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Greyhost and Vengeance

  • Iriidius
    Iriidius
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    xylena wrote: »
    many of us
    There are NOT many of you. Not even close. That's why they made Vengeance in the first place. The PvP population dropped so low they reworked the entire game mode, knowing full well that such a drastic rework would alienate some of those players.

    The side by side test proved that even fewer people will play vengeance than GH. There are even fewer people pushing for vengeance than still playing GH.

    We saw the side by side populations and it was vengeance that was far less popular than GH.

    I can see you'll just continue to argue the point, but the side by side "test" proved that vengeance will not be played by enough people to keep it going even if it's the only option.

    You don't even play ESO anymore. ZOS should prioritize those of us who do.

    So because ZOS prioritizing ballgroups made many players of other playtiles quit ZOS should continue prioritizing ballgroups so players of other playstiles dont return and even more of them quit?
    If players keep commenting in forum despite not playing they havent fully moved away from the game and would probably return if the changes they ask for happen. Xylena said she plays every Vengeance Test.
    xylena wrote: »
    You don't even play ESO anymore. ZOS should prioritize those of us who do.
    That's what they've been doing, catering to the players who love proc sets, ball groups, and instakills so much that they're willing to suffer horrid performance for it.

    This strat failed so badly they had to scrap everything and start over.

    This time they are prioritizing potential new and returning players. Devs already stated that Vengeance test pops dropped due to test fatigue, they have already accounted for players being sick of testing and waiting for Vengeance to go live.

    ZOS still hasn't even tried limiting heal stacking. So nobody can reasonably claim they've catered to the feedback of GH players.

    At this point guilds defending and using heal stacking are a major part of remaining GH players and advocats because almost everyone else has quit
    so ZOS not trying to limit heal stacking is not a counterargument to Xylena comment or argument for ZOS not listening to feedback of GH players but rather the opposite.
    Especially when Xylena already named ballgroups as one of the things ZOS is catering too.
  • LPapirius
    LPapirius
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    xylena wrote: »
    Lucasl402 wrote: »
    Vengeance didn't fix the performance issues. Vengeance the last go around had the same lag problems present in GH during big fights.
    It took around 3x the number of players to make Vengeance lag as much as GH.
    Lucasl402 wrote: »
    It's easier to fix one aspect of something than it is to build a whole new system.
    LOL

    No, vengeance lagged just as hard with about the same amount of players as cause issues in GH. Vengeance hasn't fixed anything because heal stacking is still a thing in vengeance.

    ZOS is choosing not to even try to curtail heal stacking or fix anything else in GH because they want to force vengeance. (AKA maintenance mode. Vengeance is probably a foregone conclusion at this point.)

    Why are you lobbying so hard for vengeance when you know so many PvP players hate it so much? You, yourself played in GH for over 9 years, now all of a sudden you hate it. Why?


    Edited by LPapirius on December 28, 2025 11:14PM
  • LPapirius
    LPapirius
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    Iriidius wrote: »
    xylena wrote: »
    many of us
    There are NOT many of you. Not even close. That's why they made Vengeance in the first place. The PvP population dropped so low they reworked the entire game mode, knowing full well that such a drastic rework would alienate some of those players.

    The side by side test proved that even fewer people will play vengeance than GH. There are even fewer people pushing for vengeance than still playing GH.

    We saw the side by side populations and it was vengeance that was far less popular than GH.

    I can see you'll just continue to argue the point, but the side by side "test" proved that vengeance will not be played by enough people to keep it going even if it's the only option.

    You don't even play ESO anymore. ZOS should prioritize those of us who do.

    So because ZOS prioritizing ballgroups made many players of other playtiles quit ZOS should continue prioritizing ballgroups so players of other playstiles dont return and even more of them quit?
    If players keep commenting in forum despite not playing they havent fully moved away from the game and would probably return if the changes they ask for happen. Xylena said she plays every Vengeance Test.
    xylena wrote: »
    You don't even play ESO anymore. ZOS should prioritize those of us who do.
    That's what they've been doing, catering to the players who love proc sets, ball groups, and instakills so much that they're willing to suffer horrid performance for it.

    This strat failed so badly they had to scrap everything and start over.

    This time they are prioritizing potential new and returning players. Devs already stated that Vengeance test pops dropped due to test fatigue, they have already accounted for players being sick of testing and waiting for Vengeance to go live.

    ZOS still hasn't even tried limiting heal stacking. So nobody can reasonably claim they've catered to the feedback of GH players.

    At this point guilds defending and using heal stacking are a major part of remaining GH players and advocats because almost everyone else has quit
    so ZOS not trying to limit heal stacking is not a counterargument to Xylena comment or argument for ZOS not listening to feedback of GH players but rather the opposite.
    Especially when Xylena already named ballgroups as one of the things ZOS is catering too.

    Except ZOS hasn't prioritized anyone in any way when it comes to PvP. GH in it's current state is the result of ZOS doing nothing. They haven't even tried limiting heal stacking in GH or in vengeance, and that's why vengeance has the same lag issues as GH in big fights.

    No PvP regulars are making the pro vengeance arguments you are making.

    Edited by LPapirius on December 28, 2025 11:11PM
  • CatoUnchained
    CatoUnchained
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    xylena wrote: »
    Lucasl402 wrote: »
    Vengeance didn't fix the performance issues. Vengeance the last go around had the same lag problems present in GH during big fights.
    It took around 3x the number of players to make Vengeance lag as much as GH.
    Lucasl402 wrote: »
    It's easier to fix one aspect of something than it is to build a whole new system.
    LOL

    Really? How is it you know what the populations of both game modes were when nobody else does?

    What I saw was that vengeance had the same performance issues GH has with about the same number of people in the fights. Big fights around keeps had about the same number of players and the same laggy performance in both modes this last go around for vengeance.

    Vengeance is a mistake.
  • Tigor
    Tigor
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    Current Grey Host has too many ballgroups + 1vX, and Vengeance too less build challenges. To play the Cyrodiil map I would choose a finished Vengeance under better pvp conditions were organized groups and guilds are active again. Then the big pile of players would play for objectives and spread over the map. A finished Vengeance could have some new objectives included, some examples I now think about are, run the scroll in less then 30 min for bonus points, get out of a turned keep/ tower in less then 5 min without speed penalty. The current lag, ballgroups and 1vX are terrible conditions to play against, and should be tackled by ZoS, by bringing balance in the caps, and setting clear limits. Then we all know what we are dealing with and ZoS should also take the lead in presenting meta builds. Now there are too many unvalidated streamers and bad choices are then easily made.
    Decimation Elite (Ebonheart Pact) GM 5xAR50 PC-EU
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