
Missing stam: 15000
Resources restored after accounting for 1 recovery tick:
Mag: 2025 + 1637 + 1389 = 5051
Stam: 2250 + 1838 + 1563 = 5651
At 40% mag and 40% stam: 8000 mag and 12000 stamMissing mag after casting Inhale: 15500
Missing stam: 18000
Resources restored after accounting for 1 recovery tick:
Mag: 2325 + 1892 + 1604 = 5821
Stam: 2700 + 2213 + 1882 = 6795
At 30% mag and 30% stam: 6000 mag and 9000 stamMissing mag after casting Inhale: 17500
Missing stam: 21000
Resources restored after accounting for 1 recovery tick:
Mag: 2625 + 2147 + 1819 = 6179
Stam: 3150 + 2588 + 2201 = 7939
At 20% mag and 20% stam: 4000 mag and 6000 stamMissing mag after casting Inhale: 19500
Missing stam: 24000
Resources restored after accounting for 1 recovery tick:
Mag: 2925 + 2402 + 2034 = 6179
Stam: 3600 + 2963 + 2520 = 9083
At minimum mag (3500) and 0% stam: 3500 mag and 0 stamMissing mag after casting Inhale: 16500
Missing stam: 30000
Resources restored after accounting for 1 recovery tick:
Mag: 2475 + 2002 + 1702 = 6179
Stam: 4500 + 3713 + 3158 = 11371
You will break even with mag sustain when above 62% max mag. At 50% for both resources, you will net 1551 mag and 5651 stam over 4 seconds, which amounts to 775 mag recovery and 2825 stam recovery. At 30% for both resources, you will gain an equivalent of 1339 mag recovery and 3969 stam recovery over 4 seconds. All of this is coming from ONE ability. I have not considered sustain from Combustion which gives 225 mag and stam when you proc Burning, which has a 1s cooldown, Battle Roar, or Helping Hands.
Dark Deal on the other hand, restores 3600 stam up front and another 2400 stam over 10s. When converted to recovery, that's a total of 2280 stam recovery. Some people will be eager to say that Dark Deal can be casted multiple times during the 4s window of Inhale, but that's a short-sighted view. You need to consider the GCD efficiency of these abilities. Dark Deal is a channel and requires you to spend a GCD per cast, while Inhale only requires 1 initial cast.
This means that when you're busy casting 3 Dark Deals in that 4s window, I can either:
1) Perform an offensive combo on you
2) Restore additional resources via Battle Roar or Helping Hands
3) Recast my buffs
If you cannot see this difference, then we aren't really arguing on common grounds, and there's literally no point in continuing further discussion lol.
Give up you’ve been outed all ready for what you’re trying to do
MXVIIDREAM wrote: »tye77732145 wrote: »hoangz buddy ... i know your trolling, stop it. It doesnt give too much sustain, the cost of flames of oblivion is actually bonkers ,making the sustain worse. You think its alot of sustain cuz you run alot of recovery glyphs and haunch food knowing you and how you duel and play? you wanna end matches quick by out sustaining DKs. You legit barely play DK especially on Live, and ever since subclassing ive never seen you on a DK, me, meap, and sometimes frizzy and gundii and 1 other i know have been playing only DK everyone else meta assasination. To you its alot of sustain, but its interesting how you didnt mentioned corrosive or onslaught because i saw you use thoese, when all these players are crutching waiting to use that to win duels. I understand the sugar skulls but even with that the sustain is mid, Next time you make a post legit get the facts straight. If you think its too much "sustain" dont use it, and then tell me if you have sustain, when i see you on PTS i want you not to use it and tell me how your sustain is doing. Many players in the rift would tell you the sustain is mid and some say its "okay" your the first and only person i hear complaining that it's "too much". The heart of flame breathe doesnt even have too much damage compared to the other morph which is a bit more but doesnt heal instead. Ive been playing since PTS came out till now, Do me a favor and spend a week more or 2 before you come up with such conclusion.
