robwolf666 wrote: »It wasn't about skill, it was about meta builds. Fine to some I guess, but for people who want a fair fight, not so much.
BXR_Lonestar wrote: »IMO, Vengeance is bad again because there are just not enough players right now to support Vengeance. The premise behind Vengeance is to bring back massive, large scale battles by increasing the number of players on the server, but because of the unpopular combat choices the devs have made and because of the significant dip in player population, there aren't enough players on any single platform to support Vengeance.
Perhaps it is time to table the Vengeance project for now and make cross-platforming and combat changes a priority so that the player base is consolidated enough to support Vengeance, and hopefully as they try to fix what they broke with this game, players will return, and between those two things the player population will be healthy enough to support Vengeance.
Vengeance was a GOOD TIME the first time I played it, but the first time I played it was the first time it was brought to Xbox NA, and the servers were so full that I had a 50+ q just to get in. Now, barely a bar is registering for any one alliance, so it is just like playing normal Cyrodil, but stripped down and with no added benefit for it. The size of the fights we're having aren't even big enough to cause me significant performance issues in normal Cyrodil.
PC EU has 3 bars every evening; to say that not a single platform has enough players is false.Veinblood1965 wrote: »It just reminds me of a few other PVP games where you can chose from a few builds and jump right in. It's fun for a while but after a time it's boring as you know what. Once the new wears off it's be a ghost town like non-CP servers.
Perks and loadouts aren't the same as premade builds. It's just that atm we have very few options to build, but perhaps next test will see additional perks and loadouts, so we can have some decent customization choices.
Vengeance will have no future
CatoUnchained wrote: »Vengeance will have no future
I worry that this last year of content combined with vengeance might be the end of ESO entirely. It makes me sad and I hope that doesn't happen, but so much buggy, incomplete content while at same time being so little of it in 2025, combined with vengeance, I just don't see how ZOS is going to keep this ball rolling much longer. Sales have to be plummeting, and MS will come down hard if they don't get their financial goals met.
BardokRedSnow wrote: »CatoUnchained wrote: »Vengeance will have no future
I worry that this last year of content combined with vengeance might be the end of ESO entirely. It makes me sad and I hope that doesn't happen, but so much buggy, incomplete content while at same time being so little of it in 2025, combined with vengeance, I just don't see how ZOS is going to keep this ball rolling much longer. Sales have to be plummeting, and MS will come down hard if they don't get their financial goals met.
I do believe that 2026 will be the deciding factor here and it will make or break eso. The dlc content and pvp decisions have to be both bangers or eso is probably finished. It can't have another year like this one.
BardokRedSnow wrote: »CatoUnchained wrote: »Vengeance will have no future
I worry that this last year of content combined with vengeance might be the end of ESO entirely. It makes me sad and I hope that doesn't happen, but so much buggy, incomplete content while at same time being so little of it in 2025, combined with vengeance, I just don't see how ZOS is going to keep this ball rolling much longer. Sales have to be plummeting, and MS will come down hard if they don't get their financial goals met.
I do believe that 2026 will be the deciding factor here and it will make or break eso. The dlc content and pvp decisions have to be both bangers or eso is probably finished. It can't have another year like this one.
If they have to be bangers then we’re doomed based on the current direction. Season passes and gutting PvP that literally no one asked for, they won’t come off of it either, not in pride’s nature to admit fault.
BardokRedSnow wrote: »BardokRedSnow wrote: »CatoUnchained wrote: »Vengeance will have no future
I worry that this last year of content combined with vengeance might be the end of ESO entirely. It makes me sad and I hope that doesn't happen, but so much buggy, incomplete content while at same time being so little of it in 2025, combined with vengeance, I just don't see how ZOS is going to keep this ball rolling much longer. Sales have to be plummeting, and MS will come down hard if they don't get their financial goals met.
I do believe that 2026 will be the deciding factor here and it will make or break eso. The dlc content and pvp decisions have to be both bangers or eso is probably finished. It can't have another year like this one.
If they have to be bangers then we’re doomed based on the current direction. Season passes and gutting PvP that literally no one asked for, they won’t come off of it either, not in pride’s nature to admit fault.
In the past maybe but imo the recent talk of class revival was giving the proper lip service and them taking responsibility for bad decisions. Same with the 8k endeavors.
So they’re talking the talk and saying the right things (except with vengeance and pvp). Just gotta wait n see if they actually carry through with it.
At least in my opinion they’re generally saying the right things in relation to course correcting, and classes affect PvP obviously. Would be amazing if they worked to revive classes then kill normal pvp
So… turns out people left Vengeance the moment they could, and surprise: the campaigns are dead everywhere. Who could’ve possibly seen that coming? 😄
BXR_Lonestar wrote: »BXR_Lonestar wrote: »IMO, Vengeance is bad again because there are just not enough players right now to support Vengeance. The premise behind Vengeance is to bring back massive, large scale battles by increasing the number of players on the server, but because of the unpopular combat choices the devs have made and because of the significant dip in player population, there aren't enough players on any single platform to support Vengeance.
Perhaps it is time to table the Vengeance project for now and make cross-platforming and combat changes a priority so that the player base is consolidated enough to support Vengeance, and hopefully as they try to fix what they broke with this game, players will return, and between those two things the player population will be healthy enough to support Vengeance.
Vengeance was a GOOD TIME the first time I played it, but the first time I played it was the first time it was brought to Xbox NA, and the servers were so full that I had a 50+ q just to get in. Now, barely a bar is registering for any one alliance, so it is just like playing normal Cyrodil, but stripped down and with no added benefit for it. The size of the fights we're having aren't even big enough to cause me significant performance issues in normal Cyrodil.
