tomofhyrule wrote: »They can't.
The whole point about redoing animations (as we saw with all of these and even the previous ones like Jabs and Flurry) is that the timing of the attacks changed. That means the animation needs to match the attack. Old jabs and new jabs attack different numbers of times and have a different animation length, so using the old version will not match the attack at all.
What you're really asking for is something like "I want to have a quick fire breath animation, and then have my character stand in a T-pose for 3.8 seconds afterwards since the attack is still going but the animation is done."
Skill styles thus far have not affected animations and I’m on the side of “won’t this add to the supposed memory issue?”. I think the skill styles are just textures or even effects.
And this would slow down the other classes as the old effects would have to be changed to match the new functionalities.
I know it sucks to see something you’re nostalgic for be taken away, but it happens with everything. I still can’t get over just how bad whip looks on live (hard to see, doesn’t hit the enemy, doesn’t move like someone attacking with a whip), let alone compared to the new animation.
The best compromise I can think of is for ZOS to add furnishings and/or momentos that represent some of the old effects.