Artisian0001 wrote: »Artisian0001 wrote: »Artisian0001 wrote: »Artisian0001 wrote: »A sweeping change this large just shows how unserious the devs are. It's actually just an insult to anyone who PvPs and plays with just 2 friends or more. Saying "oh well it's a work in progress" is a joke. You don't start from some insane position and slowly bring it to normality, it would be the other way around.
Sweeping change? To be fair I would prefer a hard cap at 3 HoTs so absolutely no HoT more than that. So for me that 50% is not even enough yet. Also that would reduce server calculations by a lot and with that lag. Its absolutely insane to me that you can stack 12 RR and 12 Vigor plus any other heal you please. And thats something people complain about since years, and now finally they address it.
50% isn't enough? Okay go play another game lol The opinion of people whose PvP consists of staring down from inside a keep sieging and dying to every other person isn't something I take serious.
Bold statement coming from someone crying about a mere healstacking nerf.
Bold statement coming from someone who think this boils down to addressing 12 people stacking vigor and RR. Reading is hard huh?
So you as a solo player are affected? You do run more than 3 HoTs plus multiple burstheals? Do you deal damage at any time?
Yes my class is affected when solo but I will just drop one HoT, but I can't play with friends at all unless I want a 2-3 man group to have the same healing reduction as a 12 man which makes zero sense. You complain constantly about premade in BGs and are fodder to anyone, I don't know why you are projecting about people dealing dmg.
When did I ever complain about premades in BGs, I do not even play them. At least not since they are 2 way and even 3 way very rarely. Anyway, if you feel the need for ad hominem, I won that discussion by default.
@ZOS_Kevin, this should be added on top of turning off healing from players outside of the group, because it should not ruin your gameplay if some random healer will decide to stack a lot of HoTs on you out of nowhere. Or, if you can, you could decrease healing received from other targets, but left player's own healing as is, because loosing healing you used to is frustrating, but receiving less healing from random healers from outside of group is OK.
Artisian0001 wrote: »Artisian0001 wrote: »Artisian0001 wrote: »Artisian0001 wrote: »Artisian0001 wrote: »A sweeping change this large just shows how unserious the devs are. It's actually just an insult to anyone who PvPs and plays with just 2 friends or more. Saying "oh well it's a work in progress" is a joke. You don't start from some insane position and slowly bring it to normality, it would be the other way around.
Sweeping change? To be fair I would prefer a hard cap at 3 HoTs so absolutely no HoT more than that. So for me that 50% is not even enough yet. Also that would reduce server calculations by a lot and with that lag. Its absolutely insane to me that you can stack 12 RR and 12 Vigor plus any other heal you please. And thats something people complain about since years, and now finally they address it.
50% isn't enough? Okay go play another game lol The opinion of people whose PvP consists of staring down from inside a keep sieging and dying to every other person isn't something I take serious.
Bold statement coming from someone crying about a mere healstacking nerf.
Bold statement coming from someone who think this boils down to addressing 12 people stacking vigor and RR. Reading is hard huh?
So you as a solo player are affected? You do run more than 3 HoTs plus multiple burstheals? Do you deal damage at any time?
Yes my class is affected when solo but I will just drop one HoT, but I can't play with friends at all unless I want a 2-3 man group to have the same healing reduction as a 12 man which makes zero sense. You complain constantly about premade in BGs and are fodder to anyone, I don't know why you are projecting about people dealing dmg.
When did I ever complain about premades in BGs, I do not even play them. At least not since they are 2 way and even 3 way very rarely. Anyway, if you feel the need for ad hominem, I won that discussion by default.
I won the argument by default !!! You don't play cyro, and you aren't good at PvP, your opinion isn't taken seriously.
Artisian0001 wrote: »Artisian0001 wrote: »Artisian0001 wrote: »Artisian0001 wrote: »Artisian0001 wrote: »A sweeping change this large just shows how unserious the devs are. It's actually just an insult to anyone who PvPs and plays with just 2 friends or more. Saying "oh well it's a work in progress" is a joke. You don't start from some insane position and slowly bring it to normality, it would be the other way around.
