MXVIIDREAM wrote: »Agreed, I went owerboard with knuckles(honestly I've always wanted also leg spikes, but we need to stay reasonble, have we). And with assymetry, pattern must stay symmetrical for simplicity sake, but with the new effect its looks really jarring.
Some spikes down the back of the legs would be dope but let’s not push it, you made a really cool design though think you’ve captured what we all want to see they’re not obnoxiously big like they used to be but still big enough to keep that iconic look
Thanks, all people here have left so many detailed descriptions of how they want the updated spikes to look like, so it's easy to put together something similar to the desired result.
Well, the more I squint and stare at the new effect, the less I like it. As many in this thread saying, it's simply not iconic enough. DK is my favorite class which I've been playing since 2017, and I'd really want it to retain its visual and overall identity in the updated version.
Here I tried to mash:
1. old look
2. The new pinecone aesthetic~
3. draconic spine (most frequently mentioned by other players in this thread)
4. hot obsidian spikes (my personal preference)
Sorry if the image isn't legible enough, I made it quickly.
https://youtu.be/d6XYK-4uaFQ. The sound design for the ability is unchanged.Thank you all for the detailed feedback regarding the refreshed visuals for the Dragonknight's Earthspike Mantle. We've heard your concerns and updated certain aspects of the design to better align with the Dragonknight's visual identity:
- The spikes have been elongated and curved outward to better express an aggressive stance
- The spikes are now larger and extend further down the back
There were certain changes that we could not make due to the nature of the model - specifically, we could not remove the baseplate from the spikes without requiring a full remodel and rework of the asset. The team is hard at work on our future refresh efforts, so we wanted to do our best to find a solid compromise with the Earthspike Mantle visuals that we could turn around quickly within the PTS window without delaying other work.
You can view the new changes coming to PTS 2 in this video:https://youtu.be/d6XYK-4uaFQ. The sound design for the ability is unchanged.
The team will continue to do our best to make adjustments to the Dragonknight's visuals within the PTS window based on player feedback without delaying other refresh efforts. We appreciate your continued feedback and patience as we work through the Combat Refresh.
Thank you all for the detailed feedback regarding the refreshed visuals for the Dragonknight's Earthspike Mantle. We've heard your concerns and updated certain aspects of the design to better align with the Dragonknight's visual identity:
- The spikes have been elongated and curved outward to better express an aggressive stance
- The spikes are now larger and extend further down the back
There were certain changes that we could not make due to the nature of the model - specifically, we could not remove the baseplate from the spikes without requiring a full remodel and rework of the asset. The team is hard at work on our future refresh efforts, so we wanted to do our best to find a solid compromise with the Earthspike Mantle visuals that we could turn around quickly within the PTS window without delaying other work.
You can view the new changes coming to PTS 2 in this video:https://youtu.be/d6XYK-4uaFQ. The sound design for the ability is unchanged.
The team will continue to do our best to make adjustments to the Dragonknight's visuals within the PTS window based on player feedback without delaying other refresh efforts. We appreciate your continued feedback and patience as we work through the Combat Refresh.

Thank you all for the detailed feedback regarding the refreshed visuals for the Dragonknight's Earthspike Mantle. We've heard your concerns and updated certain aspects of the design to better align with the Dragonknight's visual identity:
- The spikes have been elongated and curved outward to better express an aggressive stance
- The spikes are now larger and extend further down the back
There were certain changes that we could not make due to the nature of the model - specifically, we could not remove the baseplate from the spikes without requiring a full remodel and rework of the asset. The team is hard at work on our future refresh efforts, so we wanted to do our best to find a solid compromise with the Earthspike Mantle visuals that we could turn around quickly within the PTS window without delaying other work.
You can view the new changes coming to PTS 2 in this video:https://youtu.be/d6XYK-4uaFQ. The sound design for the ability is unchanged.
The team will continue to do our best to make adjustments to the Dragonknight's visuals within the PTS window based on player feedback without delaying other refresh efforts. We appreciate your continued feedback and patience as we work through the Combat Refresh.
Thank you all for the detailed feedback regarding the refreshed visuals for the Dragonknight's Earthspike Mantle. We've heard your concerns and updated certain aspects of the design to better align with the Dragonknight's visual identity:
- The spikes have been elongated and curved outward to better express an aggressive stance
- The spikes are now larger and extend further down the back
There were certain changes that we could not make due to the nature of the model - specifically, we could not remove the baseplate from the spikes without requiring a full remodel and rework of the asset. The team is hard at work on our future refresh efforts, so we wanted to do our best to find a solid compromise with the Earthspike Mantle visuals that we could turn around quickly within the PTS window without delaying other work.
