I'd go the other way.
I'd separate housing and ToT from ESO and market them as independent games.
"A jack of all trades is the master of none"
There is already too much clutter in ESO and performance has suffered massively for it.
Erickson9610 wrote: »
I'd say overland PVP system from NewWorld or BlackDesertOnline :
you can activate it in a city by pressing a key, then once outside the city it is activated after 1 min and you need to go back to a city to have pvp immunity.
Free kills are penalized, except for those committed by factions,
and players with a bounty on their head are clearly identified and killers are not penalized if they kill them
I'd say overland PVP system from NewWorld or BlackDesertOnline :
you can activate it in a city by pressing a key, then once outside the city it is activated after 1 min and you need to go back to a city to have pvp immunity.
Free kills are penalized, except for those committed by factions,
and players with a bounty on their head are clearly identified and killers are not penalized if they kill them
Yes, please! But the problem is - nobody will activate it, except if it will be required for some activities/quests or if it will be rewarded in some other way or if there will be locations/zones where it is mandatory. I played WoW long ago and if I remember correctly, there were zones with auto PK activation.
Realistically, ZOS not THAT on PvP side to make it live. They would prefer to rewrite ESO code from scratch and make GH work fine (which is on 0% chance to ever happen) but not to turn overland PvP on (chance of that is negative then).
I'd say overland PVP system from NewWorld or BlackDesertOnline :
Immunity in every city, you can activate it in a city by pressing a key, then once outside the city it is auto-activated after 1 min and you need to go back to a city to have pvp immunity and be able to desactivate it (XP bonus for playing in PvP mode)
Free kills are penalized, except for those committed by factions,
and players with a bounty on their head are clearly identified and killers are not penalized if they kill them
Vonnegut2506 wrote: »Delves from World of Warcraft
I'd say overland PVP system from NewWorld or BlackDesertOnline :
Immunity in every city, you can activate it in a city by pressing a key, then once outside the city it is auto-activated after 1 min and you need to go back to a city to have pvp immunity and be able to desactivate it (XP bonus for playing in PvP mode)
Free kills are penalized, except for those committed by factions,
and players with a bounty on their head are clearly identified and killers are not penalized if they kill them
Sure way to kill the Game.
About 90-95% of the Playerbase don't want to play PvP (they play it only for Events and Skill-Lines, when they have them you will not see them in Cyro again)
Four_Fingers wrote: »"Free Roam" Overland with PvP like the original Red Dead online, would add that overland difficulty being asked for.
But if I wanted to play other games, I would play them, not try to make ESO them.
edit - I should have read the whole thread somebody beat me to it. lol
This is more than one game:
Lord of the Rings Online - Overland difficulty slider
Elden Ring - Open world design with dramatic landscapes and a deep sense of mythological and historical weight. ZOS has done this with zones like Elsweyr, Wrothgar, and Clockwork City. But Solstice on the other hand, was lackluster. Hope good worldbuilding returns in 2026.
Ship navigation
DragonRacer wrote: »It's incredibly minor, but I'd like to take some elements from fishing in Fallout 76 and use them in ESO. I find fishing in ESO to be incredibly boring and unrewarding. You wait forever to hook a fish, then press one button to reel it in. Sometimes you might reel in an item that might reward a furnishing plan or might reward garbage. Occasionally you might fish up a fishing-related furnishing itself.
In Fallout 76, there is a little mini-game for reeling in the fish and the game can be made easier by earning upgrades to your fishing pole. You can also earn cosmetic choices for your fishing pole, such as different bobbers. Around the holidays, you have a chance at reeling in "waterlogged gifts" on the weekends which can be a little more rewarding than wet gunny sacks. There is a fishing daily challenge you can complete each day and part of its random rewards is a guaranteed mystery furnishing plan. But my favorite element is that the different varieties of fish - you can actually display ANY of them in your C.A.M.P. Just put up a display plaque and add your fish. It doesn't have to be a specific furnishing fish in order to display it... just any fish you caught and think looks cool.
