robertlabrie wrote: »2025-12-08 20:30 EST
Greyhost AD: locked; EP: 2 bars; DC: locked
Vengeance: AD: 1 bar; EP: 2 bars; DC: 1 bar
(IDK why I can't paste screenshots in the forums anymore)
So now that we know that GH remains popular, ZOS, it's time to stop disrupting the GH player population by turning it off during these Vengeance tests. Some players like Veng, I hope you keep it for them. Anything that drives up engagement and player satisfaction is good for us and for the business. STOP turning off GH. You're alienating and upsetting people. Stop doing it. Stop.
Thanks
SpiritKitten wrote: »But you are forgetting that the pop caps are different, so the overall fullness of a bar is different. Grayhost is 300 and Vengeance is 900.
SpiritKitten wrote: »But you are forgetting that the pop caps are different, so the overall fullness of a bar is different. Grayhost is 300 and Vengeance is 900.
SpiritKitten wrote: »But you are forgetting that the pop caps are different, so the overall fullness of a bar is different. Grayhost is 300 and Vengeance is 900.
Maybe for the first instance of vengeance, but that most certainly has not been the caps on subsequent instances.
ZOS has not announced the pop caps for any instance of vengeance other than the first, and they blurred out the player number axis on those graphs too, so we don't know if that was the cap even on the first test data they have presented. Additionally the caps have been very obviously reduced in these more recent vengeance instances so the cap was nothing anywhere near 900/faction. ZOS is not publishing any data that doesn't fit the narrative they're trying to sell.
MincMincMinc wrote: »SpiritKitten wrote: »But you are forgetting that the pop caps are different, so the overall fullness of a bar is different. Grayhost is 300 and Vengeance is 900.
Maybe for the first instance of vengeance, but that most certainly has not been the caps on subsequent instances.
ZOS has not announced the pop caps for any instance of vengeance other than the first, and they blurred out the player number axis on those graphs too, so we don't know if that was the cap even on the first test data they have presented. Additionally the caps have been very obviously reduced in these more recent vengeance instances so the cap was nothing anywhere near 900/faction. ZOS is not publishing any data that doesn't fit the narrative they're trying to sell.
For the first test there was no cap. They had spent the first two days going above the 900 player supposed limit and then said they went back and settled on it. Which has been consistent all the way through their PR statements.
Engineering wise it would make absolutely 0 sense to change the cap from the base test that ended on a stable 900. The only reason you would change the test pop cap would be to figure out what the new stable number is after collecting your 900 pop data. Considering zos never incentivized and even de-incentivized participating I see no reason they would ever have to change from the 900 base cap because after the 2nd test player involvement has not reached the 900 cap again for sure. Between boycotting and zos running other events at the same time, it is just exceedingly poor planning.
CatoUnchained wrote: »MincMincMinc wrote: »SpiritKitten wrote: »But you are forgetting that the pop caps are different, so the overall fullness of a bar is different. Grayhost is 300 and Vengeance is 900.
Maybe for the first instance of vengeance, but that most certainly has not been the caps on subsequent instances.
ZOS has not announced the pop caps for any instance of vengeance other than the first, and they blurred out the player number axis on those graphs too, so we don't know if that was the cap even on the first test data they have presented. Additionally the caps have been very obviously reduced in these more recent vengeance instances so the cap was nothing anywhere near 900/faction. ZOS is not publishing any data that doesn't fit the narrative they're trying to sell.
For the first test there was no cap. They had spent the first two days going above the 900 player supposed limit and then said they went back and settled on it. Which has been consistent all the way through their PR statements.
Engineering wise it would make absolutely 0 sense to change the cap from the base test that ended on a stable 900. The only reason you would change the test pop cap would be to figure out what the new stable number is after collecting your 900 pop data. Considering zos never incentivized and even de-incentivized participating I see no reason they would ever have to change from the 900 base cap because after the 2nd test player involvement has not reached the 900 cap again for sure. Between boycotting and zos running other events at the same time, it is just exceedingly poor planning.
Sorry, I stopped reading when you claimed that ZOS has been remarkably consistent with their PR statements.
Avran_Sylt wrote: »And welcome to the optics problem Vengeance will have if they don't tweak the pop UI to show comparative population sizes.
Make Vengeance's bar fill at the same rate compared to Grey Hosts, and be able to "Overshield" bars by bolding or double-bolding the respective tick based on how many times it has wrapped around.
People go where the action is. And if visually Grey Hosts bar fills faster despite a smaller pop cap, it's going to be viewed as more active.
The player base is too small to support 2 campaigns. They need to commit to 1 model and 1 campaign to rebuild the critical mass and player investment needed for 24/7 action.
