We seem to be cross-talking here. Let me try clear this up. I'm saying there should not be a reason to go back and farm a dungeon in story-mode, after already doing it once, because the whole point of story mode is to do the story.
zombievalen wrote: »Today, this MMO is special; people play it as "Syrim Online." The community isn't toxic—in fact, it's great—but most are against raids and co-op.
It's incredible that an MMO community celebrates playing dungeons solo when you can play them in any offline game.
I think they should focus on making players need to socialize and cooperate more, and not just instance them alone... that's the essence of every MMO (like WoW, FF, etc.).
If they implement solo dungeons, random dungeons will disappear and the essence of the MMO as well.
New World forced people to group just to enter its dungeons and look what happened to that game. Things just don't go well when you tie forcing people to group together when, in some cases, you may not find anyone to group up with. I have sat long hours queuing for some specific DLC dungeon that I just bought to never actually get to play it. Might as well let people enjoy dungeons solo. Even better, let them Solo Dungeon WHILE THEY QUEUE for a specific Group Dungeon! That's what is about to be given to us and it sounds glorious. Online gaming isn't new anymore. More commonly, people just want to find their little slice in the online gaming space and leave it there. Socializing online isn't new anymore and we have so much more access to it outside of the game these days (point being WoW was huge because it was basically competing with the online messengers of its day).Warhawke_80 wrote: »I'm all for solo Dungeons..that whole
"We want you to meet people in game and become lifelong friends!!!"™
is a nice thought, but it's not realistic...people run Dungeons as fast as they can and they have zero tolerance for anyone who wants to actually experience the content...[snip]
It's only logical to give the vast majority of players the story mode we have been asking for.
[edited for baiting]
zombievalen wrote: »
I think a lot of people don't understand that this is an MMO (even ZoS himself haha)
I say this with all due respect.
Where in the TES original setup of singleplayer RPGs is grouping required for dungeons?Some people seem to forget the history of Elder Scrolls.
ESO attracted peeple from the solo playing community to it because of this.
Solo dungeons are more in keeping with its original setup.
I am not saying not to have group content just the more diveerse a game is the better it is off for it.
The original set up is to require grouping for dungeons.
hmm solo dungeons can also used for getting the stories of the dungeons that is often not possible in the game because people want to run through the content and not stop.
New World forced people to group just to enter its dungeons and look what happened to that game. Things just don't go well when you tie forcing people to group together when, in some cases, you may not find anyone to group up with. I have sat long hours queuing for some specific DLC dungeon that I just bought to never actually get to play it. Might as well let people enjoy dungeons solo. Even better, let them Solo Dungeon WHILE THEY QUEUE for a specific Group Dungeon! That's what is about to be given to us and it sounds glorious. Online gaming isn't new anymore. More commonly, people just want to find their little slice in the online gaming space and leave it there. Socializing online isn't new anymore and we have so much more access to it outside of the game these days (point being WoW was huge because it was basically competing with the online messengers of its day).Warhawke_80 wrote: »I'm all for solo Dungeons..that whole
"We want you to meet people in game and become lifelong friends!!!"™
is a nice thought, but it's not realistic...people run Dungeons as fast as they can and they have zero tolerance for anyone who wants to actually experience the content...[snip]
It's only logical to give the vast majority of players the story mode we have been asking for.
[edited for baiting]
Having Solo and Group Dungeons, as you say, is more realistic with the current online gaming culture/landscape. For the long run, having both will be much better. Myself and many others don't even participate in Group Dungeons/Trials because of the X factor/horror stories of being "forced" to play with certain players. Someone criticized my build because they saw an ability I was using that they didn't like and told me that I should do Fungal Grotto 1 on Normal before doing Veteran dungeons when I cleared Domihaus on Vet during that dungeon's release. The less toxic PVE I have to deal with, the better.
