Vampire rework and visual updates that I want to see. This is my feedback.

Thevampirenight
Thevampirenight
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The werewolf getting one is much needed and looks so nice, but vampires really do need it to. I think even more so then the werewolves.
Vampire was updated within the greymoor chapter. However, blood scion actually looks bad, it looks to demonic rather then having vampiric bat qualities. It using the tier 4 vampire skin looks awful, and stage four vampire skin needs a update as well. The fact the female bloodscion doesn't use female grunts but male grunts hurts the immersion.
Bloodscion would have looked much better with the illusionary shadowly wings the designers had in concept. I think that should return, I think the model should be updated to look visually appealing and vampiric. I think stage three and four eyes and skin in human form could use a revamp. I think it should be reverse where you start at stage four but have to feed to get to stage one to get stronger and I think mist form needs to have a bat swarm or bat teleport appearance to it for the teleport.
Vampiric Drain needs to be either decriminalized or reworked to look something unnatural as no way an average citizen would know that is a vampire thing. Nightblades have a very similar ability and in lore such spells like absorption spells any mage can do, not just vampires. That is one immersion thing that really didn't' ever make sense to me.
I think vampire models should have fangs, visible ones when you see them open their mouths and such.
But yeah vampiric appearance needs an overhaul,
Bloodscion really does need to be overhauled to look more vampiric and less demonic with proper gendered grunts for the models.
Vampiric drain needs to not be a criminal ability unless the old animation which was really cool and neat looking is restored because then it would make sense.
Mist form teleport should have you transform into bats and rematerializing.
Start out at stage four and feed to go to stage one but still getting stronger.
Also removal of like increased normal ability costs, that is to much and like to me stupid. Maybe a small reduction in health pool as they are undead.
PC NA
Please add Fangs to Vampires.
  • Jordan_Black
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    Vampire skin ruining all body markings in the game could be worked on.

    And agree on female vampire - they can hire Peter Stormare and Michael Gambon to do main character voices but can't hire some chick off the street (or heck just have one of your female devs yell into a mic) to make female vampires *actually sound like women* is just a step too far. They could make them actually look like women too instead of just a slight alteration of the muscle-bound male shape, but that probably would indeed be asking too much.

    But right now the only useful thing about vampires in the whole game is stage 3 for PVP, so whatevs I guess.
  • randconfig
    randconfig
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    Vampire debuffs are not worth it because the vampire abilities are not worth using.

    Vampire skin looks horrible and ruins cosmetics, and the transformation never looked that good.

    Why does a magicka oriented playstyle force you to use a tank siphoning ability and a melee range bleed attack that also damages your already low health pool?

    Honestly it just needs a complete redesign. It was one of the reasons I quit ESO back during Greymoor and didn't come back for two years. Devs completely ignored the community feedback and pushed it to live anyway, though they seem to do that with every PTS cycle anyway.
  • MincMincMinc
    MincMincMinc
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    God I miss the old bat swarm so much.
    • Wheres the vamp/human skin collectibles?
    • Why is vamp ult just a terrible goliath and not unique? Old bats at the very least was its own thing.
    • Why does the ult lock you in a root animation that gets you killed, or lets the enemies run away from you by the time you are able to fight again?
    • Why does the ult block ult gen? 90% of your kills and ult gen will be made while transformed.
    • Why does vamp not have inherent lifesteal?
    • Where is the major lifesteal debuff?
    • Why is the vamp skill toolkit better at getting you killed than it is to play into the outnumbered but thriving feed off enemies concept?

