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The average Vengeance experience is back! Such WOW

  • MincMincMinc
    MincMincMinc
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    Another stupid thing we have to check is swapping on PC to controller.....the controller UI has random differences, so we may want to check if the server "bars" are the same.

    For me PCNA I had no lag and no FPS issues. Others I know see fps issues on weaker PCs.
    -AMD 7800X3D 4.2ghz
    -64gb DDR5-6400
    -5070ti 16bg

    IMO they really missed an opportunity with the loadout system. Instead it should have been a fake gear select menu where instead of perks and loadouts it was fake gear that gave bonuses. The purpose of the UI was to mimic slotting gear bonuses.....they should have just made it look like slotting gear bonuses. Now that vengeance is planned on being the learning campaign to replace u50 and nocp, it is even more important to design it in a way where new players can learn about slotting and changing gear around to optimize things.
    I only use insightful
  • robwolf666
    robwolf666
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    I get people have different opinions, and that's fine... personally, it's the longest time I've personally spent in Cyrodiil in years, precisely because it does even the playing field.

    I feel PvP as it was was too imbalanced, it didn't matter how good you might be at the game, if someone had a "meta" build, you were f'ed no matter what, you'd get one hit. It wasn't about skill, it was about meta builds. Fine to some I guess, but for people who want a fair fight, not so much.
  • imPDA
    imPDA
    ✭✭✭
    robwolf666 wrote: »
    It wasn't about skill, it was about meta builds. Fine to some I guess, but for people who want a fair fight, not so much.

    What is actually "fair" here? You can get "meta" build as well and one-shot other players too (I guess?). Or not? It is even not that hard to get ANY gear you want, since ZOS introduced collections and transmute stations. Long ago, to get good gear you had to farm potentially months to have good gear with good traits, because there were no transmute stations and you could not change traits, and all drop was random. Calculate your chance to get sharpened flame staff from random drop. Now EVERY gear piece is available to EVERYONE (except DLCs, but it is another topic, about pay-to-win situation), it is just matter of time, one day or two days of farming, week at most with slow farming, and this "meta build" topic still around here.

    Looks like you don't want to spend any time doing any build, but you want to be top tier player. And it is fair what player spent some time thinking about their gear can outperform others. If you think some gear is "meta" - go ahead and get it, and play, and one-shot others. And to your surprise, you can play in not "meta" build very effectively, for example, I played in build from noCP RW (with no proc sets), and I still had KD like 20/1.

    With Vengeance you dream become true - you now can spend 0 minutes building a gear. But for your surprise, you still going to have "meta" builds, and it will be even more pronounce, as NB at current Vengeance for example. Vengeance will not resolve "meta" build issue :)
  • amiiegee
    amiiegee
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    Vengeance will have no future
  • BXR_Lonestar
    BXR_Lonestar
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    aetherix8 wrote: »
    IMO, Vengeance is bad again because there are just not enough players right now to support Vengeance. The premise behind Vengeance is to bring back massive, large scale battles by increasing the number of players on the server, but because of the unpopular combat choices the devs have made and because of the significant dip in player population, there aren't enough players on any single platform to support Vengeance.

    Perhaps it is time to table the Vengeance project for now and make cross-platforming and combat changes a priority so that the player base is consolidated enough to support Vengeance, and hopefully as they try to fix what they broke with this game, players will return, and between those two things the player population will be healthy enough to support Vengeance.

    Vengeance was a GOOD TIME the first time I played it, but the first time I played it was the first time it was brought to Xbox NA, and the servers were so full that I had a 50+ q just to get in. Now, barely a bar is registering for any one alliance, so it is just like playing normal Cyrodil, but stripped down and with no added benefit for it. The size of the fights we're having aren't even big enough to cause me significant performance issues in normal Cyrodil.

    PC EU has 3 bars every evening; to say that not a single platform has enough players is false.

    It just reminds me of a few other PVP games where you can chose from a few builds and jump right in. It's fun for a while but after a time it's boring as you know what. Once the new wears off it's be a ghost town like non-CP servers.

