If you could take one feature from another game and put it in ESO, what would it be?

Cooperharley
Cooperharley
✭✭✭✭✭
Imagine if you could take any feature from another RPG or another MMO and put it into ESO in a meaningful & lore-accurate way. What would it be?
  • Cooperharley
    Cooperharley
    ✭✭✭✭✭
    It'd be Mythic+ from World of Warcraft for me :)
  • LunaFlora
    LunaFlora
    ✭✭✭✭✭
    ✭✭✭✭✭
    Gardening in Housing from Palia.

    it would be lovely to be able to grow Provisioning, Alchemy, and Clothing resources.
    and trees for Woodworking.
    miaow! i'm Luna ( she/her ).

    🌸*throws cherry blossom on you*🌸
    "Eagles advance, traveler! And may the Green watch and keep you."
    🦬🦌🐰
    PlayStation and PC EU.
    LunaLolaBlossom on psn.
    LunaFloraBlossom on pc.
  • Vonnegut2506
    Vonnegut2506
    ✭✭✭✭✭
    Delves from World of Warcraft
  • Tariq9898
    Tariq9898
    ✭✭✭✭
    This is more than one game:

    Lord of the Rings Online - Overland difficulty slider

    Elden Ring - Open world design with dramatic landscapes and a deep sense of mythological and historical weight. ZOS has done this with zones like Elsweyr, Wrothgar, and Clockwork City. But Solstice on the other hand, was lackluster. Hope good worldbuilding returns in 2026.

  • Turtle_Bot
    Turtle_Bot
    ✭✭✭✭✭
    ✭✭✭
    I have 2 examples, both from the same game (Path of Exile) interestingly enough:

    1. The Perk system. Similar to ESO's current champion point system, but so much more in-depth and diverse and it allows players to focus on specific niches on top of providing baseline stats for builds to actually make them into viable builds.

    2. The "unique" gear. Similar to ESO's Mythic gear, this gear is provides massive boosts for specific niches while having specific downsides to builds not focusing on those niches (e.g. massive boost to frost damage, chilled effects, etc, but massively reduced flame/physical damage.)

    Thinking on it, both of these designs achieve the same thing: allow for niches to be built around to increase build diversity in a way that also prevents more generic builds from also gaining those same benefits.

    A comparison of a niche I like in both games: Lightning Mage.
    In PoE, I can take one of many lightning themed skill gems (basically "skills"), my favourite being "Arc" (which is essentially chain lightning), but there's many others (including channeled, single target, true AoE, etc.) This can then be built upon with:
    - Support gems (basically passives) both generic and specific.
    - Perk system (basically champion points/perks), focusing on lightning damage, elemental damage, etc.
    - Supplementary skill gems such as curses (debuffs, buffs, etc.).
    - Secondary lightning based effects/perks/procs (basically status effects/procs).
    - Multiple Unique gear pieces (essentially mythics that give powerful and unique bonuses but come with real downsides that are very detrimental to other builds).
    - General gear that can be crafted/modified for this build.
    - Class, no real inherent bonuses here, but this determines the start position on the perk tree that is closer to the majority of the perks I want for my build.
    It also has it's own unique niche for the theme, that being damage variance (same average damage, but with very high ceiling and very low floor) and crit. Other examples of this unique niche/focus for their themes are flame skills focus primarily on consistent and stacking damage over time and frost skills focus on freezing/chilled (i.e. slows/CC) and shattering.

    In ESO, I can:
    - Equip a lightning staff
    - Choose some lightning themed sets
    - Choose Sorcerer to have the lightning themed skill line.
    That's it. That's the equivalent in PoE of only having access to general gear and skills for the build, but that's all ESO has and it really hinders the ability to create/build on real depth/diversity for builds in ESO.

    There's nothing I can do through ESO's current mythic or champion point systems to directly support/build upon this niche to make it into a viable build, especially in a way that a generalist build cannot already do, but better. The secondary effects, passives, buffs/debuffs, etc. (especially for shock damage) in ESO are also very underwhelming compared to what I can choose from to support my build/niche in PoE.