    My combat suggestions
    • Vamp ult should be 200 ult, its practically a worse northern storm at this point that prevents ult gen and lets enemies get out of your range during transformation. Get rid of the transform root animation that gets you killed. Allow ult gen during the ult. Drop the extra 10khp and gimmicky look through walls stuff.
    • Instead of having the heal prevention on certain skills make a pale order lifesteal passive that increases with stages while also decreasing your healing taken from allies by the same amount. This could also just be applied to vamp skills, but considering most vamp skills dont do any damage there is little point to that.
    • For ALL passives you should tie in the vamp stages. Maybe vamp 1 gets 5% undeath, vamp 4 gets 20% undeath. Vamp 1 takes 8s to enter invis sprinting, vamp 4 takes 4s to enter invis while sprinting. ETC.
    • Skills could also be affected by the vamp stages for damage or healing or costs.
    • Simply get rid of the skill cost increase for non vamp skills. The current subclass game practically forces you to use the BIS versions of any type of skill and vamp is far from that. Combine the fact that the only heals a vamp has access to are high cost out of vamp skills any cost increase really drives build potential away for any future meta.
    • Make mesemerize an aoe conal damage scream or something instead. One morph does an aoe stun and the other morph applies major lifesteal to enemies.
    • Bloodmist hits like a noodle this could also be suplemented with minor lifesteal debuff.
    • mistform in general should just function like streak. The point and click doesnt work for an escape spur of the moment movement mechanic. Or go back to the old mistform people liked which was more unique with the toggle mist to avoid CC
    • Blood frenzy could be used as a way to go up and down in vamp stages. Maybe paying hp to go to stage 4 to play into vamp skills more and then go back to vamp 1 while more passive/defensive in combat. This would be my only reason to keep the in/out of vamp skill cost differences. Being able to go up and down stages lets a smart player play into the rage mode concept of vamp and werewolf.
    I only use insightful
    BG MMR should NOT reset, zos sponsored smurfing is a terrible design choice.
    PvP needs more incentives, even simple purple/gold mats would suffice.
  • randconfig
    randconfig
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    But right now the only useful thing about vampires in the whole game is stage 3 for PVP, so whatevs I guess.

    Sadly, that was also nerfed a few patches ago. They truly have no redeemable qualities. As someone who loved vampires in Skyrim and early ESO days, it makes me very sad lol.
  • Jordan_Black
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    randconfig wrote: »
    But right now the only useful thing about vampires in the whole game is stage 3 for PVP, so whatevs I guess.

    Sadly, that was also nerfed a few patches ago. They truly have no redeemable qualities. As someone who loved vampires in Skyrim and early ESO days, it makes me very sad lol.

    Eh, I still think it's useful in PVP. Even the 15% has saved my butt a few times.
  • Arcturus
    Arcturus
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    The werewolf getting one is much needed and looks so nice, but vampires really do need it to. I think even more so then the werewolves.
    Vampire was updated within the greymoor chapter. However, blood scion actually looks bad, it looks to demonic rather then having vampiric bat qualities. It using the tier 4 vampire skin looks awful, and stage four vampire skin needs a update as well. The fact the female bloodscion doesn't use female grunts but male grunts hurts the immersion.
    Bloodscion would have looked much better with the illusionary shadowly wings the designers had in concept. I think that should return, I think the model should be updated to look visually appealing and vampiric. I think stage three and four eyes and skin in human form could use a revamp. I think it should be reverse where you start at stage four but have to feed to get to stage one to get stronger and I think mist form needs to have a bat swarm or bat teleport appearance to it for the teleport.
    Vampiric Drain needs to be either decriminalized or reworked to look something unnatural as no way an average citizen would know that is a vampire thing. Nightblades have a very similar ability and in lore such spells like absorption spells any mage can do, not just vampires. That is one immersion thing that really didn't' ever make sense to me.
    I think vampire models should have fangs, visible ones when you see them open their mouths and such.
    But yeah vampiric appearance needs an overhaul,
    Bloodscion really does need to be overhauled to look more vampiric and less demonic with proper gendered grunts for the models.
    Vampiric drain needs to not be a criminal ability unless the old animation which was really cool and neat looking is restored because then it would make sense.
    Mist form teleport should have you transform into bats and rematerializing.
    Start out at stage four and feed to go to stage one but still getting stronger.
    Also removal of like increased normal ability costs, that is to much and like to me stupid. Maybe a small reduction in health pool as they are undead.

