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Let Hyacinth teach us to be a Dwemer Tinkerer

spartaxoxo
spartaxoxo
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Hyacinth is a tinkerer that makes constructs using Dwarven Artifacts and Clockwork scraps. He is stated to use this for combat in addition to some magic spells but we don't really get to see him in action that well.

Now that we have subclassing, it would be cool if NPCs could teach us entire skill lines like this example. It would be a way to add some cool stuff to our existing skills without necessarily needing a whole new class.
  • tomofhyrule
    tomofhyrule
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    Or - hear me out…

    This is the perfect new Class.

    Consider having a line to summon armor and permanent or temporary automata. Consider a line for gadgetry and traps and grenades. Consider being able to support with Tonal Magic for that “D&D Bard”-esque line with an Elder Scrolls lore-friendly flavor. We’ve seen examples of NPCs in like every mainline game who research the Dwemer, and we’re even able to use some of their stuff along the way. It’d fit really well in the lore, and could still leave a lot of mysteries for the future.

    Now that we have Subclassing, any Class is essentially three skill lines that any character can equip at will. But that also allows people who want to experience a new Class to do so as well. It’d give us more things to farm from the Archive, a new set of skills to fight with or against in PvP, and a whole new set of strategies in building.

    I still remember how exciting the announcement of Arcanist was. I was so excited to plan out a whole new backstory for a whole new character. It was the most excited I’ve ever been for ESO, and I know that everyone was talking about it. I want that again. New Classes drive a lot of hype, and it’d definitely give people reason to come back (and pay for the content) after being let down this year.
  • tsaescishoeshiner
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    I would like this as one skill line of an artifact/artificing-based class focused on ancient magic or lost arts.
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  • YandereGirlfriend
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    All gas no brake for Dwarven Tinker 2026!
  • Cambridge_Spy
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    Would you really want Lorenz Hellman Gloucester of all people to teach you anything? Why not Votary Nahlia teach you something instead? She IS Shamir after all. Or better idea, how about Scruut? :)
  • LalMirchi
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    spartaxoxo wrote: »
    58ck2c201z3c.jpg

    Hyacinth is a tinkerer that makes constructs using Dwarven Artifacts and Clockwork scraps. He is stated to use this for combat in addition to some magic spells but we don't really get to see him in action that well.

    Now that we have subclassing, it would be cool if NPCs could teach us entire skill lines like this example. It would be a way to add some cool stuff to our existing skills without necessarily needing a whole new class.

    An absolutely exquisite idea :)

    Yes please!
  • cyclonus11
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    I've been hoping for a full-on Artificer class for some time.
  • ArchMikem
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    Or - hear me out…

    This is the perfect new Class.

    Then it'd be another class I wouldn't play.
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  • tomofhyrule
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    ArchMikem wrote: »
    Or - hear me out…

    This is the perfect new Class.

    Then it'd be another class I wouldn't play.

    ... okay?

    So because you wouldn't personally play it, that means that nobody else would?
  • LunaFlora
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    yes please
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  • spartaxoxo
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    ArchMikem wrote: »
    Or - hear me out…

    This is the perfect new Class.

    Then it'd be another class I wouldn't play.

    Well, to be fair, subclassing means we can play a class skill line without having to play the class. So I don't think this distinction matters much as it used to between a skill line and a class.

    I actually wouldn't mind either way in regards to a Dwemer Tinkerer, personally. I just think that it would be cool to be able to learn from some of the characters we meet in the game. Hyacinth is already specifically someone that sometimes teaches other members of the Garland Ring. He's already got the mentor vibe. And he's also a character written as a class that I think a lot of players would like to see. So he seemed like a good jumping off point for presenting the idea.

    But I moreso just want to see the teacher characters be able to teach us stuff that we can use because I miss getting new thematic skill lines and this seems like such a great way to do it.
  • Al_Ex_Andre
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    If it's for real dwarves, I want. :*
  • Morvan
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    Dwemer has one of the most unique aesthetics in all of the Elder Scrolls franchise, it's just the perfect theme for a class, even just a skill line would be good, but I would of course rather to get a class.

    Just imagine a class where you spend part of your rotation building and repairing automatons, it could be different and super fun.
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  • tomofhyrule
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    Morvan wrote: »
    Dwemer has one of the most unique aesthetics in all of the Elder Scrolls franchise, it's just the perfect theme for a class, even just a skill line would be good, but I would of course rather to get a class.

    Just imagine a class where you spend part of your rotation building and repairing automatons, it could be different and super fun.

    This is the kind of thing I find most interesting is that it does also give a new attack style.

    They did put up that whole "Class identity" thing last week (which unfortunately for me does make me think that "new Class" is not coming for quite a while), but an Artificer would fill a niche that none of the other classes really have: a trap fighter.

    I'm imagining placeable traps that you can trigger on command - we don't have any skills like that anywhere. We have Daedric Mines from Sorc, as well as Fire Rune from the MG line and Trap from the FG line, but all of those are mines you place and are triggered when an enemy steps on it. Imagine a skill that allowed you to place a trap that you could trigger on demand - I'm thinking like a set of conduits you put across a PvP chokepoint and then blast it as a ball group comes though.

    Automata definitely need to be included, but that may end up overlapping with the concept of sorc pets or necro summons. Still, it'd be interesting to have a line that has *both* permanent (double-bar) spiders and spheres and temporary skeevatons that charge forward and explode.
  • Elvenheart
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    I think it would be great to both have those three skill lines described above as a new pure class, and also have those skill lines as options for Subclassing. Any one of those skill lines would be a great way to enhance an existing character, but it would also be great to have all three lines on one character.
  • FullMax
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    All we can count on is a Dwemer costume and Dwemer-style skill styles.
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  • Hapexamendios
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    I don't like Hyacinth. I'd rather have Neramo or Raynor Vanos do it.
  • Syldras
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    I don't like Hyacinth. I'd rather have Neramo or Raynor Vanos do it.

    Either those two or Revus Demnevanni.

    Or just give us a whole new Artificer class.
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  • spartaxoxo
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    I don't like Hyacinth. I'd rather have Neramo or Raynor Vanos do it.

    I think Hyacinth's constructs are meant to be more combat oriented than those two, so he's a better suited choice to teach us combat imo. Neramo hires assistants to help with the stabbing. I do prefer them both as characters though. Would like to see them show up again.
    Edited by spartaxoxo on December 8, 2025 1:02AM
  • Erickson9610
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    There's really nothing stopping ZOS from introducing a new Class or combat-oriented skill line while they're working on the Class rework/refresh. There are different teams to work on different initiatives, so maybe they've already planned ahead for introducing these new skills sooner rather than later.

    I just don't think this specific NPC should be the one to teach us these skills, because we're supposed to meet him from Tanlorin's questline, and it'd be strange having characters from Companion questlines also exist outside of those questlines — where are we supposed to have met them first?
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  • spartaxoxo
    spartaxoxo
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    I just don't think this specific NPC should be the one to teach us these skills, because we're supposed to meet him from Tanlorin's questline, and it'd be strange having characters from Companion questlines also exist outside of those questlines — where are we supposed to have met them first?

    He's a spy with a secret identity and a public-facing one, so he actually has a good lore-friendly reason not to comment on it. Really doesn't matter where we meet him first in that regard.
    Edited by spartaxoxo on December 8, 2025 1:50AM
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