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Vampire rework and visual updates that I want to see. This is my feedback.

Thevampirenight
Thevampirenight
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The werewolf getting one is much needed and looks so nice, but vampires really do need it to. I think even more so then the werewolves.
Vampire was updated within the greymoor chapter. However, blood scion actually looks bad, it looks to demonic rather then having vampiric bat qualities. It using the tier 4 vampire skin looks awful, and stage four vampire skin needs a update as well. The fact the female bloodscion doesn't use female grunts but male grunts hurts the immersion.
Bloodscion would have looked much better with the illusionary shadowly wings the designers had in concept. I think that should return, I think the model should be updated to look visually appealing and vampiric. I think stage three and four eyes and skin in human form could use a revamp. I think it should be reverse where you start at stage four but have to feed to get to stage one to get stronger and I think mist form needs to have a bat swarm or bat teleport appearance to it for the teleport.
Vampiric Drain needs to be either decriminalized or reworked to look something unnatural as no way an average citizen would know that is a vampire thing. Nightblades have a very similar ability and in lore such spells like absorption spells any mage can do, not just vampires. That is one immersion thing that really didn't' ever make sense to me.
I think vampire models should have fangs, visible ones when you see them open their mouths and such.
But yeah vampiric appearance needs an overhaul,
Bloodscion really does need to be overhauled to look more vampiric and less demonic with proper gendered grunts for the models.
Vampiric drain needs to not be a criminal ability unless the old animation which was really cool and neat looking is restored because then it would make sense.
Mist form teleport should have you transform into bats and rematerializing.
Start out at stage four and feed to go to stage one but still getting stronger.
Also removal of like increased normal ability costs, that is to much and like to me stupid. Maybe a small reduction in health pool as they are undead.
PC NA
Please add Fangs to Vampires.
  • Jordan_Black
    Jordan_Black
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    Vampire skin ruining all body markings in the game could be worked on.

    And agree on female vampire - they can hire Peter Stormare and Michael Gambon to do main character voices but can't hire some chick off the street (or heck just have one of your female devs yell into a mic) to make female vampires *actually sound like women* is just a step too far. They could make them actually look like women too instead of just a slight alteration of the muscle-bound male shape, but that probably would indeed be asking too much.

    But right now the only useful thing about vampires in the whole game is stage 3 for PVP, so whatevs I guess.
  • randconfig
    randconfig
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    Vampire debuffs are not worth it because the vampire abilities are not worth using.

    Vampire skin looks horrible and ruins cosmetics, and the transformation never looked that good.

    Why does a magicka oriented playstyle force you to use a tank siphoning ability and a melee range bleed attack that also damages your already low health pool?

    Honestly it just needs a complete redesign. It was one of the reasons I quit ESO back during Greymoor and didn't come back for two years. Devs completely ignored the community feedback and pushed it to live anyway, though they seem to do that with every PTS cycle anyway.
  • MincMincMinc
    MincMincMinc
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    God I miss the old bat swarm so much.
    • Wheres the vamp/human skin collectibles?
    • Why is vamp ult just a terrible goliath and not unique? Old bats at the very least was its own thing.
    • Why does the ult lock you in a root animation that gets you killed, or lets the enemies run away from you by the time you are able to fight again?
    • Why does the ult block ult gen? 90% of your kills and ult gen will be made while transformed.
    • Why does vamp not have inherent lifesteal?
    • Where is the major lifesteal debuff?
    • Why is the vamp skill toolkit better at getting you killed than it is to play into the outnumbered but thriving feed off enemies concept?

