I didn't. Those would be daily quests I mentioned.
Overall, I agree. But I think my outlook is tempered by an understanding of what I'm seeing and acceptance of where things really are and have been going. Listen, I've been calling out the long-tail operation since IA was released and I'm not walking back from that now. They've been on a three year long push to ensure the game could operate even if the population were to drastically lower suddenly - which it has. To me that's good planning. Many MMOs die when that happens but when things were looking good, they had the clarity of mind to take measures for the future. Clearly, the game has entered a new lifecycle and it seems to involve shoring up what they have. As someone else pointed out above, it would be foolish to continue the same pace as if nothing were changing about the market and their business. Will this work out in the long run? Heck if I know but I think it's prudent of them to try because the old method was clearly not going to continue working for much longer. Like I said above, Microsoft has expectations and in a world of AI hype, they aren't going to suffer opportunity costs. A threshold *must* be met.YandereGirlfriend wrote: »This feels like much more of a doom and gloom post than is warranted by events....
Cooperharley wrote: »Solstice was added as a new zone and did nothing for the game whatsoever. 2025 was actually one of the worst years for ESO.
Yes, because the quality was horrible and it was already lacking many aspects that earlier chapters had. Think of what was added to the game with Morrowind and Summerset, for example. It's not the zone/chapter format inself that is a problem, but that they could not deliver quality content anymore. Whether they manage to without having to create a new zone - we'll see.
The only thing I, as someone who's playing ESO for 10 years now, hope is that there will be enough new playable content to keep me interested (and yes, I've seen the schedule, but we don't have any info about the scope of upcoming content yet). Bug fixes and QOL improvements are awesome, but if there's almost nothing new to do, why would I log in? I've already finished all old content that interested me. And I know many long-time players are in that situation.
YandereGirlfriend wrote: »Zone questing isn't an end-game system and it runs out no matter how large or small a Chapter's zone used to be. Every expansion that I participated in, starting from Summerset, had the forum flooded after Week 1 of people who blazed through the storyline and became disgruntled. No development team on this earth can pump-out casual story content and zones at the rate at which some people are able to consume it. It is a simple fact of the industry.
YandereGirlfriend wrote: »You could even learn Tales of Tribute!
YandereGirlfriend wrote: »Otherwise, you can participate in some form of end-game content. That decidedly does not mean anything combat-related. You can do end-game housing or even roleplaying and fashion. For combat, you have a huge pool of existing dungeons with many achievements to acquire, a new trial is on the way, and PvP, the most evergreen of all evergreen systems, is finally back in the spotlight with promising new changes. You could even learn Tales of Tribute!
Oh are we counting the variants of the same quest giver? Solstice had, lets see there is the 6 WBs, 6 Delve/Overland, 6 Siege Camps, 6 Crystals, 6 Crafting, and 6 Mats, so 24 quests in total.
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The Warden
We got sub-classing. While it was made available to base game, that should be celebrated not derided.
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So, can you point me at this quantity difference you are seeing that I am apparently not?
tomofhyrule wrote: »Can we stop pretending that the addition of Subclassing was anywhere near the level of the addition of a brand new Class?
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It's still that in once case, you have 3 entirely new, built from scratch skill lines, each with 5 skills, 4 passives, and an ultimate. Nothing like that had ever been seen before, and players got a chance to play with all of that new content.
What? Are they really removing endeavors and daily login rewards? And replacing them with what? Please explain in simple terms .
What is a battle pass? Is that like the game pass we bought for the season of the wormcult, the wall, or are they changing that?
What? Are they really removing endeavors and daily login rewards? And replacing them with what? Please explain in simple terms .
What is a battle pass? Is that like the game pass we bought for the season of the wormcult, the wall, or are they changing that?
Daily rewards and endeavours (tho not the seals they give) are being rolled into the new Tamriel Tomes which is a version of a battle pass. From the little we know, It'll be similar to earning endeavours but instead of being daily/weekly they'll be weekly and monthly (or seasonal, can't remember which) but you'll be able to reroll the weekly ones as least. They'll also have something to do with event tickets which are being rebranded as Trade Bars and losing the cap.
The main part is free (and from the sounds of it has the same kind of rewards as the login rewards as well as seals, trade bars and maybe a few other bits) with 2 levels of premium access that really just give a crown crates level shiny.
In this first one at the 1st level (Premium) is a wolf mount that changes appearance from day to night. It looks pretty cool actually and I don't normal care about the wolves. This is earnable rather than given outright.
Then the 2nd level (Premium+) adds a costume that's unlocked straight away and also gives faster progress but we don't know how significant that'll be.
