SummersetCitizen wrote: »lostineternity wrote: »I hold a master degree in applied mathematics. My main specialization is mathematical statistics, with a particular focus on social mathematical statistics (everything related to societal trends, opinion polls, elections, etc.
I also hold an MS in the social sciences, with a particular focus on data analysis. The level of statistical illiteracy in these discussions is striking. Personal anecdotes and individual experiences may feel meaningful, but they do not constitute evidence and carry little weight in population-level analysis.
One contributing factor to population decline is the forum environment itself. Long-standing trolls—some of whom have posted thousands of borderline rage-bait messages over the years—appear to be effectively insulated from consequences, potentially due to inconsistent or legacy moderation practices. At the same time, many ordinary in-game players report being automatically banned through AI-driven moderation systems.
These trolls are widely disliked by the player base, yet their posts—often driven by emotion rather than evidence—tend to align with pro-ZOS narratives. As a result, dissenting voices are gradually removed or disengage out of frustration, leaving a shrinking, unrepresentative group that persists until the community itself is effectively shut down.
SilverBride wrote: »This thread is only one of many over the past 11 years, saying the population is declining, and the world is empty, and guilds are disbanding, and it's impossible to find groups, and ESO is dying, etc..
IF this were true then WHY would players be leaving beyond the normal fluctuations that happen in MMO's? There must be reasons, and addressing those reasons would be the only solution.
SilverBride wrote: »This thread is only one of many over the past 11 years, saying the population is declining, and the world is empty, and guilds are disbanding, and it's impossible to find groups, and ESO is dying, etc..
IF this were true then WHY would players be leaving beyond the normal fluctuations that happen in MMO's? There must be reasons, and addressing those reasons would be the only solution.
Yes, soooo many threads... And all of them true.
The numbers don't lie and don't care about feelings.
lostineternity wrote: »SilverBride wrote: »lostineternity wrote: »SilverBride wrote: »
I don't trust the accuracy of Steam because it doesn't take into account anything but those that play through Steam.
I hold a master degree in applied mathematics. My main specialization is mathematical statistics, with a particular focus on social mathematical statistics (everything related to societal trends, opinion polls, elections, etc.).
And It hurts to read your words that statistical inference can't be trusted due the reason "I don't feel like that" despite this is the only data we have.
Even if I were to concede and agree that Steam charts are accurate, it still doesn't tell us if the population is at a lower point due to game issues or just normal fluctuations. That is an important bit of information to know what, if anything, needs to be done.
You are right about the seasonal nature of the fluctuations, but what really matters is the trend of the peaks. As we can see from Steam data, peak values are becoming lower and lower each season.
This is what’s disturbing: new content brings fewer players back to the game (you can compare the months when content was released each year), and the player outflow after several months becomes more significant.
This is not a sign of a healthy population.
spartaxoxo wrote: »lostineternity wrote: »SilverBride wrote: »lostineternity wrote: »SilverBride wrote: »
I don't trust the accuracy of Steam because it doesn't take into account anything but those that play through Steam.
I hold a master degree in applied mathematics. My main specialization is mathematical statistics, with a particular focus on social mathematical statistics (everything related to societal trends, opinion polls, elections, etc.).
And It hurts to read your words that statistical inference can't be trusted due the reason "I don't feel like that" despite this is the only data we have.
Even if I were to concede and agree that Steam charts are accurate, it still doesn't tell us if the population is at a lower point due to game issues or just normal fluctuations. That is an important bit of information to know what, if anything, needs to be done.
You are right about the seasonal nature of the fluctuations, but what really matters is the trend of the peaks. As we can see from Steam data, peak values are becoming lower and lower each season.
This is what’s disturbing: new content brings fewer players back to the game (you can compare the months when content was released each year), and the player outflow after several months becomes more significant.
This is not a sign of a healthy population.
Yeah. The peak numbers consistently going down shows not only a lack of people regularly playing, but more and more are quitting altogether. If they were interested in the game still, they'd at least login and try out the new shiny thing.