    My combat suggestions
    • Vamp ult should be 200 ult, its practically a worse northern storm at this point that prevents ult gen and lets enemies get out of your range during transformation. Get rid of the transform root animation that gets you killed. Allow ult gen during the ult. Drop the extra 10khp and gimmicky look through walls stuff.
    • Instead of having the heal prevention on certain skills make a pale order lifesteal passive that increases with stages while also decreasing your healing taken from allies by the same amount. This could also just be applied to vamp skills, but considering most vamp skills dont do any damage there is little point to that.
    • For ALL passives you should tie in the vamp stages. Maybe vamp 1 gets 5% undeath, vamp 4 gets 20% undeath. Vamp 1 takes 8s to enter invis sprinting, vamp 4 takes 4s to enter invis while sprinting. ETC.
    • Skills could also be affected by the vamp stages for damage or healing or costs.
    • Simply get rid of the skill cost increase for non vamp skills. The current subclass game practically forces you to use the BIS versions of any type of skill and vamp is far from that. Combine the fact that the only heals a vamp has access to are high cost out of vamp skills any cost increase really drives build potential away for any future meta.
    • Make mesemerize an aoe conal damage scream or something instead. One morph does an aoe stun and the other morph applies major lifesteal to enemies.
    • Bloodmist hits like a noodle this could also be suplemented with minor lifesteal debuff.
    • mistform in general should just function like streak. The point and click doesnt work for an escape spur of the moment movement mechanic. Or go back to the old mistform people liked which was more unique with the toggle mist to avoid CC
    • Blood frenzy could be used as a way to go up and down in vamp stages. Maybe paying hp to go to stage 4 to play into vamp skills more and then go back to vamp 1 while more passive/defensive in combat. This would be my only reason to keep the in/out of vamp skill cost differences. Being able to go up and down stages lets a smart player play into the rage mode concept of vamp and werewolf.
    I only use insightful
  • randconfig
    randconfig
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    But right now the only useful thing about vampires in the whole game is stage 3 for PVP, so whatevs I guess.

    Sadly, that was also nerfed a few patches ago. They truly have no redeemable qualities. As someone who loved vampires in Skyrim and early ESO days, it makes me very sad lol.
  • Jordan_Black
    Jordan_Black
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    randconfig wrote: »
    But right now the only useful thing about vampires in the whole game is stage 3 for PVP, so whatevs I guess.

    Sadly, that was also nerfed a few patches ago. They truly have no redeemable qualities. As someone who loved vampires in Skyrim and early ESO days, it makes me very sad lol.

    Eh, I still think it's useful in PVP. Even the 15% has saved my butt a few times.
  • Arcturus
    Arcturus
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    The werewolf getting one is much needed and looks so nice, but vampires really do need it to. I think even more so then the werewolves.
    Vampire was updated within the greymoor chapter. However, blood scion actually looks bad, it looks to demonic rather then having vampiric bat qualities. It using the tier 4 vampire skin looks awful, and stage four vampire skin needs a update as well. The fact the female bloodscion doesn't use female grunts but male grunts hurts the immersion.
    Bloodscion would have looked much better with the illusionary shadowly wings the designers had in concept. I think that should return, I think the model should be updated to look visually appealing and vampiric. I think stage three and four eyes and skin in human form could use a revamp. I think it should be reverse where you start at stage four but have to feed to get to stage one to get stronger and I think mist form needs to have a bat swarm or bat teleport appearance to it for the teleport.
    Vampiric Drain needs to be either decriminalized or reworked to look something unnatural as no way an average citizen would know that is a vampire thing. Nightblades have a very similar ability and in lore such spells like absorption spells any mage can do, not just vampires. That is one immersion thing that really didn't' ever make sense to me.
    I think vampire models should have fangs, visible ones when you see them open their mouths and such.
    But yeah vampiric appearance needs an overhaul,
    Bloodscion really does need to be overhauled to look more vampiric and less demonic with proper gendered grunts for the models.
    Vampiric drain needs to not be a criminal ability unless the old animation which was really cool and neat looking is restored because then it would make sense.
    Mist form teleport should have you transform into bats and rematerializing.
    Start out at stage four and feed to go to stage one but still getting stronger.
    Also removal of like increased normal ability costs, that is to much and like to me stupid. Maybe a small reduction in health pool as they are undead.

    We need a proper, well developed Vampire Lord transformation, with each bar representing magic/melee mode from Skyrim, not a visual update to our 20s goliath reskin. Delete that barbie doll monstrosity and make a playable VL.

    I do agree with the stage 1/2/3/4 skins though, They are horrible, mess up body markings, and make darker characters look white, not pale. It's high time we get an update for these.
  • Ratzkifal
    Ratzkifal
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    randconfig wrote: »
    Vampire debuffs are not worth it because the vampire abilities are not worth using.
    [...]

    This. Vampirism punishes you for using nonvamp skills but the vampire abilities themselves are not worth slotting. I think some of them should passively provide buffs. Like Major Brutality for slotting Blood Frenzy for example. Major Savagery for Hypnosis. Major Vitality for Drain. Major Protection for Mistform etc. Either that or we should rethink the drawbacks of vampirism more. I don't want people to go back to "sleeping on vampirism" and just have it because there were no downsides to being a vampire. But when you are choosing to be a vampire, it should feel more rewarding the more you lean into actually using your vampire skills.