    (I also don't have access to a chain lightning ability at all in ESO, but that's another issue altogether.
  • Lucasl402
    Lucasl402
    ✭✭✭✭
    I'd go the other way.

    I'd separate housing and ToT from ESO and market them as independent games.

    "A jack of all trades is the master of none"

    There is already too much clutter in ESO and performance has suffered massively for it.
  • Erickson9610
    Erickson9610
    ✭✭✭✭✭
    ✭✭✭
    Lucasl402 wrote: »
    I'd go the other way.

    I'd separate housing and ToT from ESO and market them as independent games.

    "A jack of all trades is the master of none"

    There is already too much clutter in ESO and performance has suffered massively for it.

    That would just get rid of the players who play for those features.
    PC/NA — Lone Werewolf, the EP Templar Werewolf

    Werewolf Should be Allowed to Sneak
    Please give us Werewolf Skill Styles (for customizing our fur color), Grimoires/Scribing skills (to fill in the holes in our builds), and Companions (to transform with).
  • joergino
    joergino
    ✭✭✭✭✭
    Lucasl402 wrote: »
    I'd go the other way.

    I'd separate housing and ToT from ESO and market them as independent games. (...)

    That would just get rid of the players who play for those features.

    There are players who play ESO for ToT? Wow. That's impressive.
    Edited by joergino on December 26, 2025 7:15AM
  • Xarc
    Xarc
    ✭✭✭✭✭
    ✭✭✭
    I'd say overland PVP system from NewWorld or BlackDesertOnline :

    Immunity in every city, you can activate it in a city by pressing a key, then once outside the city it is auto-activated after 1 min and you need to go back to a city to have pvp immunity and be able to desactivate it (XP bonus for playing in PvP mode)
    Free kills are penalized, except for those committed by factions,
    and players with a bounty on their head are clearly identified and killers are not penalized if they kill them

    Edited by Xarc on December 26, 2025 12:21PM
    @xarcs FR-EU-PC -
    Please visit my house ingame !
    sorry for my english, it's not my native language, I'm french
    "Death is overrated", Xarc
    Xãrc -- breton necro - DC - AvA rank50
    Xarcus -- imperial DK - DC - AvA rank50 - [pve] pureclass
    Elnaa - breton NB - DC - AvA rank50
    Xärc -- breton NB - DC - AvA rank49 - [pve] pureclass
    Isilenil - Altmer NB - AD - AvA rank41
    Felisja - Bosmer NB - DC - AvA rank43
    Glàdys - redguard templar - DC - AvA rank40 - [pve & pvp] pureclass
    Xaljaa - breton NB - now EP - AvA rank40
    Bakenecro - khajiit necro - DC - AvA rank28
    Xalisja - bosmer necro - DC - AvA ?
    Shurgha - orc warden EP - AvA rank? [pve & pvp]pureclass
    Scarlętt - breton templar DC - AvA rank?
    - in game since April 2014
    - on the forum since December 2014
  • imPDA
    imPDA
    ✭✭✭
    Xarc wrote: »
    I'd say overland PVP system from NewWorld or BlackDesertOnline :

    you can activate it in a city by pressing a key, then once outside the city it is activated after 1 min and you need to go back to a city to have pvp immunity.
    Free kills are penalized, except for those committed by factions,
    and players with a bounty on their head are clearly identified and killers are not penalized if they kill them

    Yes, please! But the problem is - nobody will activate it, except if it will be required for some activities/quests or if it will be rewarded in some other way or if there will be locations/zones where it is mandatory. I played WoW long ago and if I remember correctly, there were zones with auto PK activation.

    Realistically, ZOS not THAT on PvP side to make it live. They would prefer to rewrite ESO code from scratch and make GH work fine (which is on 0% chance to ever happen) but not to turn overland PvP on (chance of that is negative then :D).
    Your Friendly Neighborhood PvP Enjoyer (prior to U48)
  • Xarc
    Xarc
    ✭✭✭✭✭
    ✭✭✭
    imPDA wrote: »
    Xarc wrote: »
    I'd say overland PVP system from NewWorld or BlackDesertOnline :

    you can activate it in a city by pressing a key, then once outside the city it is activated after 1 min and you need to go back to a city to have pvp immunity.
    Free kills are penalized, except for those committed by factions,
    and players with a bounty on their head are clearly identified and killers are not penalized if they kill them

    Yes, please! But the problem is - nobody will activate it, except if it will be required for some activities/quests or if it will be rewarded in some other way or if there will be locations/zones where it is mandatory. I played WoW long ago and if I remember correctly, there were zones with auto PK activation.

