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If you could take one feature from another game and put it in ESO, what would it be?

  • emilyhyoyeon
    emilyhyoyeon
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    ability to change hairstyle and color in game for free from Runescape
    IGN @ emilypumpkin
    Tullanisse Starborne altmer spellsword battlemage & scholar of the ayleids
    Qa'Rirra khajiit assassin & dancer
    Seliwequen Narilata altmer necromancer & debaucher
  • Dimorphos
    Dimorphos
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    As someone already mentioned this...

    Mythic+ system from Wow as in dungeon+ system.

    I have wished for this to come into ESO for a long time. Reason why:
    - It would give us optional new challenge modes.
    - Perhaps a lucrative price pool.
    - Maybe a new ranking list to add healthy competition that would help to lure in competition driven players into ESO
    - It would give whole new meaning to older dungeons that you can otherwise easily solo even in veteran difficulty.
    - It would create more content to the game if you do it like it is in Wow that there are also weekly changing environmental challenges or other extra mechanics added to the dungeon+ system so it is not just making bosses hit harder and last longer.
    - This would give more meaning to the group finder tool which is now mostly unused.

    My honest belief is that ESO would grow in player numbers and find a boost in activity through this since it is so liked in Wow too. Surely there are those who dislike it, but those people always forget that you are not forced to participate. You can still do dungeons the normal way and I would even add a story mode to dungeon que so that players who wish to take their time can do so.

    In addition to all above I would also add bot filling system like it is in BF6. If there are not enough real players in que, the game would add AI bots to get things going after some predetermined time period. This would mean faster ques for every role and you do not need to wait for a dungeon pop up too long. These AI bots would go straightforward from boss to boss and act as an average player, executing the role.

    I would also love to see new incursion system, maybe just randomly popping up anywhere around tamriel or it could be new weekly thing. It could be related to the region and take us back to some main event or it could be some random criminal activity we need to deal with. It could happen even inside cities. It is a wide world and I think there should be more reasons to visit each zone every now and then.
  • katanagirl1
    katanagirl1
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    I’m not a big fan of the subject, but ESO could greatly benefit from an addition like the Creative mode from No Man’s Sky just for housing. I’d love to be able to create something with objects I do or even don’t have, and get a tally of the number of objects needed, so I could budget how much it would cost me. It would also let me see if what I am envisioning in my head would work. It doesn’t necessarily need a save function, just a separate mode where I can play around without committing gold and resources first.
    PS5 NA
  • Cooperharley
    Cooperharley
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    Tandor wrote: »
    Divinecraft dungeons from Where Winds Meet. They have 11 dungeons with several treasure chests in each culminating in very useful final rewards including medicinal tales which are required to upgrade the healing potions.

    Why would I want them in ESO? Because they are entirely puzzle-based dungeons with not a single mob or encounter in them. So refreshingly different!

    This sounds really cool!
  • Heals_With_Orbs
    Heals_With_Orbs
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    Custom music (WoW)

    It would be nice to add my own music / sound effects that could then be used in the Essential Housing Tools addon, but currently this is not permitted with the addon terms and conditions.

    This is a great shame, because it would be nice to use other Elder Scrolls music, for example providing you already own the other games, like I do, and also use own compositions and sounds.

    I worked on the Skywind mod team, and there's load of things that could be done even if its just to add sounds in your houses.

  • spartaxoxo
    spartaxoxo
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    I’m not a big fan of the subject, but ESO could greatly benefit from an addition like the Creative mode from No Man’s Sky just for housing. I’d love to be able to create something with objects I do or even don’t have, and get a tally of the number of objects needed, so I could budget how much it would cost me. It would also let me see if what I am envisioning in my head would work. It doesn’t necessarily need a save function, just a separate mode where I can play around without committing gold and resources first.

    Oh, wow! That sounds awesome. I didn't realize NMS had that. It would definitely be awesome. ESO semi has that with the purchase tabs in homes having a preview object but you can't set them down and continue to build with them without buying. So it's limited in it's usefulness. I would definitely prefer you're describing.
    Edited by spartaxoxo on December 27, 2025 12:14AM
  • katanagirl1
    katanagirl1
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    spartaxoxo wrote: »
    I’m not a big fan of the subject, but ESO could greatly benefit from an addition like the Creative mode from No Man’s Sky just for housing. I’d love to be able to create something with objects I do or even don’t have, and get a tally of the number of objects needed, so I could budget how much it would cost me. It would also let me see if what I am envisioning in my head would work. It doesn’t necessarily need a save function, just a separate mode where I can play around without committing gold and resources first.

    Oh, wow! That sounds awesome. I didn't realize NMS had that. It would definitely be awesome. ESO semi has that with the purchase tabs in homes having a preview object but you can't set them down and continue to build with them without buying. So it's limited in it's usefulness. I would definitely prefer you're describing.