You can view the new changes coming to PTS 2 in this video:https://youtu.be/d6XYK-4uaFQ. The sound design for the ability is unchanged.
The team will continue to do our best to make adjustments to the Dragonknight's visuals within the PTS window based on player feedback without delaying other refresh efforts. We appreciate your continued feedback and patience as we work through the Combat Refresh.
Well, the more I squint and stare at the new effect, the less I like it. As many in this thread saying, it's simply not iconic enough. DK is my favorite class which I've been playing since 2017, and I'd really want it to retain its visual and overall identity in the updated version.
Here I tried to mash:
1. old look
2. The new pinecone aesthetic~
3. draconic spine (most frequently mentioned by other players in this thread)
4. hot obsidian spikes (my personal preference)
Sorry if the image isn't legible enough, I made it quickly.
The team is hard at work on our future refresh efforts, so we wanted to do our best to find a solid compromise with the Earthspike Mantle visuals that we could turn around quickly within the PTS window without delaying other work.
...
The team will continue to do our best to make adjustments to the Dragonknight's visuals within the PTS window based on player feedback without delaying other refresh efforts. We appreciate your continued feedback and patience as we work through the Combat Refresh.
Wait. Stop. Hold on. What do you mean the team's already too busy working on the next refresh? Did you expect the first pass to be the final one? Are you planning on revisiting the classes in the future? I thought the refreshes were supposed to take in player feedback. How can that be possible if the team's on a whole new task before anyone even sees it? This is really discouraging to see.
Wait. Stop. Hold on. What do you mean the team's already too busy working on the next refresh? Did you expect the first pass to be the final one? Are you planning on revisiting the classes in the future? I thought the refreshes were supposed to take in player feedback. How can that be possible if the team's on a whole new task before anyone even sees it? This is really discouraging to see.
Just wanted to follow up here. The DK is a bit of an outlier. While we did take player feedback for DK, we had to start the process of DK changes much earlier than we could announce at the time due to development timelines. We did take player feedback from the class survey that we posted back in October to help inform DK work. Additionally, we have gotten input from other sources like here on the forums, Reddit, and content creators from various backgrounds of play.
Now that we have formally announced the plan for changes, we have a much more lead time for the other classes to get as much feedback as possible. We are starting with the Warden in a few weeks and will have various points for feedback over the coming months.
Wait. Stop. Hold on. What do you mean the team's already too busy working on the next refresh? Did you expect the first pass to be the final one? Are you planning on revisiting the classes in the future? I thought the refreshes were supposed to take in player feedback. How can that be possible if the team's on a whole new task before anyone even sees it? This is really discouraging to see.
Just wanted to follow up here. The DK is a bit of an outlier. While we did take player feedback for DK, we had to start the process of DK changes much earlier than we could announce at the time due to development timelines. We did take player feedback from the class survey that we posted back in October to help inform DK work. Additionally, we have gotten input from other sources like here on the forums, Reddit, and content creators from various backgrounds of play.
Now that we have formally announced the plan for changes, we have a much more lead time for the other classes to get as much feedback as possible. We are starting with the Warden in a few weeks and will have various points for feedback over the coming months.
I hope this is actually true and not just a repeated excuse we constantly get in the future as these reworks happen but its understandable I hope if nothing can be done atm that we get another pass on dk animations in the future because some of them definitely missed the mark such as the armor
The team is hard at work on our future refresh efforts, so we wanted to do our best to find a solid compromise with the Earthspike Mantle visuals that we could turn around quickly within the PTS window without delaying other work.
...
The team will continue to do our best to make adjustments to the Dragonknight's visuals within the PTS window based on player feedback without delaying other refresh efforts. We appreciate your continued feedback and patience as we work through the Combat Refresh.
Wait. Stop. Hold on. What do you mean the team's already too busy working on the next refresh? Did you expect the first pass to be the final one? Are you planning on revisiting the classes in the future? I thought the refreshes were supposed to take in player feedback. How can that be possible if the team's on a whole new task before anyone even sees it? This is really discouraging to see.
Wait. Stop. Hold on. What do you mean the team's already too busy working on the next refresh? Did you expect the first pass to be the final one? Are you planning on revisiting the classes in the future? I thought the refreshes were supposed to take in player feedback. How can that be possible if the team's on a whole new task before anyone even sees it? This is really discouraging to see.
