MorallyBipolar wrote: »spartaxoxo wrote: »BardokRedSnow wrote: »I think whatever amount of players are "boycotting" will be counter balanced by the amount of players who dont even know greyhost is back because they dont frequent forums or see zone chat gossip, which is a lot of players.
Some of the people who like Gray Host are in the very same PvP groups that are also boycotting, afaik. They know full well that Grey Host is active because their PvP guilds them. I'm not saying everyone is but I've seen enough of zone chat to know it's a thing.
Gray Host's population cap is pretty small.
The players who refuse to play vengeance now will continue to refuse to play vengeance in the future. So your argument is that ZOS should mandate vengeance?
Vengeance has been a fail by every measure. It will continue to fail for one very simple, very obvious reason: If ZOS can't make Grey Host run smoothly they can't make vengeance run smoothly either. No rational person is going to accept a decade of grinding gear sets and CP being taken away from them so they can prosper in PvP.
Let's not, because "haha GH had slightly more players than a test" isn't the flex you think it is. Where is GH getting new players from? Nowhere. It will continue to wither until even prime time loses critical mass and collapses, all it would take is a few guild leads quitting. Where would Vengeance get new players from? Noobs who enjoy "not being instakilled."BardokRedSnow wrote: »Your patronizing tone aside let’s call this debate squashed.
Discussion on pop doesn’t even matter, ZOS will find the only positives from the “test”, 100% they won’t bring up anything negative about the population. It’ll all be about the perks and interactions when fighting “big” battles.
GH people, all we can hope for is that our bars fill up everyday cause then it’s really hard to justify shutting it down.
people work jobs other than American 9-5Artisian0001 wrote: »Why does GH need to be pop locked all day?
people live in other time zones
no meaningful AvAvA or campaign score because the map is 1 color 12 hours a day
all your prime time faction progress erased by like 10 guys fighting npcs and doors
people want to PvP when there are no ball groups running
but all these players have long given up
Let's not, because "haha GH had slightly more players than a test" isn't the flex you think it is. Where is GH getting new players from? Nowhere. It will continue to wither until even prime time loses critical mass and collapses, all it would take is a few guild leads quitting. Where would Vengeance get new players from? Noobs who enjoy "not being instakilled."BardokRedSnow wrote: »Your patronizing tone aside let’s call this debate squashed.
spartaxoxo wrote: »MorallyBipolar wrote: »spartaxoxo wrote: »BardokRedSnow wrote: »I think whatever amount of players are "boycotting" will be counter balanced by the amount of players who dont even know greyhost is back because they dont frequent forums or see zone chat gossip, which is a lot of players.
Some of the people who like Gray Host are in the very same PvP groups that are also boycotting, afaik. They know full well that Grey Host is active because their PvP guilds them. I'm not saying everyone is but I've seen enough of zone chat to know it's a thing.
Gray Host's population cap is pretty small.
The players who refuse to play vengeance now will continue to refuse to play vengeance in the future. So your argument is that ZOS should mandate vengeance?
Vengeance has been a fail by every measure. It will continue to fail for one very simple, very obvious reason: If ZOS can't make Grey Host run smoothly they can't make vengeance run smoothly either. No rational person is going to accept a decade of grinding gear sets and CP being taken away from them so they can prosper in PvP.
Like I said, some of them will probably never set foot again on principle. But, some of them may try it out again after Vengeance is no longer seen as a threat to Gray Host. I've seen a couple of people claim in zone chat that ZOS already is mandating Vengeance, that it will replace Gray Host, etc. If ZOS keeps their word and instead makes it a separate thing that doesn't harm Gray Host, then I can imagine that this "US vs Them" thing will also die down and people will be able to enjoy both modes.
Who knows though. Only time will tell.
I've said once and I'll say it again. I hope that both campaigns succeed.
edward_frigidhands wrote: »Discussion on pop doesn’t even matter, ZOS will find the only positives from the “test”, 100% they won’t bring up anything negative about the population. It’ll all be about the perks and interactions when fighting “big” battles.
GH people, all we can hope for is that our bars fill up everyday cause then it’s really hard to justify shutting it down.