New World forced people to group just to enter its dungeons and look what happened to that game. Things just don't go well when you tie forcing people to group together when, in some cases, you may not find anyone to group up with. I have sat long hours queuing for some specific DLC dungeon that I just bought to never actually get to play it. Might as well let people enjoy dungeons solo. Even better, let them Solo Dungeon WHILE THEY QUEUE for a specific Group Dungeon! That's what is about to be given to us and it sounds glorious. Online gaming isn't new anymore. More commonly, people just want to find their little slice in the online gaming space and leave it there. Socializing online isn't new anymore and we have so much more access to it outside of the game these days (point being WoW was huge because it was basically competing with the online messengers of its day).Warhawke_80 wrote: »I'm all for solo Dungeons..that whole
"We want you to meet people in game and become lifelong friends!!!"™
is a nice thought, but it's not realistic...people run Dungeons as fast as they can and they have zero tolerance for anyone who wants to actually experience the content...[snip]
It's only logical to give the vast majority of players the story mode we have been asking for.
[edited for baiting]
Having Solo and Group Dungeons, as you say, is more realistic with the current online gaming culture/landscape. For the long run, having both will be much better. Myself and many others don't even participate in Group Dungeons/Trials because of the X factor/horror stories of being "forced" to play with certain players. Someone criticized my build because they saw an ability I was using that they didn't like and told me that I should do Fungal Grotto 1 on Normal before doing Veteran dungeons when I cleared Domihaus on Vet during that dungeon's release. The less toxic PVE I have to deal with, the better.
robwolf666 wrote: »Solo dungeons are a horrible idea. The group finder is already struggling and this will likely make it flounder way more than it already does. "story mode" is for single player games that don't require skills or understanding.
ESO is an MMO and this change just makes it look like ZOS is transitioning it's MMO to a single player game.
Historically Elder Scrolls is a single player game... I see things like this as just taking ESO back to the series roots.
Story mode is supposed to be a lower difficulty mode, under Normal.
the only logical change to rewards is lowering the item set quality to Green/Fine or White/Normal.
And just like Normal we would not get Monster Sets.
JustLovely wrote: »robwolf666 wrote: »Solo dungeons are a horrible idea. The group finder is already struggling and this will likely make it flounder way more than it already does. "story mode" is for single player games that don't require skills or understanding.
ESO is an MMO and this change just makes it look like ZOS is transitioning it's MMO to a single player game.
Historically Elder Scrolls is a single player game... I see things like this as just taking ESO back to the series roots.
ESO is an MMO. That means the focus should be on group content before solo play. Sure, ESO is an elder scrolls THEMED game, but it's not the next installment of elder scrolls after skyrim. It's an MMO. There are so many solo games out there to choose from pushing solo only content in an MMO will lead to a decline in population and make it much harder for people to form groups for the group content.
Cooperharley wrote: »Nah. Solo dungeons won't at all. If they say you can get monster masks, all the achievements and all the gear from it, then possibly, but if they separate out achievements specifically for solo versions of those achievements for instance, then i think it'll be fine. Just like anything it's all on implementation. I think the people that want to group up still will and those that want to solo will have more to do so.
Solo dungeons will only increase my game time, it is one of the best decisions can be made at this point.
I am really tired of all games giving better rewards for group content even thou solo players pay equally. I
JustLovely wrote: »Solo dungeons in any capacity is a horrible idea for any MMO.
People who are afraid to group just need to dive in and do it. It won't always work out how you like, but that's life. Sometimes it turns out great and you make a new friend.
I think you're missing the point, some people want to take the dungeons slow, roleplay, etc the first quest through. I think it is healthy to give it as an option.
That is hard in a group setting when half want to speed run. Groups will likely default more to speed runs when everyone has the option to get their skill point solo... Eventually once all dungeons have the option.
I think you're missing the point, some people want to take the dungeons slow, roleplay, etc the first quest through. I think it is healthy to give it as an option.
That is hard in a group setting when half want to speed run. Groups will likely default more to speed runs when everyone has the option to get their skill point solo... Eventually once all dungeons have the option.
What is preventing said people from creating guilds/servers when they can set up runs with slow-roleplay-quest enjoying-whatever in mind? There have been roleplay oriented guilds since the start of the game. You can even check the "Casual" tag in the guild finder. Hell, if that player hates everyone and still wants to play solo, they can go in normal, and with some minimal build and a companion, I think you can clear the vast majority of normal dungeons without any stress.
Listening to every dialogue in a random dungeon is as likely as getting the trifecta when getting a dlc dungeon in a random veteran: that's what groups are for.
The only useful bit of solo dungeons would be players that already solo vetDLC hms and want a challenge with solo play in mind, however, I really doubt the scope of the solo dungeons will be people that solo Unhallowed Grave HM.