LootAllTheStuff wrote: »UntilValhalla13 wrote: »Also, on the flip side, please add as many overstimulating effects as possible. Like, I want to see space unicorns vomiting rainbows and sparkles every time I visit a city. Am I kidding? Who knows anymore. XD
So, a fan of Borderlands 2/3 then?
BardokRedSnow wrote: »Cooperharley wrote: »I think they look incredible personally!
The problem is that the new effects are even more exaggerated, and the game is already infested with enough exaggerated effects. We really need less intrusive alternatives, and even ones without lighting effects, just movement and no noise.BardokRedSnow wrote: »
I think they're missing a business opportunity: I'd pay double what you paid for one of those hideous mounts, just to not see or hear them and be able to play in peace.
xD Okay lol *vroom vroom*
As I keep saying: It is impossible to please everyone. No matter what the developers decide to do, someone and usually many people will complain no matter what.
If I wouldn't mind about visual eye candy, I would be playing board games or just read books. But I do love visual eye candy. Everything that they do to enhance skill visuals and to enhance the environment and to make the game look more immersive and more up to date is DAMN GOOD THING!
As I keep saying: It is impossible to please everyone. No matter what the developers decide to do, someone and usually many people will complain no matter what.
NotaDaedraWorshipper wrote: »BardokRedSnow wrote: »Cooperharley wrote: »I think they look incredible personally!
The problem is that the new effects are even more exaggerated, and the game is already infested with enough exaggerated effects. We really need less intrusive alternatives, and even ones without lighting effects, just movement and no noise.BardokRedSnow wrote: »
I think they're missing a business opportunity: I'd pay double what you paid for one of those hideous mounts, just to not see or hear them and be able to play in peace.
xD Okay lol *vroom vroom*
"Ha ha causing people pain and headaches"
NotaDaedraWorshipper wrote: »BardokRedSnow wrote: »Cooperharley wrote: »I think they look incredible personally!
The problem is that the new effects are even more exaggerated, and the game is already infested with enough exaggerated effects. We really need less intrusive alternatives, and even ones without lighting effects, just movement and no noise.BardokRedSnow wrote: »
I think they're missing a business opportunity: I'd pay double what you paid for one of those hideous mounts, just to not see or hear them and be able to play in peace.
xD Okay lol *vroom vroom*
"Ha ha causing people pain and headaches"
Not to downplay your problem, but have you tried going into your settings to mess with your game’s contrast and brightness?
There might be a fix in there to your issue.
Some of the visuals are positively geriatric and that will turn off new or even returning players at first glance.
BretonMage wrote: »Some of the visuals are positively geriatric and that will turn off new or even returning players at first glance.
Most successful modern games don't feature blinding visual effects. I can play other games like BG3 or Expedition 33 just fine, and I see others in my family play games like Valorant, Path of Exile or quite literally anything else. None of them are as garish as the new skill styles I'm seeing in ESO. And you can't tell me Valorant is geriatric.
Whizzinglane wrote: »The Blood of the Dragon animation for DK is VERY brief; it disappears quickly after activating the skill. I really like the old animation, where it remains until the skill ends.
I like the activation of the rework skill; if only it remained afterwards. Also, the animation is too bright. Tune it down thanks.
Please! I implore ZOS, if you really want to add new, excessively unpleasant visual effects, like in most so-called "visual updates," at least don't remove the original effects and let us choose what we prefer to use.
I've always had a lot of trouble creating my builds because I only use skills with the most subtle and least intrusive visuals. And now that I've seen an example of the terrible new visual effects for dragonknights, which are much more exaggerated, I'm really worried about the visual refresh for classes.
We already have so much visual noise with pets, mounts, and other silly things with exaggerated, tasteless light effects; it would be a disaster to have the same happen to skill lines without giving us the option to preserve the originals.
Make this an option, not something forced. I'm even willing to pay to not use the visual refresh of the skills, or even do the opposite, sell these refreshes and leave those who don't want them alone. Please!
And one more important thing: these new effects will surely bring even more noise and confusion to the game, not only visually but also audibly. Perhaps it would be a good time to give us a slider that would allow us to reduce or disable the sound effects of other players, including their pets.
Sorry what? POE is seizure-inducing and has full screen extreme vfx. You can't even tell what's happening on screen most of the time. And that game is incidentally quite geriatric too. BG3 and E33 are also turn based RPGs. Let's compare apples to apples please. WOW is certainly an example of an MMORPG with far too much visual clutter but eso is objectively no where near as bad.
I'm in the let’s modernize the combat and vfx camp sorry. You can always dial the graphics down to low and turn ally effects off if that's what you want. But even asking for things like a toggle is unnecessary development time for something that most people probably don’t even want. Some of the visuals are positively geriatric and that will turn off new or even returning players at first glance.
All we can do is hope that the devs hear us during pts and won't force changes through again with deaf ears.
Indeed.
@ZOS_Kevin this might be one easy to implement (hopefully?) step into that building of trust and rapport by hearing, finally, the people asking for the option of less flashy things.
Even if the old animations and assets themselves can't be preserved on the animation storage space... maybe some sort of option to at least turn down the VFX "volume" on the skills, as is done with the Arcanists beam from other players' perspectives? Something to decrease its opacity and radiance.
NotaDaedraWorshipper wrote: »BardokRedSnow wrote: »Cooperharley wrote: »I think they look incredible personally!
The problem is that the new effects are even more exaggerated, and the game is already infested with enough exaggerated effects. We really need less intrusive alternatives, and even ones without lighting effects, just movement and no noise.BardokRedSnow wrote: »
I think they're missing a business opportunity: I'd pay double what you paid for one of those hideous mounts, just to not see or hear them and be able to play in peace.
xD Okay lol *vroom vroom*
"Ha ha causing people pain and headaches"