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Community Update – Vengeance Testing & Cyrodiil

  • Ashryn
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    I just didn't even want to log into this after seeing the pre-made skill choices. I did enjoy other Vengeance campaigns, but this was just seemed too controlling and contrived.
  • virtus753
    virtus753
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    Ashryn wrote: »
    I just didn't even want to log into this after seeing the pre-made skill choices. I did enjoy other Vengeance campaigns, but this was just seemed too controlling and contrived.

    You can customize the skills and perks after you choose a loadout. Those are suggestions to help people get started, not something you’re locked into.
  • Avran_Sylt
    Avran_Sylt
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    Avran_Sylt wrote: »
    I'm not sure how I feel about every campagne (except maybe GH) being removed and replaced by one or two Vengeance campagnes. One week of playing Vengeance is fun and all, but the problem with it is that the characters don't feel like they do normally. You don't have normal skills, everyone is somehow squishy af despite having 70k health; overall it becomes monotone very fast. Of course normal PvP does have it's problems (mostly ballgroups), but I thought the part of Vengeance being a test campagne was to figure out what problems current PvP is having and resolving those problems without changing the campagnes and removing what is essential to ESO (that is, playing the character as you like it to play - be it with subclassing or not, be it with procs or not).

    Really? I've found the baseline TTK for all players has significantly increased. I've never been able to kill someone in a single GCD yet.

    To be fair, in this Vengeance with all the perks you can choose from, it improved quite a bit. That being said, killing others is still quite easy - but that might be because I'm used to tank meta in standard PvP.

    Oooh, thought you were talking about the general sense. Yeah, the bulwark meta isn't there anymore (though stalemates sure are). At the same time I'm not seeing people that get killed from a sneeze. (that they know how to handle the increased survivability is another question). I'm coming from the perspective of a ganker. Floor raised, ceiling lowered.
  • Sarannah
    Sarannah
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    Have played some vengeance during test 4, and it was fun. The loadout and perk system is quite good, and easy to understand. Perks are a good addition, having us choose between general bonusses or a large bonus with a similar downside.

    Haven't encountered any nightblades which the forums state are overpowered, but the balance between players seems to be quite well. Time to kill between players seems right as well, not too slow but also not too fast, allowing players time to respond and learn PvP. The NPC's could use a bit of tuning, unless they were meant to only be fought as groups. But I think soloing should also be able to make a bit of a difference, by capturing resources at keeps for example.

    Haven't seen the population for vengeance quite high yet, two bar tops but mostly at one bar. Though this may just be during the times that I was logged in. Not sure if that is enough of a population to sustain that mode longterm, and maybe vengeance can bring more 'casual PvPers' back to the game once it has a permanent campaign. Personally I hope it is/becomes a sustainable PvP mode.
    virtus753 wrote: »
    Ashryn wrote: »
    I just didn't even want to log into this after seeing the pre-made skill choices. I did enjoy other Vengeance campaigns, but this was just seemed too controlling and contrived.

    You can customize the skills and perks after you choose a loadout. Those are suggestions to help people get started, not something you’re locked into.
    At first I too couldn't figure out if we could edit the loadouts, but we can easily. Just go to the regular skillwindow and change the skills. Perks can be changed in the alliance overview window( "L" on pc).

    PS: Small bug, the vengeance weapons are de-equipped upon zoning in/out of delves.
    PPS: What are the vengeance population caps during test 4?
    Edited by Sarannah on December 7, 2025 11:02PM
  • CAB_Life
    CAB_Life
    Class Representative
    It really antithetical to the “play your way” mantra. It's fine if they offer this as a side campaign but it should in no way ever replace a standard Cyro campaign. If people wanna play with worse performance, let them, that’s the trade-off: performance versus character freedom. Also the amount of resources and time that they’re dedicating to this, which was originally a test to fix the issues with Cyro feels duplicitous at best. From a company that has made hundreds of millions of dollars a year for many years, I find it dubious that they cannot crack the walnut of performance issues or things like cross play, and frankly, I’m tired of excuses.
  • CURSIN_IT
    CURSIN_IT
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    X-EU one hour before reset:

    AD = 52
    DC = 12
    EP = 70
  • dcrush
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    Because Vengeance isn’t faction locked and the only real win strategy is outzerg your opponent, what you get is people changing toons to join the winning alliance until the Zerg is big enough to emp/take scrolls/take the map.

    It’s so incredibly boring.
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