Sounds like what they have in mind for the new PvP mode they're working on, supposedly like a three way Cyro keep siege battleground with full build options.I also do not think we need 900 people in Cyrodil I would rather have more customization and a solid 360! Currently, vengeance is too limited for me. Feels like im in a loadout FPS game, not MMORPG PVP game.
There's about the same room for theorycrafting in Vengeance and GH. In Vengeance you only have a few real options. In GH you only have a few real options (but endless worthless garbage setups that give players the illusion of choice, wasting their time and resources on solved puzzles).
All the more reason to not do GH. Nothing like being stalled into a slideshow when the ball groups show up. No thanks.
ZOS is who's decided not to listen to the years of player suggestions to limit heal stacking to create the situation you're complaining about. They could just fix that one thing in Cyrodiil and see where things stand after that.
ZOS could balance and fix most of the issues with Grey Host if they just tried.
FTFY.Greyhost has become the perfect example of ... no meaningful balancing.
Vengeance is their attempt at meaningful balancing. Even if you don't like how they're doing it, still way more of a meaningful attempt than say, jamming in yet another 5pc proc set as a bandaid "fix" for one of the many problems caused by some other 5pc proc set.
robertlabrie wrote: »Xylena, the community seems to disagree. Greyhost remains popular. Several mandatory tests haven't forced everyone to like Vengeance. Telling us we're wrong isn't convincing anyone. I opened this thread advocating for both modes as a choice and I'm hoping ZOS sees the need to do so.
ToddIngram wrote: »robertlabrie wrote: »Xylena, the community seems to disagree. Greyhost remains popular. Several mandatory tests haven't forced everyone to like Vengeance. Telling us we're wrong isn't convincing anyone. I opened this thread advocating for both modes as a choice and I'm hoping ZOS sees the need to do so.
Last two nights prime time PC NA have seen all three factions pop locked in Grey Host, and all three factions one bar in vengeance. This is happening when vengeance is giving double XP and a 50 crystal transmute box daily, and more people are still playing Grey Host.
ToddIngram wrote: »robertlabrie wrote: »Xylena, the community seems to disagree. Greyhost remains popular. Several mandatory tests haven't forced everyone to like Vengeance. Telling us we're wrong isn't convincing anyone. I opened this thread advocating for both modes as a choice and I'm hoping ZOS sees the need to do so.
Last two nights prime time PC NA have seen all three factions pop locked in Grey Host, and all three factions one bar in vengeance. This is happening when vengeance is giving double XP and a 50 crystal transmute box daily, and more people are still playing Grey Host.
On PS5 N.A. I have seen no bars in Vengeance since GH returned


Major_Toughness wrote: »The same thing happens every day on PC EU at prime time.
Vengeance with basically no population, and GH with 50+ queues on all alliances.
Maybe you're one of those gamer gods who can dominate with an off meta build, but an average player in jank armor is just a target. The specifics of their build don't matter. Their human decisions don't matter. They have neither skill nor math on their side. They just die.Take care to not make assumptions about the average player's armor in Grey Host.
Major_Toughness wrote: »The same thing happens every day on PC EU at prime time.
Vengeance with basically no population, and GH with 50+ queues on all alliances.
It will be interesting to see the spin on this population discrepancy in the future. There is no way to credibly claim vengeance is popular now, but will ZOS try to make the claim anyway?
FTFY.Greyhost has become the perfect example of ... no meaningful balancing.
Vengeance is their attempt at meaningful balancing. Even if you don't like how they're doing it, still way more of a meaningful attempt than say, jamming in yet another 5pc proc set as a bandaid "fix" for one of the many problems caused by some other 5pc proc set.
Major_Toughness wrote: »The same thing happens every day on PC EU at prime time.
Vengeance with basically no population, and GH with 50+ queues on all alliances.
It will be interesting to see the spin on this population discrepancy in the future. There is no way to credibly claim vengeance is popular now, but will ZOS try to make the claim anyway?
Major_Toughness wrote: »The same thing happens every day on PC EU at prime time.
Vengeance with basically no population, and GH with 50+ queues on all alliances.
It will be interesting to see the spin on this population discrepancy in the future. There is no way to credibly claim vengeance is popular now, but will ZOS try to make the claim anyway?
Trust me they will find or make a way that it seems to be that Vengence is popular. Maybe they say the vengence bars werent full but tbf 1 bar vengence = 2 bars GH....or something like that.
