
acastanza_ESO wrote: »
This looks like a great change, finally nerfing OP HOT stacking in Cyrodiil. But question for @ZOS_GinaBruno @ZOS_Kevin, the wording is a little confusing here. Does having 3+ HOTs nerf all healing (e.g. Blessing of Restoration will get halved too), or just the HOTs themselves?
Artisian0001 wrote: »It's just the HoTs themselves but you are asking the wrong question. The real question should be (because it says it's only HoT sticky abilities, not direct heals) is whether or not this applies to the first 2 HoTs because the language isn't clear. It just says the healing is reduced by 50% if you have 3 or more, not that each subsequent one will get decreased. If I was walking around in a 2 man group and a random person hit me with a mutagen would both of our HoTs be decreased by 50%?
acastanza_ESO wrote: »
This looks like a great change, finally nerfing OP HOT stacking in Cyrodiil. But question for @ZOS_GinaBruno @ZOS_Kevin, the wording is a little confusing here. Does having 3+ HOTs nerf all healing (e.g. Blessing of Restoration will get halved too), or just the HOTs themselves?
Just checked in with the team. All healing will be reduced if you have 3 or more healing over time effects on your character.
acastanza_ESO wrote: »
This looks like a great change, finally nerfing OP HOT stacking in Cyrodiil. But question for @ZOS_GinaBruno @ZOS_Kevin, the wording is a little confusing here. Does having 3+ HOTs nerf all healing (e.g. Blessing of Restoration will get halved too), or just the HOTs themselves?
Just checked in with the team. All healing will be reduced if you have 3 or more healing over time effects on your character.
Artisian0001 wrote: »Okay, you have effectively ruined the game.
Artisian0001 wrote: »Okay, you have effectively ruined the game.
Can you give some context here? That way, we can provide feedback to the team.
Artisian0001 wrote: »Okay, you have effectively ruined the game.
Can you give some context here? That way, we can provide feedback to the team.
Artisian0001 wrote: »Okay, you have effectively ruined the game.
Can you give some context here? That way, we can provide feedback to the team.
acastanza_ESO wrote: »
This looks like a great change, finally nerfing OP HOT stacking in Cyrodiil. But question for @ZOS_GinaBruno @ZOS_Kevin, the wording is a little confusing here. Does having 3+ HOTs nerf all healing (e.g. Blessing of Restoration will get halved too), or just the HOTs themselves?
Just checked in with the team. All healing will be reduced if you have 3 or more healing over time effects on your character.
Artisian0001 wrote: »acastanza_ESO wrote: »
This looks like a great change, finally nerfing OP HOT stacking in Cyrodiil. But question for @ZOS_GinaBruno @ZOS_Kevin, the wording is a little confusing here. Does having 3+ HOTs nerf all healing (e.g. Blessing of Restoration will get halved too), or just the HOTs themselves?
Just checked in with the team. All healing will be reduced if you have 3 or more healing over time effects on your character.
Okay, you have effectively ruined the game.
Artisian0001 wrote: »Okay, you have effectively ruined the game.
Can you give some context here? That way, we can provide feedback to the team.
In our 6-8 person "miniball", if you want to call it that, we typically have 2 people running radiating regen. Not a problem. But if some well-meaning rando hits one of our guys with a radiating regen, which one of these things happens:
1) All Radiating regen healing is reduced by 50%
2) All HOT healing is reduced by 50%
3) All healing is reduced by 50%
I just want to be clear which of these things will happen.
Are we considering going to being healed by group members only?
rlindsey912nub18_ESO wrote: »People want change and want ball groups to die but complain about good changes just because the game is becoming a little less auto play
rlindsey912nub18_ESO wrote: »Great change it’ll be nice to see players dying again and learn to react to damage in instead of standing there while block canceling hots
Just chatted with the combat team. For those who think this change needs more work, we’re passing this feedback on so our teams can iterate on this. Please make sure to clearly express your feedback so we can take it into account during adjustments.