JustLovely wrote: »Solo dungeons in any capacity is a horrible idea for any MMO.
People who are afraid to group just need to dive in and do it. It won't always work out how you like, but that's life. Sometimes it turns out great and you make a new friend.
I think you're missing the point, some people want to take the dungeons slow, roleplay, etc the first quest through. I think it is healthy to give it as an option.
That is hard in a group setting when half want to speed run. Groups will likely default more to speed runs when everyone has the option to get their skill point solo... Eventually once all dungeons have the option.
Warhawke_80 wrote: »JustLovely wrote: »robwolf666 wrote: »Solo dungeons are a horrible idea. The group finder is already struggling and this will likely make it flounder way more than it already does. "story mode" is for single player games that don't require skills or understanding.
ESO is an MMO and this change just makes it look like ZOS is transitioning it's MMO to a single player game.
Historically Elder Scrolls is a single player game... I see things like this as just taking ESO back to the series roots.
ESO is an MMO. That means the focus should be on group content before solo play. Sure, ESO is an elder scrolls THEMED game, but it's not the next installment of elder scrolls after skyrim. It's an MMO. There are so many solo games out there to choose from pushing solo only content in an MMO will lead to a decline in population and make it much harder for people to form groups for the group content.
Even Brad McQuaid said that The first M didn't mean forced grouping it always has meant a massive shared environment...and if everyone who played this game like it's Skyrim with friends were to leave then it would be desolate indeed.
There is room for all of us the Story mode casual and the hyper competitive player...matter of fact playing the Dungeons solo may actually entice people to try it with a group
....you never know
JustLovely wrote: »Story mode is already an option. Just group with 3 friends and go the the dungeon of your choice and spend as much time there doing whatever you like. I'm pretty sure you could even do one friend and two companions and make it work, or just go in by yourself and solo the dungeon.
SilverBride wrote: »JustLovely wrote: »Story mode is already an option. Just group with 3 friends and go the the dungeon of your choice and spend as much time there doing whatever you like. I'm pretty sure you could even do one friend and two companions and make it work, or just go in by yourself and solo the dungeon.
Or just go into a Story Mode dungeon in our own time and our own way, without having to coordinate with 3 other players, or take a character that is strong enough to solo a dungeon, and enjoy the story, because WHY NOT?
JustLovely wrote: »SilverBride wrote: »JustLovely wrote: »Story mode is already an option. Just group with 3 friends and go the the dungeon of your choice and spend as much time there doing whatever you like. I'm pretty sure you could even do one friend and two companions and make it work, or just go in by yourself and solo the dungeon.
Or just go into a Story Mode dungeon in our own time and our own way, without having to coordinate with 3 other players, or take a character that is strong enough to solo a dungeon, and enjoy the story, because WHY NOT?
Because ESO is an MMO that should encourage grouping. That's why.
Why do so many people come to ESO and insist it be a different game than it was designed to be? If you don't like ESO there are tons of solo games out there to choose from, most games are for solo players.
JustLovely wrote: »Because ESO is an MMO that should encourage grouping. That's why.
Why do so many people come to ESO and insist it be a different game than it was designed to be? If you don't like ESO there are tons of solo games out there to choose from, most games are for solo players.
JustLovely wrote: »Warhawke_80 wrote: »JustLovely wrote: »robwolf666 wrote: »Solo dungeons are a horrible idea. The group finder is already struggling and this will likely make it flounder way more than it already does. "story mode" is for single player games that don't require skills or understanding.
ESO is an MMO and this change just makes it look like ZOS is transitioning it's MMO to a single player game.
Historically Elder Scrolls is a single player game... I see things like this as just taking ESO back to the series roots.
ESO is an MMO. That means the focus should be on group content before solo play. Sure, ESO is an elder scrolls THEMED game, but it's not the next installment of elder scrolls after skyrim. It's an MMO. There are so many solo games out there to choose from pushing solo only content in an MMO will lead to a decline in population and make it much harder for people to form groups for the group content.