We should compare similar time periods so let's look at the trend with June. I'll omit 2020-2022 because of Covid bubble slowly deflating as that was industry wide special circumstances.
June 2017
16, 788
June 2018
28, 296
June 2019
29, 029
June 2023
31, 129
June 2024
Peak 27, 405
June 2025
Peak 26, 467
People say oh they've been making these threads for years and that's true. But the game actually almost die once and it had to have a soft relaunch with One Tamriel. It was easy to refute after that because the population was growing back in the day. I remember pointing that out to folks back then. But now it is different because the trend is different on Steam Charts. Unlike before, this time we really are losing players.
Anecdotal, but I feel it in my sales. In the number of people I see around when there isn't an event. I see it on my guild list with once active guilds falling largely silent.
These things can be cyclical. It could just be a slump that ESO digs itself out of. Clearly more people are interested than actively playing. Let's hope that ESO turns it around.
But it's going to require them to be able to fix stuff and release new stuff at the same time. To listen to what the community wants and to understand the playerbase. 2026 has to be better than 2025 was.
SummersetCitizen wrote: »
IMO, the marketing is very lackluster. The overall market for what they target is saturated with RPGs that lend to deeper stories and scratch the itch better for solo RPG folk.
Then, you have ESO dropping trailers/cinematics of random new chapter/dlc characters know one knows. They never show gameplay or real combat.
I personally think they need to do something different with marketing, the name Elder Scrolls got them to a certain point but newer generations don’t recognize it and it’s not bringing enough people in with the name alone. I’d really like to see them get more involved with their community, both PvP and PvE. It would be a nice change of pace for the next focused season or chapter or whatever, to see more dev interaction with streams/raids/Cyro nights/etc. Post those clips into a montage showing people having fun while actually playing the game, market that. I mean really, the marketing has to change and when you look into dev gameplay ESO it’s not a positive thing, build the brand around the players, alongside the devs.The catch, they’d have to work on balancing the game to capture the community having “fun”./spoiler]
YandereGirlfriend wrote: »IMO, the marketing is very lackluster. The overall market for what they target is saturated with RPGs that lend to deeper stories and scratch the itch better for solo RPG folk.
Then, you have ESO dropping trailers/cinematics of random new chapter/dlc characters know one knows. They never show gameplay or real combat.
I personally think they need to do something different with marketing, the name Elder Scrolls got them to a certain point but newer generations don’t recognize it and it’s not bringing enough people in with the name alone. I’d really like to see them get more involved with their community, both PvP and PvE. It would be a nice change of pace for the next focused season or chapter or whatever, to see more dev interaction with streams/raids/Cyro nights/etc. Post those clips into a montage showing people having fun while actually playing the game, market that. I mean really, the marketing has to change and when you look into dev gameplay ESO it’s not a positive thing, build the brand around the players, alongside the devs.The catch, they’d have to work on balancing the game to capture the community having “fun”./spoiler]
I got vertigo the other day recalling that Skyrim came out... 14 years ago.
Nobody younger than their early 20s likely has any connection whatsoever to the TES franchise unless they are somehow individually interested in now-retro gaming or they have some cool family member who introduced them to it randomly.
Some day there will probably be tomes written about the actual reasons that Bethesda decided to go... two decades... of ignoring its core game franchise and insanely lucrative cash cow but that is... a choice... that they seem to have made. Unfortunately, in the absence of a core game release, the people who might try ESO because "it's an Elder Scrolls Game" is basically tapped-out because there are not new members of the fandom being minted in any appreciable numbers.
Which means that you have to sell the game on what the game actually does. You have to sell new players on the gameplay itself not vague nostalgia for the universe.
spartaxoxo wrote: »lostineternity wrote: »SilverBride wrote: »lostineternity wrote: »SilverBride wrote: »
I don't trust the accuracy of Steam because it doesn't take into account anything but those that play through Steam.
I hold a master degree in applied mathematics. My main specialization is mathematical statistics, with a particular focus on social mathematical statistics (everything related to societal trends, opinion polls, elections, etc.).