Neither Premium pass expire at the end of the season so you can keep them going til you complete them. Conversely, the free one only lasts for as long as the season.
ESO+ will also give extra progress in the Tomes and a free Premium+ pass once a year.
All in all it'll be pretty ignorable if you aren't that interested in cosmetics. I expect the free one to be similar to every other free system they've added in the past - big, generous rewards to start with that trail off to meh. I doubt it'll be too much of a hardship if you don't complete them as it goes on
LukosCreyden wrote: »At the end of the day, MMOs need new things to survive. NEW things. Recycled and rehashed old things CAN work, but MMOs ultimately need new things. So, new zones, new classes, new skill lines. New toys.
moderatelyfatman wrote: »LukosCreyden wrote: »At the end of the day, MMOs need new things to survive. NEW things. Recycled and rehashed old things CAN work, but MMOs ultimately need new things. So, new zones, new classes, new skill lines. New toys.
There's no point having new things if the core game itself isn't fun any more.
I'm happy for 2026 to be the year where ZOS focusses on doing major fixes to the base game to make it enjoyable again.
Seraphayel wrote: »I also do not think that the writing in Morrowind or Summerset was better than in Necrom and Gold Road.
Honestly, then I think we can end this discussion here. If you're truly interested in learning why lots of people prefer the older chapters over the newer ones, there are many threads on exactly that, where people explain why they think this way.
And as for the differences in quantity, as I said: There are complete lists of all introduced features for each chapter on UESP. A tendency is clearly visible there.
Seraphayel wrote: »Gold Road that have been good to very good overall
SummersetCitizen wrote: »Seraphayel wrote: »Gold Road that have been good to very good overall
Gold Road was fine… but unremarkable. By that point, though, the decline was already noticeable. Half the buildings in the main city aren’t even enterable, which undercuts exploration and immersion in ways older content didn’t.
Anyone who’s been around for years has seen this trend. We’re in a downward population spiral, and copying the industry-standard battle pass model isn’t going to reverse it. Players looking for something different won’t be drawn in by ESO becoming more like its competitors.
licenturion wrote: »MincMincMinc wrote: »Splitting the monetization off of content and making it more as a standalone cosmetic unlock IMO is better.
I think the new monetization model has even become worse now.
Going forward they will also use now all monetization models know to gaming:
- buy the game
- buy DLC in the crown store (older zones + dungeons)
- buy cosmetics in the crown store
- buy a subscription for some exclusive features
- buy a premium battlepass and a premium+ battlepass for cosmetics
- buy crowns in pre-defined packs
- buy gambling lootboxes
- do weekly challenges to earn cosmetic currency with a limited amount of rerolls
Not mentioned yet but surely coming at some point (100 percent sure):
- buy battle pass tier skips with crowns
- buy extra rerolls for weekly challenges
- buy mini event passes like New Life pass, White Streak pass with a limited free version and Premium upgrade.
I play some F2P games that are more generous and have half of these monetization systems.
And for people say that we get all the content for free now. What actual new content is in the roadmap besides the trial? I saw no new dungeons, zones, delves, sets, etc.
I only saw lots of reimaging of old (remastered) content and new 'modes' announced. Also reverting 3 years of bad decisions isn't really a feature. It's great, but it should be side notes to the presentation and not dominating the narrative. I must be getting old because I heard the word 'rewards' 50 times in the stream. I am probably old but I don't play games for rewards. The reward should be great stories, engaging gameplay and an immersive world.
Uhhm, us longterm loyal paying players were asked to stand by them during their 2025 transitional year already. I did that, while I even kept playing and paying for the game. Despite the transitional year turning out quite bad. Then comes the announcement that instead of going for a longterm vision, they are releasing a battle pass and are choosing to cater mostly to free players instead. Battle passes themselves are used for short term monetary gain, and allow a company to take a game offline easily whenever there are one or two seasons without enough profit. As a longterm loyal player this anouncement hurts, and almost feels like a diablo "don't you all have phones" type of joke! They knew they had to come out swinging with the announcement, but they didn't. Their competition doesn't slack or slow down either.I'm really sad to see that some people can't understand the vision ZOS has for this year, you guys are used to getting the same thing every year and now that you're getting something different you think it's less, you guys barely have any details on all the new things announced and immediately assumed it's less content.
Give them a chance, this time they're not even charging you for it.
Seraphayel wrote: »Some of these arguments are so constructed and fake… the Crown Sale was some kind of scam now? How so? There are three Crown Sales per year and always at the same time…
You still can buy everything for Crowns, right until March. There was nothing risky in getting Crowns (I also bought 35.000 fyi) and really nothing shady about the sale whatsoever.