Even Brad McQuaid said that The first M didn't mean forced grouping it always has meant a massive shared environment...and if everyone who played this game like it's Skyrim with friends were to leave then it would be desolate indeed.
There is room for all of us the Story mode casual and the hyper competitive player...matter of fact playing the Dungeons solo may actually entice people to try it with a group
....you never know
Why not just go play through Skyrim again? Or some other solo game? Why insist they implement game modes that will hurt the game overall.
zombievalen wrote: »Today, this MMO is special; people play it as "Syrim Online." The community isn't toxic—in fact, it's great—but most are against raids and co-op.
It's incredible that an MMO community celebrates playing dungeons solo when you can play them in any offline game.
I think they should focus on making players need to socialize and cooperate more, and not just instance them alone... that's the essence of every MMO (like WoW, FF, etc.).
If they implement solo dungeons, random dungeons will disappear and the essence of the MMO as well.
JustLovely wrote: »Warhawke_80 wrote: »JustLovely wrote: »robwolf666 wrote: »Solo dungeons are a horrible idea. The group finder is already struggling and this will likely make it flounder way more than it already does. "story mode" is for single player games that don't require skills or understanding.
ESO is an MMO and this change just makes it look like ZOS is transitioning it's MMO to a single player game.
Historically Elder Scrolls is a single player game... I see things like this as just taking ESO back to the series roots.
ESO is an MMO. That means the focus should be on group content before solo play. Sure, ESO is an elder scrolls THEMED game, but it's not the next installment of elder scrolls after skyrim. It's an MMO. There are so many solo games out there to choose from pushing solo only content in an MMO will lead to a decline in population and make it much harder for people to form groups for the group content.
Even Brad McQuaid said that The first M didn't mean forced grouping it always has meant a massive shared environment...and if everyone who played this game like it's Skyrim with friends were to leave then it would be desolate indeed.
There is room for all of us the Story mode casual and the hyper competitive player...matter of fact playing the Dungeons solo may actually entice people to try it with a group
....you never know
Why not just go play through Skyrim again? Or some other solo game? Why insist they implement game modes that will hurt the game overall.
JustLovely wrote: »SilverBride wrote: »JustLovely wrote: »Story mode is already an option. Just group with 3 friends and go the the dungeon of your choice and spend as much time there doing whatever you like. I'm pretty sure you could even do one friend and two companions and make it work, or just go in by yourself and solo the dungeon.
Or just go into a Story Mode dungeon in our own time and our own way, without having to coordinate with 3 other players, or take a character that is strong enough to solo a dungeon, and enjoy the story, because WHY NOT?
Because ESO is an MMO that should encourage grouping. That's why.
Why do so many people come to ESO and insist it be a different game than it was designed to be? If you don't like ESO there are tons of solo games out there to choose from, most games are for solo players.
Warhawke_80 wrote: »JustLovely wrote: »Warhawke_80 wrote: »JustLovely wrote: »robwolf666 wrote: »Solo dungeons are a horrible idea. The group finder is already struggling and this will likely make it flounder way more than it already does. "story mode" is for single player games that don't require skills or understanding.
ESO is an MMO and this change just makes it look like ZOS is transitioning it's MMO to a single player game.
Historically Elder Scrolls is a single player game... I see things like this as just taking ESO back to the series roots.
ESO is an MMO. That means the focus should be on group content before solo play. Sure, ESO is an elder scrolls THEMED game, but it's not the next installment of elder scrolls after skyrim. It's an MMO. There are so many solo games out there to choose from pushing solo only content in an MMO will lead to a decline in population and make it much harder for people to form groups for the group content.
Even Brad McQuaid said that The first M didn't mean forced grouping it always has meant a massive shared environment...and if everyone who played this game like it's Skyrim with friends were to leave then it would be desolate indeed.
There is room for all of us the Story mode casual and the hyper competitive player...matter of fact playing the Dungeons solo may actually entice people to try it with a group
....you never know
Why not just go play through Skyrim again? Or some other solo game? Why insist they implement game modes that will hurt the game overall.
Because I don't want to...