PC EU has 3 bars every evening; to say that not a single platform has enough players is false.Veinblood1965 wrote: »It just reminds me of a few other PVP games where you can chose from a few builds and jump right in. It's fun for a while but after a time it's boring as you know what. Once the new wears off it's be a ghost town like non-CP servers.
Perks and loadouts aren't the same as premade builds. It's just that atm we have very few options to build, but perhaps next test will see additional perks and loadouts, so we can have some decent customization choices.
That's fine. You might be having a different experience than I am having on Xbox NA. It doesn't mean that what I said is not true. I get on at what is generally considered prime time on Xbox NA and the server is completely empty.
Moreover, when Greyhost became available and was running parallel with the Vengeance server, Greyhost was basically population locked for all 3 alliances.
So it could be that Vengeance is popular on the EU server and not so much on Xbox NA. Or it could be a timing issue. I don't know. All I'm saying is that when I logged on to play Vengance, it was mostly an empty campaign - or at best, AD or EP had 1 bar and was zerging the HELL out of the map, and there was absolutely zero counter to it.
Again, your experience on a different server doesn't make MY statement about MY experience on a different server false.
BardokRedSnow wrote: »BardokRedSnow wrote: »CatoUnchained wrote: »Vengeance will have no future
I worry that this last year of content combined with vengeance might be the end of ESO entirely. It makes me sad and I hope that doesn't happen, but so much buggy, incomplete content while at same time being so little of it in 2025, combined with vengeance, I just don't see how ZOS is going to keep this ball rolling much longer. Sales have to be plummeting, and MS will come down hard if they don't get their financial goals met.
I do believe that 2026 will be the deciding factor here and it will make or break eso. The dlc content and pvp decisions have to be both bangers or eso is probably finished. It can't have another year like this one.
If they have to be bangers then we’re doomed based on the current direction. Season passes and gutting PvP that literally no one asked for, they won’t come off of it either, not in pride’s nature to admit fault.
In the past maybe but imo the recent talk of class revival was giving the proper lip service and them taking responsibility for bad decisions. Same with the 8k endeavors.
So they’re talking the talk and saying the right things (except with vengeance and pvp). Just gotta wait n see if they actually carry through with it.
At least in my opinion they’re generally saying the right things in relation to course correcting, and classes affect PvP obviously. Would be amazing if they worked to revive classes then kill normal pvp
I agree with many points you’ve made recently, but not this one. 8k Endeavors that are for cosmetics to make up for a yearlong project that they procrastinated on.. my teachers in school would have flunked me if my tests were all F’s, regardless of giving them an apple. And while yes, nice to see they’ve noticed how their subclassing further killed balance and they want to make everyone Superman now, it’s not quick enough. Respectfully, they’ve had years to work on balance and haven’t. Focusing a DoT DK class in the middle of a burst tank meta is a wild first step… maybe in the six month lead up to the new DK, they’ll get rid of Wardens Charm (I can be optimistic too).
BardokRedSnow wrote: »BardokRedSnow wrote: »BardokRedSnow wrote: »CatoUnchained wrote: »Vengeance will have no future
I worry that this last year of content combined with vengeance might be the end of ESO entirely. It makes me sad and I hope that doesn't happen, but so much buggy, incomplete content while at same time being so little of it in 2025, combined with vengeance, I just don't see how ZOS is going to keep this ball rolling much longer. Sales have to be plummeting, and MS will come down hard if they don't get their financial goals met.
I do believe that 2026 will be the deciding factor here and it will make or break eso. The dlc content and pvp decisions have to be both bangers or eso is probably finished. It can't have another year like this one.
If they have to be bangers then we’re doomed based on the current direction. Season passes and gutting PvP that literally no one asked for, they won’t come off of it either, not in pride’s nature to admit fault.
In the past maybe but imo the recent talk of class revival was giving the proper lip service and them taking responsibility for bad decisions. Same with the 8k endeavors.
So they’re talking the talk and saying the right things (except with vengeance and pvp). Just gotta wait n see if they actually carry through with it.
At least in my opinion they’re generally saying the right things in relation to course correcting, and classes affect PvP obviously. Would be amazing if they worked to revive classes then kill normal pvp
I agree with many points you’ve made recently, but not this one. 8k Endeavors that are for cosmetics to make up for a yearlong project that they procrastinated on.. my teachers in school would have flunked me if my tests were all F’s, regardless of giving them an apple. And while yes, nice to see they’ve noticed how their subclassing further killed balance and they want to make everyone Superman now, it’s not quick enough. Respectfully, they’ve had years to work on balance and haven’t. Focusing a DoT DK class in the middle of a burst tank meta is a wild first step… maybe in the six month lead up to the new DK, they’ll get rid of Wardens Charm (I can be optimistic too).
Thats fine, its just something for me thats keeping me from abandoning the game altogether, like keeping my foot in the door, not saying it makes up for how bad that event was or how badly implemented subclassing is. I am also a big dk fanatic so hearing our class is getting upgrades after getting pooped on for so long and immediately nerfed after every buff is exciting even if I can't fully trust the implementation will be done well.
Also the dots thing in a burst meta doesn't matter as much as people think since wd is also being buffed and will improve dk burst, heals, and dot pressure. DK is more than just dots depending how you play anyway. The slow buildup of damage over time is like having a built in fury mechanic for the class.
Assuming those changes make it to the pts anyway. Obviously I have no idea there.