YandereGirlfriend wrote: »I really don’t think 5 HoTs is a bad number to settle on for 3 months while a better change is on the way, I would just really appreciate if this debuff is VISIBLE on our health bar so we know when we’re getting horribly defiled.
Just make our healthbar blackened like with Pale Order, anything, really.
The list of skills is still super broad and like way out of scope from what people are intending when they call to curtail HOTs.
Like, nobody is talking about Polar Wind or Rune or Deaden Pain being a problem in PvP. But they get vacuumed-up just the same as the actually offending skills, Radiating and yellow Vigor. And if you currently use 2-3 of them on your build, which is pretty common for small-scale and solo players, even at 5 you are perilously close to tripping the proc.
No of course, that’s why I believe it is imperative that when we do trip it, we have some visual indicator so we can move away from someone pushing us over that threshold, and if they’re following you around to keep doing it, well at least it will make good footage for reporting.
MincMincMinc wrote: »The implementation of the rule though doesn't fix the reason for the rule in the first place.
>> There is too much heal over time stacking in pvp
The problem isn't that all heals are too high for all players. We can go as far to argue that for solo and smallman players, there are no issues with hots. We only see the issues as we get to larger and more dense groups abusing the same 2-3 BIS skills without any gamerules to softcap the issue.
You go and make one TYPE of heal "banned" well now we have 12 person groups spamming aoe ground hots. I can only imagine adding the ground calcs and persistence in large fights will impact the server even worse than doing a single initial aoe check.
Either make the change to not allow hots/dots/effects to stack and be abused. Or go to the individual skills and limit them there. EX: echoing could only be 8m and affect 3 group members at a time.