Well this explains a whole lot about his approach to this 😂😂😂 been outed there
So he’s made this whole post to try make dks weaker ?
tye77732145 wrote: »MXVIIDREAM wrote: »tye77732145 wrote: »hoangz buddy ... i know your trolling, stop it. It doesnt give too much sustain, the cost of flames of oblivion is actually bonkers ,making the sustain worse. You think its alot of sustain cuz you run alot of recovery glyphs and haunch food knowing you and how you duel and play? you wanna end matches quick by out sustaining DKs. You legit barely play DK especially on Live, and ever since subclassing ive never seen you on a DK, me, meap, and sometimes frizzy and gundii and 1 other i know have been playing only DK everyone else meta assasination. To you its alot of sustain, but its interesting how you didnt mentioned corrosive or onslaught because i saw you use thoese, when all these players are crutching waiting to use that to win duels. I understand the sugar skulls but even with that the sustain is mid, Next time you make a post legit get the facts straight. If you think its too much "sustain" dont use it, and then tell me if you have sustain, when i see you on PTS i want you not to use it and tell me how your sustain is doing. Many players in the rift would tell you the sustain is mid and some say its "okay" your the first and only person i hear complaining that it's "too much". The heart of flame breathe doesnt even have too much damage compared to the other morph which is a bit more but doesnt heal instead. Ive been playing since PTS came out till now, Do me a favor and spend a week more or 2 before you come up with such conclusion.
Well this explains a whole lot about his approach to this 😂😂😂 been outed there
So he’s made this whole post to try make dks weaker ?
Correct, I’ve known him for a while, as have many people in the Stormhaven and PvP/dueling community, and they will all back up what I’m saying. I’m going to let the entire PvP community know that he said the above, so don’t be surprised when they come to the forums on this post.
Also, the people above are not wrong about Dark Deal. I always tell others to spend at least a week, around 8–15 hours a day on the PTS before drawing any conclusions and I’ve done that and more. I haven’t logged into Live at all because I’ve been testing so extensively on the PTS.
It’s unfortunate that some players, in an attempt to gain an advantage, will criticize an ability not to help improve it, but simply to secure an edge over others so they don’t lose. That isn’t constructive criticism, it’s predatory criticism.
tye77732145 wrote: »MXVIIDREAM wrote: »tye77732145 wrote: »hoangz buddy ... i know your trolling, stop it. It doesnt give too much sustain, the cost of flames of oblivion is actually bonkers ,making the sustain worse. You think its alot of sustain cuz you run alot of recovery glyphs and haunch food knowing you and how you duel and play? you wanna end matches quick by out sustaining DKs. You legit barely play DK especially on Live, and ever since subclassing ive never seen you on a DK, me, meap, and sometimes frizzy and gundii and 1 other i know have been playing only DK everyone else meta assasination. To you its alot of sustain, but its interesting how you didnt mentioned corrosive or onslaught because i saw you use thoese, when all these players are crutching waiting to use that to win duels. I understand the sugar skulls but even with that the sustain is mid, Next time you make a post legit get the facts straight. If you think its too much "sustain" dont use it, and then tell me if you have sustain, when i see you on PTS i want you not to use it and tell me how your sustain is doing. Many players in the rift would tell you the sustain is mid and some say its "okay" your the first and only person i hear complaining that it's "too much". The heart of flame breathe doesnt even have too much damage compared to the other morph which is a bit more but doesnt heal instead. Ive been playing since PTS came out till now, Do me a favor and spend a week more or 2 before you come up with such conclusion.
Well this explains a whole lot about his approach to this 😂😂😂 been outed there
So he’s made this whole post to try make dks weaker ?
Correct, I’ve known him for a while, as have many people in the Stormhaven and PvP/dueling community, and they will all back up what I’m saying. I’m going to let the entire PvP community know that he said the above, so don’t be surprised when they come to the forums on this post.
Also, the people above are not wrong about Dark Deal. I always tell others to spend at least a week, around 8–15 hours a day on the PTS before drawing any conclusions and I’ve done that and more. I haven’t logged into Live at all because I’ve been testing so extensively on the PTS.
It’s unfortunate that some players, in an attempt to gain an advantage, will criticize an ability not to help improve it, but simply to secure an edge over others so they don’t lose. That isn’t constructive criticism, it’s predatory criticism.
