I don't want to do random dungeons with people who don't want to be there. Give the people solo dungeons so dungeon dungeons can be reinforced as group content (aside from the people who solo dungeons for the challenge, but they're not in the queue anyways) and people can complain less about speedrunners (they cannot be stopped, there's been 27,000 threads on how to stop them and its always the same few suggestions).
Besides, wouldn't it just make DPS queue faster? You can't solo a dungeon as a healer or a tank.
zombievalen wrote: »It's incredible that an MMO community celebrates playing dungeons solo when you can play them in any offline game.
tomofhyrule wrote: »when TES6 releases, a lot of the players who want the solo content will drop ESO like a hot potato and go over there. That means TES6's release will literally kill ESO.
tomofhyrule wrote: »a wonderful reason why ZOS should cater almost exclusively to the MMO crowd
I don't want to do random dungeons with people who don't want to be there. Give the people solo dungeons so dungeon dungeons can be reinforced as group content (aside from the people who solo dungeons for the challenge, but they're not in the queue anyways) and people can complain less about speedrunners (they cannot be stopped, there's been 27,000 threads on how to stop them and its always the same few suggestions).
Besides, wouldn't it just make DPS queue faster? You can't solo a dungeon as a healer or a tank.
WoW is adding 4 options when groups are made.
Learning
Casual
Experienced/Hardmode
Carry (for paying groups)
What is stopping ESO from doing this?
Something as simple as 2 options for dungeons in ESO:
1) Quest
2) Speedrun
If by that you mean obligatory grouping for all content, that would definitely make me leave immediately, and I know lots of people who would do the same. The big question is: Do the people who will remain will be able to sustain this game alone? And that's where I have my doubts.
zombievalen wrote: »It's incredible that an MMO community celebrates playing dungeons solo when you can play them in any offline game.
In which solo game can I experience Tamriel in the 2nd era?
If I had my way, all mandatory grouping mechanics would be removed so that any number of people can do any content. Want to solo a trial - have fun. Need 24 people to complete a trial, emjoy! But then, I don't care if someone else got the same reward as I did with less/different effort.
zombievalen wrote: »Today, this MMO is special; people play it as "Syrim Online." The community isn't toxic—in fact, it's great—but most are against raids and co-op.
It's incredible that an MMO community celebrates playing dungeons solo when you can play them in any offline game.
I think they should focus on making players need to socialize and cooperate more, and not just instance them alone... that's the essence of every MMO (like WoW, FF, etc.).
If they implement solo dungeons, random dungeons will disappear and the essence of the MMO as well.
robwolf666 wrote: »Don't be dramatic, it's not like they're replacing group dungeons, they're just giving players who like solo play more options for things to do..
Partially true. This year they very much are replacing the release of new group dungeons for solo ones.robwolf666 wrote: »Don't be dramatic, it's not like they're replacing group dungeons, they're just giving players who like solo play more options for things to do..
robwolf666 wrote: »Partially true. This year they very much are replacing the release of new group dungeons for solo ones.robwolf666 wrote: »Don't be dramatic, it's not like they're replacing group dungeons, they're just giving players who like solo play more options for things to do..
They are new dungeons?
I misunderstood them (ZoS) then, I thought they were adding new difficulty levels to existing dungeons.
WhiteCoatSyndrome wrote: »I’m just here because it’s Elder Scrolls. If it had been a different setting I wouldn’t have bothered with it. And I’m looking forward to actually being able to talk to the NPCs, enjoy the scenery and look for lorebooks. Group-only content has gotten increasingly toxic over the years making me less and less willing to engage with it.
Cooperharley wrote: »Nah. Solo dungeons won't at all. If they say you can get monster masks, all the achievements and all the gear from it, then possibly, but if they separate out achievements specifically for solo versions of those achievements for instance, then i think it'll be fine. Just like anything it's all on implementation. I think the people that want to group up still will and those that want to solo will have more to do so.
WhiteCoatSyndrome wrote: »I’m just here because it’s Elder Scrolls. If it had been a different setting I wouldn’t have bothered with it. And I’m looking forward to actually being able to talk to the NPCs, enjoy the scenery and look for lorebooks. Group-only content has gotten increasingly toxic over the years making me less and less willing to engage with it.
