licenturion wrote: »Yeah classes can be a big thing for player retention.
Just look at Diablo 4. The excitement for the new season was super low everywhere. Then they shadowdropped Palladin, and now this season has peaked in player numbers since release and everyone is hyped.
Vonnegut2506 wrote: »licenturion wrote: »Yeah classes can be a big thing for player retention.
Just look at Diablo 4. The excitement for the new season was super low everywhere. Then they shadowdropped Palladin, and now this season has peaked in player numbers since release and everyone is hyped.
It helps that Paladin is so overpowered that everyone wants to play it for this season.
ToddIngram wrote: »I don't believe for a second ZOS can't fix GH. They created it, they can fix it. They're deciding not to make the investment by choice, not mandate.
Vonnegut2506 wrote: »licenturion wrote: »Yeah classes can be a big thing for player retention.
Just look at Diablo 4. The excitement for the new season was super low everywhere. Then they shadowdropped Palladin, and now this season has peaked in player numbers since release and everyone is hyped.
It helps that Paladin is so overpowered that everyone wants to play it for this season.
It's also the addition of a popular fantasy archetype, and extremely well done themactically. Templar can't beat diving into enemies with my spear as an Angel, with my righteous auras burning everything around me due to my mere prescence.
I'm not sure what types of classic classes ESO is missing at this point - if anything various schools of mages they could play around with that aren't well represented here.
ToddIngram wrote: »
Vonnegut2506 wrote: »Vonnegut2506 wrote: »licenturion wrote: »Yeah classes can be a big thing for player retention.
Just look at Diablo 4. The excitement for the new season was super low everywhere. Then they shadowdropped Palladin, and now this season has peaked in player numbers since release and everyone is hyped.
It helps that Paladin is so overpowered that everyone wants to play it for this season.
It's also the addition of a popular fantasy archetype, and extremely well done themactically. Templar can't beat diving into enemies with my spear as an Angel, with my righteous auras burning everything around me due to my mere prescence.
I'm not sure what types of classic classes ESO is missing at this point - if anything various schools of mages they could play around with that aren't well represented here.
I wish ESO had something like a Paladin. Templar is, I think, supposed to be that archetype, but it falls short in so many ways.
Vonnegut2506 wrote: »Vonnegut2506 wrote: »licenturion wrote: »Yeah classes can be a big thing for player retention.
Just look at Diablo 4. The excitement for the new season was super low everywhere. Then they shadowdropped Palladin, and now this season has peaked in player numbers since release and everyone is hyped.
It helps that Paladin is so overpowered that everyone wants to play it for this season.
It's also the addition of a popular fantasy archetype, and extremely well done themactically. Templar can't beat diving into enemies with my spear as an Angel, with my righteous auras burning everything around me due to my mere prescence.
I'm not sure what types of classic classes ESO is missing at this point - if anything various schools of mages they could play around with that aren't well represented here.
I wish ESO had something like a Paladin. Templar is, I think, supposed to be that archetype, but it falls short in so many ways.
Same. I gravitated towards the Templar in ESO (I have had more Templars than any other class at this point) since I love holy/paladin themes.
There are some things I like, like Jabs (moreso pre-animation nerf), the Sun ultimate, Ritual which is the closest thing to feeling like an Aura to me. Really hope they step up and modernize the Templar when they re-balance the job.
Vonnegut2506 wrote: »licenturion wrote: »Yeah classes can be a big thing for player retention.
Just look at Diablo 4. The excitement for the new season was super low everywhere. Then they shadowdropped Palladin, and now this season has peaked in player numbers since release and everyone is hyped.
It helps that Paladin is so overpowered that everyone wants to play it for this season.
It's also the addition of a popular fantasy archetype, and extremely well done themactically. Templar can't beat diving into enemies with my spear as an Angel, with my righteous auras burning everything around me due to my mere prescence.
I'm not sure what types of classic classes ESO is missing at this point - if anything various schools of mages they could play around with that aren't well represented here.