    We need a proper, well developed Vampire Lord transformation, with each bar representing magic/melee mode from Skyrim, not a visual update to our 20s goliath reskin. Delete that barbie doll monstrosity and make a playable VL.

    I do agree with the stage 1/2/3/4 skins though, They are horrible, mess up body markings, and make darker characters look white, not pale. It's high time we get an update for these.
  • Ratzkifal
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    randconfig wrote: »
    Vampire debuffs are not worth it because the vampire abilities are not worth using.
    [...]

    This. Vampirism punishes you for using nonvamp skills but the vampire abilities themselves are not worth slotting. I think some of them should passively provide buffs. Like Major Brutality for slotting Blood Frenzy for example. Major Savagery for Hypnosis. Major Vitality for Drain. Major Protection for Mistform etc. Either that or we should rethink the drawbacks of vampirism more. I don't want people to go back to "sleeping on vampirism" and just have it because there were no downsides to being a vampire. But when you are choosing to be a vampire, it should feel more rewarding the more you lean into actually using your vampire skills.

    Outside of Evicerate in PvP some setups and Blood Frenzy on a NB with Siphoning, most of these are not using. The more recent Mistform rework has some fun ideas, like turning Bloodmist into a real AOE dot, but it's too clunky to be a proper escape tool/gap closer, so I think we should probably go back to Mistform being just a pure defensive tool.

    Also, we have scribing now. Why not add a vampire scribed ability? If you miss having access to a vampiric gapcloser, just scribe one with the new scribed vampirism ability. I understand why werewolf transformation wouldn't necessarily get one, since their entire skill bar always changes to be purely werewolf. But that restriction doesn't apply to Vampire, so Vampire could absolutely get scribed abilities - especially now that scribing is included in the basgame.
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  • Erickson9610
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    Ratzkifal wrote: »
    Also, we have scribing now. Why not add a vampire scribed ability? If you miss having access to a vampiric gapcloser, just scribe one with the new scribed vampirism ability. I understand why werewolf transformation wouldn't necessarily get one, since their entire skill bar always changes to be purely werewolf. But that restriction doesn't apply to Vampire, so Vampire could absolutely get scribed abilities - especially now that scribing is included in the basgame.

    I'm chiming in to say that Werewolf absolutely can get Scribing Grimoires for the same reason Vampire should get Scribing Grimoires. While Vampire can already use any skill from any skill line, Werewolf can only use Werewolf skills — meaning Werewolf Grimoires are still on the table for them. The difference here is that Werewolf has to sacrifice one of their 5 predetermined skills to slot their Scribed skill, whereas Vampire never had to use all of their Vampire skills.

    I hope both Vampire and Werewolf get their own Grimoires only they can use!
    PC/NA — Lone Werewolf

    Werewolf Should be Allowed to Sneak
    Please give us Werewolf Skill Styles (for customizing our fur color), Grimoires/Scribing skills (to fill in the holes in our builds), and Companions (to transform with).
  • Radiate77
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    Old bat swarm was so great; and while the new one functions pretty similar, it’s so ugly.

    Not really the biggest fan of the Vampire Elder transformation, or anything that completely takes over your character’s customization.

    Maybe if you could unlock different armors for it, and dye said armor, that would be something, but yeah; I would love a rework.
    Dragon Priest [Restoring Light, Draconic Power, Grave Lord]
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  • bruta
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    stage 4 invisibility needs a little buff window, even 1 second would do.
    a pebble or some road bump and you're instantly out of it, ridiculous and it's been like this for years
  • Spectral_Force
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    I'll chime in to again mention that NPCs refusing to talk to you at Stage 4 should be done away with.

    It forces you to either keep Mesmerise slotted, or to keep slotting it on and off whenever you need to talk to a vendor. Mesmerise also doesn't work on generic NPCs out and about, those that have just a few lines of dialogue - while it's not functionally impacting the gameplay, it does mean that, as a Stage 4 vampire, you're missing out on a bit of flavour everywhere you go. I have even run into some amusing cases where an NPC vampire will refuse to talk to you at Stage 4.