Housing in Fallout is way more challenging to try and build in, but I do like the SNAP element which makes free-building structures easier, IMO. Instead of painfully aligning every piece of wall/floor/ceiling in the precision decorator menu like in ESO, you just put each piece close to each other with SNAP selected and it snaps together like Legos. That, too, can behave a bit wonky, but overall it has made building structures quicker and easier. And if you don't want to build that way or need more freedom of control, you can always switch from SNAP to FREE (which is total free-build mode, sink objects into other objects, etc).
On the opposite end, though, ESO has some features I'd like to see in other games. On the subject of housing in Fallout 76, I would give almost anything to at least simply have a Retrieve and Undo button. It's bizarre that there isn't one there and it's caused so many tear downs and rebuilds because of it. I also had many moments when playing Red Dead Online with friends where I wished for a guild bank situation, as you cannot really trade anything with players. Having a shared "stash" at camp that posse members could donate to and take from would have been nice, as well as having the option for housing at all - working together to build a posse hangout or even just build your own log cabin in the woods as a solo player.
twisttop138 wrote: »DragonRacer wrote: »It's incredibly minor, but I'd like to take some elements from fishing in Fallout 76 and use them in ESO. I find fishing in ESO to be incredibly boring and unrewarding. You wait forever to hook a fish, then press one button to reel it in. Sometimes you might reel in an item that might reward a furnishing plan or might reward garbage. Occasionally you might fish up a fishing-related furnishing itself.
In Fallout 76, there is a little mini-game for reeling in the fish and the game can be made easier by earning upgrades to your fishing pole. You can also earn cosmetic choices for your fishing pole, such as different bobbers. Around the holidays, you have a chance at reeling in "waterlogged gifts" on the weekends which can be a little more rewarding than wet gunny sacks. There is a fishing daily challenge you can complete each day and part of its random rewards is a guaranteed mystery furnishing plan. But my favorite element is that the different varieties of fish - you can actually display ANY of them in your C.A.M.P. Just put up a display plaque and add your fish. It doesn't have to be a specific furnishing fish in order to display it... just any fish you caught and think looks cool.
Housing in Fallout is way more challenging to try and build in, but I do like the SNAP element which makes free-building structures easier, IMO. Instead of painfully aligning every piece of wall/floor/ceiling in the precision decorator menu like in ESO, you just put each piece close to each other with SNAP selected and it snaps together like Legos. That, too, can behave a bit wonky, but overall it has made building structures quicker and easier. And if you don't want to build that way or need more freedom of control, you can always switch from SNAP to FREE (which is total free-build mode, sink objects into other objects, etc).
On the opposite end, though, ESO has some features I'd like to see in other games. On the subject of housing in Fallout 76, I would give almost anything to at least simply have a Retrieve and Undo button. It's bizarre that there isn't one there and it's caused so many tear downs and rebuilds because of it. I also had many moments when playing Red Dead Online with friends where I wished for a guild bank situation, as you cannot really trade anything with players. Having a shared "stash" at camp that posse members could donate to and take from would have been nice, as well as having the option for housing at all - working together to build a posse hangout or even just build your own log cabin in the woods as a solo player.
I just returned to 76 after a break of about 8 or 9 months. I have really enjoyed the fishing mini game. I think it could really invigorate fishing in ESO.
twisttop138 wrote: »DragonRacer wrote: »It's incredibly minor, but I'd like to take some elements from fishing in Fallout 76 and use them in ESO. I find fishing in ESO to be incredibly boring and unrewarding. You wait forever to hook a fish, then press one button to reel it in. Sometimes you might reel in an item that might reward a furnishing plan or might reward garbage. Occasionally you might fish up a fishing-related furnishing itself.