    Realistically, ZOS not THAT on PvP side to make it live. They would prefer to rewrite ESO code from scratch and make GH work fine (which is on 0% chance to ever happen) but not to turn overland PvP on (chance of that is negative then :D).

    That's pretty much what happened in NW; few players activated PvP mode, except to do faction quests that required being in PvP mode and gave a lot of XP.

    The problem was that players from opposing factions quickly ganked them. Obviously, this forced everyone to go in groups; it was funny.
    @xarcs FR-EU-PC -
    Please visit my house ingame !
    sorry for my english, it's not my native language, I'm french
    "Death is overrated", Xarc
    Xãrc -- breton necro - DC - AvA rank50
    Xarcus -- imperial DK - DC - AvA rank50 - [pve] pureclass
    Elnaa - breton NB - DC - AvA rank50
    Xärc -- breton NB - DC - AvA rank49 - [pve] pureclass
    Isilenil - Altmer NB - AD - AvA rank41
    Felisja - Bosmer NB - DC - AvA rank43
    Glàdys - redguard templar - DC - AvA rank40 - [pve & pvp] pureclass
    Xaljaa - breton NB - now EP - AvA rank40
    Bakenecro - khajiit necro - DC - AvA rank28
    Xalisja - bosmer necro - DC - AvA ?
    Shurgha - orc warden EP - AvA rank? [pve & pvp]pureclass
    Scarlętt - breton templar DC - AvA rank?
    - in game since April 2014
    - on the forum since December 2014
  • Four_Fingers
    Four_Fingers
    ✭✭✭✭✭
    "Free Roam" Overland with PvP like the original Red Dead online, would add that overland difficulty being asked for.
    But if I wanted to play other games, I would play them, not try to make ESO them.
    edit - I should have read the whole thread somebody beat me to it. lol
    Edited by Four_Fingers on December 26, 2025 12:30PM
  • Elric_665
    Elric_665
    ✭✭✭
    Xarc wrote: »
    I'd say overland PVP system from NewWorld or BlackDesertOnline :

    Immunity in every city, you can activate it in a city by pressing a key, then once outside the city it is auto-activated after 1 min and you need to go back to a city to have pvp immunity and be able to desactivate it (XP bonus for playing in PvP mode)
    Free kills are penalized, except for those committed by factions,
    and players with a bounty on their head are clearly identified and killers are not penalized if they kill them

    Sure way to kill the Game.
    About 90-95% of the Playerbase don't want to play PvP (they play it only for Events and Skill-Lines, when they have them you will not see them in Cyro again)
    "If it bleeds, we can kill it!"
    Major „Dutch“ Schaefer

    PvP nur, wenn es sich absolut nicht vermeiden läßt.
    PCEU
  • Cooperharley
    Cooperharley
    ✭✭✭✭✭
    Delves from World of Warcraft

    Their iteration on delves are why I went back and played WoW so much in the War Within. So cool.
  • Cooperharley
    Cooperharley
    ✭✭✭✭✭
    Elric_665 wrote: »
    Xarc wrote: »
    I'd say overland PVP system from NewWorld or BlackDesertOnline :

    Immunity in every city, you can activate it in a city by pressing a key, then once outside the city it is auto-activated after 1 min and you need to go back to a city to have pvp immunity and be able to desactivate it (XP bonus for playing in PvP mode)
    Free kills are penalized, except for those committed by factions,
    and players with a bounty on their head are clearly identified and killers are not penalized if they kill them

    Sure way to kill the Game.
    About 90-95% of the Playerbase don't want to play PvP (they play it only for Events and Skill-Lines, when they have them you will not see them in Cyro again)

