YandereGirlfriend wrote: »It is not an oversight it is there to help balance it in PvP, which is necessary.
If the skill was instant-cast or updated its position while casting it would be massively overpowered in PvP given its incredibly high damage tuning, absurd radius, and strong secondary effects.
YandereGirlfriend wrote: »It is not an oversight it is there to help balance it in PvP, which is necessary.
If the skill was instant-cast or updated its position while casting it would be massively overpowered in PvP given its incredibly high damage tuning, absurd radius, and strong secondary effects.
YandereGirlfriend wrote: »It is not an oversight it is there to help balance it in PvP, which is necessary.
If the skill was instant-cast or updated its position while casting it would be massively overpowered in PvP given its incredibly high damage tuning, absurd radius, and strong secondary effects.
YandereGirlfriend wrote: »It is not an oversight it is there to help balance it in PvP, which is necessary.
If the skill was instant-cast or updated its position while casting it would be massively overpowered in PvP given its incredibly high damage tuning, absurd radius, and strong secondary effects.
That is a good point. It would be impossible to avoid if it moved to the cursor. I do think the channel time should be cut down on it though, even if it means the AoE damage & effects get a delay.
YandereGirlfriend wrote: »It is not an oversight it is there to help balance it in PvP, which is necessary.
If the skill was instant-cast or updated its position while casting it would be massively overpowered in PvP given its incredibly high damage tuning, absurd radius, and strong secondary effects.
That is a good point. It would be impossible to avoid if it moved to the cursor. I do think the channel time should be cut down on it though, even if it means the AoE damage & effects get a delay.
You would avoid it by interrupting the player casting it.
YandereGirlfriend wrote: »YandereGirlfriend wrote: »It is not an oversight it is there to help balance it in PvP, which is necessary.
If the skill was instant-cast or updated its position while casting it would be massively overpowered in PvP given its incredibly high damage tuning, absurd radius, and strong secondary effects.
That is a good point. It would be impossible to avoid if it moved to the cursor. I do think the channel time should be cut down on it though, even if it means the AoE damage & effects get a delay.
You would avoid it by interrupting the player casting it.
Most people who use this ability in PvP use it from the back of a larger group as a ranged nuke.
That is already a very low-risk/high-reward way to play and shouldn't be made even less low-risk with even higher reward. The only real downside is if you miss your target due to the cast time, which is very little risk at all in the grand scheme of things.
If one reduced the cast time then some combination of substantial tooltip, range, and radius nerf would all be required to balance it.
YandereGirlfriend wrote: »YandereGirlfriend wrote: »It is not an oversight it is there to help balance it in PvP, which is necessary.
If the skill was instant-cast or updated its position while casting it would be massively overpowered in PvP given its incredibly high damage tuning, absurd radius, and strong secondary effects.
That is a good point. It would be impossible to avoid if it moved to the cursor. I do think the channel time should be cut down on it though, even if it means the AoE damage & effects get a delay.
You would avoid it by interrupting the player casting it.
Most people who use this ability in PvP use it from the back of a larger group as a ranged nuke.
That is already a very low-risk/high-reward way to play and shouldn't be made even less low-risk with even higher reward. The only real downside is if you miss your target due to the cast time, which is very little risk at all in the grand scheme of things.
If one reduced the cast time then some combination of substantial tooltip, range, and radius nerf would all be required to balance it.
YandereGirlfriend wrote: »YandereGirlfriend wrote: »It is not an oversight it is there to help balance it in PvP, which is necessary.
If the skill was instant-cast or updated its position while casting it would be massively overpowered in PvP given its incredibly high damage tuning, absurd radius, and strong secondary effects.
That is a good point. It would be impossible to avoid if it moved to the cursor. I do think the channel time should be cut down on it though, even if it means the AoE damage & effects get a delay.
You would avoid it by interrupting the player casting it.
Most people who use this ability in PvP use it from the back of a larger group as a ranged nuke.
That is already a very low-risk/high-reward way to play and shouldn't be made even less low-risk with even higher reward. The only real downside is if you miss your target due to the cast time, which is very little risk at all in the grand scheme of things.
If one reduced the cast time then some combination of substantial tooltip, range, and radius nerf would all be required to balance it.
Wouldn’t this make sense? In typical fantasy you have a mage in the back creating devastation, and then rogues who backline and take them out.
I agree with 99% of your takes, but I’m not sure on this one.
DenverRalphy wrote: »Not discounting the issue of arthritis and it's effects on the ability to DPS.. But to me the issue isn't that Elemental Explosion needs to be tweaked, so much as the player simply chose a skill not conducive to their gear build.
I would settle for a 1.2 to 1.5 second cast but 2 seconds is useless, and I'm not talking PvP, I'm talking either dungeons delves, trials where either ransoms pill the mob as your lining it up or worse tank in trials loses taunt for some one to drag it off before it lands , hell I will even take lower damage output at a reduced cast time
You're so casual... Just use the skill not where the enemy is, but where it will be.
HedgeHugger wrote: »One of the most basic things I did for Arthritis (rheumatoid), was to swap from keyboard and mouse to controller. A pad is so much easier on the hands.
It does take a bit of getting used to though.
I think of it as my gaming retirement.
YandereGirlfriend is 100% right.
Imagine how boring the skill would feel if it didn’t do so much damage, which is why I still feel that the right way to handle this problem is to have the impact wherever you’re aiming instead of 2 seconds ago. The combat in ESO has become much too fast for the Destruction skill.
The cast time really does kill the skill. Sure, could use it to pre-cast damage but I’ve not even seen sweaty players do that.
We forget that in a game where blockcasting instant skills are allowed, having a 2 second cast time is a huge risk. The damage should be higher than 2 GCD spammables worth to reward the risk of being slow and vulnerable to unblocked damage and cc upfront, and if you cancel it early you lose your resources and all-or-nothing damage. It's the same logic for why templar jabs has a higher tooltip than surprise attack. And jabs is a channel so you still get partial damage depending on how long you channel it.