Sweeping change? To be fair I would prefer a hard cap at 3 HoTs so absolutely no HoT more than that. So for me that 50% is not even enough yet. Also that would reduce server calculations by a lot and with that lag. Its absolutely insane to me that you can stack 12 RR and 12 Vigor plus any other heal you please. And thats something people complain about since years, and now finally they address it.
50% isn't enough? Okay go play another game lol The opinion of people whose PvP consists of staring down from inside a keep sieging and dying to every other person isn't something I take serious.
Bold statement coming from someone crying about a mere healstacking nerf.
Bold statement coming from someone who think this boils down to addressing 12 people stacking vigor and RR. Reading is hard huh?
So you as a solo player are affected? You do run more than 3 HoTs plus multiple burstheals? Do you deal damage at any time?
Yes my class is affected when solo but I will just drop one HoT, but I can't play with friends at all unless I want a 2-3 man group to have the same healing reduction as a 12 man which makes zero sense. You complain constantly about premade in BGs and are fodder to anyone, I don't know why you are projecting about people dealing dmg.
When did I ever complain about premades in BGs, I do not even play them. At least not since they are 2 way and even 3 way very rarely. Anyway, if you feel the need for ad hominem, I won that discussion by default.
I won the argument by default !!! You don't play cyro, and you aren't good at PvP, your opinion isn't taken seriously.
Fascinating. If you actually believe I do not play Cyrodiil, why was I in another of your posts someone standing in a keep, dying to every other person? That kinda contradicts itself, doesn't it. Maybe more thinking before writing.
MincMincMinc wrote: »Is this making pale order finally viable in group play? Can I effectively block other people's heals from cutting my own heals by 50% by using pale order.
2026 is getting crazy I can finally run a lifesteal build and be functional.
Artisian0001 wrote: »Artisian0001 wrote: »Artisian0001 wrote: »Artisian0001 wrote: »Artisian0001 wrote: »Artisian0001 wrote: »A sweeping change this large just shows how unserious the devs are. It's actually just an insult to anyone who PvPs and plays with just 2 friends or more. Saying "oh well it's a work in progress" is a joke. You don't start from some insane position and slowly bring it to normality, it would be the other way around.
Sweeping change? To be fair I would prefer a hard cap at 3 HoTs so absolutely no HoT more than that. So for me that 50% is not even enough yet. Also that would reduce server calculations by a lot and with that lag. Its absolutely insane to me that you can stack 12 RR and 12 Vigor plus any other heal you please. And thats something people complain about since years, and now finally they address it.
50% isn't enough? Okay go play another game lol The opinion of people whose PvP consists of staring down from inside a keep sieging and dying to every other person isn't something I take serious.
Bold statement coming from someone crying about a mere healstacking nerf.
Bold statement coming from someone who think this boils down to addressing 12 people stacking vigor and RR. Reading is hard huh?
So you as a solo player are affected? You do run more than 3 HoTs plus multiple burstheals? Do you deal damage at any time?
Yes my class is affected when solo but I will just drop one HoT, but I can't play with friends at all unless I want a 2-3 man group to have the same healing reduction as a 12 man which makes zero sense. You complain constantly about premade in BGs and are fodder to anyone, I don't know why you are projecting about people dealing dmg.
When did I ever complain about premades in BGs, I do not even play them. At least not since they are 2 way and even 3 way very rarely. Anyway, if you feel the need for ad hominem, I won that discussion by default.
I won the argument by default !!! You don't play cyro, and you aren't good at PvP, your opinion isn't taken seriously.
Fascinating. If you actually believe I do not play Cyrodiil, why was I in another of your posts someone standing in a keep, dying to every other person? That kinda contradicts itself, doesn't it. Maybe more thinking before writing.
Because you lie on the forums and you just want to complain about things you don't agree with because you don't like the state of the game? This comment alone is already a lie because you haven't commented on any posts I've made lol
Artisian0001 wrote: »Artisian0001 wrote: »Artisian0001 wrote: »Artisian0001 wrote: »Artisian0001 wrote: »Artisian0001 wrote: »A sweeping change this large just shows how unserious the devs are. It's actually just an insult to anyone who PvPs and plays with just 2 friends or more. Saying "oh well it's a work in progress" is a joke. You don't start from some insane position and slowly bring it to normality, it would be the other way around.
