ZOS_JessicaFolsom wrote: »MXVIIDREAM wrote: »
For transparency, I don't know if we can revert it, but we are checking in with the team who is working on these visuals to get more info on the "why" for this change, confirm it looks like they expect, and what the options are.
ZOS_JessicaFolsom wrote: »MXVIIDREAM wrote: »
For transparency, I don't know if we can revert it, but we are checking in with the team who is working on these visuals to get more info on the "why" for this change, confirm it looks like they expect, and what the options are.
While the current Spiked Armor looks really bad, the old one does too.
I would rather the skill be less intrusive.
ArchangelIsraphel wrote: »I'm experiencing a lot of visual glitches with the skills (such as wings appearing floating in the air on the side of the characters body instead of coming out of their back) Most of the skills are working, but anything involving the characters body is doing very strange things. I can provide screenshots in a moment. I'm wondering if it's something particular to me, or if anyone else is seeing this, since the spike issue looks a bit more like a glitch than something intentional.
MXVIIDREAM wrote: »
ZOS_JessicaFolsom wrote: »ArchangelIsraphel wrote: »I'm experiencing a lot of visual glitches with the skills (such as wings appearing floating in the air on the side of the characters body instead of coming out of their back) Most of the skills are working, but anything involving the characters body is doing very strange things. I can provide screenshots in a moment. I'm wondering if it's something particular to me, or if anyone else is seeing this, since the spike issue looks a bit more like a glitch than something intentional.
It sounds like what you're describing is the same as here. Could you confirm? If it is, the team is aware and we have a bug in for it.
MXVIIDREAM wrote: »
Woah there, slow down. No one said anything about reverting. The old spikes look terribly outdated and should be replaced.
I agree that the new spikes look a bit small and underwhelming, but I'd much rather have the new model resized and adjusted. Maybe add a few extra spikes on the shoulder or something.
Tell us why the visuals were changed.
Perhaps the new, pitiful visuals are justified, but at this point, I'm unsure why. Once I do, I may be able to formulate the second question.
ZOS_JessicaFolsom wrote: »MXVIIDREAM wrote: »
For transparency, I don't know if we can revert it, but we are checking in with the team who is working on these visuals to get more info on the "why" for this change, confirm it looks like they expect, and what the options are.
Personofsecrets wrote: »ZOS_JessicaFolsom wrote: »MXVIIDREAM wrote: »
For transparency, I don't know if we can revert it, but we are checking in with the team who is working on these visuals to get more info on the "why" for this change, confirm it looks like they expect, and what the options are.
Can you please clarify this idea? Isn't the PTS exactly for determining what changes are healthy to carry out and to catch issues which are to not be brought to live. How could it be that a skill appearance isn't able to be reverted in this case?
I actually like the new spike armor, it's very subtle, sleek and not obnoxious like the old one. Wouldn't mind the suggestion of taking some inspiration from skyrim's dragon aspect shout.
MXVIIDREAM wrote: »I actually like the new spike armor, it's very subtle, sleek and not obnoxious like the old one. Wouldn't mind the suggestion of taking some inspiration from skyrim's dragon aspect shout.
You’re in a huge minority honestly, most people would be over the moon to be just given the choice in game what one one choose an added skill style or something to use the new or classic one just hoping we get heard and acknowledged
MXVIIDREAM wrote: »I actually like the new spike armor, it's very subtle, sleek and not obnoxious like the old one. Wouldn't mind the suggestion of taking some inspiration from skyrim's dragon aspect shout.
You’re in a huge minority honestly, most people would be over the moon to be just given the choice in game what one one choose an added skill style or something to use the new or classic one just hoping we get heard and acknowledged
Woah there my friend. If you've seen my other posts in other threads, I have been vehemently against updating visuals forcefully aka "replacers." Zos should use the skill style architecture in place to great extent and allow all legacy visuals and animations to be preserved as an option for players.
MXVIIDREAM wrote: »MXVIIDREAM wrote: »I actually like the new spike armor, it's very subtle, sleek and not obnoxious like the old one. Wouldn't mind the suggestion of taking some inspiration from skyrim's dragon aspect shout.
You’re in a huge minority honestly, most people would be over the moon to be just given the choice in game what one one choose an added skill style or something to use the new or classic one just hoping we get heard and acknowledged
Woah there my friend. If you've seen my other posts in other threads, I have been vehemently against updating visuals forcefully aka "replacers." Zos should use the skill style architecture in place to great extent and allow all legacy visuals and animations to be preserved as an option for players.
Apologies, I’ve not seen your posts but it sounds like you’re onboard just something a lot of us feel strongly about and it it sounds like you do aswell, and I’m praying that this will be implemented in this case it’s a great time and opportunity to ability to keep that ability identity through choice — whether that’s a classic option, toggle, or alternative — rather than having it taken away entirely.