JustLovely wrote: »The pop levels on Vengeance feel exactly the same as on GH while both are running. During NA prime time there will be 1 big zerg fight on the front and 1 smaller fight somewhere else, that's about it. The difference is that Vengeance has room to grow because it's accessible to new players, while GH and its gatekept meta will only continue declining.Turtle_Bot wrote: »Assuming the pop caps (numbers given by both ZOS and independent player addons) are correct, then there's roughly similar numbers of players in vengeance that there is in GH (at least on PC EU).
Everyone should have to climb the same hill to PvP. Advocating for the removal of the game mode many of us log in to play because you want a friend or spouse to get into PvP without putting in the same effort the rest of us have is a bad look.
...and yes, advocating for making vengeance permanent is the same as advocating for the removal of Grey Host. ZOS will never run both modes same time.
JustLovely wrote: »The pop levels on Vengeance feel exactly the same as on GH while both are running. During NA prime time there will be 1 big zerg fight on the front and 1 smaller fight somewhere else, that's about it. The difference is that Vengeance has room to grow because it's accessible to new players, while GH and its gatekept meta will only continue declining.Turtle_Bot wrote: »Assuming the pop caps (numbers given by both ZOS and independent player addons) are correct, then there's roughly similar numbers of players in vengeance that there is in GH (at least on PC EU).
Everyone should have to climb the same hill to PvP. Advocating for the removal of the game mode many of us log in to play because you want a friend or spouse to get into PvP without putting in the same effort the rest of us have is a bad look.
...and yes, advocating for making vengeance permanent is the same as advocating for the removal of Grey Host. ZOS will never run both modes same time.
ZOS ran both Vengeance and Grey Host at the same time the moment you were writing that comment and both of them were populated.
Vengeance was populated enaugh to find big fights even in offhours. More than 1 or 2 bars weren’t needed other than for comparison to GreyHost bars because for some reason Vengeance must have 900 players to not be called dead campaign when ZOS keeps u50 and Ravenwatch despite having 0 players.
GreyHost was full despite outside Vengeance all other campaigns being empty so it lost few players and quality to Vengeance.
Test has shown that both campaigns can run at the same time without hurting GreyHost.
You want Vengeance deleted just to prevent supporters to play there and make up that Vengeance removes GreyHost to get reason and blame the other side of taking away your GreyHost instead.
YandereGirlfriend wrote: »
Let the free market of players decide where they want to play. Let them vote with their feet. It is up to Vengeance itself to make itself attractive to players. Only Vengeance can save itself. Coercing players into gameplay that they do not enjoy by deleting the content that they do enjoy is both bad business as well as extraordinarily fraught karma.
Don't yuck someone else's yum. Respect your fellow players and let them enjoy what they enjoy.
MorallyBipolar wrote: »JustLovely wrote: »The pop levels on Vengeance feel exactly the same as on GH while both are running. During NA prime time there will be 1 big zerg fight on the front and 1 smaller fight somewhere else, that's about it. The difference is that Vengeance has room to grow because it's accessible to new players, while GH and its gatekept meta will only continue declining.Turtle_Bot wrote: »Assuming the pop caps (numbers given by both ZOS and independent player addons) are correct, then there's roughly similar numbers of players in vengeance that there is in GH (at least on PC EU).
Everyone should have to climb the same hill to PvP. Advocating for the removal of the game mode many of us log in to play because you want a friend or spouse to get into PvP without putting in the same effort the rest of us have is a bad look.
...and yes, advocating for making vengeance permanent is the same as advocating for the removal of Grey Host. ZOS will never run both modes same time.
ZOS ran both Vengeance and Grey Host at the same time the moment you were writing that comment and both of them were populated.
Vengeance was populated enaugh to find big fights even in offhours. More than 1 or 2 bars weren’t needed other than for comparison to GreyHost bars because for some reason Vengeance must have 900 players to not be called dead campaign when ZOS keeps u50 and Ravenwatch despite having 0 players.
GreyHost was full despite outside Vengeance all other campaigns being empty so it lost few players and quality to Vengeance.
Test has shown that both campaigns can run at the same time without hurting GreyHost.
You want Vengeance deleted just to prevent supporters to play there and make up that Vengeance removes GreyHost to get reason and blame the other side of taking away your GreyHost instead.
The side by side "test" showed that if people have an option they won't play vengeance.