    Yea forcing world PvP is never a smart idea, unless you're playing a known PvP server like in WoW.
    Edited by Cooperharley on December 26, 2025 12:38PM
  • Cooperharley
    Cooperharley
    ✭✭✭✭✭
    "Free Roam" Overland with PvP like the original Red Dead online, would add that overland difficulty being asked for.
    But if I wanted to play other games, I would play them, not try to make ESO them.
    edit - I should have read the whole thread somebody beat me to it. lol

    The best games are the ones that take good ideas from other developers and make them better when implementing them into their own game. GW2 has awesome, dynamic mount flying/riding/gliding. WoW took that and renamed it "dragon riding" and it's incredible. Siege gameplay and massive PvP battles like we have in Cyrodiil are not unique to ESO. What about dungeons and delves? All of these things were taken from other games and given an Elder Scrolls spin. Good luck finding a game that doesn't do it! :)
  • Cooperharley
    Cooperharley
    ✭✭✭✭✭
    Tariq9898 wrote: »
    This is more than one game:

    Lord of the Rings Online - Overland difficulty slider

    Elden Ring - Open world design with dramatic landscapes and a deep sense of mythological and historical weight. ZOS has done this with zones like Elsweyr, Wrothgar, and Clockwork City. But Solstice on the other hand, was lackluster. Hope good worldbuilding returns in 2026.

    I do wish we had less loading screens & the world was more seemless. Also, good news! ESO is implementing an optional overland difficulty slider of sorts. They'll be discussing this January 7 in their livestream!
  • Four_Fingers
    Four_Fingers
    ✭✭✭✭✭
    I wonder how many sliders will be set on "easy" just to collect loot. :D
  • DragonRacer
    DragonRacer
    ✭✭✭✭✭
    ✭✭✭
    It's incredibly minor, but I'd like to take some elements from fishing in Fallout 76 and use them in ESO. I find fishing in ESO to be incredibly boring and unrewarding. You wait forever to hook a fish, then press one button to reel it in. Sometimes you might reel in an item that might reward a furnishing plan or might reward garbage. Occasionally you might fish up a fishing-related furnishing itself.

    In Fallout 76, there is a little mini-game for reeling in the fish and the game can be made easier by earning upgrades to your fishing pole. You can also earn cosmetic choices for your fishing pole, such as different bobbers. Around the holidays, you have a chance at reeling in "waterlogged gifts" on the weekends which can be a little more rewarding than wet gunny sacks. There is a fishing daily challenge you can complete each day and part of its random rewards is a guaranteed mystery furnishing plan. But my favorite element is that the different varieties of fish - you can actually display ANY of them in your C.A.M.P. Just put up a display plaque and add your fish. It doesn't have to be a specific furnishing fish in order to display it... just any fish you caught and think looks cool.

    Housing in Fallout is way more challenging to try and build in, but I do like the SNAP element which makes free-building structures easier, IMO. Instead of painfully aligning every piece of wall/floor/ceiling in the precision decorator menu like in ESO, you just put each piece close to each other with SNAP selected and it snaps together like Legos. That, too, can behave a bit wonky, but overall it has made building structures quicker and easier. And if you don't want to build that way or need more freedom of control, you can always switch from SNAP to FREE (which is total free-build mode, sink objects into other objects, etc).

    On the opposite end, though, ESO has some features I'd like to see in other games. On the subject of housing in Fallout 76, I would give almost anything to at least simply have a Retrieve and Undo button. It's bizarre that there isn't one there and it's caused so many tear downs and rebuilds because of it. I also had many moments when playing Red Dead Online with friends where I wished for a guild bank situation, as you cannot really trade anything with players. Having a shared "stash" at camp that posse members could donate to and take from would have been nice, as well as having the option for housing at all - working together to build a posse hangout or even just build your own log cabin in the woods as a solo player.
    PS5 NA. GM of The PTK's - a free trading guild (CP 500+). Also a werewolf, bites are free when they're available. PSN = DragonRacer13
  • Emeratis
    Emeratis
    ✭✭✭
    Infinity Nikki's Photo Mode is everything I've wanted in a game for screenshot features (posing, lighting controls, ability to toggle show/hide npcs/players/etc, props, ability to save a loadout that friends can pose with, etc) and now I want to see it in other games. Lore and story wise it could be flavored many ways but I think the most fitting would be something similar to the Ayleid device we use for antiquities flavored appropriately.