    The mechanic is also very shallow - ultimately, to get a vendor to talk to you at Stage 4, all you need to do is to press a button on your keyboard. It's not engaging on rewarding in any way, and as a Stage 4 drawback it only serves to hinder your out-of-combat experience by being a nuisance (see above point).

    Finally, the responses you get from NPCs when they refuse to talk to you (if you even get a response at all) are very inconsistent, ranging from terror, to anger, to mild annoyance, to even getting shooed away like a pest.

    In theory it was a fun little flavour thing that feeding too much would make NPCs hate you, but the novelty has worn off by now and the implementation of this mechanic is too inconvenient and inconsistent to be worth keeping in the game.
    Edited by Spectral_Force on January 11, 2026 9:05PM
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  • CAB_Life
    CAB_Life
    Class Representative
    Old bat swarm and old mist form were almost perfect, and there’s way worse cheese than the latter these days anyway. The whole skill line needs a complete overhaul and modernization—visually, thematically, mechanically. Almost no one uses the vamp abilities, aside from maybe blood for blood spammable with DoT or bleed builds. Even the stage decay mechanic being reversed is annoying and makes staying in a certain form another layer of micromanagement to a game burdened with such systems.
  • Lord_Hev
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    The werewolf getting one is much needed and looks so nice, but vampires really do need it to. I think even more so then the werewolves.
    Vampire was updated within the greymoor chapter. However, blood scion actually looks bad, it looks to demonic rather then having vampiric bat qualities. It using the tier 4 vampire skin looks awful, and stage four vampire skin needs a update as well. The fact the female bloodscion doesn't use female grunts but male grunts hurts the immersion.

    No, the blood scion has distinct female and male audio pitch you can easily compare the two. And some of us find stage 4 vamp to look beautiful and wonderful in its way. ESO has the best-looking vampires out of every TES game and out of any other media in my opinion by far.
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  • Emeratis
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    If werewolf is getting some love and an QOL overhaul, so should vampires. A lot of fans of the original vampire were not happy with vampire changes back in Greymoor but it was pushed through anyway. It's very late but it would be nice to get back some of what we love and have vampire feel good again.

    As for visually, for years I've complained and had at the top of my QOL list vampire visuals:
    • Elven vampires have their eyes replaced with human eyes since launch.
    • Dark skinned/furred/scaled characters get whitewashed. This was true for npc vampires until Rada al-Saran during Greymoor storyline, but despite the vampire overhaul being paired with that year somehow this longterm pain point was not included in the already controversial vampire update
    • As people mentioned many tattos are washed out and faded on vampires, sometimes it looks good, other times it very much doesn't
    • For years players have asked for a human/disguise skin for vampires, and in lore the Cyrodiilic Order vampires are a strain of vampirism that appears mostly like a living humanoid.

    As others have mentioned, old bat swarm and mist form were more appealing than what we have now. I also hated the ultimate change to blood scion because vampire lord/scion was not every vampire out there and not something character wise I wanted for any of my four vampires. This feels kinda similar to lycanthropy representation (we have werewolves but not werebear or wereboar or other variants) and I had wondered if similarly we could have had variants in vampirism (though I understand werewolf and vampire have the constraints of multiple skill lines dedicated to it for being an optional state could be a bit excessive). Still, I know the player character strain of vampirism is technically Lamae Bal's but of my vampires only one of them is of that bloodline. Two of my vampires are from the Keerilth line, who are known for their mistweaving and that is part of why I hated the bat swarm/original mist form loss. One of my vampires is from the Cyrodiilic Order line I mentioned above.