    Perks and loadouts aren't the same as premade builds. It's just that atm we have very few options to build, but perhaps next test will see additional perks and loadouts, so we can have some decent customization choices.

    That's fine. You might be having a different experience than I am having on Xbox NA. It doesn't mean that what I said is not true. I get on at what is generally considered prime time on Xbox NA and the server is completely empty.

    Moreover, when Greyhost became available and was running parallel with the Vengeance server, Greyhost was basically population locked for all 3 alliances.

    So it could be that Vengeance is popular on the EU server and not so much on Xbox NA. Or it could be a timing issue. I don't know. All I'm saying is that when I logged on to play Vengance, it was mostly an empty campaign - or at best, AD or EP had 1 bar and was zerging the HELL out of the map, and there was absolutely zero counter to it.

    Again, your experience on a different server doesn't make MY statement about MY experience on a different server false.
  • CatoUnchained
    CatoUnchained
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    amiiegee wrote: »
    Vengeance will have no future

    I worry that this last year of content combined with vengeance might be the end of ESO entirely. It makes me sad and I hope that doesn't happen, but so much buggy, incomplete content while at same time being so little of it in 2025, combined with vengeance, I just don't see how ZOS is going to keep this ball rolling much longer. Sales have to be plummeting, and MS will come down hard if they don't get their financial goals met.
  • xR3ACTORx
    xR3ACTORx
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    I know that's off topic now but to be honest after I heard how Microsoft cut of european members of the international crime court in Hague I am also considering changing to a Japanese system seller and avoiding MS products including all of their owned companies. After 20 years on Xbox I am asking myself if a downfall would be well deserved.

    Saying this as a Fallout fan since 1997.
    Edited by xR3ACTORx on December 9, 2025 5:43PM
  • BardokRedSnow
    BardokRedSnow
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    amiiegee wrote: »
    Vengeance will have no future

    I worry that this last year of content combined with vengeance might be the end of ESO entirely. It makes me sad and I hope that doesn't happen, but so much buggy, incomplete content while at same time being so little of it in 2025, combined with vengeance, I just don't see how ZOS is going to keep this ball rolling much longer. Sales have to be plummeting, and MS will come down hard if they don't get their financial goals met.

    I do believe that 2026 will be the deciding factor here and it will make or break eso. The dlc content and pvp decisions have to be both bangers or eso is probably finished. It can't have another year like this one.
    Zos then: Vengeance is just a test bro

    Zos now: Do you want Vengeance permanent or permanent...
  • SneaK
    SneaK
    ✭✭✭✭✭
    amiiegee wrote: »
    Vengeance will have no future

    I worry that this last year of content combined with vengeance might be the end of ESO entirely. It makes me sad and I hope that doesn't happen, but so much buggy, incomplete content while at same time being so little of it in 2025, combined with vengeance, I just don't see how ZOS is going to keep this ball rolling much longer. Sales have to be plummeting, and MS will come down hard if they don't get their financial goals met.

    I do believe that 2026 will be the deciding factor here and it will make or break eso. The dlc content and pvp decisions have to be both bangers or eso is probably finished. It can't have another year like this one.

    If they have to be bangers then we’re doomed based on the current direction. Season passes and gutting PvP that literally no one asked for, they won’t come off of it either, not in pride’s nature to admit fault.
    "IMO"
    Aldmeri Dominion
    1 Nightblade - 1 Templar - 7 Hybrid Mutt Abominations
  • BardokRedSnow
    BardokRedSnow
    ✭✭✭✭✭
    SneaK wrote: »
    amiiegee wrote: »
    Vengeance will have no future

    I worry that this last year of content combined with vengeance might be the end of ESO entirely. It makes me sad and I hope that doesn't happen, but so much buggy, incomplete content while at same time being so little of it in 2025, combined with vengeance, I just don't see how ZOS is going to keep this ball rolling much longer. Sales have to be plummeting, and MS will come down hard if they don't get their financial goals met.

    I do believe that 2026 will be the deciding factor here and it will make or break eso. The dlc content and pvp decisions have to be both bangers or eso is probably finished. It can't have another year like this one.