Personally, I cancelled my sub when they released their letter regarding "scenario 2". I am going to keep playing as long as the game continues to have the reasons that prompted me to buy it.
Once they make their decision to remove it, I am removing it from my PC.
Its just one player and one subscription, so I am sure it doesn't matter to them. But I think I want to vote with my wallet and my time regardless.
MorallyBipolar wrote: »Let's not, because "haha GH had slightly more players than a test" isn't the flex you think it is. Where is GH getting new players from? Nowhere. It will continue to wither until even prime time loses critical mass and collapses, all it would take is a few guild leads quitting. Where would Vengeance get new players from? Noobs who enjoy "not being instakilled."BardokRedSnow wrote: »Your patronizing tone aside let’s call this debate squashed.
GH will get more players and returning players when ZOS limits heal stacking and makes some adjustments to about 5 proc sets. Nothing will bring more players to vengeance. The PvP community won't stick around for vengeance. PvE players won't suddenly decide they want to PvP. Everyone who wants to PvP is already playing PvP. Even broken GH is better than any version of vengeance.
Again, if ZOS can't make GH run smoothly, they can't make a version of vengeance work smoothly either. And people won't accept having all their time and money investment taken away from them. They'll just uninstall and never buy anything ZOS/Bethesda ever again. I think if ZOS mandates vengeance it will not just be the end of PvP in ESO, I think it will sink the entire company.
What are you guys even trying to preserve with Grey Host?
I ask that genuinely. It’s barely a PvP zone at this point cause it’s extremely dead. .
So when is that gonna happen? Never lol. But have fun hoping and waiting.MorallyBipolar wrote: »GH will get more players and returning players when ZOS limits heal stacking and makes some adjustments to about 5 proc sets
What are you guys even trying to preserve with Grey Host?
I ask that genuinely. It’s barely a PvP zone at this point cause it’s extremely dead. We haven’t seen good combat adjustments in so many years that I’ve lost count. Subclassing hasn’t been a positive thing for PvP either.
If you guys succeed in getting ZOS to scrap Vengeance, Grey Host will continue to die anyway.
If you’re holding out for ZOS to fix PvP through incremental tweaks as it is right now, you’re going to be disappointed.
So many of PvP’s issues exist because of PvE balancing. ZOS has been trying to make higher damage in PvE easier to achieve for years now. This is why status effects are such an overtuned and free damage source. It’s also why there’s so many broken group buff sets that can be combined to give even small coordinated groups 1000+ extra weapon damage, very easy access to Major Force, and much more. Heal stacking likely remains in the game because of PvE balancing as well. Tweaking that too much could make certain Veteran trials too difficult for the average group.
A lot of times ESO’s direction is unclear, but one thing that has been clear and consistent throughout the years is that ZOS wants to boost veteran PvE participation rates through making damage easier to achieve. PvP is in a deep hole largely due to balancing efforts around that goal and the hole will continue to get deeper for as long as PvE and PvP are balanced together. We are well past the point where Battle Spirit is enough to keep things in check.
ZOS will not walk back on their casual oriented PvE balancing efforts. As long as they continue down that path, PvP balance will get worse and worse. By advocating for Grey Host you guys are basically acting like ZOS will eventually and successfully address balance concerns in a way that keeps PvErs and PvPers happy. You guys really think they’re going to pull that off despite their track record and the fact that there’s so much more complexity (subclassing) to keep in mind now? It’s not going to happen.
Yes Vengeance has poor balance, a low skill ceiling, and it’s way too simple. However, it’s 100% separate from PvE and all of its issues are addressable without consequences elsewhere. It doesn’t have to have the balance that it does now.
So maybe some of you guys hate Vengeance as it is, that’s understandable. Instead of trying to get it scrapped completely, try to get it balanced correctly though. Grey Host will only sink deeper into it’s hole as it continues to be balanced with PvE.
Don’t ruin PvPs opportunity to be completely separated from PvE. It’s more productive to bring attention to the overtuned healing, lack of mobility skills, low skill ceiling, etc. in Vengeance. If they actually address those issues, we could get somewhere.
What are you guys even trying to preserve with Grey Host?