    Outside of Evicerate in PvP some setups and Blood Frenzy on a NB with Siphoning, most of these are not using. The more recent Mistform rework has some fun ideas, like turning Bloodmist into a real AOE dot, but it's too clunky to be a proper escape tool/gap closer, so I think we should probably go back to Mistform being just a pure defensive tool.

    Also, we have scribing now. Why not add a vampire scribed ability? If you miss having access to a vampiric gapcloser, just scribe one with the new scribed vampirism ability. I understand why werewolf transformation wouldn't necessarily get one, since their entire skill bar always changes to be purely werewolf. But that restriction doesn't apply to Vampire, so Vampire could absolutely get scribed abilities - especially now that scribing is included in the basgame.
    This Bosmer was tortured to death. There is nothing left to be done.
  • Erickson9610
    Erickson9610
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    Ratzkifal wrote: »
    Also, we have scribing now. Why not add a vampire scribed ability? If you miss having access to a vampiric gapcloser, just scribe one with the new scribed vampirism ability. I understand why werewolf transformation wouldn't necessarily get one, since their entire skill bar always changes to be purely werewolf. But that restriction doesn't apply to Vampire, so Vampire could absolutely get scribed abilities - especially now that scribing is included in the basgame.

    I'm chiming in to say that Werewolf absolutely can get Scribing Grimoires for the same reason Vampire should get Scribing Grimoires. While Vampire can already use any skill from any skill line, Werewolf can only use Werewolf skills — meaning Werewolf Grimoires are still on the table for them. The difference here is that Werewolf has to sacrifice one of their 5 predetermined skills to slot their Scribed skill, whereas Vampire never had to use all of their Vampire skills.

    I hope both Vampire and Werewolf get their own Grimoires only they can use!
    PC/NA — Lone Werewolf, the EP Templar Werewolf

    Werewolf Should be Allowed to Sneak
    Please give us Werewolf Skill Styles (for customizing our fur color), Grimoires/Scribing skills (to fill in the holes in our builds), and Companions (to transform with).
  • Radiate77
    Radiate77
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    Old bat swarm was so great; and while the new one functions pretty similar, it’s so ugly.

    Not really the biggest fan of the Vampire Elder transformation, or anything that completely takes over your character’s customization.

    Maybe if you could unlock different armors for it, and dye said armor, that would be something, but yeah; I would love a rework.
    Dragon Priest [Restoring Light, Draconic Power, Grave Lord]
    Death Knight [Grave Lord, Winter’s Embrace, Siphoning]
    Pyromancer [Ardent Flame, Dawn’s Wrath, Earthen Heart]
    Summoner [Living Death, Grave Lord, Daedric Summoning]
    Ranger [Animal Companions, Green Balance, Shadow]
    Druid [Earthen Heart, Animal Companions, Stormcalling]
    Elementalist [Stormcalling, Winter’s Embrace, Ardent Flame]
    Dawnguard [Dawn’s Wrath, Restoring Light, Ardent Flame]
  • bruta
    bruta
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    stage 4 invisibility needs a little buff window, even 1 second would do.
    a pebble or some road bump and you're instantly out of it, ridiculous and it's been like this for years
  • Spectral_Force
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    I'll chime in to again mention that NPCs refusing to talk to you at Stage 4 should be done away with.

    It forces you to either keep Mesmerise slotted, or to keep slotting it on and off whenever you need to talk to a vendor. Mesmerise also doesn't work on generic NPCs out and about, those that have just a few lines of dialogue - while it's not functionally impacting the gameplay, it does mean that, as a Stage 4 vampire, you're missing out on a bit of flavour everywhere you go. I have even run into some amusing cases where an NPC vampire will refuse to talk to you at Stage 4.

    The mechanic is also very shallow - ultimately, to get a vendor to talk to you at Stage 4, all you need to do is to press a button on your keyboard. It's not engaging on rewarding in any way, and as a Stage 4 drawback it only serves to hinder your out-of-combat experience by being a nuisance (see above point).

    Finally, the responses you get from NPCs when they refuse to talk to you (if you even get a response at all) are very inconsistent, ranging from terror, to anger, to mild annoyance, to even getting shooed away like a pest.

    In theory it was a fun little flavour thing that feeding too much would make NPCs hate you, but the novelty has worn off by now and the implementation of this mechanic is too inconvenient and inconsistent to be worth keeping in the game.
    Edited by Spectral_Force on January 11, 2026 9:05PM
    I've unearthed the Legendary Antiquity of Mêlée Island and all I got was this stupid T-shirt!
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