    Almost any other game I play is either too dramatically different from eso or I can't think of features that would really fit or I'd really want to see in eso from them.
  • Artem_gig
    Artem_gig
    ✭✭✭
    Ship navigation
  • BretonMage
    BretonMage
    ✭✭✭✭✭
    ✭✭
    From Skyrim, houseguests with a wide variety of idles: reading, browsing, sleeping, sitting, eating, drinking etc.
  • Cooperharley
    Cooperharley
    ✭✭✭✭✭
    Artem_gig wrote: »
    Ship navigation

    I would love it if when we went to a harbor that we could actually experience the ship traveling into sea and along the shorelines and could interact with crew members, maybe fish or something, etc. Also obviously a skip option for those that don't want to. It'd increase immersion by quite a bit rather than endless loading screens.
  • twisttop138
    twisttop138
    ✭✭✭✭✭
    It's incredibly minor, but I'd like to take some elements from fishing in Fallout 76 and use them in ESO. I find fishing in ESO to be incredibly boring and unrewarding. You wait forever to hook a fish, then press one button to reel it in. Sometimes you might reel in an item that might reward a furnishing plan or might reward garbage. Occasionally you might fish up a fishing-related furnishing itself.

    In Fallout 76, there is a little mini-game for reeling in the fish and the game can be made easier by earning upgrades to your fishing pole. You can also earn cosmetic choices for your fishing pole, such as different bobbers. Around the holidays, you have a chance at reeling in "waterlogged gifts" on the weekends which can be a little more rewarding than wet gunny sacks. There is a fishing daily challenge you can complete each day and part of its random rewards is a guaranteed mystery furnishing plan. But my favorite element is that the different varieties of fish - you can actually display ANY of them in your C.A.M.P. Just put up a display plaque and add your fish. It doesn't have to be a specific furnishing fish in order to display it... just any fish you caught and think looks cool.

    Housing in Fallout is way more challenging to try and build in, but I do like the SNAP element which makes free-building structures easier, IMO. Instead of painfully aligning every piece of wall/floor/ceiling in the precision decorator menu like in ESO, you just put each piece close to each other with SNAP selected and it snaps together like Legos. That, too, can behave a bit wonky, but overall it has made building structures quicker and easier. And if you don't want to build that way or need more freedom of control, you can always switch from SNAP to FREE (which is total free-build mode, sink objects into other objects, etc).

    On the opposite end, though, ESO has some features I'd like to see in other games. On the subject of housing in Fallout 76, I would give almost anything to at least simply have a Retrieve and Undo button. It's bizarre that there isn't one there and it's caused so many tear downs and rebuilds because of it. I also had many moments when playing Red Dead Online with friends where I wished for a guild bank situation, as you cannot really trade anything with players. Having a shared "stash" at camp that posse members could donate to and take from would have been nice, as well as having the option for housing at all - working together to build a posse hangout or even just build your own log cabin in the woods as a solo player.

    I just returned to 76 after a break of about 8 or 9 months. I have really enjoyed the fishing mini game. I think it could really invigorate fishing in ESO.
  • Tandor
    Tandor
    ✭✭✭✭✭
    ✭✭✭✭✭
    Divinecraft dungeons from Where Winds Meet. They have 11 dungeons with several treasure chests in each culminating in very useful final rewards including medicinal tales which are required to upgrade the healing potions.

    Why would I want them in ESO? Because they are entirely puzzle-based dungeons with not a single mob or encounter in them. So refreshingly different!
  • Cooperharley
    Cooperharley
    ✭✭✭✭✭
    It's incredibly minor, but I'd like to take some elements from fishing in Fallout 76 and use them in ESO. I find fishing in ESO to be incredibly boring and unrewarding. You wait forever to hook a fish, then press one button to reel it in. Sometimes you might reel in an item that might reward a furnishing plan or might reward garbage. Occasionally you might fish up a fishing-related furnishing itself.