And It hurts to read your words that statistical inference can't be trusted due the reason "I don't feel like that" despite this is the only data we have.
Even if I were to concede and agree that Steam charts are accurate, it still doesn't tell us if the population is at a lower point due to game issues or just normal fluctuations. That is an important bit of information to know what, if anything, needs to be done.
You are right about the seasonal nature of the fluctuations, but what really matters is the trend of the peaks. As we can see from Steam data, peak values are becoming lower and lower each season.
This is what’s disturbing: new content brings fewer players back to the game (you can compare the months when content was released each year), and the player outflow after several months becomes more significant.
This is not a sign of a healthy population.
We should compare similar time periods so let's look at the trend with June. I'll omit 2020-2022 because of Covid bubble slowly deflating as that was industry wide special circumstances.
June 2017
16, 788
June 2018
28, 296
June 2019
29, 029
June 2023
31, 129
June 2024
Peak 27, 405
June 2025
Peak 26, 467
People say oh they've been making these threads for years and that's true. But the game actually almost die once and it had to have a soft relaunch with One Tamriel. It was easy to refute after that because the population was growing back in the day. I remember pointing that out to folks back then. But now it is different because the trend is different on Steam Charts. Unlike before, this time we really are losing players.

Agreed, we should be looking at year-on-year changes of each month, although I’d pick average instead of peak numbers.
Even the one quarter of increasing players in 2023 was likely a fluke. Elden Ring released in February 2022, which means player counts in those months were abnormally low, making it a lot easier for 2023 numbers to bounce back.
spartaxoxo wrote: »Even the one quarter of increasing players in 2023 was likely a fluke. Elden Ring released in February 2022, which means player counts in those months were abnormally low, making it a lot easier for 2023 numbers to bounce back.
Nah. That's because of the new class. A good example of how interesting new content that people actually want can still get people in. Unfortunately they weren't able to sustain that because that same year they axed half the year's new content and there were a number of unpopular changes made since.
SilverBride wrote: »There is no proof that these fluctuations indicate a problem.
spartaxoxo wrote: »Even the one quarter of increasing players in 2023 was likely a fluke. Elden Ring released in February 2022, which means player counts in those months were abnormally low, making it a lot easier for 2023 numbers to bounce back.
Nah. That's because of the new class. A good example of how interesting new content that people actually want can still get people in. Unfortunately they weren't able to sustain that because that same year they axed half the year's new content and there were a number of unpopular changes made since.
I meant the three blue bars in March to May 2023, which bucked the trend of constant decline. I don‘t think it was due to the new Arcanist, because it hadn‘t been out yet at that time.
Interesting point about peak numbers, however, which indeed went up in June 2023 compared to 2022, when the new class released.
SummersetCitizen wrote: »lostineternity wrote: »I hold a master degree in applied mathematics. My main specialization is mathematical statistics, with a particular focus on social mathematical statistics (everything related to societal trends, opinion polls, elections, etc.
I also hold an MS in the social sciences, with a particular focus on data analysis. The level of statistical illiteracy in these discussions is striking. Personal anecdotes and individual experiences may feel meaningful, but they do not constitute evidence and carry little weight in population-level analysis.
One contributing factor to population decline is the forum environment itself. Long-standing trolls—some of whom have posted thousands of borderline rage-bait messages over the years—appear to be effectively insulated from consequences, potentially due to inconsistent or legacy moderation practices. At the same time, many ordinary in-game players report being automatically banned through AI-driven moderation systems.
These trolls are widely disliked by the player base, yet their posts—often driven by emotion rather than evidence—tend to align with pro-ZOS narratives. As a result, dissenting voices are gradually removed or disengage out of frustration, leaving a shrinking, unrepresentative group that persists until the community itself is effectively shut down.