In Fallout 76, there is a little mini-game for reeling in the fish and the game can be made easier by earning upgrades to your fishing pole. You can also earn cosmetic choices for your fishing pole, such as different bobbers. Around the holidays, you have a chance at reeling in "waterlogged gifts" on the weekends which can be a little more rewarding than wet gunny sacks. There is a fishing daily challenge you can complete each day and part of its random rewards is a guaranteed mystery furnishing plan. But my favorite element is that the different varieties of fish - you can actually display ANY of them in your C.A.M.P. Just put up a display plaque and add your fish. It doesn't have to be a specific furnishing fish in order to display it... just any fish you caught and think looks cool.
Housing in Fallout is way more challenging to try and build in, but I do like the SNAP element which makes free-building structures easier, IMO. Instead of painfully aligning every piece of wall/floor/ceiling in the precision decorator menu like in ESO, you just put each piece close to each other with SNAP selected and it snaps together like Legos. That, too, can behave a bit wonky, but overall it has made building structures quicker and easier. And if you don't want to build that way or need more freedom of control, you can always switch from SNAP to FREE (which is total free-build mode, sink objects into other objects, etc).
On the opposite end, though, ESO has some features I'd like to see in other games. On the subject of housing in Fallout 76, I would give almost anything to at least simply have a Retrieve and Undo button. It's bizarre that there isn't one there and it's caused so many tear downs and rebuilds because of it. I also had many moments when playing Red Dead Online with friends where I wished for a guild bank situation, as you cannot really trade anything with players. Having a shared "stash" at camp that posse members could donate to and take from would have been nice, as well as having the option for housing at all - working together to build a posse hangout or even just build your own log cabin in the woods as a solo player.
I just returned to 76 after a break of about 8 or 9 months. I have really enjoyed the fishing mini game. I think it could really invigorate fishing in ESO.
twisttop138 wrote: »DragonRacer wrote: »It's incredibly minor, but I'd like to take some elements from fishing in Fallout 76 and use them in ESO. I find fishing in ESO to be incredibly boring and unrewarding. You wait forever to hook a fish, then press one button to reel it in. Sometimes you might reel in an item that might reward a furnishing plan or might reward garbage. Occasionally you might fish up a fishing-related furnishing itself.
In Fallout 76, there is a little mini-game for reeling in the fish and the game can be made easier by earning upgrades to your fishing pole. You can also earn cosmetic choices for your fishing pole, such as different bobbers. Around the holidays, you have a chance at reeling in "waterlogged gifts" on the weekends which can be a little more rewarding than wet gunny sacks. There is a fishing daily challenge you can complete each day and part of its random rewards is a guaranteed mystery furnishing plan. But my favorite element is that the different varieties of fish - you can actually display ANY of them in your C.A.M.P. Just put up a display plaque and add your fish. It doesn't have to be a specific furnishing fish in order to display it... just any fish you caught and think looks cool.
Housing in Fallout is way more challenging to try and build in, but I do like the SNAP element which makes free-building structures easier, IMO. Instead of painfully aligning every piece of wall/floor/ceiling in the precision decorator menu like in ESO, you just put each piece close to each other with SNAP selected and it snaps together like Legos. That, too, can behave a bit wonky, but overall it has made building structures quicker and easier. And if you don't want to build that way or need more freedom of control, you can always switch from SNAP to FREE (which is total free-build mode, sink objects into other objects, etc).
On the opposite end, though, ESO has some features I'd like to see in other games. On the subject of housing in Fallout 76, I would give almost anything to at least simply have a Retrieve and Undo button. It's bizarre that there isn't one there and it's caused so many tear downs and rebuilds because of it. I also had many moments when playing Red Dead Online with friends where I wished for a guild bank situation, as you cannot really trade anything with players. Having a shared "stash" at camp that posse members could donate to and take from would have been nice, as well as having the option for housing at all - working together to build a posse hangout or even just build your own log cabin in the woods as a solo player.
I just returned to 76 after a break of about 8 or 9 months. I have really enjoyed the fishing mini game. I think it could really invigorate fishing in ESO.