Really, who am I in Stormhaven?
tye77732145 wrote: »tye77732145 wrote: »MXVIIDREAM wrote: »tye77732145 wrote: »hoangz buddy ... i know your trolling, stop it. It doesnt give too much sustain, the cost of flames of oblivion is actually bonkers ,making the sustain worse. You think its alot of sustain cuz you run alot of recovery glyphs and haunch food knowing you and how you duel and play? you wanna end matches quick by out sustaining DKs. You legit barely play DK especially on Live, and ever since subclassing ive never seen you on a DK, me, meap, and sometimes frizzy and gundii and 1 other i know have been playing only DK everyone else meta assasination. To you its alot of sustain, but its interesting how you didnt mentioned corrosive or onslaught because i saw you use thoese, when all these players are crutching waiting to use that to win duels. I understand the sugar skulls but even with that the sustain is mid, Next time you make a post legit get the facts straight. If you think its too much "sustain" dont use it, and then tell me if you have sustain, when i see you on PTS i want you not to use it and tell me how your sustain is doing. Many players in the rift would tell you the sustain is mid and some say its "okay" your the first and only person i hear complaining that it's "too much". The heart of flame breathe doesnt even have too much damage compared to the other morph which is a bit more but doesnt heal instead. Ive been playing since PTS came out till now, Do me a favor and spend a week more or 2 before you come up with such conclusion.
Well this explains a whole lot about his approach to this 😂😂😂 been outed there
So he’s made this whole post to try make dks weaker ?
Correct, I’ve known him for a while, as have many people in the Stormhaven and PvP/dueling community, and they will all back up what I’m saying. I’m going to let the entire PvP community know that he said the above, so don’t be surprised when they come to the forums on this post.
Also, the people above are not wrong about Dark Deal. I always tell others to spend at least a week, around 8–15 hours a day on the PTS before drawing any conclusions and I’ve done that and more. I haven’t logged into Live at all because I’ve been testing so extensively on the PTS.
It’s unfortunate that some players, in an attempt to gain an advantage, will criticize an ability not to help improve it, but simply to secure an edge over others so they don’t lose. That isn’t constructive criticism, it’s predatory criticism.
Really, who am I in Stormhaven?
what's known dont need to be said, you go find out, we not doing this here on forums, especially not here, you be safe fam. When you spend a week 8-13+ hours a day plus on PTS then we can talk.
MXVIIDREAM wrote: »tye77732145 wrote: »hoangz buddy ... i know your trolling, stop it. It doesnt give too much sustain, the cost of flames of oblivion is actually bonkers ,making the sustain worse. You think its alot of sustain cuz you run alot of recovery glyphs and haunch food knowing you and how you duel and play? you wanna end matches quick by out sustaining DKs. You legit barely play DK especially on Live, and ever since subclassing ive never seen you on a DK, me, meap, and sometimes frizzy and gundii and 1 other i know have been playing only DK everyone else meta assasination. To you its alot of sustain, but its interesting how you didnt mentioned corrosive or onslaught because i saw you use thoese, when all these players are crutching waiting to use that to win duels. I understand the sugar skulls but even with that the sustain is mid, Next time you make a post legit get the facts straight. If you think its too much "sustain" dont use it, and then tell me if you have sustain, when i see you on PTS i want you not to use it and tell me how your sustain is doing. Many players in the rift would tell you the sustain is mid and some say its "okay" your the first and only person i hear complaining that it's "too much". The heart of flame breathe doesnt even have too much damage compared to the other morph which is a bit more but doesnt heal instead. Ive been playing since PTS came out till now, Do me a favor and spend a week more or 2 before you come up with such conclusion.
Well this explains a whole lot about his approach to this 😂😂😂 been outed there
So he’s made this whole troll post to try make dks weaker ?
