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House Locked Behind Hard/Group Content? Please no!

AlCiao
AlCiao
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I am told that this was mentioned in the livestream (which I didn't watch for a variety of reasons, including my hearing difficulties).

My biggest investment in ESO is player housing. That is my endgame. I love collecting houses, furnishings, and building things in houses.

Conversely, I do not like group content or hard content. I'm a filthy casual when it comes to those.

If what I was told was true, PLEASE don't lock one system (new house) behind another system (hard/group content), especially when the locking system is meant to be difficult.
  • SpiritKitten
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    And...it's only available for a limited time.
  • Soarora
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    This is why we can’t have nice things. People complained about worm wizard & beast personality, now we get nothing for dungeon challengers. No matter what the reward is, be it skin, personality, furnishing, or house, someone will want it without doing the content and someone will complain. Endgame players deserve meaningful rewards too, and a LOT of them are into housing as well. As long as all kinds of players can get rewards for doing their favorite content, I don’t see a problem. I would be fine if there’s a house reserved for the Emperor! achievement or from fishing or from completing all the quests in the game, all things I don’t intend on doing.
    And...it's only available for a limited time.
    It will return and ZOS said it could even be permanent. Calling it limited time is like calling the exorcised witch cottage limited time for being tied to the witches festival.
    [PC/NA] Dungeoneer (Tank/DPS), Retired Trialist, and amateur Battlegrounder (DPS) with a passion for The Elder Scrolls lore.
    • Current GM of Hard Dungeoneers
    • Tanks: Sorcerer - Necromancer - Templar
    • DPS: Frost Warden - Stamarc
    • Ex-healer
    • Dungeons: 32/32 HMs - 26/26 Tris

      View my builds!
  • LunaFlora
    LunaFlora
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    AlCiao wrote: »
    I am told that this was mentioned in the livestream (which I didn't watch for a variety of reasons, including my hearing difficulties).

    My biggest investment in ESO is player housing. That is my endgame. I love collecting houses, furnishings, and building things in houses.

    Conversely, I do not like group content or hard content. I'm a filthy casual when it comes to those.

    If what I was told was true, PLEASE don't lock one system (new house) behind another system (hard/group content), especially when the locking system is meant to be difficult.

    https://youtu.be/Bg3gcsstoXk?si=-FOC2DuSBPsZiTlL
    the YouTube video has subtitles for English and several other languages.
    The YouTube app has a transcript too.

    We do not know exactly how we get the house, but we can use the Group Finder to get help with whichever tasks the house requires in the Night Market.
    miaow! i'm Luna ( she/her ).

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  • Desiato
    Desiato
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    It's hard to imagine ZOS actually gating something like this from casual players. Just because they're hyping up content as challenging doesn't mean that will actually be so.
    spending a year dead for tax reasons
  • Soarora
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    Desiato wrote: »
    It's hard to imagine ZOS actually gating something like this from casual players. Just because they're hyping up content as challenging doesn't mean that will actually be so.

    As absolutely amazing as black gem foundry was, I really don’t have any faith when ZOS says something is difficult either. Difficult means anything higher than normal, but there’s a massive difference between veteran The Cauldron and Mindmender. We’ll see when it hits PTS!
    [PC/NA] Dungeoneer (Tank/DPS), Retired Trialist, and amateur Battlegrounder (DPS) with a passion for The Elder Scrolls lore.
    • Current GM of Hard Dungeoneers
    • Tanks: Sorcerer - Necromancer - Templar
    • DPS: Frost Warden - Stamarc
    • Ex-healer
    • Dungeons: 32/32 HMs - 26/26 Tris

      View my builds!
  • DenverRalphy
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    I'm of the belief that group content should have highly prized exclusive rewards. I think a house is a perfectly acceptable reward. Certainly more worthwile than yet another skin or stylepage.

    Put houses behind harder content and you'll see more players actually engagining in harder content.
    Edited by DenverRalphy on January 9, 2026 1:09AM
  • scrappy1342
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    if this is the case, there will probably be groups selling carries for it. which will probably still be cheaper than if you were to have to buy crowns for it
    pcna
  • ESO_player123
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    I'm of the belief that group content should have highly prized exclusive rewards. I think a house is a perfectly acceptable reward. Certainly ore worthwile than yet another skin or stylepage.

    Put houses behind harder content and you'll see more players actually engagining in harder content.

    How about putting a house behind ToT?
  • BoloBoffin
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    My impression was that the house is a final reward for the completion of the Night Market event, and the more goals met by the community, the more tricked out the house winds up being.