    I think that's the tricky part, because while it's not as extensive as Vampire the Masquerade, Elder Scrolls lore does have several fleshed out vampire bloodlines but eso probably wants to try to keep the vampire skill line in game functionally generic (and that's fair). The problem is, for me and a lot of others, the Greymoor vampire overhaul felt like it pushed away from a generic vampire line that the player gave flavor to, and more towards mimicking Skyrim's Volkihar to fit with the area we were in at the time even if it felt like it retconned a lot of prior things players preferred.

    Not all of the vampire changes were horrible, but as many pointed out already it felt they were niche at best but often useless or too punishing to use. The conditional of cannot be healed on many skills meant they were never going to see play in group content past a certain point and was always going to limit vampire's viability at higher levels of play. When it did crop up in higher levels of play or pvp it often felt cheesy and like everyone had to do it until it got nerfed.

    If I had to choose as they both are right now I'd choose the old vampire in a heartbeat but I do hope if werewolf is getting looked at for overhauls, vampire is too because I think something new that takes the best parts of the two and goes a new direction would be better than what we're currently stuck with. Also, please please please do not be dps centric. Another frustration about the vampire rework is a role agnostic skill line turned into something that only benefitted a few. I have a tank, a healer, and dps who are all vampires and I hate having to feel like with vampire 2.0 I have to swap off it for the healer especially.
  • emeraldshado
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    Vampire ultimate form should have you hover.
    or vampire characters should float by default?

    you can tell if someone is in werewolf form. but i guess if they are moving around in the open world they are in incognito until they wolf out.


    The skill cost of stage 4 requires me to run the 2 trial sets to bring the cost down. false gods and the stam set from craglorn hampering me.
    maybe a Mythic item that reduces spell costs by 8% for vampires
    a Mythic item that Mesmerizes npcs to talk to you while at stage 4.

    vampire ultimate seems too sort when compared to the ability of werewolves to stay in wolf form.

    mythic item: locket of blood. A bat periodically comes in and bites an enemy. npcs around you are charmed by your natural charisma, and will talk with you in any vampiric stage. increases transformation duration.


    mesmerize paired with Hrothgar's Chill does too little damage.

    (5 items) Stunning or immobilizing your enemy causes them to burst with frost magic, applying the Chilled status effect and dealing 13% of their total Physical and Spell Resistance as

    does anyone know any better set that would synergize with mesmerize?


    There are not enough good use cases for magica or stam based characters for vampires.

    mist form should go back to a mist. I do not like throwing my hands up like i am on a rollercoaster and being dragged to and fro like I'm in an 80s movies. its horrible. it was actually useful during a siege in cyrodil to avoid siege damage

    new skill "bat swarm"

    Should be a place-able template cast like liquid lightning that puts a swarm of bats in the area. provides a bleed dot as the bats bite s people. bleed dot persists as they leave the bat swarm. Think when batman in batman begins summons the bats in the stairwell. 1 morph could be that you gain more spell power or damage reduction, like fighters guild rune, while standing in your own batswarm.

    New skill "Vespertilio Vision" .. or "Bat Vision"

    A cast-able bat that you can use like far sight to gain remote vision. you now become a reconnaissance skill in cyrodil.
    while channeling the ability your field of view remains with the bat. the bat can be killed like a critter and you take a bit of health damage upon its death due to your link to it.


    new skill: Bat Armour

    bats perch on you and fly around you, biting those that are near you, similar to blade cloak. 5% damage reduction provides minor life steal buff when enemies hit you. they take damage and heal you.

    new skill: Blood Transfusion.

    remove the blood from an enemy and heal a friend.
    Edited by emeraldshado on February 9, 2026 10:46AM
  • ZhuJiuyin
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    I don't think the transformation animation itself is bad, but it definitely needs some protective measures. For example, knocking back nearby targets during the transformation animation, or providing a shield, would make the transformation safer.

