SaffronCitrusflower wrote: »There are NOT many of you. Not even close. That's why they made Vengeance in the first place. The PvP population dropped so low they reworked the entire game mode, knowing full well that such a drastic rework would alienate some of those players.SaffronCitrusflower wrote: »many of us
The side by side test proved that even fewer people will play vengeance than GH. There are even fewer people pushing for vengeance than still playing GH.
We saw the side by side populations and it was vengeance that was far less popular than GH.
I can see you'll just continue to argue the point, but the side by side "test" proved that vengeance will not be played by enough people to keep it going even if it's the only option.
You don't even play ESO anymore. ZOS should prioritize those of us who do.
SaffronCitrusflower wrote: »That's what they've been doing, catering to the players who love proc sets, ball groups, and instakills so much that they're willing to suffer horrid performance for it.SaffronCitrusflower wrote: »You don't even play ESO anymore. ZOS should prioritize those of us who do.
This strat failed so badly they had to scrap everything and start over.
This time they are prioritizing potential new and returning players. Devs already stated that Vengeance test pops dropped due to test fatigue, they have already accounted for players being sick of testing and waiting for Vengeance to go live.
ZOS still hasn't even tried limiting heal stacking. So nobody can reasonably claim they've catered to the feedback of GH players.
It took around 3x the number of players to make Vengeance lag as much as GH.Vengeance didn't fix the performance issues. Vengeance the last go around had the same lag problems present in GH during big fights.LOLIt's easier to fix one aspect of something than it is to build a whole new system.
SaffronCitrusflower wrote: »There are NOT many of you. Not even close. That's why they made Vengeance in the first place. The PvP population dropped so low they reworked the entire game mode, knowing full well that such a drastic rework would alienate some of those players.SaffronCitrusflower wrote: »many of us
The side by side test proved that even fewer people will play vengeance than GH. There are even fewer people pushing for vengeance than still playing GH.
We saw the side by side populations and it was vengeance that was far less popular than GH.
I can see you'll just continue to argue the point, but the side by side "test" proved that vengeance will not be played by enough people to keep it going even if it's the only option.
You don't even play ESO anymore. ZOS should prioritize those of us who do.
So because ZOS prioritizing ballgroups made many players of other playtiles quit ZOS should continue prioritizing ballgroups so players of other playstiles dont return and even more of them quit?
If players keep commenting in forum despite not playing they havent fully moved away from the game and would probably return if the changes they ask for happen. Xylena said she plays every Vengeance Test.SaffronCitrusflower wrote: »That's what they've been doing, catering to the players who love proc sets, ball groups, and instakills so much that they're willing to suffer horrid performance for it.SaffronCitrusflower wrote: »You don't even play ESO anymore. ZOS should prioritize those of us who do.
This strat failed so badly they had to scrap everything and start over.
This time they are prioritizing potential new and returning players. Devs already stated that Vengeance test pops dropped due to test fatigue, they have already accounted for players being sick of testing and waiting for Vengeance to go live.
ZOS still hasn't even tried limiting heal stacking. So nobody can reasonably claim they've catered to the feedback of GH players.
At this point guilds defending and using heal stacking are a major part of remaining GH players and advocats because almost everyone else has quit
so ZOS not trying to limit heal stacking is not a counterargument to Xylena comment or argument for ZOS not listening to feedback of GH players but rather the opposite.
Especially when Xylena already named ballgroups as one of the things ZOS is catering too.
It took around 3x the number of players to make Vengeance lag as much as GH.Vengeance didn't fix the performance issues. Vengeance the last go around had the same lag problems present in GH during big fights.LOLIt's easier to fix one aspect of something than it is to build a whole new system.