Vonnegut2506 wrote: »licenturion wrote: »Yeah classes can be a big thing for player retention.
Just look at Diablo 4. The excitement for the new season was super low everywhere. Then they shadowdropped Palladin, and now this season has peaked in player numbers since release and everyone is hyped.
It helps that Paladin is so overpowered that everyone wants to play it for this season.
Vonnegut2506 wrote: »Vonnegut2506 wrote: »Vonnegut2506 wrote: »licenturion wrote: »Yeah classes can be a big thing for player retention.
Just look at Diablo 4. The excitement for the new season was super low everywhere. Then they shadowdropped Palladin, and now this season has peaked in player numbers since release and everyone is hyped.
It helps that Paladin is so overpowered that everyone wants to play it for this season.
It's also the addition of a popular fantasy archetype, and extremely well done themactically. Templar can't beat diving into enemies with my spear as an Angel, with my righteous auras burning everything around me due to my mere prescence.
I'm not sure what types of classic classes ESO is missing at this point - if anything various schools of mages they could play around with that aren't well represented here.
I wish ESO had something like a Paladin. Templar is, I think, supposed to be that archetype, but it falls short in so many ways.
Same. I gravitated towards the Templar in ESO (I have had more Templars than any other class at this point) since I love holy/paladin themes.
There are some things I like, like Jabs (moreso pre-animation nerf), the Sun ultimate, Ritual which is the closest thing to feeling like an Aura to me. Really hope they step up and modernize the Templar when they re-balance the job.
I wish they would make the sun shield a long-lasting damage field to be similar to an aura. I don't know who thought, "Hey, I bet people would love to keep re-applying damage fields every 20 seconds. That would probably make combat feel more fun." I would love if all damage field abilities were long-lasting or permanent with a constant magicka or stamina cost like banner is now.
tomofhyrule wrote: »Vonnegut2506 wrote: »licenturion wrote: »Yeah classes can be a big thing for player retention.
Just look at Diablo 4. The excitement for the new season was super low everywhere. Then they shadowdropped Palladin, and now this season has peaked in player numbers since release and everyone is hyped.
It helps that Paladin is so overpowered that everyone wants to play it for this season.
It's also the addition of a popular fantasy archetype, and extremely well done themactically. Templar can't beat diving into enemies with my spear as an Angel, with my righteous auras burning everything around me due to my mere prescence.
I'm not sure what types of classic classes ESO is missing at this point - if anything various schools of mages they could play around with that aren't well represented here.
The TES universe really doesn’t have the “standard” fantasy archetypes, so that is a bit of a damper. Like Elder Scrolls Bards are literally just random dudes who play an instrument in the tavern. .
Vonnegut2506 wrote: »licenturion wrote: »Yeah classes can be a big thing for player retention.
Just look at Diablo 4. The excitement for the new season was super low everywhere. Then they shadowdropped Palladin, and now this season has peaked in player numbers since release and everyone is hyped.
It helps that Paladin is so overpowered that everyone wants to play it for this season.
It's also the addition of a popular fantasy archetype, and extremely well done themactically. Templar can't beat diving into enemies with my spear as an Angel, with my righteous auras burning everything around me due to my mere prescence.
I'm not sure what types of classic classes ESO is missing at this point - if anything various schools of mages they could play around with that aren't well represented here.
YandereGirlfriend wrote: »Vonnegut2506 wrote: »licenturion wrote: »Yeah classes can be a big thing for player retention.
Just look at Diablo 4. The excitement for the new season was super low everywhere. Then they shadowdropped Palladin, and now this season has peaked in player numbers since release and everyone is hyped.
It helps that Paladin is so overpowered that everyone wants to play it for this season.
It's also the addition of a popular fantasy archetype, and extremely well done themactically. Templar can't beat diving into enemies with my spear as an Angel, with my righteous auras burning everything around me due to my mere prescence.
I'm not sure what types of classic classes ESO is missing at this point - if anything various schools of mages they could play around with that aren't well represented here.