Just wanted to follow up here. The DK is a bit of an outlier. While we did take player feedback for DK, we had to start the process of DK changes much earlier than we could announce at the time due to development timelines. We did take player feedback from the class survey that we posted back in October to help inform DK work. Additionally, we have gotten input from other sources like here on the forums, Reddit, and content creators from various backgrounds of play.
Now that we have formally announced the plan for changes, we have a much more lead time for the other classes to get as much feedback as possible. We are starting with the Warden in a few weeks and will have various points for feedback over the coming months.
I hope this is actually true and not just a repeated excuse we constantly get in the future as these reworks happen but its understandable I hope if nothing can be done atm that we get another pass on dk animations in the future because some of them definitely missed the mark such as the armor
When has Kevin ever lied to us???
He has done everything in his power to improve communications between us and his team and look where we are now?
This is the best it has ever been for the PTS.
Wait. Stop. Hold on. What do you mean the team's already too busy working on the next refresh? Did you expect the first pass to be the final one? Are you planning on revisiting the classes in the future? I thought the refreshes were supposed to take in player feedback. How can that be possible if the team's on a whole new task before anyone even sees it? This is really discouraging to see.
Just wanted to follow up here. The DK is a bit of an outlier. While we did take player feedback for DK, we had to start the process of DK changes much earlier than we could announce at the time due to development timelines. We did take player feedback from the class survey that we posted back in October to help inform DK work. Additionally, we have gotten input from other sources like here on the forums, Reddit, and content creators from various backgrounds of play.
Now that we have formally announced the plan for changes, we have a much more lead time for the other classes to get as much feedback as possible. We are starting with the Warden in a few weeks and will have various points for feedback over the coming months.
Thank you all for the detailed feedback regarding the refreshed visuals for the Dragonknight's Earthspike Mantle. We've heard your concerns and updated certain aspects of the design to better align with the Dragonknight's visual identity:
- The spikes have been elongated and curved outward to better express an aggressive stance
- The spikes are now larger and extend further down the back
There were certain changes that we could not make due to the nature of the model - specifically, we could not remove the baseplate from the spikes without requiring a full remodel and rework of the asset. The team is hard at work on our future refresh efforts, so we wanted to do our best to find a solid compromise with the Earthspike Mantle visuals that we could turn around quickly within the PTS window without delaying other work.
You can view the new changes coming to PTS 2 in this video:https://youtu.be/d6XYK-4uaFQ. The sound design for the ability is unchanged.
The team will continue to do our best to make adjustments to the Dragonknight's visuals within the PTS window based on player feedback without delaying other refresh efforts. We appreciate your continued feedback and patience as we work through the Combat Refresh.
Wait. Stop. Hold on. What do you mean the team's already too busy working on the next refresh? Did you expect the first pass to be the final one? Are you planning on revisiting the classes in the future? I thought the refreshes were supposed to take in player feedback. How can that be possible if the team's on a whole new task before anyone even sees it? This is really discouraging to see.
Just wanted to follow up here. The DK is a bit of an outlier. While we did take player feedback for DK, we had to start the process of DK changes much earlier than we could announce at the time due to development timelines. We did take player feedback from the class survey that we posted back in October to help inform DK work. Additionally, we have gotten input from other sources like here on the forums, Reddit, and content creators from various backgrounds of play.
Now that we have formally announced the plan for changes, we have a much more lead time for the other classes to get as much feedback as possible. We are starting with the Warden in a few weeks and will have various points for feedback over the coming months.
I hope this is actually true and not just a repeated excuse we constantly get in the future as these reworks happen but its understandable I hope if nothing can be done atm that we get another pass on dk animations in the future because some of them definitely missed the mark such as the armor
When has Kevin ever lied to us???
He has done everything in his power to improve communications between us and his team and look where we are now?
This is the best it has ever been for the PTS.
Wait. Stop. Hold on. What do you mean the team's already too busy working on the next refresh? Did you expect the first pass to be the final one? Are you planning on revisiting the classes in the future? I thought the refreshes were supposed to take in player feedback. How can that be possible if the team's on a whole new task before anyone even sees it? This is really discouraging to see.
Just wanted to follow up here. The DK is a bit of an outlier. While we did take player feedback for DK, we had to start the process of DK changes much earlier than we could announce at the time due to development timelines. We did take player feedback from the class survey that we posted back in October to help inform DK work. Additionally, we have gotten input from other sources like here on the forums, Reddit, and content creators from various backgrounds of play.
Now that we have formally announced the plan for changes, we have a much more lead time for the other classes to get as much feedback as possible. We are starting with the Warden in a few weeks and will have various points for feedback over the coming months.