I ask that genuinely. It’s barely a PvP zone at this point cause it’s extremely dead. We haven’t seen good combat adjustments in so many years that I’ve lost count. Subclassing hasn’t been a positive thing for PvP either.
Grey Host will only sink deeper into it’s hole as it continues to be balanced with PvE.
BardokRedSnow wrote: »
What are you guys even trying to preserve with Grey Host?
I ask that genuinely. It’s barely a PvP zone at this point cause it’s extremely dead. We haven’t seen good combat adjustments in so many years that I’ve lost count. Subclassing hasn’t been a positive thing for PvP either.
Right now there's a lot of lag issues with the server in PvE and PvP, so the game pop is at an all time low. But honestly, Cyrodiil is like going to your favorite bar. You just pick which campaign to patronize as long as your friends are there too.
There is almost nothing left in Greyhost. Because of subclassing, Greyhost is more like a pub to socialize than a PvP zone. It's no different than running a normal trial and stomping zergs left and right. Super serious PvPer can duel at Stormhaven/Bergama and IC, BGs, or Vengeance.
edward_frigidhands wrote: »
The point I’m making is: Grey Host’s problems cannot be fixed without impacting PvE.
edward_frigidhands wrote: »
I’m not sure how else to say this but… that game died a long time ago.
It sucks, but at this point if you ever want that game back, some serious changes will need to be made. Those changes will not happen while PvE and PvP are balanced together. ZOS just can’t get it right and they’ve shown it time and time again.
What are you guys even trying to preserve with Grey Host?
I ask that genuinely. It’s barely a PvP zone at this point cause it’s extremely dead. We haven’t seen good combat adjustments in so many years that I’ve lost count. Subclassing hasn’t been a positive thing for PvP either.
If you guys succeed in getting ZOS to scrap Vengeance, Grey Host will continue to die anyway.
If you’re holding out for ZOS to fix PvP through incremental tweaks as it is right now, you’re going to be disappointed.
So many of PvP’s issues exist because of PvE balancing. ZOS has been trying to make higher damage in PvE easier to achieve for years now. This is why status effects are such an overtuned and free damage source. It’s also why there’s so many broken group buff sets that can be combined to give even small coordinated groups 1000+ extra weapon damage, very easy access to Major Force, and much more. Heal stacking likely remains in the game because of PvE balancing as well. Tweaking that too much could make certain Veteran trials too difficult for the average group.
A lot of times ESO’s direction is unclear, but one thing that has been clear and consistent throughout the years is that ZOS wants to boost veteran PvE participation rates through making damage easier to achieve. PvP is in a deep hole largely due to balancing efforts around that goal and the hole will continue to get deeper for as long as PvE and PvP are balanced together. We are well past the point where Battle Spirit is enough to keep things in check.
ZOS will not walk back on their casual oriented PvE balancing efforts. As long as they continue down that path, PvP balance will get worse and worse. By advocating for Grey Host you guys are basically acting like ZOS will eventually and successfully address balance concerns in a way that keeps PvErs and PvPers happy. You guys really think they’re going to pull that off despite their track record and the fact that there’s so much more complexity (subclassing) to keep in mind now? It’s not going to happen.
Yes Vengeance has poor balance, a low skill ceiling, and it’s way too simple. However, it’s 100% separate from PvE and all of its issues are addressable without consequences elsewhere. It doesn’t have to have the balance that it does now.
So maybe some of you guys hate Vengeance as it is, that’s understandable. Instead of trying to get it scrapped completely, try to get it balanced correctly though. Grey Host will only sink deeper into it’s hole as it continues to be balanced with PvE.
Don’t ruin PvPs opportunity to be completely separated from PvE. It’s more productive to bring attention to the overtuned healing, lack of mobility skills, low skill ceiling, etc. in Vengeance. If they actually address those issues, we could get somewhere.