    There was a whole game mode that was basically infinite currency so you could buy whatever you needed, but I only used it to design a base for the normal mode of play when that capability was added to the game. (You could find places on planets and set up a base to store vaults of materials, grow plants and harvest their materials, and had vehicles you could use on the surface, along with a landing pad for your ship.) That way I had access to all of the building components in the game, I could put everything together and know how much of each material would be required to build it. Then I could gather what I needed and be prepared to complete the task without running out many times to get more.

    I don’t know how this could be added to this game, maybe the code would be run on our local machines instead of the server. Housing is costly and it has been intimidating for me to try custom builds for fear of wasting a lot of gold on things that just would not work. A system like this would encourage players to get more involved with no up-front investment and no risk, then they could work towards getting what they need to complete the project in an efficient manner. We really need a sandbox mode.
    PS5 NA
  • Izanagi.Xiiib16_ESO
    Izanagi.Xiiib16_ESO
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    Swappable gearsets in combat for minmaxing AGI/DEX/WIS etc from FF11.

    Made collecting extra gear and bis 'single stat' items worthwile because you'd use it for your single/double stat swap sets. Different abilities scaled on different stats etc.

    (you would macro the swap before casting the ability - using an in game macro system nothing external).


    But honestly i'd settle for ESO patch 1.5 combat mechanics and skills
    @Solar_Breeze
    NA ~ Izanerys: Dracarys (Videos | Dracast)
    EU ~ Izanagi: Banana Squad (AOE Rats/ Zerg Squad / Roleplay Circle)
  • imPDA
    imPDA
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    You can use PTS for "Creative mode" I think.
    Your Friendly Neighborhood PvP Enjoyer (prior to U48)
  • LunaFlora
    LunaFlora
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    imPDA wrote: »
    You can use PTS for "Creative mode" I think.

    not on PlayStation or Xbox
    miaow this is my forum signature! my name is Luna ( she/her ).

    🌸*throws cherry blossom on you*🌸
    "Eagles advance, traveler! And may the Green watch and keep you."
    🦬🦌🐰

    PlayStation EU is my primary server.
    LunaFloraBlossom on PlayStation 5 and PC.
    my main character is a Bosmer Warden named Greehnhart in-game, Greenie Florahart in full.


    all characters on PS EU:
    - Luna Blossom, Bosmer Dragonknight.
    - Dotty Greehnhart, Bosmer Sorcerer.
    - Lía Greehnhart, Khajiit Nightblade.
    - Lady Greehnhart, Altmer Templar. Lady is her name and title.
    - Holly Blossom, Altmer Sorcerer.
    - Sally Jadehart, Argonian Nightblade. Like a green salamander.
    - Dorothy Pizzalover, Orc Warden. add pizzas to the game please.
    - Greehnhart, Bosmer Warden.
    - Lúcia Azurehart, imperial Necromancer. Azureblight, she has a Maarselok outfit.
    - Bunny Rubyhart, Dunmer Nightblade.
    - Wisteria Antheia, Khajiit Templar. blue hair like the wisteria.
    - Cynthia Turquesa, Breton Warden.
    - Rubyhart, Bosmer Nightblade.
    - Hestia Rubyhart, Dunmer Dragonknight.
    - Aurelia Cherryhart, Altmer Warden. Spriggan.
    - Aurora Honey, Redguard Templar. Meridian cultist.
    - Speaks-With-Blossom, Argonian Warden.
    - Lulu Nightshade, Nord Necromancer.
    - Lunetta Gleamblossom, Bosmer Arcanist. Ohmes Khajiit.
    - Dianna Hyacinth, Altmer Arcanist. Maormer, water hyacinth.

    Links to my Housing threads:
    Links to my Fashion threads:
  • Erickson9610
    Erickson9610
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    I'd take the character editor for the Worgen race in World of Warcraft and make something like it in ESO. You get to customize your human form as well as your werewolf form — that includes things like changing your eye color, hair or fur color, and adding details like hair styles or facial features. You could match your human form hair color to your beast form's fur color, or choose to go with a different fur color entirely.

    I don't think this will happen, though, because Werewolf Transformation is a skill (not a race) and the existing system for customizing skills (Skill Styling) only allows you to use one Skill Style for a skill at a time — you cannot mix and match Werewolf Transformation Skill Styles the way you can mix and match Head/Body Markings, Major/Minor Adornments, etc on the human form.


    Another system I'd like to see is an I/O system added to Housing, to allow basic scripting and interactivity to player homes, such as levers to open doors and logic gates to create puzzles. This can be implemented in a similar way to the Condo I/O system from the game Tower Unite, another MMO game with a player housing feature. They have an official guide for how their system works here:
    https://www.towerunite.com/guides/condo_io.html
    PC/NA — Lone Werewolf

    Werewolf Should be Allowed to Sneak Prowling added in Update 50!
    Please give us Werewolf Skill Styles (for customizing our fur color) Added in Update 50!, Grimoires/Scribing skills (to fill in the holes in our builds), and Companions (to transform with).
  • iyx
    iyx
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    I would like to be able to purchase any item through the support like in Fallout 76, without having to wait until it's return to the Crown Store, that's a really convenient feature.
  • Malyore
    Malyore
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    Hitboxes.
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