IMO, ESO broke bad with class concepts when they abandoned the traditional TES classes and created wonky new classes like Dragonknight and shoehorned in 3rd party archetypes like Templar.
In some parallel dimension we instead have real TES classes like Witchunter, Crusader, Monk, Barbarian, Battlemage, Acrobat, etc. with the game leaning into the unique TES weirdness and the actual series lore that draws players to the franchise.
YandereGirlfriend wrote: »IMO, the marketing is very lackluster. The overall market for what they target is saturated with RPGs that lend to deeper stories and scratch the itch better for solo RPG folk.
Then, you have ESO dropping trailers/cinematics of random new chapter/dlc characters know one knows. They never show gameplay or real combat.
I personally think they need to do something different with marketing, the name Elder Scrolls got them to a certain point but newer generations don’t recognize it and it’s not bringing enough people in with the name alone. I’d really like to see them get more involved with their community, both PvP and PvE. It would be a nice change of pace for the next focused season or chapter or whatever, to see more dev interaction with streams/raids/Cyro nights/etc. Post those clips into a montage showing people having fun while actually playing the game, market that. I mean really, the marketing has to change and when you look into dev gameplay ESO it’s not a positive thing, build the brand around the players, alongside the devs.The catch, they’d have to work on balancing the game to capture the community having “fun”./spoiler]
I got vertigo the other day recalling that Skyrim came out... 14 years ago.
Nobody younger than their early 20s likely has any connection whatsoever to the TES franchise unless they are somehow individually interested in now-retro gaming or they have some cool family member who introduced them to it randomly.
Some day there will probably be tomes written about the actual reasons that Bethesda decided to go... two decades... of ignoring its core game franchise and insanely lucrative cash cow but that is... a choice... that they seem to have made. Unfortunately, in the absence of a core game release, the people who might try ESO because "it's an Elder Scrolls Game" is basically tapped-out because there are not new members of the fandom being minted in any appreciable numbers.
Which means that you have to sell the game on what the game actually does. You have to sell new players on the gameplay itself not vague nostalgia for the universe.
Just wanted to say thank you to @xR3ACTORx for an excellent thread. Your use of solid data to counter anecdotal claims, opinions presented as facts, and emotional arguments made for a really compelling and informative read.
I don’t often dive into stats myself—I usually leave that to the BI team at work—but I genuinely enjoyed this one.
Thanks again for taking the time to start the conversation and bring the evidence. Much appreciated!
moderatelyfatman wrote: »@xR3ACTORx @fizzybeef
The sad thing is that at the end the day we are right about the game collapsing and being right gives us no joy.
Vonnegut2506 wrote: »Vonnegut2506 wrote: »licenturion wrote: »Yeah classes can be a big thing for player retention.
Just look at Diablo 4. The excitement for the new season was super low everywhere. Then they shadowdropped Palladin, and now this season has peaked in player numbers since release and everyone is hyped.
It helps that Paladin is so overpowered that everyone wants to play it for this season.
It's also the addition of a popular fantasy archetype, and extremely well done themactically. Templar can't beat diving into enemies with my spear as an Angel, with my righteous auras burning everything around me due to my mere prescence.
I'm not sure what types of classic classes ESO is missing at this point - if anything various schools of mages they could play around with that aren't well represented here.
I wish ESO had something like a Paladin. Templar is, I think, supposed to be that archetype, but it falls short in so many ways.
Same. I gravitated towards the Templar in ESO (I have had more Templars than any other class at this point) since I love holy/paladin themes.
There are some things I like, like Jabs (moreso pre-animation nerf), the Sun ultimate, Ritual which is the closest thing to feeling like an Aura to me. Really hope they step up and modernize the Templar when they re-balance the job.
Nemesis7884 wrote: »Vonnegut2506 wrote: »Vonnegut2506 wrote: »licenturion wrote: »Yeah classes can be a big thing for player retention.
Just look at Diablo 4. The excitement for the new season was super low everywhere. Then they shadowdropped Palladin, and now this season has peaked in player numbers since release and everyone is hyped.