ZOS_JessicaFolsom wrote: »We are aware of this, as well as related challenges with heal/shield stacking and ball groups, and are working on exploring how we can tackle it with Battle Spirit. This work is early in development, and we’ll share more details as we have them.Izanagi.Xiiib16_ESO wrote: »From the community’s mind PVP combat balance is a core reason why performance suffers during primetime. As more and more players log in and group up 'group sets' and 'sticky' HoTs and shields increase and also cause groups to be unbalanced in comparison to the overall population - This leads to much prolonged fights as well as discontent within the community. Has the team considered that adjusting balance might also show performance gains if done correctly?
To expand a bit, the abilities players use in Gray Host are shared across the rest of the game. We want to avoid future situations where adjusting abilities to address issues with one type of gameplay has a negative impact on another. This is why we are trying to tackle this issue at the Battle Spirit level. It’s also why there is no Battle Spirit active in Vengeance, because the abilities are separate from the rest of the game. In Vengeance, if heal/shield stacking are an issue, we will first try to address it on an ability-by-ability basis. If we need to explore introducing Battle Spirit as an extra step, we will.
ZOS_JessicaFolsom wrote: »Combat and class balance work will continue, and the team plans to address outliers as needed. Vengeance will not stop that work, and you can read a bit about the team’s vision and plans in this recent post. We do intend to lean on Battle Spirit a bit more in the future, and that is something we’re currently exploring.tomofhyrule wrote: »Does the Combat Team intend to attempt balancing the rest of the game? Or is “Vengeance” going to be the answer to anyone who wants a balanced system, and other players can stick with their single overpowered hodgepodge or their mimetically useless pure-class builds?
The point I’m making is: Grey Host’s problems cannot be fixed without impacting PvE.
They can, see my previous comment: create separate skill lines for Cyrodiil (GH, RW, BR), as it was done for VG, but left them mostly as is, just adjust according to battle spirit. Done. Now it is independent from PvE and you can balance it as you want independently.
The point I’m making is: Grey Host’s problems cannot be fixed without impacting PvE.
They can, see my previous comment: create separate skill lines for Cyrodiil (GH, RW, BR), as it was done for VG, but left them mostly as is, just adjust according to battle spirit. Done. Now it is independent from PvE and you can balance it as you want independently.
BardokRedSnow wrote: »
Maybe Vengeance was more dead, I don’t care cause Grey Host is still dead too. You’re comparing dead to even more dead, it’s a waste of time.
Do you realize how low population is? I logged in for Whitestrake’s Mayhem and even when I did that, Blackreach was never filled when I logged on… and that was near prime time.
I remember logging into ESO on a regular weekday and there were 4+ campaigns with multiple bars, 2 of them would be completely pop locked. I also met a ton of players over the years and VERY few of them still play the game. PvP is so very far from lively like it once was and there’s a lot of reasons for that, but a lot of it comes back to performance and balance.
The point I’m making is: Grey Host’s problems cannot be fixed without impacting PvE. Vengeance’s problems can. That’s a huge deal if you ever want positive PvP balance adjustments.
BardokRedSnow wrote: »BardokRedSnow wrote: »
Maybe Vengeance was more dead, I don’t care cause Grey Host is still dead too. You’re comparing dead to even more dead, it’s a waste of time.
Do you realize how low population is? I logged in for Whitestrake’s Mayhem and even when I did that, Blackreach was never filled when I logged on… and that was near prime time.
I remember logging into ESO on a regular weekday and there were 4+ campaigns with multiple bars, 2 of them would be completely pop locked. I also met a ton of players over the years and VERY few of them still play the game. PvP is so very far from lively like it once was and there’s a lot of reasons for that, but a lot of it comes back to performance and balance.
The point I’m making is: Grey Host’s problems cannot be fixed without impacting PvE. Vengeance’s problems can. That’s a huge deal if you ever want positive PvP balance adjustments.
These are COVID numbers you’re referring to mostly, it hasn’t been like this authentically across the board since then, and since it’s very earliest days. The only thing that’s really changed is Zos lowering the campaign population cap.
Everything now in eso is pretty dead in comparison to those high peak times which steam charts support and you can see for yourself. Greyhost is pop locked every evening when people get off from work. If you have gripes with anything it’s not Greyhost, the game itself is dipping in total logins.
