Jordan_Black wrote: »But right now the only useful thing about vampires in the whole game is stage 3 for PVP, so whatevs I guess.
randconfig wrote: »Jordan_Black wrote: »But right now the only useful thing about vampires in the whole game is stage 3 for PVP, so whatevs I guess.
Sadly, that was also nerfed a few patches ago. They truly have no redeemable qualities. As someone who loved vampires in Skyrim and early ESO days, it makes me very sad lol.
Thevampirenight wrote: »The werewolf getting one is much needed and looks so nice, but vampires really do need it to. I think even more so then the werewolves.
Vampire was updated within the greymoor chapter. However, blood scion actually looks bad, it looks to demonic rather then having vampiric bat qualities. It using the tier 4 vampire skin looks awful, and stage four vampire skin needs a update as well. The fact the female bloodscion doesn't use female grunts but male grunts hurts the immersion.
Bloodscion would have looked much better with the illusionary shadowly wings the designers had in concept. I think that should return, I think the model should be updated to look visually appealing and vampiric. I think stage three and four eyes and skin in human form could use a revamp. I think it should be reverse where you start at stage four but have to feed to get to stage one to get stronger and I think mist form needs to have a bat swarm or bat teleport appearance to it for the teleport.
Vampiric Drain needs to be either decriminalized or reworked to look something unnatural as no way an average citizen would know that is a vampire thing. Nightblades have a very similar ability and in lore such spells like absorption spells any mage can do, not just vampires. That is one immersion thing that really didn't' ever make sense to me.
I think vampire models should have fangs, visible ones when you see them open their mouths and such.
But yeah vampiric appearance needs an overhaul,
Bloodscion really does need to be overhauled to look more vampiric and less demonic with proper gendered grunts for the models.
Vampiric drain needs to not be a criminal ability unless the old animation which was really cool and neat looking is restored because then it would make sense.
Mist form teleport should have you transform into bats and rematerializing.
Start out at stage four and feed to go to stage one but still getting stronger.
Also removal of like increased normal ability costs, that is to much and like to me stupid. Maybe a small reduction in health pool as they are undead.
randconfig wrote: »Vampire debuffs are not worth it because the vampire abilities are not worth using.
[...]
Also, we have scribing now. Why not add a vampire scribed ability? If you miss having access to a vampiric gapcloser, just scribe one with the new scribed vampirism ability. I understand why werewolf transformation wouldn't necessarily get one, since their entire skill bar always changes to be purely werewolf. But that restriction doesn't apply to Vampire, so Vampire could absolutely get scribed abilities - especially now that scribing is included in the basgame.
Thevampirenight wrote: »The werewolf getting one is much needed and looks so nice, but vampires really do need it to. I think even more so then the werewolves.
Vampire was updated within the greymoor chapter. However, blood scion actually looks bad, it looks to demonic rather then having vampiric bat qualities. It using the tier 4 vampire skin looks awful, and stage four vampire skin needs a update as well. The fact the female bloodscion doesn't use female grunts but male grunts hurts the immersion.
Thevampirenight wrote: »The werewolf getting one is much needed and looks so nice, but vampires really do need it to. I think even more so then the werewolves.
Vampire was updated within the greymoor chapter. However, blood scion actually looks bad, it looks to demonic rather then having vampiric bat qualities. It using the tier 4 vampire skin looks awful, and stage four vampire skin needs a update as well. The fact the female bloodscion doesn't use female grunts but male grunts hurts the immersion.
No, the blood scion has distinct female and male audio pitch you can easily compare the two. And some of us find stage 4 vamp to look beautiful and wonderful in its way. ESO has the best-looking vampires out of every TES game and out of any other media in my opinion by far.
If werewolf is getting some love and an QOL overhaul, so should vampires. A lot of fans of the original vampire were not happy with vampire changes back in Greymoor but it was pushed through anyway. It's very late but it would be nice to get back some of what we love and have vampire feel good again.