It helps that Paladin is so overpowered that everyone wants to play it for this season.
It's also the addition of a popular fantasy archetype, and extremely well done themactically. Templar can't beat diving into enemies with my spear as an Angel, with my righteous auras burning everything around me due to my mere prescence.
I'm not sure what types of classic classes ESO is missing at this point - if anything various schools of mages they could play around with that aren't well represented here.
I wish ESO had something like a Paladin. Templar is, I think, supposed to be that archetype, but it falls short in so many ways.
Same. I gravitated towards the Templar in ESO (I have had more Templars than any other class at this point) since I love holy/paladin themes.
There are some things I like, like Jabs (moreso pre-animation nerf), the Sun ultimate, Ritual which is the closest thing to feeling like an Aura to me. Really hope they step up and modernize the Templar when they re-balance the job.
honestly the class implementation of eso falls short in many of the themes...they are doing something different thats fine but there is a reason these class archetypes are so established and often used
I wished the warden/druid had a bear transform (as even the druids have in eso) and be built around lightning and earth magic rather than frost
I wished the necro was based around frost and had persistent pets - even 1 ultimate like the warden
I wished the templar was more like a paladin with auras
etc. etc.
Of course you can interpret class themes differently but then they need to be good/better...
SummersetCitizen wrote: »lostineternity wrote: »I hold a master degree in applied mathematics. My main specialization is mathematical statistics, with a particular focus on social mathematical statistics (everything related to societal trends, opinion polls, elections, etc.
I also hold an MS in the social sciences, with a particular focus on data analysis. The level of statistical illiteracy in these discussions is striking. Personal anecdotes and individual experiences may feel meaningful, but they do not constitute evidence and carry little weight in population-level analysis.
One contributing factor to population decline is the forum environment itself. Long-standing trolls—some of whom have posted thousands of borderline rage-bait messages over the years—appear to be effectively insulated from consequences, potentially due to inconsistent or legacy moderation practices. At the same time, many ordinary in-game players report being automatically banned through AI-driven moderation systems.
These trolls are widely disliked by the player base, yet their posts—often driven by emotion rather than evidence—tend to align with pro-ZOS narratives. As a result, dissenting voices are gradually removed or disengage out of frustration, leaving a shrinking, unrepresentative group that persists until the community itself is effectively shut down.
Thank you, guys. Really means much to me.
I'm really passionate about video games and facts.
I admit that at a certain point the deflections and attacks became incredibly exhausting for me and felt like fighting windmills, but in the end it was all worth.
It was also mentally draining to negate every attempt of derailing this discussion and at one point I was even thinking about derailing this thread by myself just to get it closed.
As I said before I've witnessed several live service games dropped rapidly in their popularity before.
All of them had one thing in common:
The denial of steam data by the same type of users over and over again.
So it was pretty obvious to me what would await me here and I did my research about investors already a while ago.
I also believe that this game can only evolve again when the population drop is acknowledged by the community of players and by the persons in charge for this game.
I admit the use of AI to scan every thread in this forum and to identify pattern among specific users, that already have a history in derailing threads, tag teaming and in presenting their personal experience, feelings and opinions as facts and whose claims were already debunkend and marked in the past, so yea... Some of the called out behavior in this thread was already predictably for me days ago.
I'm just a regular dude and a man got to use the best tools he can find.
A clever guy once told me that it doesn't matter if you are an 1% elitist or living a street hustling life.. 1 will always equal 1 and the truth will always be the truth.
My thanks goes also to users like @SummersetCitizen and @ToddIngram who pointed in the right direction, which was also very insightful to me.
(Good and true points also about how certain forum users deflecting behavior can cause significant damage to the playerbase of the game we all enjoyed.)
And users like @Ph1p and @DarkStrifeYT who backed up with working the given data or providing their own data. Very insightful.
It was exhausting (I wonder if the deflection camp even realizes how much), but absolutly worth the neuronal fireworks that kept my mind awake for this.