Apply this logic to pve and see how much sense it makes. I can’t get a quick game in the middle of the day for dungeons so let’s get rid of dungeons as we know them and replace it with vengeance style layouts instead and make it play like dark souls, focus on skill and mechanics.
edward_frigidhands wrote: »edward_frigidhands wrote: »
I’m not sure how else to say this but… that game died a long time ago.
It sucks, but at this point if you ever want that game back, some serious changes will need to be made. Those changes will not happen while PvE and PvP are balanced together. ZOS just can’t get it right and they’ve shown it time and time again.
The game is still here. Albeit a little changed. I will take that over the other game that I didn't buy which is the Vengeance campaign. I don't want it and it seems I am not alone.
I don't need serious changes. I don't need separate pvp balancing. I don't need the old game back.
I want the game to move forward with adequate maintenance into it's systems, code and hardware. Unfortunately, this involves an investment of resources and efforts that ZOS leadership chose to put into a cancelled game.
This isn't my fault and I am not interested in the next cheapest alternative in the form of the Vengeance campaign.
BardokRedSnow wrote: »
Maybe Vengeance was more dead, I don’t care cause Grey Host is still dead too. You’re comparing dead to even more dead, it’s a waste of time.
Do you realize how low population is? I logged in for Whitestrake’s Mayhem and even when I did that, Blackreach was never filled when I logged on… and that was near prime time.
I remember logging into ESO on a regular weekday and there were 4+ campaigns with multiple bars, 2 of them would be completely pop locked. I also met a ton of players over the years and VERY few of them still play the game. PvP is so very far from lively like it once was and there’s a lot of reasons for that, but a lot of it comes back to performance and balance.
The point I’m making is: Grey Host’s problems cannot be fixed without impacting PvE. Vengeance’s problems can. That’s a huge deal if you ever want positive PvP balance adjustments.
MorallyBipolar wrote: »spartaxoxo wrote: »MorallyBipolar wrote: »spartaxoxo wrote: »BardokRedSnow wrote: »I think whatever amount of players are "boycotting" will be counter balanced by the amount of players who dont even know greyhost is back because they dont frequent forums or see zone chat gossip, which is a lot of players.
Some of the people who like Gray Host are in the very same PvP groups that are also boycotting, afaik. They know full well that Grey Host is active because their PvP guilds them. I'm not saying everyone is but I've seen enough of zone chat to know it's a thing.
Gray Host's population cap is pretty small.
The players who refuse to play vengeance now will continue to refuse to play vengeance in the future. So your argument is that ZOS should mandate vengeance?
Vengeance has been a fail by every measure. It will continue to fail for one very simple, very obvious reason: If ZOS can't make Grey Host run smoothly they can't make vengeance run smoothly either. No rational person is going to accept a decade of grinding gear sets and CP being taken away from them so they can prosper in PvP.
Like I said, some of them will probably never set foot again on principle. But, some of them may try it out again after Vengeance is no longer seen as a threat to Gray Host. I've seen a couple of people claim in zone chat that ZOS already is mandating Vengeance, that it will replace Gray Host, etc. If ZOS keeps their word and instead makes it a separate thing that doesn't harm Gray Host, then I can imagine that this "US vs Them" thing will also die down and people will be able to enjoy both modes.
Who knows though. Only time will tell.
I've said once and I'll say it again. I hope that both campaigns succeed.
ZOS will pick one or the other. They will never support more than one PvP mode at the same time. Plus, a second campaign will parisitize the server resources needed to keep the other running.
"Artisian0001 wrote:What are these random out of touch arguments from people on the forums? Do you guys actually even PvP? Your metric for super serious PvPs includes IC players, vengeance players, and BG players? What? IC has almost no population and is generally used for farming telvar for currency. Vengeance is for those that strictly do not want competition and higher skilled gameplay, but only a numbers fight. BGs are also lacking in population because there is no real leaderboard based on win percentage, solely on time played. The best PvP players are without a shadow of a doubt, those who play in current GH and try to fight equal or greater numbers than those they currently have in their group. The "super serious" ones are the ones that make comps and builds for every single person in their group to be optimized so they can fight as many people as they can. Not randoms running around in IC to fight mobs. Good players will pop in every now and then to try and find a fight, but they are few and far between.