I don’t agree that Off-Balance should leave Dizzying Swing, if anything, we need more combat mechanics like Off-Balance that reward active play.
Medium-weave interaction is the best part of it.
MXVIIDREAM wrote: »
Chibicosmos wrote: »Why not leave Standard of Might alone and simply give shifting standard the rework?
tomofhyrule wrote: »Going back to the effects added to the 2H animations.
I think I figured out what makes it look really awkward. They're way too much.
I get that the team's current goal is to make attacks have flashy effects. I can mostly get behind that... when it comes to Class skills. However, the weapon skills should probably stay mostly subdued - that will help the Class skills really stand out and avoid too much visual noise.
Consider the difference between the effects of Carve:
Live:
PTS:
The live one has a smaller swipe animation, as opposed to the PTS version which is hugely in-your-face. The other major issue here is that the live version's trail matches the weapon movement, while the PTS version gives the whole swipe even before the weapon's made it over to that side. I can even see the old version of the swipe inside all of that, but it's completely drowned out by that obnoxious orange ring.
I would like to see the weapon trials toned back down to the level we have on live, and to follow the weapon instead of just this ring that pops up instantly.
Also, regarding Smash: now that we have very flashy effects on everything, Smash (without a real trail) seriously looks wrong in comparison. And please remove that cast time there.
tomofhyrule wrote: »Going back to the effects added to the 2H animations.
I think I figured out what makes it look really awkward. They're way too much.
I get that the team's current goal is to make attacks have flashy effects. I can mostly get behind that... when it comes to Class skills. However, the weapon skills should probably stay mostly subdued - that will help the Class skills really stand out and avoid too much visual noise.
Consider the difference between the effects of Carve:
Live:
PTS:
The live one has a smaller swipe animation, as opposed to the PTS version which is hugely in-your-face. The other major issue here is that the live version's trail matches the weapon movement, while the PTS version gives the whole swipe even before the weapon's made it over to that side. I can even see the old version of the swipe inside all of that, but it's completely drowned out by that obnoxious orange ring.
I would like to see the weapon trials toned back down to the level we have on live, and to follow the weapon instead of just this ring that pops up instantly.
Also, regarding Smash: now that we have very flashy effects on everything, Smash (without a real trail) seriously looks wrong in comparison. And please remove that cast time there.
The new effect looks terribly over-the-top, my eyes are already hurting just imagining how it will overlap with other over-the-top effects in battle.
Hi there,This is the official feedback thread for any combat or class changes coming in Update 49. After you have a chance to try out different combat scenarios, let us know what you think of the current balance and changes. We have a separete thread specifically for Dragonknight due to the number of changes being made. You can find that link here.
For context regarding timeline for changes, stats or number changes for skills are changes we can make within the PTS cycle. If the changes or suggestions require more technical changes, we will take those to the combat team and changes can be made sometime after U49 release.