I just didn't even want to log into this after seeing the pre-made skill choices. I did enjoy other Vengeance campaigns, but this was just seemed too controlling and contrived.
TheSherryOnTop wrote: »Avran_Sylt wrote: »TheSherryOnTop wrote: »I'm not sure how I feel about every campagne (except maybe GH) being removed and replaced by one or two Vengeance campagnes. One week of playing Vengeance is fun and all, but the problem with it is that the characters don't feel like they do normally. You don't have normal skills, everyone is somehow squishy af despite having 70k health; overall it becomes monotone very fast. Of course normal PvP does have it's problems (mostly ballgroups), but I thought the part of Vengeance being a test campagne was to figure out what problems current PvP is having and resolving those problems without changing the campagnes and removing what is essential to ESO (that is, playing the character as you like it to play - be it with subclassing or not, be it with procs or not).
Really? I've found the baseline TTK for all players has significantly increased. I've never been able to kill someone in a single GCD yet.
To be fair, in this Vengeance with all the perks you can choose from, it improved quite a bit. That being said, killing others is still quite easy - but that might be because I'm used to tank meta in standard PvP.
At first I too couldn't figure out if we could edit the loadouts, but we can easily. Just go to the regular skillwindow and change the skills. Perks can be changed in the alliance overview window( "L" on pc).I just didn't even want to log into this after seeing the pre-made skill choices. I did enjoy other Vengeance campaigns, but this was just seemed too controlling and contrived.
You can customize the skills and perks after you choose a loadout. Those are suggestions to help people get started, not something you’re locked into.
This happens with every Cyrodiil PvP mode and is not exclusive to vengeance. A similar behaviour can be seen during PvP events, where each alliance controls one of the separate Cyrodiil maps entirely. This is just the way humans are designed, taking the path of least resistance.Because Vengeance isn’t faction locked and the only real win strategy is outzerg your opponent, what you get is people changing toons to join the winning alliance until the Zerg is big enough to emp/take scrolls/take the map.
It’s so incredibly boring.