    Furthermore, vampires definitely need a ranged spam skill. Vampiric Drain has potential, but its damage is too low. It would be fantastic if one of the morphs could be turned into a damage-dealing skill. For example, Drain Vigor's effect could be changed to: deal 18,000 magic damage over 3 seconds (similar to the damage dealt by other beams), while restoring 10% of minimum resources and 10% of maximum health.
    "是燭九陰,是燭龍。"──by "The Classic of Mountains and Seas "English is not my first language,If something is ambiguous, rude due to context and translation issues, etc., please remind me, thanks.
  • FullMax
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    Vampires should have resistance to cold and disease because they're undead. They can't get sick or freeze.

    I'd also like a passive skill that slows your fall and reduces damage to zero. At least in Vampire Lord form. In Elder Scrolls V, the Vampire Lord could hover, and their wings should provide some kind of aerial propulsion.

    For some reason, Vampire Lord players don't have wings, even though Lady Thorn and Rada Al Saran do.

    I'd like some bonus areas in the open world and dungeons where you need to be a Vampire Lord and dive through the air to get through them. A regular jump won't do. There could be an additional reward at the end.


    Werewolves have the ability to prolong their transformation by eating corpses. Why can't a Vampire Lord prolong their transformation by absorbing blood from a distance? The same applies to the Necromancer's Metamorphosis. Make it so the Necromancer can prolong their transformation by absorbing necrotic energy from corpses...
    Edited by FullMax on February 9, 2026 3:08PM
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  • Erickson9610
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    Both Werewolf Transformation and Blood Scion should be toggles that last until manually disabled. Regarding Vampire specifically, you could remain in Vampire Lord form in Skyrim indefinitely, so I think the same should apply to Blood Scion in ESO — though I'd ask for wings on the Blood Scion and two bars of Vampire skills to make it as close to Skyrim's implementation of Vampire Lord as possible. Maybe a Skill Style to make you look like a Vampire Lord instead of a Blood Scion would go a long way.

    As it stands, Blood Scion is just a modified copy of Bone Goliath that just gives you a sharp but temporary boost to max stats; not something that fundamentally changes the way you play like Werewolf Transformation.
    PC/NA — Lone Werewolf

    Werewolf Should be Allowed to Sneak
    Please give us Werewolf Skill Styles (for customizing our fur color), Grimoires/Scribing skills (to fill in the holes in our builds), and Companions (to transform with).
  • Faltasë
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    Tbh I think a lot of the visuals are fine my gripe with vampirism comes from how nerfed into the ground it became after they intentionally buffed it up during Greymoor.

    Actually, the most disrespectful thing ever in this game was actually when they gave us better Werewolves and better Vampires just to kill their use like 2 updates later. I think personally it was disrespectful and pretty mean to overcorrect their use after these things and I think they should be viable and powerful again so we can continue to play into our werewolf and vampire fantasies.

    Sure we can still be them aesthetically, but it's truly difficult to want to play the last stage vampire when all the skills are weak and you get punished for just existing.

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    Please keep fixing the combat. It's good to fix the combat.

    Auri-El is the one true God.
  • SneaK
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    I just want Elusive Mist and Bat Swarm from 2017, that would be great thanks.
    "IMO"
    Aldmeri Dominion
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  • TX12001rwb17_ESO
    TX12001rwb17_ESO
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    Why should it be visually appealing, it is not something you're supposed to be attracted to.

    Besides the horns make it look cool; it would look like just some bald guy without them not to mention the Vampire Lord also has horns, so it seems to be an Apex Vampire transformation trait, take it away and it will look "lesser" I do not want to play as a lesser Vampire.
    Edited by TX12001rwb17_ESO on February 9, 2026 5:37PM
  • TX12001rwb17_ESO
    TX12001rwb17_ESO
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    Lord_Hev wrote: »
    The werewolf getting one is much needed and looks so nice, but vampires really do need it to. I think even more so then the werewolves.
    Vampire was updated within the greymoor chapter. However, blood scion actually looks bad, it looks to demonic rather then having vampiric bat qualities. It using the tier 4 vampire skin looks awful, and stage four vampire skin needs a update as well. The fact the female bloodscion doesn't use female grunts but male grunts hurts the immersion.