    So, all we have to do, I thought, was participate and the house is ours. Is that not what others heard?
    Been there, got the Molag Bal polymorph.
  • DenverRalphy
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    I'm of the belief that group content should have highly prized exclusive rewards. I think a house is a perfectly acceptable reward. Certainly ore worthwile than yet another skin or stylepage.

    Put houses behind harder content and you'll see more players actually engagining in harder content.

    How about putting a house behind ToT?

    Have at it! I'm not a fan of ToT anymore after I burned out on it. Don't much care for it and avoiid it. But I won't begrudge anybody who does enjoy it and gets rewarded for it.
  • PeacefulAnarchy
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    BoloBoffin wrote: »
    My impression was that the house is a final reward for the completion of the Night Market event, and the more goals met by the community, the more tricked out the house winds up being.

    So, all we have to do, I thought, was participate and the house is ours. Is that not what others heard?
    I understand it as like the Elsewyr house. You do the start of the zone quest to get the house, then as you progress through the zone/quest you unlock extra parts/content for the house.
  • Syldras
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    Put houses behind harder content and you'll see more players actually engagining in harder content.

    Yes, mostly people who don't actually want to be there, feel dismotivated and will behave accordingly.
    @Syldras | PC | EU
    The forceful expression of will gives true honor to the Ancestors.
    Sarayn Andrethi, Telvanni mage (Main)
    Darvasa Andrethi, his "I'm NOT a Necromancer!" sister
    Malacar Sunavarlas, Altmer Ayleid vampire
    Soris Rethandus, a Sleeper not yet awake
  • Vonnegut2506
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    I'm of the belief that group content should have highly prized exclusive rewards. I think a house is a perfectly acceptable reward. Certainly ore worthwile than yet another skin or stylepage.

    Put houses behind harder content and you'll see more players actually engagining in harder content.

    How about putting a house behind ToT?

    That would be perfect! Combine two things I don't care about at all. Now if you only had to play ToT in IA to get a house it would hit the trifecta.
  • TheMajority
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    You don't actually have to group to do it. You can go solo and follow the zerg just like in Cyrodiil. I don't anticipate this being all that difficult to accomplish
    Time flies like an arrow- but fruit flies like a banana.

    Sorry for my English, I do not always have a translation tool available. Thank you for your patience with our conversation and working towards our mutual understanding of the topic.
  • Arunei
    Arunei
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    Put houses behind harder content and you'll see more players actually engagining in harder content.
    I'm curious (genuinely) as to where this idea comes from, because there are things I want that are locked behind harder content like the Beast Personality. However I haven't tried because I know that content is beyond my reach. A lot of people who want X or Y aren't going to bother with the content it's behind if they can't do it or don't like it, so I have doubts that putting a House behind harder group content would prompt people who don't already like doing that to do it.

    Unless you're talking about the people who like harder content doing more of it because of a House being added, rather than saying people who don't like harder stuff will try it to get something they want. Tho idk if that counts as "more" people or if it's just the same people doing more content that's introduced as they always would regardless of the reward.
    Character List [RP and PvE]:
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  • Soarora
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    Arunei wrote: »
    Put houses behind harder content and you'll see more players actually engagining in harder content.
    I'm curious (genuinely) as to where this idea comes from, because there are things I want that are locked behind harder content like the Beast Personality. However I haven't tried because I know that content is beyond my reach. A lot of people who want X or Y aren't going to bother with the content it's behind if they can't do it or don't like it, so I have doubts that putting a House behind harder group content would prompt people who don't already like doing that to do it.

    I can promise you that the beast personality is not beyond your reach, you just can't do it with a pug group. The hard mode is really recoverable and then for speed run/no death, you just need to be able to 1 - block the lurchers instead of dodge and 2 - have someone in the group who knows where all the trash packs are. If you're interested, I can hit you up with the discord to my dungeon guild. I would be happy to help you get the personality (even if you don't want to join my guild discord, just let me know and we can find a time :) )!
    Edited by Soarora on January 9, 2026 2:53AM
    [PC/NA] Dungeoneer (Tank/DPS), Retired Trialist, and amateur Battlegrounder (DPS) with a passion for The Elder Scrolls lore.
    • Current GM of Hard Dungeoneers
    • Tanks: Sorcerer - Necromancer - Templar
    • DPS: Frost Warden - Stamarc
    • Ex-healer
    • Dungeons: 32/32 HMs - 26/26 Tris

      View my builds!
  • DenverRalphy
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    Syldras wrote: »
    Put houses behind harder content and you'll see more players actually engagining in harder content.

    Yes, mostly people who don't actually want to be there, feel dismotivated and will behave accordingly.