    If they have to be bangers then we’re doomed based on the current direction. Season passes and gutting PvP that literally no one asked for, they won’t come off of it either, not in pride’s nature to admit fault.

    In the past maybe but imo the recent talk of class revival was giving the proper lip service and them taking responsibility for bad decisions. Same with the 8k endeavors.

    So they’re talking the talk and saying the right things (except with vengeance and pvp). Just gotta wait n see if they actually carry through with it.

    At least in my opinion they’re generally saying the right things in relation to course correcting, and classes affect PvP obviously. Would be amazing if they worked to revive classes then kill normal pvp
    Zos then: Vengeance is just a test bro

    Zos now: Do you want Vengeance permanent or permanent...
  • SneaK
    SneaK
    ✭✭✭✭✭
    SneaK wrote: »
    amiiegee wrote: »
    Vengeance will have no future

    I worry that this last year of content combined with vengeance might be the end of ESO entirely. It makes me sad and I hope that doesn't happen, but so much buggy, incomplete content while at same time being so little of it in 2025, combined with vengeance, I just don't see how ZOS is going to keep this ball rolling much longer. Sales have to be plummeting, and MS will come down hard if they don't get their financial goals met.

    I do believe that 2026 will be the deciding factor here and it will make or break eso. The dlc content and pvp decisions have to be both bangers or eso is probably finished. It can't have another year like this one.

    If they have to be bangers then we’re doomed based on the current direction. Season passes and gutting PvP that literally no one asked for, they won’t come off of it either, not in pride’s nature to admit fault.

    In the past maybe but imo the recent talk of class revival was giving the proper lip service and them taking responsibility for bad decisions. Same with the 8k endeavors.

    So they’re talking the talk and saying the right things (except with vengeance and pvp). Just gotta wait n see if they actually carry through with it.

    At least in my opinion they’re generally saying the right things in relation to course correcting, and classes affect PvP obviously. Would be amazing if they worked to revive classes then kill normal pvp

    I agree with many points you’ve made recently, but not this one. 8k Endeavors that are for cosmetics to make up for a yearlong project that they procrastinated on.. my teachers in school would have flunked me if my tests were all F’s, regardless of giving them an apple. And while yes, nice to see they’ve noticed how their subclassing further killed balance and they want to make everyone Superman now, it’s not quick enough. Respectfully, they’ve had years to work on balance and haven’t. Focusing a DoT DK class in the middle of a burst tank meta is a wild first step… maybe in the six month lead up to the new DK, they’ll get rid of Wardens Charm (I can be optimistic too).
    "IMO"
    Aldmeri Dominion
    1 Nightblade - 1 Templar - 7 Hybrid Mutt Abominations
  • amiiegee
    amiiegee
    ✭✭✭✭✭
    So… turns out people left Vengeance the moment they could, and surprise: the campaigns are dead everywhere. Who could’ve possibly seen that coming? 😄
  • Radiate77
    Radiate77
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    amiiegee wrote: »
    So… turns out people left Vengeance the moment they could, and surprise: the campaigns are dead everywhere. Who could’ve possibly seen that coming? 😄

    Shouldn’t come as a surprise.

    Vengeance is too slow, and you can’t customize your character enough. It would have been one thing if the Perks were more weighted, or more interesting and fun to work with, but no, we got the most tame implementation possible.

    That’s the answer.

    Make Perks interesting, and that will add a whole layer of customization onto the experience, exclusive to Cyrodiil.
    Edited by Radiate77 on December 9, 2025 11:14PM
  • ZOS_GregoryV
    Greetings all,

    Just a friendly reminder, when posting, we ask that all members of the community be sure to keep comments civil, constructive, and within the guidelines of the Community Rules.

    Regards,
    -Greg-
    The Elder Scrolls Online: Tamriel Unlimited - ZeniMax Online Studios
    Forum Rules | Code of Conduct | Terms of Service | Home Page | Help Site
    Staff Post
  • aetherix8
    aetherix8
    ✭✭✭✭
    aetherix8 wrote: »
    IMO, Vengeance is bad again because there are just not enough players right now to support Vengeance. The premise behind Vengeance is to bring back massive, large scale battles by increasing the number of players on the server, but because of the unpopular combat choices the devs have made and because of the significant dip in player population, there aren't enough players on any single platform to support Vengeance.