As for visually, for years I've complained and had at the top of my QOL list vampire visuals:
- Elven vampires have their eyes replaced with human eyes since launch.
- Dark skinned/furred/scaled characters get whitewashed. This was true for npc vampires until Rada al-Saran during Greymoor storyline, but despite the vampire overhaul being paired with that year somehow this longterm pain point was not included in the already controversial vampire update
- As people mentioned many tattos are washed out and faded on vampires, sometimes it looks good, other times it very much doesn't
- For years players have asked for a human/disguise skin for vampires, and in lore the Cyrodiilic Order vampires are a strain of vampirism that appears mostly like a living humanoid.
As others have mentioned, old bat swarm and mist form were more appealing than what we have now. I also hated the ultimate change to blood scion because vampire lord/scion was not every vampire out there and not something character wise I wanted for any of my four vampires. This feels kinda similar to lycanthropy representation (we have werewolves but not werebear or wereboar or other variants) and I had wondered if similarly we could have had variants in vampirism (though I understand werewolf and vampire have the constraints of multiple skill lines dedicated to it for being an optional state could be a bit excessive). Still, I know the player character strain of vampirism is technically Lamae Bal's but of my vampires only one of them is of that bloodline. Two of my vampires are from the Keerilth line, who are known for their mistweaving and that is part of why I hated the bat swarm/original mist form loss. One of my vampires is from the Cyrodiilic Order line I mentioned above.
I think that's the tricky part, because while it's not as extensive as Vampire the Masquerade, Elder Scrolls lore does have several fleshed out vampire bloodlines but eso probably wants to try to keep the vampire skill line in game functionally generic (and that's fair). The problem is, for me and a lot of others, the Greymoor vampire overhaul felt like it pushed away from a generic vampire line that the player gave flavor to, and more towards mimicking Skyrim's Volkihar to fit with the area we were in at the time even if it felt like it retconned a lot of prior things players preferred.
Not all of the vampire changes were horrible, but as many pointed out already it felt they were niche at best but often useless or too punishing to use. The conditional of cannot be healed on many skills meant they were never going to see play in group content past a certain point and was always going to limit vampire's viability at higher levels of play. When it did crop up in higher levels of play or pvp it often felt cheesy and like everyone had to do it until it got nerfed.
If I had to choose as they both are right now I'd choose the old vampire in a heartbeat but I do hope if werewolf is getting looked at for overhauls, vampire is too because I think something new that takes the best parts of the two and goes a new direction would be better than what we're currently stuck with. Also, please please please do not be dps centric. Another frustration about the vampire rework is a role agnostic skill line turned into something that only benefitted a few. I have a tank, a healer, and dps who are all vampires and I hate having to feel like with vampire 2.0 I have to swap off it for the healer especially.
Why didn't you realize Lady Belain is a vampire?
"We have the ability to mask our condition from mortals, but it takes a powerful vampire indeed to hide from another of our kind. As much as I hate to admit it, Belain fooled me.
I can tell you this—she's unlike any vampire I've met before."
NotaDaedraWorshipper wrote: »Vampires appearance really need an update. Mer shouldn't get humans eyes when they become vampires, the skin filter shouldn't affect body markings, and it makes no sense khajiit and argonians go weirdly pale from it. There should also be an mortal illusion skin for them.
Speaking of skins, both vampires and werewolves should get some skin and skillstyle to make them look like different strains. Like werelion, boar, bear and whatnot for werebeast, and vampires could get looks to match different strains, such as Volkihar, Cyrodiilic strain, and some of the unknown ones. Even the current look doesn't make sense for Lamae's strain when she's about feeding and we gain power by drinking blood yet we look more anemic.
1 of my vampires I roleplay as a Hollowfang who worship Sanguine/Sangiin the Blood Cat, and it makes no sense with their unique abilities they also look the same.
All strains look the damn same in ESO, which they shouldn't.