I just didn't even want to log into this after seeing the pre-made skill choices. I did enjoy other Vengeance campaigns, but this was just seemed too controlling and contrived.
TheSherryOnTop wrote: »Avran_Sylt wrote: »TheSherryOnTop wrote: »I'm not sure how I feel about every campagne (except maybe GH) being removed and replaced by one or two Vengeance campagnes. One week of playing Vengeance is fun and all, but the problem with it is that the characters don't feel like they do normally. You don't have normal skills, everyone is somehow squishy af despite having 70k health; overall it becomes monotone very fast. Of course normal PvP does have it's problems (mostly ballgroups), but I thought the part of Vengeance being a test campagne was to figure out what problems current PvP is having and resolving those problems without changing the campagnes and removing what is essential to ESO (that is, playing the character as you like it to play - be it with subclassing or not, be it with procs or not).
Really? I've found the baseline TTK for all players has significantly increased. I've never been able to kill someone in a single GCD yet.
To be fair, in this Vengeance with all the perks you can choose from, it improved quite a bit. That being said, killing others is still quite easy - but that might be because I'm used to tank meta in standard PvP.
At first I too couldn't figure out if we could edit the loadouts, but we can easily. Just go to the regular skillwindow and change the skills. Perks can be changed in the alliance overview window( "L" on pc).I just didn't even want to log into this after seeing the pre-made skill choices. I did enjoy other Vengeance campaigns, but this was just seemed too controlling and contrived.
You can customize the skills and perks after you choose a loadout. Those are suggestions to help people get started, not something you’re locked into.
This happens with every Cyrodiil PvP mode and is not exclusive to vengeance. A similar behaviour can be seen during PvP events, where each alliance controls one of the separate Cyrodiil maps entirely. This is just the way humans are designed, taking the path of least resistance.Because Vengeance isn’t faction locked and the only real win strategy is outzerg your opponent, what you get is people changing toons to join the winning alliance until the Zerg is big enough to emp/take scrolls/take the map.
It’s so incredibly boring.
edward_frigidhands wrote: »I think people are just disappointed that option 1 sounds very much like: "Dear tenants, we won't repair the building's plumbing after all, because it's too difficult. Instead, we suggest you move to this apartment that's half the size, one hour away by car, and in a worse neighborhood. But if you're fine living without running water, you can of course stay here."Correction: The OP/ZOS post states two possible options, and that ZOS is leaning towards option one. Which is to keep grey host and have a vengeance campaign running at the same time. And that they can't fix the performance issues in grey host without massive buildcompromises. But grey host does not seem to be going anywhere.
Personally, I'm kind of neutral on this, but I get that even if Grey Host remains, it's not really great news for those who were hoping for any kind of improvement of the existing gameplay.OP states that the first two tests received positive feedback, although the only actual number given is that 80% of participants rated the skill lines in test #2 favorably. Honestly, if the player feedback was so positive, I would have expected ZOS to throw around a lot more numbers to make a point, but perhaps I'm reading too much into what's (not) been said.Maybe, maybe not. The difference in audiences may actually lead to a new population for a healthy vengeance campaign. As also stated in the OP, vengeance was received quite positive based on the survey. If the survey for vengeance was positive but grey host PvPers are overwhelmingly against vengeance, that means there is a new population that differs from the current PvP population that actually likes vengeance.
But more importantly, the enthusiasm for Vengeance does not seem to stick. They explicitly say that for the third test, the feedback results "were more mixed than the results following the first two and we saw less positivity overall. More survey participants noted fatigue with the tests and a desire to be able to play their own unique characters and builds in Cyrodiil, and frustration that the test ran during another in-game event." And they still have 2-3 more tests planned...
ZOS ran that PvP related Golden Pursuit for the first test for a reason. Now we know that reason was so they could present the graphs in the OP and present artificially inflated participation numbers. Not because they think vengeance will ever be popular. In fact, the action shows they know already that nobody wants to play vengeance. That's why they didn't give the PvE players a carrot, they came them a five star full four course steak dinner, and now ZOS is trying to say "look how many people liked their free steak dinner!".
I didn't think of that right away but it makes so much sense now.
MCBIZZLE300 wrote: »I'd understand if cyrodiil was full but its pretty empty during the test, seems kinda pointless.
MCBIZZLE300 wrote: »I'd understand if cyrodiil was full but its pretty empty during the test, seems kinda pointless.
VidmaVirtual wrote: »I think it's best to keep only two companies in Cyrodiil: one in the Gray Host style and one in the Vengeance style. But I like Gray Host's style more.