Sweeping change? To be fair I would prefer a hard cap at 3 HoTs so absolutely no HoT more than that. So for me that 50% is not even enough yet. Also that would reduce server calculations by a lot and with that lag. Its absolutely insane to me that you can stack 12 RR and 12 Vigor plus any other heal you please. And thats something people complain about since years, and now finally they address it.
50% isn't enough? Okay go play another game lol The opinion of people whose PvP consists of staring down from inside a keep sieging and dying to every other person isn't something I take serious.
Bold statement coming from someone crying about a mere healstacking nerf.
Bold statement coming from someone who think this boils down to addressing 12 people stacking vigor and RR. Reading is hard huh?
So you as a solo player are affected? You do run more than 3 HoTs plus multiple burstheals? Do you deal damage at any time?
Yes my class is affected when solo but I will just drop one HoT, but I can't play with friends at all unless I want a 2-3 man group to have the same healing reduction as a 12 man which makes zero sense. You complain constantly about premade in BGs and are fodder to anyone, I don't know why you are projecting about people dealing dmg.
When did I ever complain about premades in BGs, I do not even play them. At least not since they are 2 way and even 3 way very rarely. Anyway, if you feel the need for ad hominem, I won that discussion by default.
I won the argument by default !!! You don't play cyro, and you aren't good at PvP, your opinion isn't taken seriously.
Fascinating. If you actually believe I do not play Cyrodiil, why was I in another of your posts someone standing in a keep, dying to every other person? That kinda contradicts itself, doesn't it. Maybe more thinking before writing.
Because you lie on the forums and you just want to complain about things you don't agree with because you don't like the state of the game? This comment alone is already a lie because you haven't commented on any posts I've made lol
Sooo what are we doing right now? Follow the quotes of our POSTS very carefully and read again. I am sure you figure it out.
rlindsey912nub18_ESO wrote: »Bro you guys want change or not and if you require More than 2 heals to survive just maybe your not as good as you think you are it’s a video game
Artisian0001 wrote: »Artisian0001 wrote: »Artisian0001 wrote: »Artisian0001 wrote: »Artisian0001 wrote: »Artisian0001 wrote: »Artisian0001 wrote: »A sweeping change this large just shows how unserious the devs are. It's actually just an insult to anyone who PvPs and plays with just 2 friends or more. Saying "oh well it's a work in progress" is a joke. You don't start from some insane position and slowly bring it to normality, it would be the other way around.
Sweeping change? To be fair I would prefer a hard cap at 3 HoTs so absolutely no HoT more than that. So for me that 50% is not even enough yet. Also that would reduce server calculations by a lot and with that lag. Its absolutely insane to me that you can stack 12 RR and 12 Vigor plus any other heal you please. And thats something people complain about since years, and now finally they address it.
50% isn't enough? Okay go play another game lol The opinion of people whose PvP consists of staring down from inside a keep sieging and dying to every other person isn't something I take serious.
Bold statement coming from someone crying about a mere healstacking nerf.
Bold statement coming from someone who think this boils down to addressing 12 people stacking vigor and RR. Reading is hard huh?
So you as a solo player are affected? You do run more than 3 HoTs plus multiple burstheals? Do you deal damage at any time?
Yes my class is affected when solo but I will just drop one HoT, but I can't play with friends at all unless I want a 2-3 man group to have the same healing reduction as a 12 man which makes zero sense. You complain constantly about premade in BGs and are fodder to anyone, I don't know why you are projecting about people dealing dmg.
When did I ever complain about premades in BGs, I do not even play them. At least not since they are 2 way and even 3 way very rarely. Anyway, if you feel the need for ad hominem, I won that discussion by default.
I won the argument by default !!! You don't play cyro, and you aren't good at PvP, your opinion isn't taken seriously.
Fascinating. If you actually believe I do not play Cyrodiil, why was I in another of your posts someone standing in a keep, dying to every other person? That kinda contradicts itself, doesn't it. Maybe more thinking before writing.
Because you lie on the forums and you just want to complain about things you don't agree with because you don't like the state of the game? This comment alone is already a lie because you haven't commented on any posts I've made lol
Sooo what are we doing right now? Follow the quotes of our POSTS very carefully and read again. I am sure you figure it out.