    That's on the player if that's their approach to it. If they truly dislike the activity that much, they can simply opt out. But some players will venture outside of their comfort zone and actually enjoy the experience.
    Arunei wrote: »
    Put houses behind harder content and you'll see more players actually engagining in harder content.
    I'm curious (genuinely) as to where this idea comes from, because there are things I want that are locked behind harder content like the Beast Personality. However I haven't tried because I know that content is beyond my reach. A lot of people who want X or Y aren't going to bother with the content it's behind if they can't do it or don't like it, so I have doubts that putting a House behind harder group content would prompt people who don't already like doing that to do it.

    Unless you're talking about the people who like harder content doing more of it because of a House being added, rather than saying people who don't like harder stuff will try it to get something they want. Tho idk if that counts as "more" people or if it's just the same people doing more content that's introduced as they always would regardless of the reward.

    Nothing in the game is out of reach to any player who truly and actively strives to acquire it. Nothing. And I know many players who have ventured into much harder content than they ever thought they would simply for the rewards, and discovering along the way they enjoyed it. Myself included.

    Besides which, who's suggesting putting a house behind endgame or sweaty content? That's taking it to a bit of an extreme to reinforce an opinion. And even if they did put it behind that level of difficulty... whut.. endgamers don't deserve nice rewards too?
  • Syldras
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    That's on the player if that's their approach to it. If they truly dislike the activity that much, they can simply opt out. But some players will venture outside of their comfort zone and actually enjoy the experience.

    Well, I don't do stuff I'm not interested in. It's a game, it's supposed to be fun and not an annoying chore. Also, I usually only have limited time to play, so I rather use that time for things I actually find entertaining. So no ToT and no PvP in ESO for me, and mostly no group content either (I do dungeons occasionally, but solo). It's easy since I don't care for most cosmetics anyway (and even if I find some of them nice, there's nothing I absolutely need to have).

    The thing is, the topic of FOMO comes up in this forum all the time. And just as often I've seen people with actual interest in some type of content complaining about unmotivated people who don't really care in group PvE or group PvP content who join only because of one specific reward, especially during events. I'm just questioning whether that helps anyone.

    Edited by Syldras on January 9, 2026 3:21AM
    @Syldras | PC | EU
    The forceful expression of will gives true honor to the Ancestors.
    Sarayn Andrethi, Telvanni mage (Main)
    Darvasa Andrethi, his "I'm NOT a Necromancer!" sister
    Malacar Sunavarlas, Altmer Ayleid vampire
    Soris Rethandus, a Sleeper not yet awake
  • tomofhyrule
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    Arunei wrote: »
    Put houses behind harder content and you'll see more players actually engagining in harder content.
    I'm curious (genuinely) as to where this idea comes from, because there are things I want that are locked behind harder content like the Beast Personality. However I haven't tried because I know that content is beyond my reach. A lot of people who want X or Y aren't going to bother with the content it's behind if they can't do it or don't like it, so I have doubts that putting a House behind harder group content would prompt people who don't already like doing that to do it.

    Unless you're talking about the people who like harder content doing more of it because of a House being added, rather than saying people who don't like harder stuff will try it to get something they want. Tho idk if that counts as "more" people or if it's just the same people doing more content that's introduced as they always would regardless of the reward.

    I will say that I was absolutely one of those people whose thought process was "I need the Beast personality for my werewolf, so I guess I need to learn how to git gud for it."

    I totally annoyed the Dungeon Helpers of my first guild wanting to essentially prog it so I could get that personality. Well, I ended up now in a state where dungeons is like 90% of the fun I have in this game.

    That said, I am one of those people who don't like the personality being behind the Challenger. I'd have put it behind the base vet at most, and gone from there. I find most of my enjoyment in getting the hard content done (especially doing said hard content on my PURE CLASS DK, SCREW THIS SUBCLASSING NONSENSE) because for me the challenge was its own reward.

    ...but I'll totally admit it was the reward that got me into it in the first place.
  • wolfie1.0.
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    Quite honestly, I dont think it will be as hard as all everyone makes it sound. To me it sounds like it will be like a pve version of cyrodill mixed with the Writhing wall. 3 factions completing content together. Which means you might have a zerg swarm just wiping everything away. Part of me is worried that it will be too easy.
  • Fruity_Ninja
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    It is a great idea to have it locked behind content. So as a community people get involved and do actual content to unlock stuff.

    It’s an MMO, grouping is fun. It won’t be impossible to do, just get involved and get it done.

    This culture of modern gamers just wanting everything handed to them without playing the game is ridiculous. Then they cry when their favourite games lose player base, go broke and studios get closed. Quality content with rewards keeps people playing and paying, leading to games that survive.