    In Fallout 76, there is a little mini-game for reeling in the fish and the game can be made easier by earning upgrades to your fishing pole. You can also earn cosmetic choices for your fishing pole, such as different bobbers. Around the holidays, you have a chance at reeling in "waterlogged gifts" on the weekends which can be a little more rewarding than wet gunny sacks. There is a fishing daily challenge you can complete each day and part of its random rewards is a guaranteed mystery furnishing plan. But my favorite element is that the different varieties of fish - you can actually display ANY of them in your C.A.M.P. Just put up a display plaque and add your fish. It doesn't have to be a specific furnishing fish in order to display it... just any fish you caught and think looks cool.

    Housing in Fallout is way more challenging to try and build in, but I do like the SNAP element which makes free-building structures easier, IMO. Instead of painfully aligning every piece of wall/floor/ceiling in the precision decorator menu like in ESO, you just put each piece close to each other with SNAP selected and it snaps together like Legos. That, too, can behave a bit wonky, but overall it has made building structures quicker and easier. And if you don't want to build that way or need more freedom of control, you can always switch from SNAP to FREE (which is total free-build mode, sink objects into other objects, etc).

    On the opposite end, though, ESO has some features I'd like to see in other games. On the subject of housing in Fallout 76, I would give almost anything to at least simply have a Retrieve and Undo button. It's bizarre that there isn't one there and it's caused so many tear downs and rebuilds because of it. I also had many moments when playing Red Dead Online with friends where I wished for a guild bank situation, as you cannot really trade anything with players. Having a shared "stash" at camp that posse members could donate to and take from would have been nice, as well as having the option for housing at all - working together to build a posse hangout or even just build your own log cabin in the woods as a solo player.

    I just returned to 76 after a break of about 8 or 9 months. I have really enjoyed the fishing mini game. I think it could really invigorate fishing in ESO.

    Yea I actually enjoy fishing in games quite a bit. Cosmetics and achievements tied to fishing that are interesting and making it a mini game of sorts like New World's fishing or F76 would be so cool. For now, it's just a more irritating version of interacting with any crafting node.
  • DragonRacer
    DragonRacer
    ✭✭✭✭✭
    ✭✭✭
    It's incredibly minor, but I'd like to take some elements from fishing in Fallout 76 and use them in ESO. I find fishing in ESO to be incredibly boring and unrewarding. You wait forever to hook a fish, then press one button to reel it in. Sometimes you might reel in an item that might reward a furnishing plan or might reward garbage. Occasionally you might fish up a fishing-related furnishing itself.

    In Fallout 76, there is a little mini-game for reeling in the fish and the game can be made easier by earning upgrades to your fishing pole. You can also earn cosmetic choices for your fishing pole, such as different bobbers. Around the holidays, you have a chance at reeling in "waterlogged gifts" on the weekends which can be a little more rewarding than wet gunny sacks. There is a fishing daily challenge you can complete each day and part of its random rewards is a guaranteed mystery furnishing plan. But my favorite element is that the different varieties of fish - you can actually display ANY of them in your C.A.M.P. Just put up a display plaque and add your fish. It doesn't have to be a specific furnishing fish in order to display it... just any fish you caught and think looks cool.

    Housing in Fallout is way more challenging to try and build in, but I do like the SNAP element which makes free-building structures easier, IMO. Instead of painfully aligning every piece of wall/floor/ceiling in the precision decorator menu like in ESO, you just put each piece close to each other with SNAP selected and it snaps together like Legos. That, too, can behave a bit wonky, but overall it has made building structures quicker and easier. And if you don't want to build that way or need more freedom of control, you can always switch from SNAP to FREE (which is total free-build mode, sink objects into other objects, etc).

    On the opposite end, though, ESO has some features I'd like to see in other games. On the subject of housing in Fallout 76, I would give almost anything to at least simply have a Retrieve and Undo button. It's bizarre that there isn't one there and it's caused so many tear downs and rebuilds because of it. I also had many moments when playing Red Dead Online with friends where I wished for a guild bank situation, as you cannot really trade anything with players. Having a shared "stash" at camp that posse members could donate to and take from would have been nice, as well as having the option for housing at all - working together to build a posse hangout or even just build your own log cabin in the woods as a solo player.