Thanks.
In hopes that whenever users will try to mark steam data as invalid someone will point to this thread.
baltic1284 wrote: »
so i found a 3rd party MMO population tracker for you ESO lost 5.3 Percent of the population
https://mmo-population.com/game/the-elder-scrolls-online
.
ToddIngram wrote: »
I don't believe for a second ZOS can't fix GH. They created it, they can fix it. They're deciding not to make the investment by choice, not mandate.
My point was it looks like ZOS is trying to put Cyrodiil into maintenance mode. Rather than even try, they're just telling us it is what it is, take it or leave it, they're not even going to try.
ToddIngram wrote: »
I don't believe for a second ZOS can't fix GH. They created it, they can fix it. They're deciding not to make the investment by choice, not mandate.
My point was it looks like ZOS is trying to put Cyrodiil into maintenance mode. Rather than even try, they're just telling us it is what it is, take it or leave it, they're not even going to try.
I guess it just outside of the scope of priority/time/cost or whatever, rather than being "impossible" to fix.
I would argue they should revisit the alternatives, as I also don't want them to give up on GH.
Here is the key message from me:
If they can make improvements, however small, to the current GH, it will still be miles better.
They can look at cross healing, maybe some learnings from Vengeance might inspire changes to GH, and go from there. This was the original expectation and hope for going into testing. Does feel like a sudden flip to push for Vengeance.
Part of the reason why cyro is in the current state is not purely performance. Subclassing has a lot to do with it with everyone running the same high burst combo and adding more frustration besides performance.
These improvements, and balance together would give us the experience, even with performance issue, the fun environment which we have been able to tolerate for years.
I won't put my money on a smaller GH, because the game cannot handle 3 ball groups in one keep, the size of the map seems to matter little. They could lower the pop, which might help, but also reduces the epic scale of what is GH. Let's see what exactly they announce, I just hope they are reading these and taking in feedback seriously. I hate that I am resorting to compromise facing the potential termination of GH, but this is what I think. Looking forward to the 4th Survey results.
baltic1284 wrote: »
so i found a 3rd party MMO population tracker for you ESO lost 5.3 Percent of the population
https://mmo-population.com/game/the-elder-scrolls-online
.
That drop by over 90% in one month on that website doesn't seem likely.
SaffronCitrusflower wrote: »ToddIngram wrote: »
I don't believe for a second ZOS can't fix GH. They created it, they can fix it. They're deciding not to make the investment by choice, not mandate.
My point was it looks like ZOS is trying to put Cyrodiil into maintenance mode. Rather than even try, they're just telling us it is what it is, take it or leave it, they're not even going to try.
I guess it just outside of the scope of priority/time/cost or whatever, rather than being "impossible" to fix.
I would argue they should revisit the alternatives, as I also don't want them to give up on GH.
Here is the key message from me:
If they can make improvements, however small, to the current GH, it will still be miles better.
They can look at cross healing, maybe some learnings from Vengeance might inspire changes to GH, and go from there. This was the original expectation and hope for going into testing. Does feel like a sudden flip to push for Vengeance.
Part of the reason why cyro is in the current state is not purely performance. Subclassing has a lot to do with it with everyone running the same high burst combo and adding more frustration besides performance.
These improvements, and balance together would give us the experience, even with performance issue, the fun environment which we have been able to tolerate for years.
I won't put my money on a smaller GH, because the game cannot handle 3 ball groups in one keep, the size of the map seems to matter little. They could lower the pop, which might help, but also reduces the epic scale of what is GH. Let's see what exactly they announce, I just hope they are reading these and taking in feedback seriously. I hate that I am resorting to compromise facing the potential termination of GH, but this is what I think. Looking forward to the 4th Survey results.
You are correct in that the problems in GH are worst at big fights in one location. Making that location smaller, in this case Cyrodiil, will not change anything when it comes to improving performance. The smaller zone would still have the same problem of huge fights in one location, except it would be more frequent because less locations to fight at.
Great point!