    The night market is a great step in the right direction.
  • freespirit
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    I generally solo dungeons BUT if a house is locked behind content that I cannot solo I will be first in the queue!!

    Housing is an obsession! :D
    When people say to me........
    "You're going to regret that in the morning"
    I sleep until midday cos I'm a problem solver!
  • couriersix
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    I think a house is a great reward for an event like this, especially since it incentivizes people to try out content they otherwise may not try which seems to the be the goal. You do not need to have the best gear in the world for endgame content either, and there are plenty of easy builds that can really help with boosting damage, like order's wrath + tide-born are pretty easy to obtain and more than enough for base game vet trials + some dlc vet dungeons.

    PC / NA - cp 1700+ - EP magicka necro.
  • AlCiao
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    LunaFlora wrote: »
    the YouTube video has subtitles for English and several other languages.
    The YouTube app has a transcript too.

    We do not know exactly how we get the house, but we can use the Group Finder to get help with whichever tasks the house requires in the Night Market.

    Thank you. Do you know approximately what point in the video they talk about the house? I'd rather not watch 45 minutes when I'm only interested in one thing.
    Edited by AlCiao on January 9, 2026 6:07AM
  • PeacefulAnarchy
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    AlCiao wrote: »
    LunaFlora wrote: »
    the YouTube video has subtitles for English and several other languages.
    The YouTube app has a transcript too.

    We do not know exactly how we get the house, but we can use the Group Finder to get help with whichever tasks the house requires in the Night Market.

    Thank you. Do you know approximately what point in the video they talk about the house? I'd rather not watch 45 minutes when I'm only interested in one thing.
    35 minutes in
  • SkaiFaith
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    Haven't read everything here but: Night Market seemed to me to be thought in response to "we want more guilds' activities!" since the term guild was attached to its presentation and in past months (years) guilds have expressed the desire to have more things to do together.
    The actual functioning bank in the house makes me think exactly that - I expect it to enable guild bank and guild store as something unique to it.
    A: "We, as humans, should respect and take care of each other like in a Co-op, not a PvP 🌸"
    B: "Many words. Words bad. Won't read. ⚔️"
  • DragonRacer
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    Is this where I admit I helped form an EoF prog (still currently working on it) solely for the fact that beautiful dragon statue achievement furnishings are gated behind slaying the vSS ice and fire dragons on hard mode? Heck, even the gorgeous orange and blue dragon door makes you complete nSS, which once seemed a daunting task to someone who had never played in trials before and was intimidated by the thought.

    Housing-related stuff being gated by hard/group content is, sadly, not new. Might be new that a whole house is gated, but not the concept in general.
    PS5 NA. GM of The PTK's - a free trading guild (CP 500+). Also a werewolf, bites are free when they're available. PSN = DragonRacer13
  • p4l4mu7
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    AlCiao wrote: »
    Conversely, I do not like group content or hard content.
    And what about people who like hard content?

    It will most likely be a fair challenge a regular player can complete with bare minimum effort but I swear this game has the single most toxic casual community in any MMORPG I have ever played. Crazy concept, but maybe people should receive rewards for content they complete.

    Back then, dungeon trifectas would give interesting rewards, there was more to them than just the titles. People flooded the forums with, "I also want the rewards, but I don't want to work for it." Anytime a PvP event starts, the forums are filled with posts saying, "Give us PvE players PvP immunity in Cyrodiil so we can also participate in the event."

    Endgame players also deserve rewards for the content they invest time in. You don't need to own everything if you don't want to work for it, it is fine.


  • Gabriel_H
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    AlCiao wrote: »
    I'm a filthy casual when it comes to those.

    It takes less than 2 hours to learn and understand the game mechs.
    It takes no-more than 30 minutes to learn any given fights mechs.
    It takes 5 minutes to look up latest builds on 3rd party websites (that are suitable for novices and beginners).

    The issue then becomes one of ability - firing skills in the right order, dodging when needing to, blocking when having to, managing resources.

    If the game is reduced down to the latter not mattering then you don't have a game, you have a system that rewards you logging on and putting in little to no effort to get shiny things and a sense of accomplishment.
    PC EU
    Never get involved in a land war in Asia - it's one of the classic blunders!
  • spartaxoxo
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    You'll be able to join by yourself. So you can just join up with people who can help you get through it. Sucks for people who cannot play with others or who are incapable of doing anything harder than overland due to stuff like age, disability, hardware, etc.

    But most people will probably be able to do it just fine since they don't have to go it alone.
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