"in another of your posts" This is a lie, stop responding to me, you literally never commented on any of my posts. Why are you trying to give me instructions on how to find a comment you made on my posts that didn't happen? I can clearly see you never commented on any of my posts, the burden of proof is on you, you made the claim and it's a positive one, prove you commented on MY post. It's very simple.
YandereGirlfriend wrote: »rlindsey912nub18_ESO wrote: »Bro you guys want change or not and if you require More than 2 heals to survive just maybe your not as good as you think you are it’s a video game
Bad changes are worse than no changes.
Artisian0001 wrote: »Artisian0001 wrote: »Artisian0001 wrote: »Artisian0001 wrote: »Artisian0001 wrote: »Artisian0001 wrote: »Artisian0001 wrote: »A sweeping change this large just shows how unserious the devs are. It's actually just an insult to anyone who PvPs and plays with just 2 friends or more. Saying "oh well it's a work in progress" is a joke. You don't start from some insane position and slowly bring it to normality, it would be the other way around.
Sweeping change? To be fair I would prefer a hard cap at 3 HoTs so absolutely no HoT more than that. So for me that 50% is not even enough yet. Also that would reduce server calculations by a lot and with that lag. Its absolutely insane to me that you can stack 12 RR and 12 Vigor plus any other heal you please. And thats something people complain about since years, and now finally they address it.
50% isn't enough? Okay go play another game lol The opinion of people whose PvP consists of staring down from inside a keep sieging and dying to every other person isn't something I take serious.
Bold statement coming from someone crying about a mere healstacking nerf.
Bold statement coming from someone who think this boils down to addressing 12 people stacking vigor and RR. Reading is hard huh?
So you as a solo player are affected? You do run more than 3 HoTs plus multiple burstheals? Do you deal damage at any time?
Yes my class is affected when solo but I will just drop one HoT, but I can't play with friends at all unless I want a 2-3 man group to have the same healing reduction as a 12 man which makes zero sense. You complain constantly about premade in BGs and are fodder to anyone, I don't know why you are projecting about people dealing dmg.
When did I ever complain about premades in BGs, I do not even play them. At least not since they are 2 way and even 3 way very rarely. Anyway, if you feel the need for ad hominem, I won that discussion by default.
I won the argument by default !!! You don't play cyro, and you aren't good at PvP, your opinion isn't taken seriously.
Fascinating. If you actually believe I do not play Cyrodiil, why was I in another of your posts someone standing in a keep, dying to every other person? That kinda contradicts itself, doesn't it. Maybe more thinking before writing.
Because you lie on the forums and you just want to complain about things you don't agree with because you don't like the state of the game? This comment alone is already a lie because you haven't commented on any posts I've made lol
Sooo what are we doing right now? Follow the quotes of our POSTS very carefully and read again. I am sure you figure it out.
"in another of your posts" This is a lie, stop responding to me, you literally never commented on any of my posts. Why are you trying to give me instructions on how to find a comment you made on my posts that didn't happen? I can clearly see you never commented on any of my posts, the burden of proof is on you, you made the claim and it's a positive one, prove you commented on MY post. It's very simple.
So you did not figure out that every post you made in this discussion is a different post and in one you said I die in keeps to every other player and another that I do not even play Cyrodiil...how disappointing.
Artisian0001 wrote: »Okay, you have effectively ruined the game.
Can you give some context here? That way, we can provide feedback to the team.
rlindsey912nub18_ESO wrote: »Great change it’ll be nice to see players dying again and learn to react to damage in instead of standing there while block canceling hots
@ZOS_Kevin, this should be added on top of turning off healing from players outside of the group, because it should not ruin your gameplay if some random healer will decide to stack a lot of HoTs on you out of nowhere. Or, if you can, you could decrease healing received from other targets, but left player's own healing as is, because loosing healing you used to is frustrating, but receiving less healing from random healers from outside of group is OK.
If I’m in a group with one friend, and we’re fighting around a castle, how would it be fair for us to not receive any healing from other players?
How would this be fair for people who main a healer in Cyrodiil?