I want to play ESO I have friends here we just don't group constantly Options are a good thing....and Zenimax seems to agree with me.
I think solo dungeons are fine as long as you can't get exactly what you can get from the vet version, like a monster helm. Keep rewards different, but less desirable/ powerful than the vet version.
SwordOfSagas wrote: »Dungeons can be done solo right now, apart for the ones that need another person for mechs.
LittlePinkDot wrote: »As somebody who mostly only gets to play Monday's and Tuesdays mornings when everyone else is working, there's nobody to group with. Even as a tank, I'm waiting in a queue forever if I need a Vet dungeon for a monster helmet.
I'm not rearranging my entire life just to get a helmet.
There are 3 modes:
Solo: Everything is available to you
COOP: MSQ is locked, and there are some "missions" you can do, but progress only counts for the host, some of these quests (blue books) are solo only however. You will also gain chests, exploration and outposts here for fun.
Online: MSQ is locked, side missions are extremely limited if not outright locked. Limited "content" outside of social minigames... the main thing is a rank progression item for Midnight Blades PVP, as you have to be in online mode (both players) to challenge and steal titles.
I think solo dungeons are fine as long as you can't get exactly what you can get from the vet version, like a monster helm. Keep rewards different, but less desirable/ powerful than the vet version.
So… if I want to get one monster set, I have to play with toxic players, speed runners, gatekeeping players and etc....? What if I want-to-play-the-way-I-want? Why do I have to be the target of others just to get one monster set?
SilverBride wrote: »Players do not do group content if they aren't interested in it. Enjoying story mode solo dungeons won't make them avoid group dungeons any more than they already do.
zombievalen wrote: »Today, this MMO is special; people play it as "Syrim Online." The community isn't toxic—in fact, it's great—but most are against raids and co-op.
It's incredible that an MMO community celebrates playing dungeons solo when you can play them in any offline game.
I think they should focus on making players need to socialize and cooperate more, and not just instance them alone... that's the essence of every MMO (like WoW, FF, etc.).
If they implement solo dungeons, random dungeons will disappear and the essence of the MMO as well.
Cin_Vhetin wrote: »zombievalen wrote: »Today, this MMO is special; people play it as "Syrim Online." The community isn't toxic—in fact, it's great—but most are against raids and co-op.
It's incredible that an MMO community celebrates playing dungeons solo when you can play them in any offline game.
I think they should focus on making players need to socialize and cooperate more, and not just instance them alone... that's the essence of every MMO (like WoW, FF, etc.).
If they implement solo dungeons, random dungeons will disappear and the essence of the MMO as well.
The weakness of this position is: "I think they should focus on making players need to socialize and cooperate more" is antithetical toward providing a rewarding experience for all players. No one is making you do dungeons solo. But you would literally make others do dungeons in groups.
I've also read in this thread, to the effect: why not play some other solo dungeon game if you don't want to group for dungeons. This is also a very weak argument for forcing other people to play the way you want to play. In other words they are effectively saying (not that you mean it this way): Get out of my game if you don't want to play it the way I think you should.
Rethink your reasoning for your arguments here. As they are now, they are ineffective.
ESO already offers incentives for grouping for dungeons. Solo dungeons will just be another way to play, IMO. If you really believe random dungeons will disappear, then it will be because people will be letting ESO know that they didn't want to play random dungeons in the first place.
JustLovely wrote: »SilverBride wrote: »Players do not do group content if they aren't interested in it. Enjoying story mode solo dungeons won't make them avoid group dungeons any more than they already do.
You just changed my mind.
JustLovely wrote: »I'm a pvp main who only does trials and dungeons for the gear. I'd love to get the gear for just walking through dungeons and picking flowers.
JustLovely wrote: »The arguments against solo mode are not weak. The only way solo/story mode doesn't break the game for players who play MMO's for grouping and socializing is if there are no rewards.
JustLovely wrote: »The arguments against solo mode are not weak. The only way solo/story mode doesn't break the game for players who play MMO's for grouping and socializing is if there are no rewards.