Most live service games don't actually shut down when they die. They just stop updating. They put in minimal resources to keep the service going to fleece the diehards, as long as the revenue stream is greater than those bare minimum costs. Then, they may finally shutdown many years later. It dies completely unnoticed, or if it gets press, most former players just say, huh, I thought that shut down years ago. Who knew. That is the territory ESO is entering if leadership doesn't make some drastic changes.
Nemesis7884 wrote: »if you think steam is not representative of a trend then let me ask you this
why is it that eso's numbers are going down while gw2's numbers - a game with pretty much the same age - are going up and up; not only on the steam charts but in fact they just released a community message that they have more players than ever...
Whats the difference between the two? GW2 is releasing banger update after banger update where players think they get good value for their money...
And eso releases lackluster overpriced content of questionable quality control and then wonders why players are leaving - exactly the same as Bethesda as a whole - just releasing cash grabs with 0 quality control - so much that they have become a meme at this point...
...and yes I know ZOS and Bethesda Softworks are not the same team BUT the same parent company even before MSoft and imo share the same culture...
SilverBride wrote: »I feel that it is just an opinion that Steam charts are an accurate indicator of the health of ESO.
SilverBride wrote: »If all of them were true the game would have been shut down by now. And I never said a thing about feelings.
spartaxoxo wrote: »spartaxoxo wrote: »Even the one quarter of increasing players in 2023 was likely a fluke. Elden Ring released in February 2022, which means player counts in those months were abnormally low, making it a lot easier for 2023 numbers to bounce back.
Nah. That's because of the new class. A good example of how interesting new content that people actually want can still get people in. Unfortunately they weren't able to sustain that because that same year they axed half the year's new content and there were a number of unpopular changes made since.
I meant the three blue bars in March to May 2023, which bucked the trend of constant decline. I don‘t think it was due to the new Arcanist, because it hadn‘t been out yet at that time.
Interesting point about peak numbers, however, which indeed went up in June 2023 compared to 2022, when the new class released.
2023 gave us Arcanist, which people were hyped for. But we also got significantly less new content, and we've had a number of unpopular updates since then that only compound the lack of content issue.
Don't get me wrong you can see unpopular updates causing problems even before 2023, but that's the type of thing that can be recovered with good new content and balance updates. Which we can see with people exiting over U35 in 2022 and then coming back for Arcanist in 2023. Only to leave because there was not much new to do and they weren't happy with what was already there.
moderatelyfatman wrote: »Nemesis7884 wrote: »if you think steam is not representative of a trend then let me ask you this
why is it that eso's numbers are going down while gw2's numbers - a game with pretty much the same age - are going up and up; not only on the steam charts but in fact they just released a community message that they have more players than ever...
Whats the difference between the two? GW2 is releasing banger update after banger update where players think they get good value for their money...
And eso releases lackluster overpriced content of questionable quality control and then wonders why players are leaving - exactly the same as Bethesda as a whole - just releasing cash grabs with 0 quality control - so much that they have become a meme at this point...
...and yes I know ZOS and Bethesda Softworks are not the same team BUT the same parent company even before MSoft and imo share the same culture...
One really big difference is that GW2 devs stopped the power bloat. Optimised builds in GW2 with the classes from the latest expansions typically do about 40% more damage than the base classes. Compare that to ESO in the Craglorn days when 30k dps was considered top end to today where 150k is the top. This limitation has allowed to the older content to remain challenging (albeit a little easier).
Equipment progression also maxes out pretty early and there are no new sets that keep coming out every year that everyone needs to farm. There is no 500+ sets in the game.
What GW2 has in horizontal progression that enhance the overall game outside of combat. The first major expansion gave them gliding, the second major expansion and successive expansions gave them new mounts. Each of these had skill lines that had to be developed. There isn't the great rush to farm an overpowered item that will break PvP.
@ToddIngram
Indeed, ZOS announced they couldn't fix Grey Host and that some time down the track they would make a new version with a smaller map for the lower population.
The sad thing is that they are using a false dichotomy of "If we can fix it completely then it can't be improved'. There were so many small changes they could have made to improve GH but the fact they haven't tells me that Vengeance wasn't really about testing.