    Perhaps it is time to table the Vengeance project for now and make cross-platforming and combat changes a priority so that the player base is consolidated enough to support Vengeance, and hopefully as they try to fix what they broke with this game, players will return, and between those two things the player population will be healthy enough to support Vengeance.

    Vengeance was a GOOD TIME the first time I played it, but the first time I played it was the first time it was brought to Xbox NA, and the servers were so full that I had a 50+ q just to get in. Now, barely a bar is registering for any one alliance, so it is just like playing normal Cyrodil, but stripped down and with no added benefit for it. The size of the fights we're having aren't even big enough to cause me significant performance issues in normal Cyrodil.

    PC EU has 3 bars every evening; to say that not a single platform has enough players is false.

    It just reminds me of a few other PVP games where you can chose from a few builds and jump right in. It's fun for a while but after a time it's boring as you know what. Once the new wears off it's be a ghost town like non-CP servers.

    Perks and loadouts aren't the same as premade builds. It's just that atm we have very few options to build, but perhaps next test will see additional perks and loadouts, so we can have some decent customization choices.

    That's fine. You might be having a different experience than I am having on Xbox NA. It doesn't mean that what I said is not true. I get on at what is generally considered prime time on Xbox NA and the server is completely empty.

    Moreover, when Greyhost became available and was running parallel with the Vengeance server, Greyhost was basically population locked for all 3 alliances.

    So it could be that Vengeance is popular on the EU server and not so much on Xbox NA. Or it could be a timing issue. I don't know. All I'm saying is that when I logged on to play Vengance, it was mostly an empty campaign - or at best, AD or EP had 1 bar and was zerging the HELL out of the map, and there was absolutely zero counter to it.

    Again, your experience on a different server doesn't make MY statement about MY experience on a different server false.

    I fully accept the fact that some platforms did not have enough players to successfully test this iteration (and the previous one). Not a single post of mine accuses anyone who says their platform is empty of lying. And the post you’re quoting doesn’t say that your experience is false either.

    You said: “there aren't enough players on any single platform to support Vengeance”

    I said: this is false because one platform, PC EU, got enough players participating.

    I don’t question the veracity of your experience, I’m simply pointing out that such a generalization (“not a single platform”) is inaccurate and doesn’t reflect the reality.
    PC EU - V4hn1
  • BardokRedSnow
    BardokRedSnow
    ✭✭✭✭✭
    SneaK wrote: »
    SneaK wrote: »
    amiiegee wrote: »
    Vengeance will have no future

    I worry that this last year of content combined with vengeance might be the end of ESO entirely. It makes me sad and I hope that doesn't happen, but so much buggy, incomplete content while at same time being so little of it in 2025, combined with vengeance, I just don't see how ZOS is going to keep this ball rolling much longer. Sales have to be plummeting, and MS will come down hard if they don't get their financial goals met.

    I do believe that 2026 will be the deciding factor here and it will make or break eso. The dlc content and pvp decisions have to be both bangers or eso is probably finished. It can't have another year like this one.

    If they have to be bangers then we’re doomed based on the current direction. Season passes and gutting PvP that literally no one asked for, they won’t come off of it either, not in pride’s nature to admit fault.

    In the past maybe but imo the recent talk of class revival was giving the proper lip service and them taking responsibility for bad decisions. Same with the 8k endeavors.

    So they’re talking the talk and saying the right things (except with vengeance and pvp). Just gotta wait n see if they actually carry through with it.

    At least in my opinion they’re generally saying the right things in relation to course correcting, and classes affect PvP obviously. Would be amazing if they worked to revive classes then kill normal pvp

    I agree with many points you’ve made recently, but not this one. 8k Endeavors that are for cosmetics to make up for a yearlong project that they procrastinated on.. my teachers in school would have flunked me if my tests were all F’s, regardless of giving them an apple. And while yes, nice to see they’ve noticed how their subclassing further killed balance and they want to make everyone Superman now, it’s not quick enough. Respectfully, they’ve had years to work on balance and haven’t. Focusing a DoT DK class in the middle of a burst tank meta is a wild first step… maybe in the six month lead up to the new DK, they’ll get rid of Wardens Charm (I can be optimistic too).