There needs to be a smarter solution than simply turning off heals from an out of group source.
edward_frigidhands wrote: »Artisian0001 wrote: »Okay, you have effectively ruined the game.
Can you give some context here? That way, we can provide feedback to the team.
3 healing over time effects on you halfing all of your received healing is a change that makes no sense.
HoTs and DoTs need to be balanced in the same way because they are polar opposite answers to each other in the game's balance scheme.
The way Major Defile is there to counter Major Vitality as an equal and opposite counter part.
3 healing over time effects on you halving all of your healing would need to be countered by 3 damage over time effects halving all damage you take for the duration as a counter balance. Neither of the two belong in the game. PVP or otherwise.
This change will break the game in all environments with battle spirit.
What is the actual problem you guys are attempting to address with this change?
Is it ballgroups? This won't stop them. Because it won't stop their ability to kill. It might make them more lethal because they are going to be killing groups that have no idea why they can't heal through the damage.
Is this meant to stop people from piling several rows of HoTs and DoTs which potentially impact performance? The answer to that will be to address how HoTs and DoTs work in the entire game because those issues are present in Trials, World content and PvP. You can't address that with Battle Spirit.
This needs to go back to formula.
You guys need to try and shift more damage and healing to direct damage from over time effects.
Or have buffs that combine HoTs and DoTs into one effect such as Major/Minor Corrosion and Major/Minor Renewal.
I am a little alarmed that a change like this even made it to the PTS in response to feedback regarding ball groups.
edward_frigidhands wrote: »Artisian0001 wrote: »Okay, you have effectively ruined the game.
Can you give some context here? That way, we can provide feedback to the team.
3 healing over time effects on you halfing all of your received healing is a change that makes no sense.
HoTs and DoTs need to be balanced in the same way because they are polar opposite answers to each other in the game's balance scheme.
The way Major Defile is there to counter Major Vitality as an equal and opposite counter part.
3 healing over time effects on you halving all of your healing would need to be countered by 3 damage over time effects halving all damage you take for the duration as a counter balance. Neither of the two belong in the game. PVP or otherwise.
This change will break the game in all environments with battle spirit.
edward_frigidhands wrote: »rlindsey912nub18_ESO wrote: »Great change it’ll be nice to see players dying again and learn to react to damage in instead of standing there while block canceling hots
If you are struggling to kill players in this current meta then the problem is not the meta.
Subclassing and scribing has granted players Major and Minor Defile on top of set bonuses like Jeralls that stack with Battle Spirit to drastically reduce the amount of healing your targets receive.
This obviously isn't all of it because subclassing grants you access or abilities and passives that allow you to put out a substantial amount of damage to counter whatever effective health your target may have which has not changed with the introduction of subclassing.
Tommy_The_Gun wrote: »If this is aimed towards ball groups heal stacking... then why not just make it to scale with group size ? I mean Pale Order ring & Rallying Cry sets already have something like this. Those sets are weaker if you are in the group and become weaker the larger the group is.
I never understood the approach of nerfing everything except for the play-style/situation when it gets most problematic & game breaking. Cuz Ball Groups will just swap to non-sticky heals & spam those instead and will remain pretty much not affected. Besides, healing being reduced by half won't matter for ball groups as it will be like 20K HP/s instead 40K HP/s....
Artisian0001 wrote: »Again, on another note, a scaling healing reduction based on group size would be nice, or even a flat 50% to HoTs once you reach a certain number of people in group, but reaching just 3 HoTs is a lazy way around it. Large groups can still just shield stack and use direct heals, smaller groups are the ones that take the biggest hit from this, and larger groups will not be able to siege efficiently anymore which will lead to mainly open field fights that favor those larger groups.
TheLoreMaster420 wrote: »ZOs, You actually cooked this update - all the Quality of Life changes are amazing.
Then you shoved the worst balancing change to mar all the amazing player experience updates.
Please take actual feedback and revisit this change. If you can't figure out a better way to fight heal stacking don't make a bad change that will affect all of cyrodiil. No change is better than a bad change.
With the current change on PTS you treat a small group <6 players the same as a full 12-man group.
With all of scribing, vigor, and regeneration it is incredible easy for a solo or small group to reach 3 HoTs. You are actively punishing people for grouping and coordinating with each other in an MMO.