That’s crazy behaviour hope a dev sees this and closes the thread at this point
tye77732145 wrote: »tye77732145 wrote: »MXVIIDREAM wrote: »tye77732145 wrote: »hoangz buddy ... i know your trolling, stop it. It doesnt give too much sustain, the cost of flames of oblivion is actually bonkers ,making the sustain worse. You think its alot of sustain cuz you run alot of recovery glyphs and haunch food knowing you and how you duel and play? you wanna end matches quick by out sustaining DKs. You legit barely play DK especially on Live, and ever since subclassing ive never seen you on a DK, me, meap, and sometimes frizzy and gundii and 1 other i know have been playing only DK everyone else meta assasination. To you its alot of sustain, but its interesting how you didnt mentioned corrosive or onslaught because i saw you use thoese, when all these players are crutching waiting to use that to win duels. I understand the sugar skulls but even with that the sustain is mid, Next time you make a post legit get the facts straight. If you think its too much "sustain" dont use it, and then tell me if you have sustain, when i see you on PTS i want you not to use it and tell me how your sustain is doing. Many players in the rift would tell you the sustain is mid and some say its "okay" your the first and only person i hear complaining that it's "too much". The heart of flame breathe doesnt even have too much damage compared to the other morph which is a bit more but doesnt heal instead. Ive been playing since PTS came out till now, Do me a favor and spend a week more or 2 before you come up with such conclusion.
Well this explains a whole lot about his approach to this 😂😂😂 been outed there
So he’s made this whole post to try make dks weaker ?
Correct, I’ve known him for a while, as have many people in the Stormhaven and PvP/dueling community, and they will all back up what I’m saying. I’m going to let the entire PvP community know that he said the above, so don’t be surprised when they come to the forums on this post.
Also, the people above are not wrong about Dark Deal. I always tell others to spend at least a week, around 8–15 hours a day on the PTS before drawing any conclusions and I’ve done that and more. I haven’t logged into Live at all because I’ve been testing so extensively on the PTS.
It’s unfortunate that some players, in an attempt to gain an advantage, will criticize an ability not to help improve it, but simply to secure an edge over others so they don’t lose. That isn’t constructive criticism, it’s predatory criticism.
Really, who am I in Stormhaven?
what's known dont need to be said, you go find out, we not doing this here on forums, especially not here, you be safe fam. When you spend a week 8-13+ hours a day plus on PTS then we can talk.
I'm not actually hoangdz btw. I just used that name to meme. I'm someone else you probably also know, but I play stamsorc
@hoangdz if you want to be recognized change your forum @.
To any average person you won’t get StaticWave from that keyboard smash of a name.
tye77732145 wrote: »@hoangdz if you want to be recognized change your forum @.
To any average person you won’t get StaticWave from that keyboard smash of a name.
exactly, he chose it cuz he knows its him, he has 3,881 hours in elder scrolls and he's played recently. I dont get why lie, do things right and clean the name up and go from there.
MXVIIDREAM wrote: »Down bad when you have to troll on the forums to try gain an advantage and nerf a class, crazy work
Hope they read this and buff it too 20%
So you acknowledge sustain is already busted without HOF. If sustain is good enough to not need DD, then it's good enough to not need HOF, you can slot something higher damage. HOF might be an enabler in degenerate one shots with charged whip + subclass jav + null arca etc, the far bigger problem is the proc sets and subclassing, nerfing HOF would accomplish nothing here.So if my build is tanky enough and has a burst heal to recover from damage, my sustain is good enough to not really need DD, and the buffs DD bring are already covered by other sources, then what is the point of DD? When you compare it to Inhale, I hope you see why I am bringing up this issue.
So you acknowledge sustain is already busted without HOF. If sustain is good enough to not need DD, then it's good enough to not need HOF, you can slot something higher damage. HOF might be an enabler in degenerate one shots with charged whip + subclass jav + null arca etc, the far bigger problem is the proc sets and subclassing, nerfing HOF would accomplish nothing here.So if my build is tanky enough and has a burst heal to recover from damage, my sustain is good enough to not really need DD, and the buffs DD bring are already covered by other sources, then what is the point of DD? When you compare it to Inhale, I hope you see why I am bringing up this issue.
Making all the abusable proc sets "against monsters only" could be a good start.If using certain sets, yes, but people are still going to slot HOF because it's a strong burst. How are you going to address that?