Selection bias / survivor bias. Of course most current GH players prefer GH, everyone else is gone, and GH is definitely NOT healthy if it looks like this at 6:30pm EST:YandereGirlfriend wrote: »But like, it isn't the fault of Grey Host that most current PvP players prefer it.

The player base is too small to support 2 campaigns. They need to commit to 1 model and 1 campaign to rebuild the critical mass and player investment needed for 24/7 action.
robertlabrie wrote: »2025-12-08 20:30 EST
Greyhost AD: locked; EP: 2 bars; DC: locked
Vengeance: AD: 1 bar; EP: 2 bars; DC: 1 bar
(IDK why I can't paste screenshots in the forums anymore)
So now that we know that GH remains popular, ZOS, it's time to stop disrupting the GH player population by turning it off during these Vengeance tests. Some players like Veng, I hope you keep it for them. Anything that drives up engagement and player satisfaction is good for us and for the business. STOP turning off GH. You're alienating and upsetting people. Stop doing it. Stop.
Thanks
All the more reason to not do GH. Nothing like being stalled into a slideshow when the ball groups show up. No thanks.
robertlabrie wrote: »2025-12-08 20:30 EST
Greyhost AD: locked; EP: 2 bars; DC: locked
Vengeance: AD: 1 bar; EP: 2 bars; DC: 1 bar
(IDK why I can't paste screenshots in the forums anymore)
So now that we know that GH remains popular, ZOS, it's time to stop disrupting the GH player population by turning it off during these Vengeance tests. Some players like Veng, I hope you keep it for them. Anything that drives up engagement and player satisfaction is good for us and for the business. STOP turning off GH. You're alienating and upsetting people. Stop doing it. Stop.
Thanks
Last night prime time PC NA Grey Host was pop locked all three factions. Vengeance was one bar all three factions. Even with double XP and a 50 transmute stone box daily with vengeance people are playing Grey Host anyway.
The pop levels on Vengeance feel exactly the same as on GH while both are running. During NA prime time there will be 1 big zerg fight on the front and 1 smaller fight somewhere else, that's about it. The difference is that Vengeance has room to grow because it's accessible to new players, while GH and its gatekept meta will only continue declining.Turtle_Bot wrote: »Assuming the pop caps (numbers given by both ZOS and independent player addons) are correct, then there's roughly similar numbers of players in vengeance that there is in GH (at least on PC EU).
The pop levels on Vengeance feel exactly the same as on GH while both are running. During NA prime time there will be 1 big zerg fight on the front and 1 smaller fight somewhere else, that's about it. The difference is that Vengeance has room to grow because it's accessible to new players, while GH and its gatekept meta will only continue declining.Turtle_Bot wrote: »Assuming the pop caps (numbers given by both ZOS and independent player addons) are correct, then there's roughly similar numbers of players in vengeance that there is in GH (at least on PC EU).
Yeah that's Vengeance. GH isn't a hill, it's a vertical wall.JustLovely wrote: »Everyone should have to climb the same hill to PvP.
Yeah I am. GH is dead, will not and cannot be fixed.JustLovely wrote: »...and yes, advocating for making vengeance permanent is the same as advocating for the removal of Grey Host. ZOS will never run both modes same time.
Yeah that's Vengeance. GH isn't a hill, it's a vertical wall.JustLovely wrote: »Everyone should have to climb the same hill to PvP.Yeah I am. GH is dead, will not and cannot be fixed.JustLovely wrote: »...and yes, advocating for making vengeance permanent is the same as advocating for the removal of Grey Host. ZOS will never run both modes same time.
Players still thinking they're gonna "fix" GH will never stop being funny.
FTFY.Greyhost has become the perfect example of ... no meaningful balancing.
FTFY.Greyhost has become the perfect example of ... no meaningful balancing.
Vengeance is their attempt at meaningful balancing. Even if you don't like how they're doing it, still way more of a meaningful attempt than say, jamming in yet another 5pc proc set as a band-aid "fix" for one of the many problems caused by some other 5pc proc set.
Sounds like what they have in mind for the new PvP mode they're working on, supposedly like a three way Cyro keep siege battleground with full build options.I also do not think we need 900 people in Cyrodil I would rather have more customization and a solid 360! Currently, vengeance is too limited for me. Feels like im in a loadout FPS game, not MMORPG PVP game.
Sounds like what they have in mind for the new PvP mode they're working on, supposedly like a three way Cyro keep siege battleground with full build options.I also do not think we need 900 people in Cyrodil I would rather have more customization and a solid 360! Currently, vengeance is too limited for me. Feels like im in a loadout FPS game, not MMORPG PVP game.
There's about the same room for theorycrafting in Vengeance and GH. In Vengeance you only have a few real options. In GH you only have a few real options (but endless worthless garbage setups that give players the illusion of choice, wasting their time and resources on solved puzzles).