    No, the blood scion has distinct female and male audio pitch you can easily compare the two. And some of us find stage 4 vamp to look beautiful and wonderful in its way. ESO has the best-looking vampires out of every TES game and out of any other media in my opinion by far.

    I would say second best, have you seen the Vampires in the Oblivion Remaster?
  • NotaDaedraWorshipper
    NotaDaedraWorshipper
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    Vampires appearance really need an update. Mer shouldn't get humans eyes when they become vampires, the skin filter shouldn't affect body markings, and it makes no sense khajiit and argonians go weirdly pale from it. There should also be an mortal illusion skin for them.

    Speaking of skins, both vampires and werewolves should get some skin and skillstyle to make them look like different strains. Like werelion, boar, bear and whatnot for werebeast, and vampires could get looks to match different strains, such as Volkihar, Cyrodiilic strain, and some of the unknown ones. Even the current look doesn't make sense for Lamae's strain when she's about feeding and we gain power by drinking blood yet we look more anemic.
    1 of my vampires I roleplay as a Hollowfang who worship Sanguine/Sangiin the Blood Cat, and it makes no sense with their unique abilities they also look the same.

    All strains look the damn same in ESO, which they shouldn't.
    [Lie] Of course! I don't even worship Daedra!
  • KingArthasMenethil
    KingArthasMenethil
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    Emeratis wrote: »
    If werewolf is getting some love and an QOL overhaul, so should vampires. A lot of fans of the original vampire were not happy with vampire changes back in Greymoor but it was pushed through anyway. It's very late but it would be nice to get back some of what we love and have vampire feel good again.

    As for visually, for years I've complained and had at the top of my QOL list vampire visuals:
    • Elven vampires have their eyes replaced with human eyes since launch.
    • Dark skinned/furred/scaled characters get whitewashed. This was true for npc vampires until Rada al-Saran during Greymoor storyline, but despite the vampire overhaul being paired with that year somehow this longterm pain point was not included in the already controversial vampire update
    • As people mentioned many tattos are washed out and faded on vampires, sometimes it looks good, other times it very much doesn't
    • For years players have asked for a human/disguise skin for vampires, and in lore the Cyrodiilic Order vampires are a strain of vampirism that appears mostly like a living humanoid.

    As others have mentioned, old bat swarm and mist form were more appealing than what we have now. I also hated the ultimate change to blood scion because vampire lord/scion was not every vampire out there and not something character wise I wanted for any of my four vampires. This feels kinda similar to lycanthropy representation (we have werewolves but not werebear or wereboar or other variants) and I had wondered if similarly we could have had variants in vampirism (though I understand werewolf and vampire have the constraints of multiple skill lines dedicated to it for being an optional state could be a bit excessive). Still, I know the player character strain of vampirism is technically Lamae Bal's but of my vampires only one of them is of that bloodline. Two of my vampires are from the Keerilth line, who are known for their mistweaving and that is part of why I hated the bat swarm/original mist form loss. One of my vampires is from the Cyrodiilic Order line I mentioned above.

    I think that's the tricky part, because while it's not as extensive as Vampire the Masquerade, Elder Scrolls lore does have several fleshed out vampire bloodlines but eso probably wants to try to keep the vampire skill line in game functionally generic (and that's fair). The problem is, for me and a lot of others, the Greymoor vampire overhaul felt like it pushed away from a generic vampire line that the player gave flavor to, and more towards mimicking Skyrim's Volkihar to fit with the area we were in at the time even if it felt like it retconned a lot of prior things players preferred.

    Not all of the vampire changes were horrible, but as many pointed out already it felt they were niche at best but often useless or too punishing to use. The conditional of cannot be healed on many skills meant they were never going to see play in group content past a certain point and was always going to limit vampire's viability at higher levels of play. When it did crop up in higher levels of play or pvp it often felt cheesy and like everyone had to do it until it got nerfed.

