BardokRedSnow wrote: »Did some spying on the campaign to see how it was going... I see
people talking about how its so much fun in zone while the map stays stagnant, EP is three bars in, everyone else is two bar, and DC has so few players that have played thus far that the leaderboard has only counted 77 players.
On pc na at this hour, when there's only one campaign available, these numbers are very bad. Even for the first day of a campaign which typically is one of the most active regardless of the weekday. All factions are locked out normally, which I know they raised the cap for this test, 300 per faction, but 77 dc only on the leaderboard counters any arguments about the pop lock increase.
AD's is at 82, and EP is the only faction that has 100 recorded which matches the logic of what the bars show.
Assuming the bars are accurate representation of the pop, which I think it is due to the leaderboards' telling numbers, this is a pretty bad day one even for a wednesday in pc na.
Gaping flaw in your premise. Maybe if you actually PvPed you know what the flaw was.

Drawing conclusions WAY too fast I see! Even the above screenshot has 260 players total... on the first evening, directly after an update, after everyone had their builds reset, and only counting the homed campaign players. This is almost the same number as a primetime 360 grey host already!
Besides, what is the maximum population in vengeance right now for this test? Is it the 900 as it was before? If it is 900, there are WAY more players then stated above, based on the graphs shown!
PS: Not really having much free time right now, but I will definitely play some vengeance this weekend!
BardokRedSnow wrote: »Did some spying on the campaign to see how it was going... I see
people talking about how its so much fun in zone while the map stays stagnant, EP is three bars in, everyone else is two bar, and DC has so few players that have played thus far that the leaderboard has only counted 77 players.
On pc na at this hour, when there's only one campaign available, these numbers are very bad. Even for the first day of a campaign which typically is one of the most active regardless of the weekday. All factions are locked out normally, which I know they raised the cap for this test, 300 per faction, but 77 dc only on the leaderboard counters any arguments about the pop lock increase.
AD's is at 82, and EP is the only faction that has 100 recorded which matches the logic of what the bars show.
Assuming the bars are accurate representation of the pop, which I think it is due to the leaderboards' telling numbers, this is a pretty bad day one even for a wednesday in pc na.
Gaping flaw in your premise. Maybe if you actually PvPed you know what the flaw was.
BardokRedSnow wrote: »Vengeance had only 77 players on the leaderboards, thats very low for us, even for a wednesday first day of the campaign.
YandereGirlfriend wrote: »I went in last night and had a reasonable time (albeit with very low expectations).
But the population did not really feel much larger than a typical GH prime time evening. It was hard for my group to find actual fights despite the three bars for all sides. Fights were very feast or famine - either it was entirely your zerg bulldozing a handful of enemy defenders or it was the reverse. Situations where it was many vs. many were far and few between and definitely did not feel on the same level as those found in V1 and V2 (which were legitimately like, "Oh dang, this IS a lot of players all in the same place!"
Performance was fine for me under those generally un-trying conditions. Though some in my group reported lag spikes and one of them was randomly booted back to PvE.
All of the previous balance and nerfed depth comments from previous iterations apply. The perks and such were fine but were so small that they didn't really shape your experience much differently. I chose the medic and healed. Healing is still OP vs. damage but siege reigns supreme as the truest EZMode of the format.
Balance is also warped by the inability to meaningfully combat CC and the opportunity cost to simply spam CC is always lower than it is for the target to mitigate it, which is the reverse of how a proper combat system should be designed.
licenturion wrote: »There has always been a discrepancy between controller UI and keyboard layout. No idea if this is a bug. Maybe Kevin knows.
This is what I see on my end:
When I plug in my controller on the same campaign gives me this 1 second later
Either way, seems pretty great for a weekday evening.
BardokRedSnow wrote: »From the people saying normal greyhost is laggy, stuttery, etc, I wonder how many people are confusing lag with pc performance.
Like if you go into greyhost with primetime numbers, and you dont have a decent pc, you will notice issues, like a sound glitch for instance and sometimes turn based pvp. I had that on my old graphics card. Not saying a new gpu eliminates lag lol, ping is different but i dont think people for instance know how bad ambient occlusion, high grass detail (the map is huge and one instance with all these players, turn it down.) and screen reflection etc, can kill your performance if you're in cyrodiil.
If you dont have at least a 3070 or so you probably need to turn that stuff down. Won't help you with ping related issues though but it does help. Even I still turn grass down and shadow etc, I dont need any of that in cyrodiil.
YandereGirlfriend wrote: »BardokRedSnow wrote: »From the people saying normal greyhost is laggy, stuttery, etc, I wonder how many people are confusing lag with pc performance.
Like if you go into greyhost with primetime numbers, and you dont have a decent pc, you will notice issues, like a sound glitch for instance and sometimes turn based pvp. I had that on my old graphics card. Not saying a new gpu eliminates lag lol, ping is different but i dont think people for instance know how bad ambient occlusion, high grass detail (the map is huge and one instance with all these players, turn it down.) and screen reflection etc, can kill your performance if you're in cyrodiil.
If you dont have at least a 3070 or so you probably need to turn that stuff down. Won't help you with ping related issues though but it does help. Even I still turn grass down and shadow etc, I dont need any of that in cyrodiil.
I think you've replied to the wrong person.
I've never been a Vengeance booster.
Veinblood1965 wrote: »It just reminds me of a few other PVP games where you can chose from a few builds and jump right in. It's fun for a while but after a time it's boring as you know what. Once the new wears off it's be a ghost town like non-CP servers.
Playstation EU Server
I couldn’t wait to experience the same thing as in the other Vengeance “tests”, so I just logged in to see if I could finally enjoy those much-loved large-scale battles with 900 players.
Unfortunately, everyone must still be busy downloading the 1 GB update, so it doesn’t seem too full yet.
The first day at prime time usually isn’t too full anyway, right?
Vengeance is really an incredible win for the whole game — you can see people are loving it!
BXR_Lonestar wrote: »IMO, Vengeance is bad again because there are just not enough players right now to support Vengeance. The premise behind Vengeance is to bring back massive, large scale battles by increasing the number of players on the server, but because of the unpopular combat choices the devs have made and because of the significant dip in player population, there aren't enough players on any single platform to support Vengeance.
Perhaps it is time to table the Vengeance project for now and make cross-platforming and combat changes a priority so that the player base is consolidated enough to support Vengeance, and hopefully as they try to fix what they broke with this game, players will return, and between those two things the player population will be healthy enough to support Vengeance.
Vengeance was a GOOD TIME the first time I played it, but the first time I played it was the first time it was brought to Xbox NA, and the servers were so full that I had a 50+ q just to get in. Now, barely a bar is registering for any one alliance, so it is just like playing normal Cyrodil, but stripped down and with no added benefit for it. The size of the fights we're having aren't even big enough to cause me significant performance issues in normal Cyrodil.
Veinblood1965 wrote: »It just reminds me of a few other PVP games where you can chose from a few builds and jump right in. It's fun for a while but after a time it's boring as you know what. Once the new wears off it's be a ghost town like non-CP servers.
Also just got booted from the server after experiencing a sudden 6k+ms spike... Really, they should just disable all the extra system fluff and crown store in normal cyrodiil. I bet the crown store alone hogs up so much server calculations.