Same. I tried ESO in 2014 and dropped it. It just didn't grab me. I only gave it a second look when it became clear that we weren't going to get TES6 for a while. If this wasn't an Elder Scrolls game, I wouldn't have tried it again.Cooperharley wrote: »Nah. Solo dungeons won't at all. If they say you can get monster masks, all the achievements and all the gear from it, then possibly, but if they separate out achievements specifically for solo versions of those achievements for instance, then i think it'll be fine. Just like anything it's all on implementation. I think the people that want to group up still will and those that want to solo will have more to do so.
Given that you can buy the monster masks without ever setting foot in a dungeon, and that most sets are useless, I don't see the harm in giving the same rewards in solo mode. As for achievements, there are achievements that are difficult to get with pugs - secret bosses, ones that require you to explore a dungeon a bit, etc. I forget which dungeon, but there's one achievement where you need to kill everything in the dungeon before killing the final boss. Good luck doing that one with a pug. You have more chance of winning the lottery.
The same with antiquities leads - those should drop too, because some come from secret bosses that pugs rarely do. There should definitely be achievements that require a group, and there are - a lot of vet ones, also ones like playing the instrument in one of the newer dungeons, etc.
I don't see the point of denying rewards to people with a different playstyle from you. Some people who do solo dungeons would never group anyway, or only group because they have to. I was running with pugs, but I don't do it as often because of subclassing. Too many beams, more speedrunning, and the problem of people dropping right after they load into a dungeon they don't want seems to have increased. As a DPS, it's just not worth the queue time to try anymore.
If the solo dungeons don't offer rewards beyond completing the story, or only offer "fluff" rewards (rewards that aren't all that useful), there will be no reason to repeat them on a character. There needs to be a reason for players to do them multiple times, just like there is with the group dungeons. Now, if they introduce some useful sets that only drop in solo dungeons, like a solo stickerbook, that would work. From what they said, there will be a story mode and a solo mode, so perhaps the story mode will be dirt easy and just for doing the story. I guess I'm addressing the solo mode, which needs to have incentives for players to repeat the content, just like group dungeons do.
Cooperharley wrote: »Don't get me wrong, I'm all for it, i just mean there could possibly be some effects seen if that's the case, but i'd prefer to play largely solo. I have a 2 month old baby and don't have all the time in the world to play. Sitting in a queue as a DD sucks when i just want to hop into my dungeons! I couldn't be more excited for solo dungeons.
zombievalen wrote: »But why don't you play a single-player game then? I think a lot of people don't understand that this is an MMO (even ZoS himself haha)
I say this with all due respect.
I'm shocked at how people manage to create problems that will never exist in the game. Solo play is only necessary for players who want to complete the story. That's it. Once they've finished the story in solo play, they're unlikely to return to solo dungeons. At the very least, the daily experience for completing the daily quest is only available when playing in a group.
Solo dungeons are a horrible idea. The group finder is already struggling and this will likely make it flounder way more than it already does. "story mode" is for single player games that don't require skills or understanding.
ESO is an MMO and this change just makes it look like ZOS is transitioning it's MMO to a single player game.
zombievalen wrote: »I want solo dungeons. I already don't play in groups often, it's usually not fun for me. I've worked for years on fine-tuning my solo build to play.
Being able to engage in dungeons on my own will only keep me playing more of the game. I think this is for a specific audience, one that doesn't already influence the amount of multiplayer activity.
But why don't you play a single-player game then? I think a lot of people don't understand that this is an MMO (even ZoS himself haha)
I say this with all due respect.
Solo dungeons are a horrible idea. The group finder is already struggling and this will likely make it flounder way more than it already does. "story mode" is for single player games that don't require skills or understanding.
ESO is an MMO and this change just makes it look like ZOS is transitioning it's MMO to a single player game.
Cooperharley wrote: »Zone in to Dread Cellar on veteran. I say, "Good morning!" No reply. One of the DPS proceeds to sprint in ahead of the tank, dies instantly and then logs out. We then say, well that was bizarre! Continued on to the first boss with the 3 of us. Great DPS, decent tank, no worries.
Progressing through the fight easily. Tank misses a dodge/block and dies. While I'm rezzing him and the DPS is kiting, the tank says, "I died because DPS was too low." We had 20% left on the boss and were cooking the boss with just one damage dealer. Tank leaves. DPS says nothing and then leaves.