    If I had to choose as they both are right now I'd choose the old vampire in a heartbeat but I do hope if werewolf is getting looked at for overhauls, vampire is too because I think something new that takes the best parts of the two and goes a new direction would be better than what we're currently stuck with. Also, please please please do not be dps centric. Another frustration about the vampire rework is a role agnostic skill line turned into something that only benefitted a few. I have a tank, a healer, and dps who are all vampires and I hate having to feel like with vampire 2.0 I have to swap off it for the healer especially.

    ESO even made the whole disguise your Vampire form a common Vampire ability in either Greymoor of The Reach (I forget which)

    Edit: So if Verandis the Vampire Lord in High Rock knows it's a common Vampire ability then the player should have access to the same ability to hide their Vampire form.
    Why didn't you realize Lady Belain is a vampire?
    "We have the ability to mask our condition from mortals, but it takes a powerful vampire indeed to hide from another of our kind. As much as I hate to admit it, Belain fooled me.
    I can tell you this—she's unlike any vampire I've met before."
    Edited by KingArthasMenethil on February 9, 2026 9:45PM
    EU 2000+ CP
    Characters
    Gaius Sulla 50 Cyrodiil DragonKnight.
    Livia Sulla 50 Cyrodiil Nightblade.
    Divayth-Fyr 50 Dunmer Sorcerer.
    Ragnar Shatter-Shield 50 Nord Dragonknight.
    Selvia Sulla 50 Cyrodiil Templar.
    Attrebus Mede 50 Cyrodiil Warden.
    Zirath Urivith 50 Dunmer Dragonknight.
    Dame Edwinna Gelas 50 Breton Dragonknight.
    Agrippina Tharn 50 Cyrodiil Necromancer.
    Bedal Dren 50 Dunmer Dragonknight.
  • KingArthasMenethil
    KingArthasMenethil
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    Vampires appearance really need an update. Mer shouldn't get humans eyes when they become vampires, the skin filter shouldn't affect body markings, and it makes no sense khajiit and argonians go weirdly pale from it. There should also be an mortal illusion skin for them.

    Speaking of skins, both vampires and werewolves should get some skin and skillstyle to make them look like different strains. Like werelion, boar, bear and whatnot for werebeast, and vampires could get looks to match different strains, such as Volkihar, Cyrodiilic strain, and some of the unknown ones. Even the current look doesn't make sense for Lamae's strain when she's about feeding and we gain power by drinking blood yet we look more anemic.
    1 of my vampires I roleplay as a Hollowfang who worship Sanguine/Sangiin the Blood Cat, and it makes no sense with their unique abilities they also look the same.

    All strains look the damn same in ESO, which they shouldn't.

    Vampire strains all looking the same is a painful TES thing that feels more of the games art style of Vampires then a strain looks like this. TES2 and 3 had different strains that looked the same and the player could be apart of the different strains. TES4 had Vvardenfell Vampire in the Dark Brotherhood looking the same as whatever ones are in Cyrodiil because the only thing that covered the Vampyrum was a book in a house DLC so we don't know who is Vampyrum and who isn't and in TES5 we have the Volkihar in Dawnguard (Dawnguard also adding in that odd Vampire appearance that no one ingame comments on) and then in one of the dungeons added by the DLC there's a Vampire from Summerset. So TES5 had at least 3 different strains of Volkihar, Summerset guy and then the dungeon fodder.
    EU 2000+ CP
    Characters
    Gaius Sulla 50 Cyrodiil DragonKnight.
    Livia Sulla 50 Cyrodiil Nightblade.
    Divayth-Fyr 50 Dunmer Sorcerer.
    Ragnar Shatter-Shield 50 Nord Dragonknight.
    Selvia Sulla 50 Cyrodiil Templar.
    Attrebus Mede 50 Cyrodiil Warden.
    Zirath Urivith 50 Dunmer Dragonknight.
    Dame Edwinna Gelas 50 Breton Dragonknight.
    Agrippina Tharn 50 Cyrodiil Necromancer.
    Bedal Dren 50 Dunmer Dragonknight.
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