    I just returned to 76 after a break of about 8 or 9 months. I have really enjoyed the fishing mini game. I think it could really invigorate fishing in ESO.

    I’m just now getting back into it after an 8 or 9 year break LOL I preordered it excited for an ESO version of Fallout, in my mind, and when it wasn’t quite that added to the disastrous launch, I stopped playing after about 2-3 weeks. Then my BFF, also a Fallout nerd, recently picked it up in November so I dusted off my old PS4 disc of it and am glad to give it another chance because I’m enjoying it much more now.
    PS5 NA. GM of The PTK's - a free trading guild (CP 500+). Also a werewolf, bites are free when they're available. PSN = DragonRacer13
  • DragonRacer
    DragonRacer
    ✭✭✭✭✭
    ✭✭✭
    It's incredibly minor, but I'd like to take some elements from fishing in Fallout 76 and use them in ESO. I find fishing in ESO to be incredibly boring and unrewarding. You wait forever to hook a fish, then press one button to reel it in. Sometimes you might reel in an item that might reward a furnishing plan or might reward garbage. Occasionally you might fish up a fishing-related furnishing itself.

    In Fallout 76, there is a little mini-game for reeling in the fish and the game can be made easier by earning upgrades to your fishing pole. You can also earn cosmetic choices for your fishing pole, such as different bobbers. Around the holidays, you have a chance at reeling in "waterlogged gifts" on the weekends which can be a little more rewarding than wet gunny sacks. There is a fishing daily challenge you can complete each day and part of its random rewards is a guaranteed mystery furnishing plan. But my favorite element is that the different varieties of fish - you can actually display ANY of them in your C.A.M.P. Just put up a display plaque and add your fish. It doesn't have to be a specific furnishing fish in order to display it... just any fish you caught and think looks cool.

    Housing in Fallout is way more challenging to try and build in, but I do like the SNAP element which makes free-building structures easier, IMO. Instead of painfully aligning every piece of wall/floor/ceiling in the precision decorator menu like in ESO, you just put each piece close to each other with SNAP selected and it snaps together like Legos. That, too, can behave a bit wonky, but overall it has made building structures quicker and easier. And if you don't want to build that way or need more freedom of control, you can always switch from SNAP to FREE (which is total free-build mode, sink objects into other objects, etc).

    On the opposite end, though, ESO has some features I'd like to see in other games. On the subject of housing in Fallout 76, I would give almost anything to at least simply have a Retrieve and Undo button. It's bizarre that there isn't one there and it's caused so many tear downs and rebuilds because of it. I also had many moments when playing Red Dead Online with friends where I wished for a guild bank situation, as you cannot really trade anything with players. Having a shared "stash" at camp that posse members could donate to and take from would have been nice, as well as having the option for housing at all - working together to build a posse hangout or even just build your own log cabin in the woods as a solo player.

    I just returned to 76 after a break of about 8 or 9 months. I have really enjoyed the fishing mini game. I think it could really invigorate fishing in ESO.

    Double quote LOL but it’s worth noting that Red Dead Online’s fishing is much more interactive and fun, too, though you don’t get rewards/loot like with F76. And you can’t display the fish anywhere in RDO either.
    PS5 NA. GM of The PTK's - a free trading guild (CP 500+). Also a werewolf, bites are free when they're available. PSN = DragonRacer13
  • AzuraFan
    AzuraFan
    ✭✭✭✭✭
    ✭✭✭
    Henchmen from the original Guild Wars. Very competent AI companions that you could do pretty much anything with. When they introduced the new hard mode, I did all the zones with henchmen only. I'd love to have henchmen to do dungeons. And when I say competent, I mean competent. Not like the ESO companions that stand in stupid and have limited abilities.
  • mook-eb16_ESO
    mook-eb16_ESO
    ✭✭✭✭
    ESO cyrodiil pvp battle royal. Drop out of cold harbour naked run around the map, unlocking treasure boxes and loot making builds as you go to win. No champion points, armour sets required, beginner friendly.
Sign In or Register to comment.