It'd be nice to have multiple options...
I prefer the market: you play that, I play this, we trade and everybody's happy.
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This is why we can’t have nice things. People complained about worm wizard & beast personality, now we get nothing for dungeon challengers. No matter what the reward is, be it skin, personality, furnishing, or house, someone will want it without doing the content and someone will complain. Endgame players deserve meaningful rewards too, and a LOT of them are into housing as well. As long as all kinds of players can get rewards for doing their favorite content, I don’t see a problem. I would be fine if there’s a house reserved for the Emperor! achievement or from fishing or from completing all the quests in the game, all things I don’t intend on doing.It will return and ZOS said it could even be permanent. Calling it limited time is like calling the exorcised witch cottage limited time for being tied to the witches festival.SpiritKitten wrote: »And...it's only available for a limited time.
I have very mixed feelings about this.
First, the house is in far grave and thus has that weird lighting I don’t care for so I really don’t want it. Plus there is a ton of houses out there, and I am still trying to catch up with others I have not decorated yet.
But…
Is having access to the best weapons and armor not enough?
Is getting easy access to motifs not enough?
Is getting access to unique furnishings not enough?
This upcoming year appears to be one of the bleakest in eso’s development history. And I was here when veteran levels was a thing.
There is no real new exciting content, and what little content there is appears to not be aimed at the casual player, who are the bread and butter of this game.
It'd be nice to have multiple options...
I prefer the market: you play that, I play this, we trade and everybody's happy.
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This too. You know what people who do trials want more of? Rare RUNEBOX drops like the Asylum Sanctorium polymorph. Runeboxes are tradeable without selling a whole carry, but the drop is rare enough that seeing someone rocking that bronze polymorph shows they’re either a vAS+2 farmer or they’ve got a lot of money. Endgamers also need a lot of money for upgrading gear, heroism potions, and… housing…
...
robwolf666 wrote: »It's a game, not work. 😏
DenverRalphy wrote: »I don't think anybody is saying "stop expecting rewards for not playing". Instead what a lot of us are saying is "stop expecting all rewards for only doing any one thing".
SilverBride wrote: »Is there a link to this house anywhere?
https://youtu.be/Bg3gcsstoXk?si=JLGWlpmfNU2SMFfwI'm curious (genuinely) as to where this idea comes from, because there are things I want that are locked behind harder content like the Beast Personality. However I haven't tried because I know that content is beyond my reach. A lot of people who want X or Y aren't going to bother with the content it's behind if they can't do it or don't like it, so I have doubts that putting a House behind harder group content would prompt people who don't already like doing that to do it.DenverRalphy wrote: »Put houses behind harder content and you'll see more players actually engagining in harder content.
I can promise you that the beast personality is not beyond your reach, you just can't do it with a pug group. The hard mode is really recoverable and then for speed run/no death, you just need to be able to 1 - block the lurchers instead of dodge and 2 - have someone in the group who knows where all the trash packs are. If you're interested, I can hit you up with the discord to my dungeon guild. I would be happy to help you get the personality (even if you don't want to join my guild discord, just let me know and we can find a time)!
SilverBride wrote: »Is there a link to this house anywhere?
35 minutes into the video
Why i left your guild cos i would never run with him again. I kept that in for so many months but when i saw this i had to say it.
I'm curious (genuinely) as to where this idea comes from, because there are things I want that are locked behind harder content like the Beast Personality. However I haven't tried because I know that content is beyond my reach. A lot of people who want X or Y aren't going to bother with the content it's behind if they can't do it or don't like it, so I have doubts that putting a House behind harder group content would prompt people who don't already like doing that to do it.DenverRalphy wrote: »Put houses behind harder content and you'll see more players actually engagining in harder content.
I can promise you that the beast personality is not beyond your reach, you just can't do it with a pug group. The hard mode is really recoverable and then for speed run/no death, you just need to be able to 1 - block the lurchers instead of dodge and 2 - have someone in the group who knows where all the trash packs are. If you're interested, I can hit you up with the discord to my dungeon guild. I would be happy to help you get the personality (even if you don't want to join my guild discord, just let me know and we can find a time)!
@Soarora , i was in your guild and ran a vet dungeon with you. Yourself and the other girl in our group were very nice but the guy in the group sounded like he would rather drink acid than be there and he was sarcastic cos i didnt have a purge on my bar. He was like that the whole dungeon. Perhaps you are used to his manner and dont even notice it. Why i left your guild cos i would never run with him again. I kept that in for so many months but when i saw this i had to say it.
katanagirl1 wrote: »Hopefully the house won’t be too hard to get, I really haven’t looked at it to know if I like it but I try to get all of the house rewards.
That being said, I still don’t have that nice boat from vKA. I have never got good enough to run it with guildies. In fact they laughed at me when I said the whole point of running it for me was the boat, not some silly skin.
The Night’s Den: A New House! Earned by completing the introductory quest in Night Market. It even has an entrance directly from the Night Market!
Seraphayel wrote: »Not every reward has to be achievable by everyone.
wolfie1.0. wrote: »
ESO_player123 wrote: »DenverRalphy wrote: »I'm of the belief that group content should have highly prized exclusive rewards. I think a house is a perfectly acceptable reward. Certainly ore worthwile than yet another skin or stylepage.
Put houses behind harder content and you'll see more players actually engagining in harder content.
How about putting a house behind ToT?
katanagirl1 wrote: »Hopefully the house won’t be too hard to get, I really haven’t looked at it to know if I like it but I try to get all of the house rewards.
That being said, I still don’t have that nice boat from vKA. I have never got good enough to run it with guildies. In fact they laughed at me when I said the whole point of running it for me was the boat, not some silly skin.
wolfie1.0. wrote: »
Warhawke_80 wrote: »Seraphayel wrote: »Not every reward has to be achievable by everyone.
Why not?
It's merely a game...Nothing achievable in a Video game actually matters in the grand scheme of things
robwolf666 wrote: »
BardokRedSnow wrote: »Games are fun for many reasons but the one thing every game has in common is, if there is no effort needed to obtain or achieve anything, people stop playing.
BardokRedSnow wrote: »Games are fun for many reasons but the one thing every game has in common is, if there is no effort needed to obtain or achieve anything, people stop playing.
The question is how big the effort should be. In the end it's an individual calculation whether something is worth the time or not. Some people don't mind grinding for some game item for dozens of hours, other people might find that too much time and efforts for a digital thing with no lasting value that will disappear when the servers shut down, especially compared to what else could be achieved in real life witihn that time.
Maybe it's also a question of how and when one was introduced to gaming. I have the impression that games back in the 80s and 90s had a bigger focus on actually having fun during gameplay instead of getting into some grind that isn't fun itself anymore at some point, just to earn some "reward". In early gaming, the best "reward" you could get was your name in line 1 of the high score table anyway.
I remember telling my kids about playing Sonic on the Megadrive, would've been early 90's. There was no save so you had to do the whole thing without losing all your lives. I lost count of the times I got to the final boss fight, died and had to start again from the very beginning.
There's always been a grind one way or another, it's just more for things now as less to just finish!
I got there in the end btw