    Thats fine, its just something for me thats keeping me from abandoning the game altogether, like keeping my foot in the door, not saying it makes up for how bad that event was or how badly implemented subclassing is. I am also a big dk fanatic so hearing our class is getting upgrades after getting pooped on for so long and immediately nerfed after every buff is exciting even if I can't fully trust the implementation will be done well.

    Also the dots thing in a burst meta doesn't matter as much as people think since wd is also being buffed and will improve dk burst, heals, and dot pressure. DK is more than just dots depending how you play anyway. The slow buildup of damage over time is like having a built in fury mechanic for the class.

    Assuming those changes make it to the pts anyway. Obviously I have no idea there.
    Edited by BardokRedSnow on December 10, 2025 4:16PM
    Zos then: Vengeance is just a test bro

    Zos now: Do you want Vengeance permanent or permanent...
  • SneaK
    SneaK
    ✭✭✭✭✭
    SneaK wrote: »
    SneaK wrote: »
    amiiegee wrote: »
    Vengeance will have no future

    I worry that this last year of content combined with vengeance might be the end of ESO entirely. It makes me sad and I hope that doesn't happen, but so much buggy, incomplete content while at same time being so little of it in 2025, combined with vengeance, I just don't see how ZOS is going to keep this ball rolling much longer. Sales have to be plummeting, and MS will come down hard if they don't get their financial goals met.

    I do believe that 2026 will be the deciding factor here and it will make or break eso. The dlc content and pvp decisions have to be both bangers or eso is probably finished. It can't have another year like this one.

    If they have to be bangers then we’re doomed based on the current direction. Season passes and gutting PvP that literally no one asked for, they won’t come off of it either, not in pride’s nature to admit fault.

    In the past maybe but imo the recent talk of class revival was giving the proper lip service and them taking responsibility for bad decisions. Same with the 8k endeavors.

    So they’re talking the talk and saying the right things (except with vengeance and pvp). Just gotta wait n see if they actually carry through with it.

    At least in my opinion they’re generally saying the right things in relation to course correcting, and classes affect PvP obviously. Would be amazing if they worked to revive classes then kill normal pvp

    I agree with many points you’ve made recently, but not this one. 8k Endeavors that are for cosmetics to make up for a yearlong project that they procrastinated on.. my teachers in school would have flunked me if my tests were all F’s, regardless of giving them an apple. And while yes, nice to see they’ve noticed how their subclassing further killed balance and they want to make everyone Superman now, it’s not quick enough. Respectfully, they’ve had years to work on balance and haven’t. Focusing a DoT DK class in the middle of a burst tank meta is a wild first step… maybe in the six month lead up to the new DK, they’ll get rid of Wardens Charm (I can be optimistic too).

    Thats fine, its just something for me thats keeping me from abandoning the game altogether, like keeping my foot in the door, not saying it makes up for how bad that event was or how badly implemented subclassing is. I am also a big dk fanatic so hearing our class is getting upgrades after getting pooped on for so long and immediately nerfed after every buff is exciting even if I can't fully trust the implementation will be done well.

    Also the dots thing in a burst meta doesn't matter as much as people think since wd is also being buffed and will improve dk burst, heals, and dot pressure. DK is more than just dots depending how you play anyway. The slow buildup of damage over time is like having a built in fury mechanic for the class.

    Assuming those changes make it to the pts anyway. Obviously I have no idea there.

    Wonder if I’ll get to use my hard fought and paid for gold fury set with the new passives, or if they’ll rip that rug out just before..
    Edited by SneaK on December 11, 2025 6:01AM
    "IMO"
    Aldmeri Dominion
    1 Nightblade - 1 Templar - 7 Hybrid Mutt Abominations
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